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sick, now i have something to work on at work today lmao
Shiva.Cerderic said: » If I have slow (status) does going above the 25% gear haste help mitigate its effect? I'm wondering if its worth a line in my lua, especially in those edge cases where slow can't be removed due to an aura or just being spammed too often without a Yagrush WHM. March March Indi-Haste to make the slow aura a non-factor. Offline
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His question was about gear haste though, which I think wont work. You can counter magic slow with magic haste, but not with gear haste.
Shiva.Cerderic said: » If I have slow (status) does going above the 25% gear haste help mitigate its effect? Having excess magic haste can indeed negate or compensate the effect of slow. Now if that applies to Gear Haste as well I don't know really, because "Slow" (Spell) is in theory a for of magic haste that gives a negative value, so it makes sense that if you have a negative value you're not reaching the cap (43.75), as such you can keep adding magic haste and it's gonna count. If we apply this logic to gear haste though... you would need a specific form of slow that applies negative gear haste values, because with the normal Slow (magic haste -) it shouldn't affect gear haste, since it's a separate category, no? I'm not even sure if there's a form of slow that is gear haste instead of magic. Maybe Weakness status? Maybe that. I think Weakness applies a slow to all three categories (Gear, Magic, JA). The answer is no. You can't have 50% gear haste and use that to make up for magic slow. You can't go above the gear haste cap for any reason. Just like you can't have 50% JA haste and use that to make up for your magic haste cap, or 70% magic haste and have that make up for a lack of gear. They're calculated separately, then added together.
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kuroki said: » could wear a piece of old hecatomb gear to check maybe, isn't there an addon that reports gear haste values? What exactly would you want to check? If magic haste can compensate for slow on gear? It obviously can't. Question was different. Can overcap gear haste compensate for magic slow? I will still say with 99% confidence, that it can't. March works against slow, because they are in the same category. In that case, as far as I know dual wield has no cap outside of the 80% delay cap. The TP loss isn't 1:1 from what I remember so would it be worth equipping large amounts of dual wield to make up the difference?
Shiva.Cerderic said: » In that case, as far as I know dual wield has no cap outside of the 80% delay cap. The TP loss isn't 1:1 from what I remember so would it be worth equipping large amounts of dual wield to make up the difference? You can't fully 'make up the difference' because they are multiplicative and the amount of dual wield required is far in excess of the slow% being applied. But, wearing excess dual wield will be beneficial when slow is active. kuroki said: » and i guess i was thinking if you overcapped gear haste while wearing slow gear it should work for gear cap only As far as we know you cannot excess the haste cap in each category. For Gear it's ~25% and for magic it's ~43.75%. "technically" if you have Slow or if you're using Gear with -haste you are not "overcapping", you are still below the cap but you have a higher overall value of haste because you have sources that are bringing negative values. Not sure if you get what I mean :x If (for some reason) you have slow gear on, you can "make up" for the slow gear by having extra haste gear (32% haste, 7% slow in gear)
If you have slow (status effect) or Elegy, you can "make up" for the slow effect by having extra magic haste (march, indi-haste haste spell [if affected by elegy]) You cannot cross these things though, like using Haste spells to make up for missing haste in your gear, or using haste gear to make up for being magically slowed. There are a couple pseudo-exceptions to this, in that you don't need to cap all categories to hit 80% so, for example, SAM/DRG using Hasso and a Wyvern will have 20% JA haste. In combination with capped magic haste (43.75%), they only need 17% gear haste to hit 80%. This is only applicable because the 80% delay reduction cap does not require you to cap all 3 (5) sources of attack speed reduction to reach. The three are still completely independent and not to be mixed when it comes to their individual calculations. I missed the part where he said "gear haste".
:shrug: he said
Asura.Sechs said: » Not sure if you get what I mean :x I figured I'd try to clarify it in simple terms with a few examples for anyone reading through here getting confused by the way people wrote stuff, or some of the outright misinfo/guesses. Been eons since I did Meeble Burrows.
The pulse weapons that come from it are direct drops off the bosses themselves, right, so TH would be applicable? If your goal is pulse weapon, the best “i need it ASAP” target is the behemoth in escha zitah.
But to answer your question, yes TH would help. The drop rate is *** regardless though. Carbuncle.Nynja said: » If your goal is pulse weapon, the best “i need it ASAP” target is the behemoth in escha zitah. But to answer your question, yes TH would help. The drop rate is *** regardless though. Offline
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Asura.Vyre said: » Carbuncle.Nynja said: » If your goal is pulse weapon, the best “i need it ASAP” target is the behemoth in escha zitah. But to answer your question, yes TH would help. The drop rate is *** regardless though. It's mostly that, since iirc you have to go through a few wings after beating one of the pulse NMs, personally seemed like the drop rate was higher on escha behe though. Asura.Vyre said: » Carbuncle.Nynja said: » If your goal is pulse weapon, the best “i need it ASAP” target is the behemoth in escha zitah. But to answer your question, yes TH would help. The drop rate is *** regardless though. Theres no data for Chastisers on ffxidb (RIP), but all the Meebles pulse weapons are in the 1-3% range. Like Nariont said, you cant just spam the boss over and over. You'll have to re-clear Expeditions 1-4. I can usually get a pair of Chastisers in 1-2 stacks of Plutons
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if for some reason you cant do the escha NMs next best spot is probably legion, drops still *** but got a fair few chances if you can kill quickly, might be congested depending on server though.
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Do inactive dollar mules get reactivated during free login events if there's already an active main character?
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All characters on a subscription get activated, yes. Including de-activated characters on an account that has other activated characters.
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Unless your subscription goes inactive during the campaign. If that happens, you will have to pay to reactivate each additional character beyond the service fee.
Argisto said: » Nariont said: » There's still also the fact that it's not listed by how much. 150 seems excessive even for III and would imagine its something more tame like +50 across the board According to jpwiki's Stun page they have Stun listed as having an innate +200 magic accuracy and cite this freshly picked video. If Stun (a lvl 37 spell for DRK) has that much magic accuracy then it does not seem out of the realm of possibility to me that the spells listed on that table could have 150+ magic accuracy. Does anyone have any testing to prove otherwise? I can't find those discussions, which likely were on BG and not here, but I'm overly sure THAT was the number we were talking about. Altough I don't remember how this number was attained. JP forum post? Something else? Eh... It could be that Tier1 is +50 and Tier2 is +100 and that Tier3 is +150? But then again it could be all three have +150... Or maybe it used to be +100 but the patch notes linked above by Argisto, where they specify that the innate macc bonus was raised, is the exact moment when it got raised from +100 to +150. Either way it doesn't seem to me like it's so insane for Dist/Frazzle to have a +150 bonus. It's also true that they tend to land pretty easily most of the time. They either land very fast, or they don't land at all, and that's probably because of Resistance ranks which you can't scale down through Immunobreaks, so... What are some solid enmity pieces outside of AF/Relic/Empy for PLD / RUN / BLU etc.?
They come kinda piecemeal. +10 here +5 there. Unmoving collar+1, Emet harness+1, apeile +1, eihwaz, cryptic, trux, supershear
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https://www.ffxiah.com/item-sets/382353
Lot of whats on here is 2nd/3rd best for RUN armor wise. Plds a bit more flexible in its enmity piece selection with pieces like souvern or augmented odyssean/yorium pieces Asura.Vyre said: » What are some solid enmity pieces outside of AF/Relic/Empy for PLD / RUN / BLU etc.? For PLD: Loess Barbuta +1 (Enm+19~24) Moonbeam/Moonlight Necklace (Enm+10/+15) - RUN also on this Souveran/+1 body/hands/legs/feet, head if not using Loess All jobs: Ammo: Sapience Orb (Enm+2) Earrings: Trux/Cryptic as mentioned (Enm+4/+5) Rings: Eihwaz/Supershear as mentioned (Enm+5 each) Waist: Trance Belt (Enm+4) - not all jobs, but 15/22 and all of PLD RUN BLU (PLD old Empy belt still better at +5) |
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