Looking at fine tweaking my mage gear, as I have neglected it as of late. Would appeciate any input as to what imporvemens I can make. Thanks in advance guys.
Barspells/Boost:
Cure Pot:
(Pants with 5%)
Stoneskin/enhancing:
Rounding Out Gear |
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Rounding out gear
Carbuncle.Vermithrax
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Bismarck.Mitchel
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Barspells/Boost:
- Aim to +2 Af2 - +2 Body and Feet for 3/5 Set bonus Cure Pot: You are only at 43% cure potency in that set, I'm not sure how much a difference the cure update makes now with the +20 skill(someone may have to correct me), but ideally you want to be at ~49-50% to warrant using the +2 body for SS boost Can reach this with: -Orison earring -Fyglja +1 isn't overly expensive anymore (or +4% neck from Bismarck) -Roundel Earring -Augurs Gloves Other upgrades are just things like +7 rings or +3 earrings. Sirona's ring is a very good ring for cures now with the recent update and quite cheap. Hope thats helpful. For single target cures 1skill = 2mind so mind rings are meh. Sironas and Ephedra Ring will be your best bet.
Carbuncle.Vermithrax
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Mitchel, thanks for the input!
An idle set with -pdt and refresh will help a lot as well if you don't have one.
Carbuncle.Vermithrax
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Go check out Cheviot Cape It's cheap and has a great boost for your idle set.
Also Wivre hairpin with refresh+1 and 2x Dark rings with at least -5% pdt. These can both be farmed at the same time took me about two days. Oh and an Owleyes with Genbus shield. Macro in earth staff when things get hectic. Just wondering something, if you are using MND earrings and rings in all of your sets aside from Idle, what is the point of having the converts HP to MP items in those slots? As soon as you swap them out for the MND items you will lose the bonus MP and have your Max HP restored basically just leaving you at -115 HP.
Carbuncle.Vermithrax
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So that I have as much as mp as possible for when casting things that dont require the gear swaps of hp/mp, then when i do swap those out, im still at my max mp for those sets.
That's why Dark rings are your top choices for idle. Well Defending ring too but yea.
Edit: A max Mp set is great before an event or fight but it is not to be mixed up with a Idle set. Max mp set > pro/shell > haste > Idle >cure > idle > cure > idle repeat till everything is dead. Cure set:
Assuming Hume whm/sch with Light Arts and no Healing Magic merits. With current set (base + cureskin = total): Cure 3: 431 + 150 = 581 Cure 4: 806 + 282 = 1088 Cure 5: 1033 + 361 = 1394 If you swapped body to, say, Facio Bliaut for capped potency: Cure 3: 447 + 111 = 558 Cure 4: 834 + 208 = 1042 Cure 5: 1074 + 268 = 1342 So direct amount cured increases by ~3.5% - 4%, but total cured+stoneskin protection drops by ~4%. You're basically right at the point where I consider it worthwhile to switch to AF3+2 body despite not capping cure potency. Suggestions: Get a Sirona's Ring (10 skill, 3 mnd, 3 vit; single most cost-effective improvement you can make) Get an Ephedra Ring (slightly more expensive, but still a good improvement over mnd rings; keep a mnd ring for curagas, though) Get an Orison Earring (drops from chariot that gives key item for Rani; any group going for Rani kills will likely let you have it for free) Improve staff to Arka IV. Staff+earring puts you at 46% cure potency, comfortably above the threshhold for switching to Orison+2 body. Beyond that you'd need a Roundel Earring to let you start switching more stuff around, and that's probably a more long-term goal (still fairly expensive, depending on your income options). Stoneskin set: Assuming hume whm/sch, you should have 91 base mnd. That means you need a mere 267 Enhancing Magic skill to cap stoneskin. Light Arts should put you around 400 (not even counting whatever you have in gear), which means you need less than 50 mnd to cap stoneskin,. In other words, there is absolutely no point in keeping mnd in your enhancing magic set simply for stoneskin (this goes for your rdm questions as well). Ignore that and just focus on max Enhancing, and toss in haste or Conserve MP or whatever to fill it out. Though for bars, 4/5 AF3+2 set plus relic(+2) pants. For Boosts/etc, Enhancing Magic skill such as Hyksos Robe. Shiva.Galbir said: » For single target cures 1skill = 2mind so mind rings are meh. Sironas and Ephedra Ring will be your best bet. So sironas 10 healing skills is equal to 20mnd ring ? that is big change in cure's then. Do you have any link that proofs this ? -- edit --- nvm i found it i need to redo my curesets *sigh* Carbuncle.Vermithrax
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Fenrir.Motenten said: » Cure set: Assuming Hume whm/sch with Light Arts and no Healing Magic merits. With current set (base + cureskin = total): Cure 3: 431 + 150 = 581 Cure 4: 806 + 282 = 1088 Cure 5: 1033 + 361 = 1394 If you swapped body to, say, Facio Bliaut for capped potency: Cure 3: 447 + 111 = 558 Cure 4: 834 + 208 = 1042 Cure 5: 1074 + 268 = 1342 So direct amount cured increases by ~3.5% - 4%, but total cured+stoneskin protection drops by ~4%. You're basically right at the point where I consider it worthwhile to switch to AF3+2 body despite not capping cure potency. Suggestions: Get a Sirona's Ring (10 skill, 3 mnd, 3 vit; single most cost-effective improvement you can make) Get an Ephedra Ring (slightly more expensive, but still a good improvement over mnd rings; keep a mnd ring for curagas, though) Get an Orison Earring (drops from chariot that gives key item for Rani; any group going for Rani kills will likely let you have it for free) Improve staff to Arka IV. Staff+earring puts you at 46% cure potency, comfortably above the threshhold for switching to Orison+2 body. Beyond that you'd need a Roundel Earring to let you start switching more stuff around, and that's probably a more long-term goal (still fairly expensive, depending on your income options). Stoneskin set: Assuming hume whm/sch, you should have 91 base mnd. That means you need a mere 267 Enhancing Magic skill to cap stoneskin. Light Arts should put you around 400 (not even counting whatever you have in gear), which means you need less than 50 mnd to cap stoneskin,. In other words, there is absolutely no point in keeping mnd in your enhancing magic set simply for stoneskin (this goes for your rdm questions as well). Ignore that and just focus on max Enhancing, and toss in haste or Conserve MP or whatever to fill it out. Though for bars, 4/5 AF3+2 set plus relic(+2) pants. For Boosts/etc, Enhancing Magic skill such as Hyksos Robe. Can you tell me what the minimum enhancing magic skill and minimum MND is required to reach the cap on stoneskin? This will do the math for you. Play with it for a bit.
Quetzalcoatl.Moonsshadow
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Can get 420 HP absorbed by Stoneskin with this stuff if you care:
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