Reward And Lightsday

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2010-09-08
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Reward and lightsday
 Cerberus.Maeldiar
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By Cerberus.Maeldiar 2012-04-26 01:37:16
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Just wanted to confirm something I noticed in dyna earlier today. My set lets me heal about 2300 with a theta, but earlier it spiked over 2700. I believe I've seen this before but I think this was the first time I actually checked the day and put 1 and 2 together. Also I notice reward being gimped occasionally in dyna so maybe weather has an effect.

Has anyone else seen this happen or is it old news lol. And if it the case would light obi+twilight effect it at all?
 Shiva.Galbir
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By Shiva.Galbir 2012-04-26 01:56:34
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The lower ones could have been caused by latency causing your gear not to be equipped. Would you mind posting your reward gear so I can do the math on what you should be getting please?
 Cerberus.Maeldiar
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By Cerberus.Maeldiar 2012-04-26 03:37:42
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No way it could be lag because the way i macro reward. One to load some gear and the particular food I want, 2nd macro to add more mnd and has the /ja "reward" written into it at the end. Vit/pdt axe if vit factors into reward as well.
 Shiva.Galbir
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By Shiva.Galbir 2012-04-26 03:49:00
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Going by 1600 + 4*(MND-55) and 103mnd(your gear+humes base mind) we get:

1600 + 4*(103-55)
1600 + 4*48
1600 + 192
1792
Then the +50% from gear
1792+896
2688
Seems right to me.

Not sure how you're getting 2.3k normally that's way too low.
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 Bismarck.Bloodbathboy
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By Bismarck.Bloodbathboy 2012-04-26 04:31:55
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Never knew MND played a roll in reward numbers. Thank you for bringing this to my attention. Will bring some MND for Reward macro.
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 Cerberus.Masamunai
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By Cerberus.Masamunai 2012-04-26 06:37:36
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Can you make the same test (without Obi/TwilCape) in Temenos ? (where double light weather always up)

If you experience all yur rewards = 2700 there, would mean Dyna's Dark weather has indeed a strong influence.
 Shiva.Galbir
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By Shiva.Galbir 2012-04-26 06:39:30
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All of their rewards should be in the 2700 range already. Check my math. :P
 Lakshmi.Byrth
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By Lakshmi.Byrth 2012-04-26 06:48:58
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Here is a summary of reward testing:
http://wiki.bluegartr.com/bg/Pet_Food
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 Cerberus.Maeldiar
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By Cerberus.Maeldiar 2012-04-26 15:18:25
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hm very strange indeed thanks for the info about reward tho
 Odin.Arkista
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By Odin.Arkista 2012-04-26 17:06:38
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I'm so glad someone started a thread about reward I know the cap on reward potency is 50% im getting there if i can just get monster gaiters to drop I can +2 them, How much MND do I need to have or whats a good amount for reward to heal for alot I cant find much MND gear on the ah to add up to anywhere near like 140ish and I seen that on a wiki page so any input would help thanks.
 Bahamut.Zangada
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By Bahamut.Zangada 2012-04-26 17:13:39
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Only thing im missing is twilight body and royal army mantle.
 Odin.Arkista
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By Odin.Arkista 2012-04-26 17:17:22
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ok that looks nice I have a Zoraal Ja's axe I thought it was Rare then was looking at my set can I have 2 of them and still get the 10% from both making total 20%?
 Bahamut.Zangada
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By Bahamut.Zangada 2012-04-26 17:20:49
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Odin.Arkista said: »
ok that looks nice I have a Zoraal Ja's axe I thought it was Rare then was looking at my set can I have 2 of them and still get the 10% from both making total 20%?

With my set up i hit the 50% cap so 2 axes isnt needed, if u want u can make a MDB axe which has MND+11 on it.
 Odin.Arkista
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By Odin.Arkista 2012-04-26 17:26:11
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Well I know monster gaiters+2 is 30% reward pot and ogre gloves 10% and the axe is 10% which makes 50% total cap but I havent had any luck with the monster gaiters in dyna yet so if I have the 2 axe's ogre that would make me 30%? I got up to 104 MND total still have 3 slots to fill with MND and I read on that BGwiki sight that the food you use matters I have been using lvl 72 zeta cause its cheap do I need more MND for higher lvl food? I know its alot to ask but i just got bst to 99 and its so fun.
 Bahamut.Zangada
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By Bahamut.Zangada 2012-04-26 17:34:36
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Yes u can just use 2 axes untill u get af2 feet, once u get 50% just load up on MND. Food would only matter if it has MND but i cant see any reason to use MND food over meele food.
 Odin.Arkista
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By Odin.Arkista 2012-04-26 17:39:14
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ok nice I'll use the 2 axe's till then and the food was Reward food I use,But I found and old thread about gear set's but thanks for the input has done good I hope now thime to go test it out.
necroskull Necro Bump Detected! [63 days between previous and next post]
 Cerberus.Blackpain
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By Cerberus.Blackpain 2012-06-28 21:50:51
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Wouldn't Monster Jackcoat +2 and Monster Gaiters +2 put you at the 50% Reward cap? Then you could just load up on MIND correct?
 Quetzalcoatl.Falkirk
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By Quetzalcoatl.Falkirk 2012-06-28 22:03:14
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Cerberus.Blackpain said: »
Wouldn't Monster Jackcoat +2 and Monster Gaiters +2 put you at the 50% Reward cap? Then you could just load up on MIND correct?

Since the Jackcoat +2 only "Augments" Reward, and has no effect on potency %, you'll still need some combination of Zoraal Ja axes/Ogre Gloves to get your other 20% reward potency. :)

Filling other available slots with MND gear after reaching the potency cap will enhance your Rewards even further, yes.

Sample:
 Cerberus.Blackpain
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By Cerberus.Blackpain 2012-06-28 22:28:49
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I see but the jackcoat says the same as the gaiters. But what your saying if i'm reading it correctly is that they have different functions even though they read the same.
 Quetzalcoatl.Falkirk
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By Quetzalcoatl.Falkirk 2012-06-28 22:36:50
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Cerberus.Blackpain said: »
I see but the jackcoat says the same as the gaiters. But what your saying if i'm reading it correctly is that they have different functions even though they read the same.

They have similar wording, so I can see how it would be unclear.

Monster Jackcoat +2: Augments "Reward" III
Monster Gaiters +2: Enhances "Reward" effect III

The Jackcoat is to be used in situations when you want to remove status ailments, such as slow, poison, paralysis, etc. :D
 Cerberus.Blackpain
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By Cerberus.Blackpain 2012-06-28 23:10:14
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Thanks Falkirk I see now. I was really hoping to get rid of the axe swapping. I hate losing TP.
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