|
The Beast Within -- A Guide to Blue Mage
Ragnarok.Sekundes
Server: Ragnarok
Game: FFXI
Posts: 4195
By Ragnarok.Sekundes 2014-12-14 08:47:06
Mab Neshutan beats Gaboraxea R15 for Subduction? 13 int
26 mab
124 MD
vs
6int
?? mab
130 MD
I can't say I'm that familiar with Alluvian skirmish augmenting so I'm not sure how much mab it can get. BG wiki is fairly lacking on info on it. Not sure how much 6MD would do vs the int and mab differences though but I doubt I'd want to deal with random augments for a likely worse option.
By Juggernautx 2014-12-14 09:05:21
Quetzalcoatl.Kainstryder said: »Has anyone done much testing on Sweeping Gouge? I've messed around with it on Incursion but haven't been able to land def down on any of the bosses...at least, I don't think I have. Has anyone noticed how accurate the def down is in other events mainly on NMs or bosses? Does anyone know how long the spell can last unresisted?
It's a 90 second defense down, and can be resisted. I've seen it last 45 seconds as an example.
To confirm; it's -15% def exactly for the def down potentcy as well? I wasn't sure if final numbers had been figured for sweeping gouge.
Quetzalcoatl.Kainstryder
Server: Quetzalcoatl
Game: FFXI
Posts: 326
By Quetzalcoatl.Kainstryder 2014-12-14 09:34:22
Quetzalcoatl.Kainstryder said: »Has anyone done much testing on Sweeping Gouge? I've messed around with it on Incursion but haven't been able to land def down on any of the bosses...at least, I don't think I have. Has anyone noticed how accurate the def down is in other events mainly on NMs or bosses? Does anyone know how long the spell can last unresisted?
It's a 90 second defense down, and can be resisted. I've seen it last 45 seconds as an example.
To confirm; it's -15% def exactly for the def down potentcy as well? I wasn't sure if final numbers had been figured for sweeping gouge.
Someone a couple pages back said it was 15.625%
Server: Asura
Game: FFXI
Posts: 730
By Asura.Highwynn 2014-12-14 09:59:00
I wonder if SE is gonna scale back some of the changes a tad(mostly rudra). While thf should compete in the realm of 2h dd jobs, i dont think dnc should be considered in the same rank of dd as 2handers, rng and thf. Only because dnc can heal/remove ailments/tank/debuff/haste/stun, etc. while blu can do all of these too, cdc isnt doing 30k+ haha. But seriously war and mnk pretty much only have damage, so it should kind of be their speciality, otherwise make chakra a 30s recast and triple its potency and give WAR a aoe haste ability.
Server: Ragnarok
Game: FFXI
Posts: 82
By Ragnarok.Worldslost 2014-12-14 12:40:41
Ok so the question is is sweeping gouge to be geared like sudden lunge, ??%M.Acc/??%%Acc. Since it's seeming like it it can be resisted and only need first hit to land for effect to proc.
PS anyone figure a reliable balance for 130+ incursion with sudden lunge
Server: Asura
Game: FFXI
Posts: 730
By Asura.Highwynn 2014-12-14 16:15:31
I use this for lunge, hagondes augmented with 27 or 28 m.acc
ItemSet 330045
Server: Ragnarok
Game: FFXI
Posts: 82
By Ragnarok.Worldslost 2014-12-14 18:07:44
I use this for lunge, hagondes augmented with 27 or 28 m.acc
ItemSet 330045Much appreciated. Do you use same set for gouge?
Ragnarok.Afania
Server: Ragnarok
Game: FFXI
Posts: 2822
By Ragnarok.Afania 2014-12-14 23:01:52
I wonder if SE is gonna scale back some of the changes a tad(mostly rudra). While thf should compete in the realm of 2h dd jobs, i dont think dnc should be considered in the same rank of dd as 2handers, rng and thf. Only because dnc can heal/remove ailments/tank/debuff/haste/stun, etc. while blu can do all of these too, cdc isnt doing 30k+ haha. But seriously war and mnk pretty much only have damage, so it should kind of be their speciality, otherwise make chakra a 30s recast and triple its potency and give WAR a aoe haste ability.
I don't think blu should have the output of 2h dd as well. But Matsui has been terrible at job balance for ages, and their "no nerf policy" when it comes to job balance is disastrous.
Quetzalcoatl.Kainstryder
Server: Quetzalcoatl
Game: FFXI
Posts: 326
By Quetzalcoatl.Kainstryder 2014-12-15 06:45:32
Ragnarok.Worldslost said: »I use this for lunge, hagondes augmented with 27 or 28 m.acc
ItemSet 330045Much appreciated. Do you use same set for gouge?
Just to add onto this, since magic acc is necessary the higher and higher you go, subs for acc gear to magic acc are:
Iqabi Neck->Voltsurge Torque
Zennaroi Earring->Gwati Earring
Perception Ring->Weatherspoon Ring (Adoulin reward)
Hagondes Feet-> Iuitl Gaiters+1 (15 macc if can't get augment on Hagondes)
Olseni Belt->Ovate Rope
Honed Tathlum->Mavi Tathlum
You'll lose a nice chunk of acc, but since you're probably (hopefully) getting acc buffs and have sushi on, your acc shouldn't be a problem, and more often than not, you'll land the stun for damage, but it won't land the stun effect.
Server: Asura
Game: FFXI
Posts: 730
By Asura.Highwynn 2014-12-15 07:24:09
The gap for capping acc is much narrower than m.acc i think. 30 acc will bring you from 80% hit rate to 95%(or 99% with mainhand) hit rate since 2 acc=1% hit rste. I don't think the same holds true for magic acc. Seems to be much wider, so acc can be capped from geo/cor buffs and sushi but m.acc will be an issue past 130. Grwnted you likely won't be stunning NMs with very much reliability but this set pretty much gurantees you'll be able to stun lock fodder(which are actually 123-124ish in 130 incursion)
Server: Asura
Game: FFXI
Posts: 730
By Asura.Highwynn 2014-12-15 08:45:45
Also all hagondes can get macc+30 with +2 stones. So as far as maximum m.acc, i think 5/5 hagondes with 27-30 m.acc augs are best in slot, granted most blu will want a mix of acc and macc which ny set provides(with higher emphasis on macc). Even with max blu macc, lunging NMs probably isnt as reliable as a dedicated stunner. This set will allow you to stun virtually anything in delve 1 however, and i wonder if a blu could solo stun since lunge is like a 4s recast.
VIP
Server: Odin
Game: FFXI
Posts: 9534
By Odin.Jassik 2014-12-15 12:15:19
Also all hagondes can get macc+30 with +2 stones. So as far as maximum m.acc, i think 5/5 hagondes with 27-30 m.acc augs are best in slot, granted most blu will want a mix of acc and macc which ny set provides(with higher emphasis on macc). Even with max blu macc, lunging NMs probably isnt as reliable as a dedicated stunner. This set will allow you to stun virtually anything in delve 1 however, and i wonder if a blu could solo stun since lunge is like a 4s recast.
With the hitrate increase to 99% cap, I'd say it's more viable than ever, but you're still required to pass 2 accuracy checks, where a SCH or RDM is only required to pass one with no more than a 7/8 resist.
Quetzalcoatl.Kainstryder
Server: Quetzalcoatl
Game: FFXI
Posts: 326
By Quetzalcoatl.Kainstryder 2014-12-15 12:41:13
Also all hagondes can get macc+30 with +2 stones. So as far as maximum m.acc, i think 5/5 hagondes with 27-30 m.acc augs are best in slot, granted most blu will want a mix of acc and macc which ny set provides(with higher emphasis on macc). Even with max blu macc, lunging NMs probably isnt as reliable as a dedicated stunner. This set will allow you to stun virtually anything in delve 1 however, and i wonder if a blu could solo stun since lunge is like a 4s recast.
With the hitrate increase to 99% cap, I'd say it's more viable than ever, but you're still required to pass 2 accuracy checks, where a SCH or RDM is only required to pass one with no more than a 7/8 resist.
99% doesn't apply to blue magic, was officially noted in a dev post.
May be wrong on this, but SE nerfed Head Butt stunning years ago when they saw how broken it was, (also made the stun never work as /BLU I think?) and made most NMs or Impossible to Gauge stuff resist it after 3 or so casts, (Legion or any high-tier content, not normal garbage NMs for example) but Stun will work every time or more often. Sudden Lunge you'll see is the same way, where after a while, things start resisting it, for example, Skirmish.
The problem with Hagondes is it's a crap shoot with +2, as there's literally 11-12 different augments, and for a niche set/stuff that's easier to obtain, most won't do it, but hell, if you can get 5/5 hagondes with 30 magic acc, nothing better resist you.
Sylph.Traxus
Server: Sylph
Game: FFXI
Posts: 383
By Sylph.Traxus 2014-12-15 13:20:58
Magic stun has always been significantly more accurate against high level targets than from physical: additional effects.
/blu skill headbutt has been inaccurate since the job launched, it was one of the first things people were messing around with.
Quetzalcoatl.Kainstryder
Server: Quetzalcoatl
Game: FFXI
Posts: 326
By Quetzalcoatl.Kainstryder 2014-12-15 13:44:42
It wasn't inaccurate till later, because we had one of our main RDMs in dynamis at the time just spamming it for fun on fodder mobs and later chainspell head butt stunned Dynamis Lord, but said he felt safer /DRK and standing away, and because he could whiff Head Butt.
Server: Shiva
Game: FFXI
Posts: 273
By Shiva.Larrymc 2014-12-15 14:30:48
Ragnarok.Sekundes said: »Mab Neshutan beats Gaboraxea R15 for Subduction? 13 int
26 mab
124 MD
vs
6int
?? mab
130 MD
I can't say I'm that familiar with Alluvian skirmish augmenting so I'm not sure how much mab it can get. BG wiki is fairly lacking on info on it. Not sure how much 6MD would do vs the int and mab differences though but I doubt I'd want to deal with random augments for a likely worse option.
As far as I am aware - Gaboraxea R15 are still the best for blu nukes - I dont think any set of augments on the skirmish clubs can beat them.
[+]
Server: Ragnarok
Game: FFXI
Posts: 82
By Ragnarok.Worldslost 2014-12-16 00:11:22
Also all hagondes can get macc+30 with +2 stones. So as far as maximum m.acc, i think 5/5 hagondes with 27-30 m.acc augs are best in slot, granted most blu will want a mix of acc and macc which ny set provides(with higher emphasis on macc). Even with max blu macc, lunging NMs probably isnt as reliable as a dedicated stunner. This set will allow you to stun virtually anything in delve 1 however, and i wonder if a blu could solo stun since lunge is like a 4s recast.
I have solo stunned with lunge, it was reliable to a certain tier then fell completely off. It's why I ask about the sets. Until about 127 Roar Flower and Lunge made runs a breeze just assist the blu and everything went like clockwork
By mortontony1 2014-12-16 16:19:03
So as someone who recently burnt their BLU to 99 (haters gonna hate) and then spammed foot kick to cap skill, what would be the best way to go about learning all those spells? Obviously Blue Mage hunting grounds is really nice and helpful, but would it make more sense to go after level 70~80+ targets for easier TP feed? I read somewhere spamming Dia would also help especially against really low level mobs.
Also; AF1 hands totally worthwhile?
VIP
Server: Odin
Game: FFXI
Posts: 9534
By Odin.Jassik 2014-12-16 16:33:04
So as someone who recently burnt their BLU to 99 (haters gonna hate) and then spammed foot kick to cap skill, what would be the best way to go about learning all those spells? Obviously Blue Mage hunting grounds is really nice and helpful, but would it make more sense to go after level 70~80+ targets for easier TP feed? I read somewhere spamming Dia would also help especially against really low level mobs.
Also; AF1 hands totally worthwhile?
AF hands are absolutely worth the 20K or whatever they cost now.
Dia spam only works if it does at least 1 dmg, even Dia 2 may not get you the desired result on post 99 mobs. I find just wielding a couple very low damage weapons like warp cudgel's or rounsey wand to be enough TP feed for almost anything above level 30. They also gain TP by hitting you, so don't be afraid to turn and let them beat you up, especially the mobs that only have a couple of spawns on dungeon 16 minute timers.
Server: Bahamut
Game: FFXI
Posts: 269
By Bahamut.Alexcennah 2014-12-16 16:37:55
It's accepted that higher level mobs gives you a higher chance to learn their spells. Also, since they have higher HP, it's easier to feed them TP without killing them too fast. Use some level 1 sword or club. Every cast of Dia (or any 1-hit spell) gives 100 TP to mobs, so unless you're fighting something very weak, it's much faster (and better) to melee them.
And yes, AF1 hands are a must have. And any Blue Magic Skill + gear is helpful too.
[+]
VIP
Server: Odin
Game: FFXI
Posts: 9534
By Odin.Jassik 2014-12-16 16:40:37
Bahamut.Alexcennah said: »It's accepted that higher level mobs gives you a higher chance to learn their spells. Also, since they have higher HP, it's easier to feed them TP without killing them too fast. Use some level 1 sword or club. Every cast of Dia (or any 1-hit spell) gives 100 TP to mobs, so unless you're fighting something very weak, it's much faster (and better) to melee them.
And yes, AF1 hands are a must have. And any Blue Magic Skill + gear is helpful too.
Only if they do at least 1 damage. Dia won't be sufficient for a lot of higher level mobs, dia 2 might not even be.
By mortontony1 2014-12-16 16:48:55
Edit: Awesome, thanks guys!
Server: Bahamut
Game: FFXI
Posts: 879
By Bahamut.Seekerstar 2014-12-16 16:55:47
So as someone who recently burnt their BLU to 99 (haters gonna hate) and then spammed foot kick to cap skill, what would be the best way to go about learning all those spells? Obviously Blue Mage hunting grounds is really nice and helpful, but would it make more sense to go after level 70~80+ targets for easier TP feed? I read somewhere spamming Dia would also help especially against really low level mobs.
Also; AF1 hands totally worthwhile?
Get your af hands, relic hat, and empy pants +2, a couple of level 1 weapons and go have fun.
If you want to go the dia route you may need something with macc/mdmg/some other stat I'm not thinking about, but since I'm hunting myself I've found that just beating the crap out of things with crappy weapons works well. You'll want to avoid subjobs that grant subtle blow for obvious reasons.
Fists work too, or just standing there and letting it hit you.
You should go get a few decent spells to help you out before large-scale hunting- the new Tulfaire spell gives DW I all by itself, and Magic Fruit/Battery Charge are good as well.
I used Abyssea mobs for quite a few spells, because they won't die instantly (just close, in some cases).
[+]
Cerberus.Anjisnu
Server: Cerberus
Game: FFXI
Posts: 2803
By Cerberus.Anjisnu 2014-12-16 17:03:43
Also for tonberries can go /bst so a level 17 mobs rancor doesn't 1shot you... *** tonberries
By mortontony1 2014-12-16 17:11:11
Also for tonberries can go /bst so a level 17 mobs rancor doesn't 1shot you... *** tonberries
Could also just not fight NMs, right?
Cerberus.Anjisnu
Server: Cerberus
Game: FFXI
Posts: 2803
By Cerberus.Anjisnu 2014-12-16 17:12:42
Well meant grudge/rancor since grudge does like 9k or some bs to me lol
By mortontony1 2014-12-16 17:16:42
Oh jeez, I don't think my hate is that high from them. Maybe. We'll find out it's been a long time since I've fought them!
Server: Bahamut
Game: FFXI
Posts: 879
By Bahamut.Seekerstar 2014-12-16 17:24:32
Oh jeez, I don't think my hate is that high from them. Maybe. We'll find out it's been a long time since I've fought them!
When I went for Grudge/ Mysterious Light, Light of Penance, derp. I did it in aby with a friend.
He took literally over 12k from Grudge. With atma. In ilvl gear.
Ouchies.
|
|