Best Stardiver Set

Language: JP EN DE FR
2010-09-08
New Items
users online
Forum » FFXI » Jobs » Dragoon » Best stardiver set
Best stardiver set
First Page 2 3 4 5 ... 9 10 11
 Bismarck.Ramyrez
Offline
Server: Bismarck
Game: FFXI
user: Ramyrez
Posts: 4746
By Bismarck.Ramyrez 2012-05-29 08:56:36
Link | Quote | Reply
 
Quote:
If I have regain moonshade

No.

Haven't we firmly established this is not the way to go? (Outside of hardcore monk-mode only people?)
Offline
Posts: 1546
By Ophannus 2012-05-29 11:27:09
Link | Quote | Reply
 
Regain Moonshade has a wide variety of uses though, such as being able to pre-gain TP for certain fights by engaging from 22' away while everyone is still buffing/entering the BCNM or when you're slept/petrified/paralyzed/bound etc. Or those times where between you hitting and getting hit you're at 98/99% TP for a while. Also afford me more attack in my TP set by being able to keep Lancer's Mezail and Thew Bomblet on. 25% TP bonus on Stardiver is gonna add what, like 15-20sh more damage if at that?.
 Fenrir.Sylow
Offline
Server: Fenrir
Game: FFXI
Posts: 6862
By Fenrir.Sylow 2012-05-29 11:40:51
Link | Quote | Reply
 
Here we go again, using non-ideal niche situations to justify something inferior.
[+]
Offline
Posts: 1546
By Ophannus 2012-05-29 14:30:29
Link | Quote | Reply
 
Why this:



The Hagneia Stone and Phorcys Head are overkill on the STP. When I use FFXIcalc and put in /SAM and

Rajas Ring
Tyrant's Ring
Goading Belt
Phorcys Dirs
Lancer's Plackart+2

It puts my STP at +45 total(with traits) and gives me exactly 20.0% TP per hit which is exactly a 5 hit build. Why bother using Hagneia Stone/Phorcys Salade if you can use Thew Bomblet and Lancer's Mezail+2? You're overkilling it with the STP(this set is netting you 21.1% TP at the loss of 2 STR and almost 26 attack.
 Bismarck.Ramyrez
Offline
Server: Bismarck
Game: FFXI
user: Ramyrez
Posts: 4746
By Bismarck.Ramyrez 2012-05-29 14:34:26
Link | Quote | Reply
 
Is your weaponskill returning a perfect 20+ TP?

Chances are it is not without relying on additional factors.

Those additional factors may or may not be high-percentage occurences.

Most of us still try to keep an "ideal" x-hit setup to allow for misses or no Conserve TP/Double Attack/etc. proc'ing.
Offline
Posts: 1546
By Ophannus 2012-05-29 14:38:40
Link | Quote | Reply
 
Which is where Moonshade comes in yo
 Fenrir.Sylow
Offline
Server: Fenrir
Game: FFXI
Posts: 6862
By Fenrir.Sylow 2012-05-29 14:39:45
Link | Quote | Reply
 
Shouldn't TP bonus moonshade be like a 10% increase in damage per hit of the WS @ 100TP anyway? >_>
 Bismarck.Ramyrez
Offline
Server: Bismarck
Game: FFXI
user: Ramyrez
Posts: 4746
By Bismarck.Ramyrez 2012-05-29 14:49:33
Link | Quote | Reply
 
Ophannus said: »
Which is where Moonshade comes in yo

I'm confused. Did you want the "overflow" Store TP explained (which is what you asked for clarification about) or did you want an excuse to try to justify an inferior piece of gear selection?

I'm not 100% sure on these numbers, because I'm not checking them, as I don't even like doing math for my own gear, let alone for other people, let alone to do it just to prove someone wrong on top of that.

Bottom line is your overall numbers are going to come out ahead with a solid, non-regain-earring dependant TP set and TP Bonus Moonshade (again, excluding 100% monk players, if I remember correctly.)

I'm pretty certain that's been mathed out about 50 times - minimum - in other threads.
 Bismarck.Ramyrez
Offline
Server: Bismarck
Game: FFXI
user: Ramyrez
Posts: 4746
By Bismarck.Ramyrez 2012-05-29 14:52:48
Link | Quote | Reply
 
Look at it this way. The earring does not allow you to weapon skill more frequently. It allows you cheaper/easier weaponskilling within the same amount of time.

Now, when you change that gear up, your weapon skills do more damage with the TP Bonus earring and you don't actually sacrifice any significant worthwhile statistics to your white damage. You simply do more damage.

Using the regain earring may be the best option available to you, but if you have access to any gear you may need (Altana knows I don't right now, I'm not judging on that account), then TP bonus is going to be superior in an ideal seting.

This isn't about judgment for using non-ideal gear. We don't all have access to all the ideal gear all the time.

It's about what you want to aim to attain.
 Fenrir.Sylow
Offline
Server: Fenrir
Game: FFXI
Posts: 6862
By Fenrir.Sylow 2012-05-29 15:01:04
Link | Quote | Reply
 
[+]
Offline
Posts: 1546
By Ophannus 2012-05-30 00:24:25
Link | Quote | Reply
 
Quote:
Shouldn't TP bonus moonshade be like a 10% increase in damage per hit of the WS @ 100TP anyway? >_>

I thought the earring is TP Bonus+25. The TP modifier for Stardiver is "Damage Varies with TP". If 100% Stardiver's base fTP is 0.75 and 200% is 0.8437 then 125% TP must be somewhere inbetween that. Also I thought that "Damage varies with TP" only affected the fTP of the first WS not every hit (since every WS with "Damage Varies with TP only the fTP of the first hit varies with TP, the rest have 1.0 fTP regardless of TP). Unless that changes for WS like Stardiver.

So yeah if:
100% TP= 0.75fTP
200% TP= 0.84fTP

then 125% TP is gonna be something like somewhere between 0.77 and 0.79 http://ftp. How much extra damage does that actually come out to for Stardiver. I wonder if it beats out +4 STR. A 0.02-0.03 fTP increase doesn't seem like it would make much of a difference unless it would carry over to the other hits which I guess it could since of the nature of Stardiver/Requiescat/Resolution. But even then, I would think that an ftp as low as the one Stardiver has wouldn't mean ***compared to stat bonus gear especially since merit WS have such high WSC. I wonder how the math compares to +0.03 to all hits vs +4 STR to an 85% STR WS.
 Fenrir.Sylow
Offline
Server: Fenrir
Game: FFXI
Posts: 6862
By Fenrir.Sylow 2012-05-30 00:29:06
Link | Quote | Reply
 
I wasn't dividing by 4, it's about 2.5%

((0.84375 - 0.75)/4)/(0.75+0.2)

2.5% is pretty hefty for a single piece of gear. Also, Stardiver's first hit damage ratio (fTP) is always carried over to additional hits.
 Ramuh.Austar
Offline
Server: Ramuh
Game: FFXI
user: Austar
Posts: 10457
By Ramuh.Austar 2012-05-30 00:31:34
Link | Quote | Reply
 
Stardiver has fTP transfer on all hits, so you'd use gorget and belt.

It's about 3.8-3.9% increase compared to no earring.
Offline
Posts: 1546
By Ophannus 2012-05-30 00:33:45
Link | Quote | Reply
 
That number means that it'ss 2.5% increase to fTP not actual damage, right? If +0.10 fTP from Gorget roughly adds about 30-45 damage to a WS in practice, then 0.02 fTP would add even less(unless it carries across all hits which would then make similar to a gorget and add another 30-45 damage roughly.) If it doesn't carry over to extra hits after the first, you're looking at like ~7-10 damage extra.
 Fenrir.Sylow
Offline
Server: Fenrir
Game: FFXI
Posts: 6862
By Fenrir.Sylow 2012-05-30 00:34:46
Link | Quote | Reply
 
The fTP does transfer.
 Ramuh.Austar
Offline
Server: Ramuh
Game: FFXI
user: Austar
Posts: 10457
By Ramuh.Austar 2012-05-30 00:35:35
Link | Quote | Reply
 
fTP is a multiplier, only way it would add 30-45 damage is if you somehow have a combined WSC and base damage between 9-11.
Offline
Posts: 1546
By Ophannus 2012-05-30 00:36:30
Link | Quote | Reply
 
And that beats out +4ish STR on Stardiver from Vulcan Pearl?
Offline
Posts: 1546
By Ophannus 2012-05-30 00:37:47
Link | Quote | Reply
 
Ah, I just remember using damage calculator programs from back in the day for Drakesbane/Penta Thrust and noticed when I entered the +fTP from Gorget, it increased the damage range by like 30-40ish.

How much damage would Moonshade with TP Bonus add for a 110 damage Polearm for Stardiver with like 180ish total STR with Elemental Belt/Gorget/Mekira-Oto/Phorcys bonuses?
 Fenrir.Sylow
Offline
Server: Fenrir
Game: FFXI
Posts: 6862
By Fenrir.Sylow 2012-05-30 00:39:03
Link | Quote | Reply
 
Yeah, those WS don't transfer the gorget bonus.
 Pandemonium.Anookulchandra
Offline
Server: Pandemonium
Game: FFXI
Posts: 2168
By Pandemonium.Anookulchandra 2012-05-30 00:40:08
Link | Quote | Reply
 
Your website sucks.. ooh you ninja edited
 Ramuh.Austar
Offline
Server: Ramuh
Game: FFXI
user: Austar
Posts: 10457
By Ramuh.Austar 2012-05-30 00:40:28
Link | Quote | Reply
 
Ophannus said: »
And that beats out +4ish STR on Stardiver from Vulcan Pearl?
Just an example here:

99 gungnir and 200 STR before earring

(159+(204*.85))*3.8 = 1263

(159+(200*.85))*3.89375 = 1281

Before you add fSTR and multiply by attack, that is.
 Fenrir.Sylow
Offline
Server: Fenrir
Game: FFXI
Posts: 6862
By Fenrir.Sylow 2012-05-30 00:41:52
Link | Quote | Reply
 
Ophannus said: »
And that beats out +4ish STR on Stardiver from Vulcan Pearl?

You can sort of approximate the increase it by (0.85*X)/(WD + 0.85S +fSTR) where X= str from added piece and D = Weapon base damage and S = STR before adding it and then fudging it up a tiny bit to account for the attack.
It's probably safe to assume fSTR is around capped for a STR modded WS.
Offline
Posts: 1546
By Ophannus 2012-05-30 00:45:31
Link | Quote | Reply
 
I guess the logic is sound. I'm just gonna miss that +26 attack for meleeing plus Phorcys head looks ugly with AF3 body. Man endgame drg looks ugly again. Endgame DRK looks cool with phorcys and valk breastplate. Cant wait for neo-homam gear to be boss so I can be wearing black/gold head with purple body, black/gold legs and like red gloves and ***.
 Siren.Ihm
VIP
Offline
Server: Siren
Game: FFXI
user: Ihm
Posts: 688
By Siren.Ihm 2012-05-30 07:35:02
Link | Quote | Reply
 
Ophannus said: »
I guess the logic is sound. I'm just gonna miss that +26 attack for meleeing plus Phorcys head looks ugly with AF3 body. Man endgame drg looks ugly again. Endgame DRK looks cool with phorcys and valk breastplate. Cant wait for neo-homam gear to be boss so I can be wearing black/gold head with purple body, black/gold legs and like red gloves and ***.

Nazi helm ftl D:.
 Odin.Creaucent
Offline
Server: Odin
Game: FFXI
user: Creaucent
Posts: 1360
By Odin.Creaucent 2012-05-30 09:01:26
Link | Quote | Reply
 


So just seeing if theres anything to make it better. Been thinking of using phorcys mitts instead of lancers but thats a lot of acc to lose or shouldnt it be a problem? Augments on heca is str+1 att+5. Obviously theres str earring have been trying to get a striogi ring. Would using phorcys legs be better than lancers +5 str(bonus) and 6 more attack be better obviously using 3/5 pieces.
 Fenrir.Sylow
Offline
Server: Fenrir
Game: FFXI
Posts: 6862
By Fenrir.Sylow 2012-05-30 09:12:28
Link | Quote | Reply
 
If you scroll up and read the other posts on this page, TP bonus moonshade!
 
Offline
Posts:
By 2012-05-30 09:34:09
 Undelete | Edit  | Link | Quote | Reply
 
Post deleted by User.
 Odin.Creaucent
Offline
Server: Odin
Game: FFXI
user: Creaucent
Posts: 1360
By Odin.Creaucent 2012-05-30 09:40:31
Link | Quote | Reply
 
already got moonshade for my mage jobs so thats out the picture.
 Fenrir.Sylow
Offline
Server: Fenrir
Game: FFXI
Posts: 6862
By Fenrir.Sylow 2012-05-30 09:45:07
Link | Quote | Reply
 
With so many refresh options available, and the general lack of MP limitation as a concern for just about everything, I'd strongly recommend reconsidering.

In other words, you name an event where 7/tic idle gear refresh will keep you from running out of MP and 6/tic won't, and I'll show you a steaming pile of crap.

TP bonus is a unique option from which many jobs get a considerable boost.
[+]
 Odin.Creaucent
Offline
Server: Odin
Game: FFXI
user: Creaucent
Posts: 1360
By Odin.Creaucent 2012-05-30 11:21:31
Link | Quote | Reply
 
It was mainly for smn amd the odd jobs that use /mage that dont have much refresh gear. I might change it some jobs i have will benefit more from the tp bonus. Used to use it in nyzul isle uncharted when i spell spammed on blu to kill mobs that bit quicker 10mp/tic really helped a lot. 757mp doesnt go that far after buffs. Found a new group and sch only now for that.
First Page 2 3 4 5 ... 9 10 11
Log in to post.