SCH Enhancing |
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SCH Enhancing
How do SCH's get their ENH skill to 500, I'm at 466 with only 10 skills under cap, and only missing Kirin's Pole (12 ENH) and Enhancing Earring (3 ENH)
This is what you should be shooting for
Can replace Body with AF2+2 (-3 skill) Can replace Legs with AF1 (Same skill but dependant on Arts) SCH Pants gives 15 Enahncing Magic with light arts up.
IDK if this helps, but this is my current set:
Perp used w/ AF3+2 Hands & Light Arts used with AF1 Legs = +15 Enhancing. +12 Augment on Kirin's Pole Cerberus.Sevvy said: » SCH Pants gives 15 Enahncing Magic with light arts up. Correct me if I'm wrong, but you can macro in AF1 Legs when using light arts, then hop into +15 skill legs for the extra and actual spell casting? Edit: Punctuation Ramuh.Austar said: » Ok so it's +15 when light arts is active and wearing the af1 legs? And not just when activating light arts? Yeah, just have to be on during cast with light arts up.
Ramuh.Austar said: » Yeah, just have to be on during cast with light arts up. Good to know, guess the +15 legs will exit my sch sets XD TY I agree with Asym, if you get the +12 on Kirins you dont need the pole, but as you know synergy is random. Ive done a few augments and I havent even gotten 1 enhancing yet.
Bismarck.Sylow said: » Yes, You are right about this. The gearset I had saved was started before Rubeus Boots were introduced. It's possible to hit 500+ without earring or hands. Thanks for the tip and inventory +1. Bismarck.Mitchel
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How about something like this?
Would only need a 4 (2 if using Olympus sash) out of a potential 12 augment on pole. 19 enhancing on AF2+2 with augment but requires 5/5 Enlightenment and obviously requires an extra stratagem. Helps alleviate some of the more expensive items and VW luck. 420 cap|merits + 80 in gear Bismarck.Mitchel said: » How about something like this? Would only need a 4 (2 if using Olympus sash) out of a potential 12 augment on pole. 19 enhancing on AF2+2 with augment but requires 5/5 Enlightenment and obviously requires an extra stratagem. Helps alleviate some of the more expensive items and VW luck. 420 cap|merits + 80 in gear I completely forgot about the Enlightment XP trial. But SE said they were going to add INT/MND to Enlightment. Is that going to be in addition to the enhancing bonus? Remember that Enlightenment is good for only one cast. So, if you're taking SCH to Provenance or something, you need to hit 500 without it.
making me miss my SCH ; ;
Bismarck.Sylow said: » Remember that Enlightenment is good for only one cast. So, if you're taking SCH to Provenance or something, you need to hit 500 without it. For Neo-Nyzul, am I going to be casting Embrava more than once, in the time my 2hr lasts? actually not,why should you need to cast embrava more than once?
Refresh it before 2hr wears.
Ragnarok.Stiel said: » actually not,why should you need to cast embrava more than once? Ragnarok.Stiel said: » actually not,why should you need to cast embrava more than once? Embrava will last 12.5 minutes with AF3+2 hands, Nyzul is 30 minutes, 2 Embrava's will make is 25 minutes, that leaves 5 minutes out. So you gotta recast Embrava just after the 2 minutes on rasa, closer to the 3rd/wear off the better. Ragnarok.Nekonarf
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Zoning up and lamps stall the buffs timer, 2 usually lasts a full run, as well as any lamps you hit to check for each thing and if its same time then you're just prolonging it even more.
Ragnarok.Nekonarf
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You don't need Ahnur's Robe to hit the cap, it also depends on your augments with Kirin's Pole, 9 is the minimum you need to hit 500 safely, after that basically the same gear as same builds above, but with the crafted body NQ, and Olympus Sash.
If you get Anhur's Robe, you can again go with a 9 minimum on pole, and go with cascade belt and still hit 500, if you get a 12 which I've been finding difficult to accomplish and 9 being the highest I've ever gotten, then you should have no problem using NQ body and Cascade to achieve 500, following the basic gear that everyone else has in set. AF2+2 body is a nice alternative if you are not going to be casting it more than once(Nyzul Isle) other then that, for whatever else you plan on using SCH for (Watcher, ADL, any other zerg arch-dynamis boss) you're going to want to have a set for those situations where you will be casting it more than once. aye,zoning touching lamps ecc,those will freeze embrava count,i never been whitout embrava in nizul,always been casted once per 2 hr
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Also you can get 5 skill on literae sabots if you having real bad luck in vw and fay staff can get up to 8 if your having badluck with kirins. Also genbu seals/scraps are expensive as hell atm and genbu seems to be camped heavily atm because of it.
As for the 2 casts in nyzle can cast first without elightenment for 2 mins then use it for the second cast. But yeah you wanna shoot for 500 skill without relying on enlightenment for situations when your buffing whole alliances. Offline
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Not part of the embrava cast, but augmented argute legs +2 will allow tabula rasa to last an extra 30 second. This can give you some leeway on casting the second embrava or increase the duration that it stays active.
charlo999 said: » Also you can get 5 skill on literae sabots if you having real bad luck in vw and fay staff can get up to 8 if your having badluck with kirins. Also genbu seals/scraps are expensive as hell atm and genbu seems to be camped heavily atm because of it. As for the 2 casts in nyzle can cast first without elightenment for 2 mins then use it for the second cast. But yeah you wanna shoot for 500 skill without relying on enlightenment for situations when your buffing whole alliances. Can anyone confirm that they have received 5 enhancing skill on Literae Sabots? I've gone through 200+ trophies trying for this. +4 skill is pretty common, so I just wanted to know I'm not wasting my time going for something that's not possible. |
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