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The Beast Within -- A Guide to Blue Mage
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Server: Odin
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By Odin.Jassik 2015-02-16 11:49:43
Another new Blu question: What fast cast legs are people using currently? It looks like Teal+1 should beat Enif if you are in the first/second unity. Would the current order be Teal+1 10% > Enif 8% > 5% options like Orvail? What other FC gear has been added since that set was updated? Given that the Avatar quick magic ring hasn't been put in I assume it's quite a bit oudated (Or doesn't want quick magic for non GS users).
on the first part, Teal +1 vary by how many pieces you are wearing, Set: fastcast +4-10%. So Enif Legs are still top as far as I can tell.
The sets aren't been kept up nearly as regularly as they used to and of course, quick magic can be pretty situational for non-GS users, yeah.
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By Asura.Failaras 2015-02-16 11:54:43
I did not realize it said set: in front of that 4-10%, I'm going to go pretend I'm not that stupid. So Enif > Orvaile+1/Fea.
Edit: Is it -2% per piece for a total of -10% in the #1 unity?
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By Odin.Jassik 2015-02-16 12:00:36
I did not realize it said set: in front of that 4-10%, I'm going to go pretend I'm not that stupid. So Enif > Orvaile+1/Fea.
Edit: Is it -2% per piece for a total of -10% in the #1 unity?
Has nothing to do with Unity rank, it's strictly a set bonus like NNI/AF3
Homam and Orvail +1 are both 5% fastcast, so whichever you have is about equal.
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By Asura.Failaras 2015-02-16 12:10:48
Thank you, I suck at magey type things.
Server: Sylph
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By Sylph.Hyunkyl 2015-02-16 12:14:20
Getting unsure about Subduction rings, ls mate telling me fenrir+1 mdmg going into the equation ? Or stick yo shiva +1?
Server: Shiva
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By Shiva.Larrymc 2015-02-17 08:56:24
Does adding damage+15 to alluvion skirmish sword make it better than uso now for blu offhand or mainhand? (from the feb update)
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By Asura.Highwynn 2015-02-17 09:22:53
Might be best mainhand depending on other augs, namely da+6/acc+13/wsd+6% etc. i wonder if there will be a -delay aug
Cerberus.Kaht
Server: Cerberus
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By Cerberus.Kaht 2015-02-17 12:28:11
I did not realize it said set: in front of that 4-10%, I'm going to go pretend I'm not that stupid. So Enif > Orvaile+1/Fea.
Edit: Is it -2% per piece for a total of -10% in the #1 unity?
If you don't have Enif, Blood Cuisses can be augmented with up to +5% fastcast, and you'll likely want them for your idle set anyway. BLU is a pretty inventory greedy job as it is, so saving spots where you can is a plus.
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By Odin.Jassik 2015-02-17 12:52:13
I did not realize it said set: in front of that 4-10%, I'm going to go pretend I'm not that stupid. So Enif > Orvaile+1/Fea.
Edit: Is it -2% per piece for a total of -10% in the #1 unity?
If you don't have Enif, Blood Cuisses can be augmented with up to +5% fastcast, and you'll likely want them for your idle set anyway. BLU is a pretty inventory greedy job as it is, so saving spots where you can is a plus.
That's all well and good, but I'll take the loss of one inventory slot if it gains me iLVL defensive stats as well as avoiding random augment systems.
One nice appeal to W.Legs with fastcast is for console and non-windower users who have one less slot to fit into their macros.
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By Asura.Failaras 2015-02-17 13:04:10
Quote: That's all well and good, but I'll take the loss of one inventory slot if it gains me iLVL defensive stats as well as avoiding random augment systems.
One nice appeal to W.Legs with fastcast is for console and non-windower users who have one less slot to fit into their macros. I'll probably just use the NQ Homam I have from 75 days since that synergy augmenting system hates me from past experience.
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By Odin.Jassik 2015-02-17 13:17:54
Quote: That's all well and good, but I'll take the loss of one inventory slot if it gains me iLVL defensive stats as well as avoiding random augment systems.
One nice appeal to W.Legs with fastcast is for console and non-windower users who have one less slot to fit into their macros. I'll probably just use the NQ Homam I have from 75 days since that synergy augmenting system hates me from past experience.
That's exactly where I ended up, and the fact that they can also be used by THF, which makes it even for inventory's sake, but one less thing to consume my already limited playtime.
Carbuncle.Kaelthas
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By Carbuncle.Kaelthas 2015-02-17 14:32:59
Quick question. Since the m.acc for physical add. effects will scale with blue skill in the february update, will a pure acc. set replace a hybrid one for spells such as Sudden Lunge or Sweeping Gouge?
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By Odin.Jassik 2015-02-17 14:35:40
We don't really know what they're changing. If they take weapon skill out and replace it with blu skill, gear probably won't change much, but if they make it stack, pure accuracy builds will probably be better.
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By Odin.Llewelyn 2015-02-17 14:45:48
If you were already capping physical accuracy before with your "hybrid" build then there isn't too much point in swapping in even more acc. Just know your target and make acc swaps accordingly while fitting in macc/blue skill elsewhere.
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By Ragnarok.Luloo 2015-02-18 16:02:10
If you were already capping physical accuracy before with your "hybrid" build then there isn't too much point in swapping in even more acc. Just know your target and make acc swaps accordingly while fitting in macc/blue skill elsewhere.
i'm confused.....so i'm stacking atm most mac i can on my added effect spells, shall i focus on acc?
This is the one i use atm, mac+24 on hagondes
ItemSet 331488
Tizona in main sorry
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By Odin.Llewelyn 2015-02-18 16:05:32
Basically, your Sudden Lunge set should have as much accuracy as your TP set (assuming you're capping accuracy with it), then fill in the rest with magic accuracy/blue magic skill.
Sylph.Traxus
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By Sylph.Traxus 2015-02-18 16:23:45
Going by the dev tracker posts sudden lunge isn't likely to change anyway; just the broken spells like barbed crescent, tourbillion, etc.
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By Shiva.Larrymc 2015-02-18 16:25:03
Valefor.Prothescar said: »I knew it. Skill never factored into add effect MACC
We just got clarification from a dev on exactly what SE means.
It appears that with some spells, blue skill was already factored into additional effect MACC. Presumably, any spell where we could land the additional affect on a high level mob (like with Sudden lunge, for example) must have already had blue skill factored in.
This means - no change for sudden lunge. :(
This change will only affect the broken blue spells, like Tourbillion and Barbed Crescent. I wish SE has just been a bit more clear about this - they got me all excited for no reason. But having a functional Tourbillion (hopefully) will be nice.
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By Ragnarok.Luloo 2015-02-18 16:55:12
Basically, your Sudden Lunge set should have as much accuracy as your TP set (assuming you're capping accuracy with it), then fill in the rest with magic accuracy/blue magic skill.
Well on pt setup without food and any buffs i'm at 945 acc, 949 with the set i posted, so ye i'm fine i suppose.....:D
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By Ragnarok.Sekundes 2015-02-18 17:01:13
Valefor.Prothescar said: »I knew it. Skill never factored into add effect MACC
We just got clarification from a dev on exactly what SE means.
It appears that with some spells, blue skill was already factored into additional effect MACC. Presumably, any spell where we could land the additional affect on a high level mob (like with Sudden lunge, for example) must have already had blue skill factored in.
This means - no change for sudden lunge. :(
This change will only affect the broken blue spells, like Tourbillion and Barbed Crescent. I wish SE has just been a bit more clear about this - they got me all excited for no reason. But having a functional Tourbillion (hopefully) will be nice.
@.@ so much for my dreams. I mean I'm glad they are FINALLY fixing it but they could have been a bit more clear in the first place and not gotten my hopes up like that.
Sylph.Traxus
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By Sylph.Traxus 2015-02-18 17:14:25
Did you guys really think you were going to get a free ~500 extra macc on spells that already worked?
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By Shiva.Larrymc 2015-02-18 17:31:50
Did you guys really think you were going to get a free ~500 extra macc on spells that already worked?
Well you put it that way and it sounds completely ridiculous - but that is what SE initially said, so I was hopeful.
Sylph.Traxus
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By Sylph.Traxus 2015-02-18 17:49:56
They said they were adding a skill>macc check to add effects, and we could assume most spells already had one judging by the accuracy difference of them blu vs /blu.
The broken spells functioned as if they were missing that entire chunk of macc, and we've been complaining about it on their forums for years. It was badly worded, but it seemed obvious what they were talking about fixing.
Ragnarok.Sekundes
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By Ragnarok.Sekundes 2015-02-18 18:06:08
Did you guys really think you were going to get a free ~500 extra macc on spells that already worked? It's not that hard to believe when you consider the differences between the stun spell and sudden lunge but I wasn't thinking 500. I was thinking less than that and they'd just work some kinda formula out. But they specifically said changing how blue magic additional effects work. Not "fixing broken spells". This implies to me that they are changing how all blue magic additional effects work not just fixing a few broken spells.
I wouldn't say it was obvious even if you could have considered that a possibility.
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By Valefor.Prothescar 2015-02-18 18:06:16
My primary hypothesis was that spells were broken into two categories:
Functioning spells either used
Blue Magic Skill + Magic Accuracy + Bonus from INT/MND/CHR/etc + Inherent Bonus
or
Magic Accuracy + Bonus from INT/MND/CHR/etc + Strong Inherent Bonus
and broken spells used
Magic Accuracy + Bonus from INT/MND/CHR/etc + Inherent Bonus
or
Magic Accuracy + Bonus from INT/MND/CHR/etc
This explained why spells like Tourbillion land on low level monsters such as those found in Batallia Downs (and after they added skill to weapons, some things as high as Sky), but not on anything higher than that with any sort of reasonable hitrate.
But yeah, whether it had turned out that the functioning spells had macc bonuses attached or they had a functioning skill variable, expecting things like sudden lunge or subduction to receive a boost from this was a bit over the top. If it was a magic accuracy bonus, it would have been removed with the addition of skill into the equation.
Biggest thing is, some of our strongest enfeebles were affected by this problem. Tourbillion is a huge one, and while they aren't nearly as strong (relatively) as they used to be, Hecatomb Wave and Barbed Crescent are situationally substantial decreases to accuracy.
End of a several year long mystery/string of reports for me. I'm happy about it even if all the spells affected were useless.
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By Valefor.Prothescar 2015-02-18 18:18:52
also makes sense that weaponskills which have the same problem follow the same model. broken ones ignoring weapon skill while the ones that work incorporate it
Sylph.Traxus
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By Sylph.Traxus 2015-02-18 20:07:28
I forgot about the broken WS, does anyone have/remember the full list? Should reply to that dev post in the blu section and ask them to confirm if it's the same issue.
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By Odin.Jassik 2015-02-18 20:22:58
Ragnarok.Sekundes said: »Did you guys really think you were going to get a free ~500 extra macc on spells that already worked? It's not that hard to believe when you consider the differences between the stun spell and sudden lunge but I wasn't thinking 500. I was thinking less than that and they'd just work some kinda formula out. But they specifically said changing how blue magic additional effects work. Not "fixing broken spells". This implies to me that they are changing how all blue magic additional effects work not just fixing a few broken spells.
I wouldn't say it was obvious even if you could have considered that a possibility.
Sounds like a bug fix passed off as a job adjustment.
Ragnarok.Sekundes
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By Ragnarok.Sekundes 2015-02-18 20:39:08
Sounds like a bug fix passed off as a job adjustment. Yeah...
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By Shiva.Larrymc 2015-02-19 02:00:25
O M G
Can I be reading this Blue job gift correctly?
"Job Trait Bonus" Increase Job Traits gained from equipped blue magic by 1. Does not effect Gilfinder, Double Attack, or Auto Refresh.
Did we just get *every* job trait boosted by 1 tier???
Edit: Yes - confirmed by setting a Tier 1 Accuracy bonus trait, and getting Tier II accuracy bonus, same with attack.
So - blue now gets Treasure Hunter II trait, plus TH belt is TH3.
Our Dual Wield, Accuracy Bonus, Store TP, all boosted by one tier.
This essentially gave us a bunch of new set points to play with I think.
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