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Random Question thread (FFXI related)
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 Carbuncle.Maletaru
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By Carbuncle.Maletaru 2026-03-11 18:33:54
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Sylph.Kalmado said: »
Phoenix.Madotsuki said: »
I'm sure it may have been brought up when the dynamis shared instances initially dropped... but last night was the first time I did one where some other players did actually show up (I haven't gone much myself). Is it pretty normal to see wierd mob behavior there? My pal and I were several pathways into Dyna-Windy, and when we spawned mobs off a statue we saw them go sprinting off towards the entrance of the zone (a solo THF had entered after us). This happened for a good few statues, but eventually it stopped as we got farther in.
I've been trying to do dyna daily since it opened up and last Saturday was the first and only time I've seen this happen. I was solo and so was another player. They grabbed the first statue & when I popped the second, 2 out of the 4 mobs that spawned went after them. Happened a few more times during the run. This was Bastok. No idea how/why it happened.

FWIW, I've experienced this many times in the instanced version of dynamis d. The tank pulls a statue and the mobs it spawns will randomly pick a different target and go try to murder them instead, ignoring the tank entirely
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By Felgarr 2026-03-12 05:51:10
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If my Chocobo chick is not feeling well and the NPC says some Toko. whatever-grass "will pick it right up", do I feed it 1 grass and then proceed with carrots/greens as per usual daily feeding OR ...do I feed it Toko. whatever-grass until it's "completely full"?

What's the right approach?
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By LightningHelix 2026-03-12 06:23:56
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The first of those two: feed it ONE Tokopekko Wildgrass and then proceed with normal feeding until full.
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 Carbuncle.Nynja
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By Carbuncle.Nynja 2026-03-12 12:55:20
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If I'm breaking ***down into spheres, is it more beneficial to use Kitron's or Rusk? Do I want more HQ and less material loss or do I want better chance to make the synth? I'm guessing Rusk so I'm more likely to wind up with T2/3 spheres.


Secondly, whats missing from Craft's code to show desynth result? I even poked into Battlemod's crafting code and nothing stood out to me that I could understand.
Craft re-writes whats written to log from synth results, I'm presuming Battlemod doesnt in that case, so its just using what it gets from the inbound packet?
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By Shiva.Thorny 2026-03-12 12:59:23
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Carbuncle.Nynja said: »
Do I want more HQ and less material loss or do I want better chance to make the synth? I'm guessing Rusk so I'm more likely to wind up with T2/3 spheres.
I don't think anyone has even conclusively shown that rusks or kitrons effect desynths. Pretty sure any advice you get on this is coming from someone's gut rather than data. My gut says to use rusks for the same reason you assumed, though.

Desynthesis kupower is probably more important if you didn't consider it.

Carbuncle.Nynja said: »
whats missing from Craft's code to show desynth result?
line 793:

if p['Result'] == 0 or p['Result'] == 2 then

should also check if it's 0x0C, because desynths use that value to indicate it should say 'obtained' instead of 'synthesized'


if p['Result'] == 0 or p['Result'] == 2 or p['Result'] == 0x0C then
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By waffle 2026-03-12 13:15:43
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For desynth testing, specifically for spheres no less, you're going to want to read the posts from this year in this thread - https://www.bluegartr.com/threads/135055-Extensive-Desynthesis-Rate-Research
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 Carbuncle.Nynja
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By Carbuncle.Nynja 2026-03-12 13:35:17
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Shiva.Thorny said: »
Desynthesis kupower is probably more important if you didn't consider it.
Yeah I changed furnishing

I dont see any reference to packet 0x0C in craft's lua though. I also dont see 0x0C referenced in battlemod either. I can mess with it my next batch though and see if I can get anything out of it (or break the game)
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By Shiva.Thorny 2026-03-12 14:03:42
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It's not a packet ID, I gave you the code and line # you just have to replace the one line and it should work:
https://github.com/Windower/Lua/blob/5a35aeffa01aa47ea2a7898a7015fccb586728a0/addons/craft/craft.lua#L793

it's part of packet 0x6F

(assuming that's the craft.lua you mean, i don't do windower)
 Carbuncle.Nynja
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By Carbuncle.Nynja 2026-03-12 14:08:17
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Yeah i worked that improperly, was rushing out.

I’ll try it my next batch and see what comes up. Thank you.


I can prob find some cheap stuff to break down too and test when i get home.
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By Carbuncle.Nynja 2026-03-12 17:38:15
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Shiva.Thorny said: »
if p['Result'] == 0 or p['Result'] == 2 or p['Result'] == 0x0C then
This worked without any issues, thank you again.

Its using the same "You synthesized" output, but I dont care enough to make a separate if statement just to get "you obtained" output.


About the food, seems like Rusk would be better, if anything just to lower loss rate on breaks. Even if theres "no noticeable effect on HQ rates", the choke point will likely be T2 and T3 spheres, and unless I'm overthinking, Kitron's would just wind up pumping out more T1 spheres.
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By Taint 2026-03-12 18:23:43
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Can I check which KIs I have in sortie without entering?
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By Felgarr 2026-03-12 18:29:23
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Taint said: »
Can I check which KIs I have in sortie without entering?

KIs? If you mean temp items like Key/Plate/Shards/Fragments, you can check with the Goblin in Leafallia. He'll tell you.
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 Lakshmi.Byrth
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By Lakshmi.Byrth 2026-03-12 18:32:02
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Eh if you care about desynthesis, read this post at least: https://www.bluegartr.com/threads/135055-Extensive-Desynthesis-Rate-Research?p=7866857&viewfull=1#post7866857
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By LightningHelix 2026-03-13 12:08:00
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Shiva.Thorny said: »
(assuming that's the craft.lua you mean, i don't do windower)
waitwaitwait do you ashita?

new thorny lore just dropped I'm sure everyone else knew this though
 Asura.Eiryl
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By Asura.Eiryl 2026-03-13 12:25:47
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Go to the site, core contributor and plugin developer thornyy
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By Dodik 2026-03-13 17:13:52
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One of these days I would *love* to hear the story behind how a game as small as XI ended up with two competing third party community produced applications for hooking into the game and providing addon functionality.

Don't come at me, it's an XI related random question.
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 Asura.Eiryl
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By Asura.Eiryl 2026-03-13 17:20:47
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Windower allowed "some of the cheats" had rules and restrictions (like don't talk about bots), Ashita was like nah bro, you do whatever you want, it's on you

TBH 2 paths taken mostly merged into the same road at this point, windower just pretends it doesn't. LuaCore is as open as Ashita but you have to "find" stuff in github for windower cause you aren't allowed to ask about it.

2010 windower lost their absolute ***over packets. now every lua uses packets, it's not even a thought anymore.

The over protective parent doing everything to make sure you don't stick the fork in the outlet, and the other parent cheering you on saying go for it champ.
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 Asura.Vyre
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By Asura.Vyre 2026-03-14 01:03:23
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If they do ever let us upgrade Ambuscade gear to +3, how far do you think they'd take its specs?
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By Nariont 2026-03-14 01:21:56
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Likely just give it the +4 af/relic treatment, maybe a touch more in some specific stats. Wouldnt be shocked if they leave it where it is though, seem "done" with ambu
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By Felgarr 2026-03-14 10:35:28
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I've been feeding my chocobo chick 2 Vomp Carrots and 1 Sharug greens for the past 13 days. It's going to become Adolescent soon. I want to win races. Should I keep feeding it 2 Vomp Carrots and 1 Sharug greens? (It regards me as it's parent and care plan is "Taking a Walk (brief)" for 7 days, as I make sure it never slips.
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By Shiva.Thorny 2026-03-14 13:51:04
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Asura.Eiryl said: »
TBH 2 paths taken mostly merged into the same road at this point, windower just pretends it doesn't. LuaCore is as open as Ashita but you have to "find" stuff in github for windower cause you aren't allowed to ask about it.

Neither encourage bots and cheats in their discord. It wasn't really about that to begin with as much as the inability for randoms to contribute to original windower. Even today, there are a very small handful of people allowed to use windower's plugin interface. Folks like Velyn had to reverse engineer it to do things that weren't straightforward in Lua (like Nameplate). LuaCore isn't as open: you have to build helper dlls and go through a considerable hassle to run native code. Ashita has FFI for addons, but it also has a completely open plugin API so you can run native code directly without overhead.

I would say that as far as cheating goes, it's really reversed. Ashita had some questionable addons in the launcher and far less overall UI support and user experience stuff early on. Now, Ashita has a better set of plugins/addons for legitimate players but far less public automation and cheat tools. It also has a much more developed addon interface.

The primary reason to use Windower is the amount of community knowledge, premade gearswaps, and openly available bot and cheat tools.
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 Carbuncle.Nynja
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By Carbuncle.Nynja 2026-03-16 18:31:20
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Lakshmi.Byrth said: »
Just to compare data

Your dataset you posted on that BG thread are
Gear: Patissiere's Ring, Artificer's Ring, Elemental Moghancement (lightning or wind as appropriate), T3 shield for speed, Kitron Macaron, Ionis
NQ Crystal (10330 synths):
Break - 4761 (46.1%)
Loss - 1708 (35.9%)
Total success 5569 53.9% (You didnt list this, but its easier for me to reference and confirm other numbers and percentages)
NQ - 2304 (41.4%)
HQ - 3265 (58.6%)
HQ1 - 1584 (28.4%)
HQ2 - 1125 (20.2%)
HQ3 - 556 (10.0%)

I finally got enough data to hopefully compare against.
Confectioner's ring (Rusk+1), Craftmaster Ring (HQ rate+1), Moghancement Desynthesis, T3 shield & +4 in skill (doubt it matters for this), Coconut Rusk, Ionis
Thats all crest cards, which I believe your data above came from as well.
6153 Synths
3363 breaks 54.65%
1285 Loss 38.21%
2790 Success 45.34%
960 NQ 34.41%
1830 total HQ 65.59%
926 HQ1 33.19%
582 HQ2 20.86%
322 HQ3 11.54%

My HQ1 and HQ3's are, my HQ2's are at par. I'll presume thats just sample size at play.

Whats the best way to give a value to these numbers and determine which one is better?
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By Lakshmi.Byrth 2026-03-16 19:53:28
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https://www.bluegartr.com/threads/135055-Extensive-Desynthesis-Rate-Research?p=7793962&viewfull=1#post7793962

This post indicated that rusks didn't affect HQ rate, but you do seem to have a higher HQ rate than me (65%). How sure are you with this counting? You are high enough that if you are really sure about the rates then I think something you are using does affect the HQ rates.

However, so far, my setup is better. You used 4075 cards and had 1285 cards lost, 1886 T1, 582 T2, 322 T3. If you had my rates, you would have had 956 cards lost, 2177 T1, 630 T2, 311 T3 and you would have finished about 250 synths sooner.

That said, if your HQ rate is real then my setup may not be optimal. I'm just not sure which part of your setup is affecting your HQ rate given the rusk results. Moghancement desynthesis results in that thread did not include information about HQ rate, so maybe that?
 Carbuncle.Nynja
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By Carbuncle.Nynja 2026-03-16 20:46:05
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99.99% sure barring packets getting dropped and my client not getting information.

I parsed logs for "synthesis failed", "you lost -", and "you synthesized -", manually cleared out anything not related to card synths (ie: crafting for GP) then let excel formulas get the numbers from that data. I also rigged craft to report HQ 1/2/3 results, so thats accurate.

The numbers I initially scored involved giving T1 spheres 3 points, T2 and T3 spheres 15 points, with the presumption every sphere would be used in a T1(1)>T1(5)>T2(15)>T3(15) (no sc, lv2 sc, lv3 sc, lv4 sc) or T1(1)>T1(5)>T2(15) (no sc, lv2 sc, lv3 sc).

You had 3888 T1 spheres, 1125 T2 spheres, 556 T3 spheres. 3(3888)+15(1125+556) = 36879 points from 7277 cards (5569+1708 cards lost). 5.07 points per card

I had 1886 T1 spheres, 582 T2 spheres, 322 T3 spheres. 3(1886)+15(582+322) = 19218 points from 4075 cards 4.72 points per card

So using Kitron seems better to maximize points per card, but this may be misleading since you're gonna be spending a lot of time doing T1 -> T1 synths. And because you're gonna be doing a lot of T1->T1 synths with the lack of T2/T3 cards, you're also hindering the HQ bonus you'll get.


I actually should go through my logs and see how often HQ's and fails happen on the focuser with the little data I have
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 Carbuncle.Nynja
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By Carbuncle.Nynja 2026-03-16 21:07:34
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So either the addon I'm using for this doesnt know how to parse HQ2's, its making assumptions of spirit gained, or some things are just being made up, but:

Notice: HQ Synth Success! Chain Performed:Detonation Spirit Gained:3 Current Spirit:29551

I shouldnt be able to gain 3 spirit on a tier 1 skillchain, wiki says the values are
Quote:
Initial sphere synthesis: NQ=1, HQ1=2, HQ2=4
Tier 1 Synthchain : NQ=2, HQ1=5, HQ2=8
Tier 2 Synthchain : NQ=5, HQ1=8, HQ2=12
Tier 3 Synthchain : NQ=15, HQ1=23, HQ2=29

Its possible the wiki is wrong, since from what I can tell, the addon is getting the spirit information right from packets.


Anyways:
3806 spheres used
193 HQ
184 breaks
 Carbuncle.Maletaru
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By Carbuncle.Maletaru 2026-03-16 21:14:22
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Carbuncle.Nynja said: »
Initial sphere synthesis: NQ=1, HQ1=2, HQ2=4
Tier 1 Synthchain : NQ=2, HQ1=5, HQ2=8
Tier 2 Synthchain : NQ=5, HQ1=8, HQ2=12
Tier 3 Synthchain : NQ=15, HQ1=23, HQ2=29

This is wrong AF.

Initial synth is 1/2/2
Tier 1 is 2/3/4 I think? I didn't do many T1 chains because they suck.
Tier 2 is 5/8/10
Tier 3 is 15/23/29
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 Lakshmi.Byrth
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By Lakshmi.Byrth 2026-03-16 21:21:01
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yeah, tier 1 approaches 2 points per t1 sphere eventually, while making t2 skillchains is 3. Unless you're burning down a weird t1 surplus, there's no reason to make t1 synthchains.
 Carbuncle.Nynja
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By Carbuncle.Nynja 2026-03-16 22:09:46
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Double checked my numbers and paid more attention to spirit gained numbers

3086 spheres used
184 breaks (5.96%)
193 HQ (6.25%)
Every HQ dark and light was 23 spirit
Every HQ dist/frag/fus/grav was 8 spirit
every HQ no skillchain was 2 spirit
my only Tier 1 HQ was 3 spirit. I've barely done any T1>T1 lv1sc chains so data is sparse.

So either this addon is failing to parse HQ2's properly, which is unlikely since it seems to be pulling the information right from packets or getting a HQ2 result on the focuser is really low.

Alternatively, you can only get HQ2 results if you push a 5step or 6step chain on the focuser? I'm not making those, which would explain why I'm 0-fer. I'm not the best at calculating appropriate sample size, but I'm sure that at a paltry 6% chance to HQ2 a HQ, I should have seen atleast one in my 193 HQ.
 Carbuncle.Maletaru
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By Carbuncle.Maletaru 2026-03-16 22:54:04
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You can definitely get 29 on a 3-step SC. I published all my data on the forums in the crafting section.
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By Carbuncle.Nynja 2026-03-16 23:22:43
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You have a 25% rate on HQ2 on your Cloth page, so the fact I havent gotten any out of 193 is sus.

Could be the addon, maybe the way injecting information that is failing to generate HQ2's (idk how but we've seen weirder things happen) or its just failing to parse it (which seems unlikely because it seems to be reading spirit gained through an inbound packet, unless there is information its missing from a HQ2 result)
Could just be very bad luck
Could be SE broke something in the last two years that removed the result. Lets be real here, "Spaghetti code" has been a FFXI buzzword for two decades now.
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