Random Question Thread (FFXI Related)

Language: JP EN DE FR
2010-09-08
New Items
users online
Forum » FFXI » General » Random Question thread (FFXI related)
Random Question thread (FFXI related)
First Page 2 3 ... 817 818 819 ... 865 866 867
 Bahamut.Noscrying
Online
Server: Bahamut
Game: FFXI
user: NoScrying
Posts: 65
By Bahamut.Noscrying 2023-12-16 15:06:17
Link | Quote | Reply
 
Seun said: »
Asura.Vyre said: »
Does anyone know Shockwave's AOE range/target limit? Been farming Arch Dynamis Lord tonight, and regularly fighting upwards of 20~ demons, and I've been able to sleep pretty much all of them, and I've seen it sleep like five~six demons shoulder to shoulder but also behind me.

Not sure there's a limit though you could probably test in Abyssea. The AoE radiates from your target, so its essentially like horde lullaby from BRD. I'm terrible at guessing(I'd say 12ish), but if you use the menu to select the weaponskill, you'll see the range indicator prior to target confirmation.
Isn't there a target cap of 20 at a time or so?
 Carbuncle.Nynja
Offline
Server: Carbuncle
Game: FFXI
user: NynJa
Posts: 3919
By Carbuncle.Nynja 2023-12-16 15:13:11
Link | Quote | Reply
 
I believe that applies to what will show up in your chat log / what will generate enmity toward.
[+]
 Ragnarok.Martel
Offline
Server: Ragnarok
Game: FFXI
Posts: 2954
By Ragnarok.Martel 2023-12-16 15:53:59
Link | Quote | Reply
 
For enmity, it's 15 mobs. Your direct target, and the 14 highest mob IDs in the AoE, get added to the hatelist.

For damaging the targets, I believe it's around 64 mobs. Although I have not verified that exact value. Should be in that ballpark though. It actually gets to be fairly difficult to count out mobs reliably when there's that many of them present...

But I have observed enough to say that there is a limit, and that some of the massive pulls in the Crawler's nest [S] exceeded it(pre Locus mobs). You' end up with a bunch of mobs still at full HP even as half the pull was dying.

I'm not certain if other actions, like sleeping mobs, have the same limit, but I think it is likely. I suspect that the action just doesn't even get applied to mobs past the limit. Wouldn't be too hard to test that part. Mass pull on one character, sleepga on another and then move on the puller and see if anything didn't get slept.
[+]
 Bismarck.Josiahflaming
Offline
Server: Bismarck
Game: FFXI
user: Josiahafk
Posts: 1377
By Bismarck.Josiahflaming 2023-12-16 16:41:28
Link | Quote | Reply
 
Odin.Godofgods said: »
SO what happens if youre using a google/microsoft authenticator off your phone and you lose/break/or phone is stolen? It was mentioned earlier to change off the token before the battery dies because you need the one time password to get into the SE management site to change it... would the same hold true for the authenticator app? Or can you jsut dl it on another device with the same account and be good?
when you log in SE account management, there is a token page and a recovery code you can save. that way anytime you have any issues you can come back there, enter the code and remove the token or buy another one etc

I removed the token crap years ago and all playonline accounts on the same SE account have kept their inventory bonuses that it gave so it's pretty moot at this point.
 Odin.Godofgods
Offline
Server: Odin
Game: FFXI
Posts: 4013
By Odin.Godofgods 2023-12-16 17:36:26
Link | Quote | Reply
 
Bismarck.Josiahflaming said: »
when you log in SE account management, there is a token page and a recovery code you can save. that way anytime you have any issues you can come back there, enter the code and remove the token or buy another one etc
Where is that at? I see the 'one time password' under the 'services and options' tab, but i dont see anything about a recovery code anywhere.
 Bismarck.Josiahflaming
Offline
Server: Bismarck
Game: FFXI
user: Josiahafk
Posts: 1377
By Bismarck.Josiahflaming 2023-12-16 21:17:33
Link | Quote | Reply
 
Odin.Godofgods said: »
Bismarck.Josiahflaming said: »
when you log in SE account management, there is a token page and a recovery code you can save. that way anytime you have any issues you can come back there, enter the code and remove the token or buy another one etc
Where is that at? I see the 'one time password' under the 'services and options' tab, but i dont see anything about a recovery code anywhere.
I just looked again to try and screenoshot it for you. looks like they removed that feature. Maybe once they added the third party authenticator support but not sure.
 Lakshmi.Stepth
Offline
Server: Lakshmi
Game: FFXI
user: Stepth
Posts: 2031
By Lakshmi.Stepth 2023-12-16 21:41:16
Link | Quote | Reply
 
The BGwiki pages for Distract 1-3 and Frazzle 1-3 were recently edited to include a line stating that they have +150 magic accuracy.

I'm 99% sure this is BS since there are no sources listed for this, but can anyone else confirm?
 Asura.Sechs
Offline
Server: Asura
Game: FFXI
user: Akumasama
Posts: 10101
By Asura.Sechs 2023-12-17 10:01:01
Link | Quote | Reply
 
Lakshmi.Stepth said: »
I'm 99% sure this is BS since there are no sources listed for this, but can anyone else confirm?
I thought it was ~100, not 150.
Either way the source was SE themselves if I recall.
Those spells cannot produce Immunobreaks, so SE decided to give them an innate macc bonus to make them land more easily.
Online
Posts: 2543
By Nariont 2023-12-17 10:01:53
Link | Quote | Reply
 
you can check the revision history as well as who made the change, and yeah looks like someone who made custom changes/spells to their server
 Carbuncle.Nynja
Offline
Server: Carbuncle
Game: FFXI
user: NynJa
Posts: 3919
By Carbuncle.Nynja 2023-12-17 10:13:02
Link | Quote | Reply
 
You know you can edit the pages too, and get rid of the *** information.

Even if the Distract spells had some innate extra macc, I'd believe it a lot more if every tier had a different macc value. lv35 Distract coming with a hidden +150 macc bonus? Cmon, I dont even think you can reach 150 macc at that level.
[+]
 Asura.Vyre
Forum Moderator
Offline
Server: Asura
Game: FFXI
user: Vyrerus
Posts: 15725
By Asura.Vyre 2023-12-17 18:01:01
Link | Quote | Reply
 
What kinda gear do you need to be packing in a Dyna D group?
Online
Posts: 2543
By Nariont 2023-12-17 18:23:53
Link | Quote | Reply
 
gear at around dyna-d's time was escha tier gear
[+]
 Sylph.Reain
Offline
Server: Sylph
Game: FFXI
user: dmregm
Posts: 403
By Sylph.Reain 2023-12-17 18:40:35
Link | Quote | Reply
 
Lakshmi.Stepth said: »
The BGwiki pages for Distract 1-3 and Frazzle 1-3 were recently edited to include a line stating that they have +150 magic accuracy.

I'm 99% sure this is BS since there are no sources listed for this, but can anyone else confirm?

There's a source linked here: https://www.bluegartr.com/threads/134257-Status-resistance-and-other-miscellaneous-JP-insights

I think this tweet in particular: https://twitter.com/MBZ2arZNkm174sV/status/1292994041722724352

It is likely true.

BG wiki is pretty bad for just straight up copying long_horned, luteff11's and other's info without sourcing where they got the info from.
 Carbuncle.Nynja
Offline
Server: Carbuncle
Game: FFXI
user: NynJa
Posts: 3919
By Carbuncle.Nynja 2023-12-17 19:03:11
Link | Quote | Reply
 
Distract = ディストラ
I dont see that word anywhere on the yellow chart.

Frazzle = フラズル
I do see frazzle there, but giving it 150 seems sus for the aforementioned reason of a low level spell getting that much macc.

Distract having a macc boost makes no sense.
 Siren.Kyte
Offline
Server: Siren
Game: FFXI
Posts: 3332
By Siren.Kyte 2023-12-17 20:04:17
Link | Quote | Reply
 
I kinda remember it being stated at some point that Frazzle and Distract had innate an magic accuracy boost due to immunobreak not being a thing for them, but I'll leave it to someone else to bother finding a source.

EDIT: Think this may be where I was remembering it from, though I have to say that I'm not so sure that I understand where that conclusion is coming from.
 Asura.Iamaman
Offline
Server: Asura
Game: FFXI
user: iamaman
Posts: 838
By Asura.Iamaman 2023-12-18 00:14:10
Link | Quote | Reply
 
Asura.Vyre said: »
What kinda gear do you need to be packing in a Dyna D group?

I think it'll depend on your group and what you are after.

I've never been super cereal about Dyna-D, but we've pulled casual 12ish man alliances together and done fine despite having some less geared than others. More serious groups may have more serious requirements, but I'm not sure how many of those still exist. It's not exactly the highest tier content anymore, it's not trivial either, but there is more flexibility esp if you are just after RP. We've made good progress through wave 3, but were more focused on RP/drops than we were killing the bosses, so keep that in mind. I've never played a critical job vs a W3 boss, so someone else should comment on that. We were also mostly drunk and fooling around when we went. We were intentionally getting charmed for instance, as part of some kind of *** up PvP system, so it wasn't really that serious any of the runs we did but we would still clear w1/w2 and chunks of w3 this way.

I've gone in on PLD, DNC, GEO, and DRK. I think the main thing is keeping yourself alive and not getting caught in squishy gear. Even the r0 Odyssey gear is helpful here. There's a lot of AoE floating around at times and you'll wanna be as self sufficient as possible, but that's true of most endgame content now. We organized parties around who had what types of gear, with more geared chars in parties with better buffers/support and those being carried more in other parties.

For PLD I main tanked a few zones IIRC, I was using Burt, full Sakpata, capped SIRD, decent FC gear, and the base JSE pieces where relevant. Nothing super special or unique and I almost think you could get away w/o Burt, but I never tried. If your DDs are using anywhere near current gear, stuff just doesn't live long, and the main risk is either over pulling or someone triggering the wrong mob. Tanking the bosses will be the main concern unless someone does something wrong. I kinda got thrown off the deep end on our first run, I joined as PLD and they threw me at it with no heads up, but it went fine despite me having 0 experience at it.

DRK same story, I had r15 Calad, full Sakpata, r20 Nyame (at the time, been a while). One of the others TPd in Sakpata but was using herc WSD gear for weaponskills, he didn't die from it. We were mowing through mobs and you could get away with less most likely. The main challenge is learning to target efficiently so you are keeping up on DPS, but we didn't really care and I venture with this content most won't these days either. There are some mobs you'll want to leave for DDs that can kill them quicker, though, if you are behind on gear.

You'll also need to consider mob types. Some of them charm, explode, or do other things you'll want to avoid. If you go with people who have experience, this would be a question to ask depending on zone, to make sure you know what to touch and what to leave for last or avoid.

Going in as 6, you'll have a higher gearing expectation. Going with 18, you have a lot more margin to not be fully geared out. The main thing I'd worry about (depending on job ofc) if you are a DD or support is staying in DT gear and knowing how to interact with the mobs/map. Just talk with whoever you are going with and see what they expect, but you can get by with a lot less than you can other content.
[+]
Offline
Posts: 92
By Argisto 2023-12-18 03:09:49
Link | Quote | Reply
 
Here is the link to the version update notes regarding the increase in magic accuracy to Distract/Distract II/Frazzle/Frazzle II.

Carbuncle.Nynja said: »
Distract = ディストラ
I dont see that word anywhere on the yellow chart.

Distract II is fourth from the bottom of the chart, just translate the image with google lens.

I don't see Distract III/Frazzle III in that chart, however.
 Asura.Sechs
Offline
Server: Asura
Game: FFXI
user: Akumasama
Posts: 10101
By Asura.Sechs 2023-12-18 03:13:03
Link | Quote | Reply
 
Argisto said: »
I don't see Distract III/Frazzle III in that chart, however.
Because they didn't exist at that time.
They were created when they added "Gifts" as secondary feature of the Job Points system.
 Asura.Dexprozius
Offline
Server: Asura
Game: FFXI
Posts: 441
By Asura.Dexprozius 2023-12-18 04:57:34
Link | Quote | Reply
 
Login points this month lists Sheet of Mapitoto tunes under 500 pts. Is that a mistake? I dont have those and don't see it available
Offline
Posts: 92
By Argisto 2023-12-18 09:11:27
Link | Quote | Reply
 
Asura.Sechs said: »
Argisto said: »
I don't see Distract III/Frazzle III in that chart, however.
Because they didn't exist at that time.
They were created when they added "Gifts" as secondary feature of the Job Points system.

Correct, but the testing in that chart was posted in 2020. Basically my point is that it cannot be assumed that Distract III/Frazzle III also have the same innate magic accuracy bonuses as tiers I and II.
Online
Posts: 2543
By Nariont 2023-12-18 09:36:32
Link | Quote | Reply
 
There's still also the fact that it's not listed by how much. 150 seems excessive even for III and would imagine its something more tame like +50 across the board
Offline
Posts: 92
By Argisto 2023-12-18 10:51:15
Link | Quote | Reply
 
Nariont said: »
There's still also the fact that it's not listed by how much. 150 seems excessive even for III and would imagine its something more tame like +50 across the board

According to jpwiki's Stun page they have Stun listed as having an innate +200 magic accuracy and cite this freshly picked video. If Stun (a lvl 37 spell for DRK) has that much magic accuracy then it does not seem out of the realm of possibility to me that the spells listed on that table could have 150+ magic accuracy. Does anyone have any testing to prove otherwise?
Online
Posts: 2543
By Nariont 2023-12-18 10:55:58
Link | Quote | Reply
 
Stun (and flash) are exceptions since they're meant to be quick blocks, stun by interruption and flash by drastically lowering enemy accuracy for a very short time. Also were around when player magic accuracy in gear capped at maybe 15, While Frazzle/distract are long duration debuffs, one of which that drastically eases the difficulty of landing further debuffs, on a job that has really high macc when it comes to enfeebling spells, added in a time where macc is plentiful in both gear/food.

Not saying it can't be that high, but find it very unlikely, but dont know of any testing on it either.
 Valefor.Philemon
Offline
Server: Valefor
Game: FFXI
user: detlef
Posts: 438
By Valefor.Philemon 2023-12-18 14:26:31
Link | Quote | Reply
 
Asura.Dexprozius said: »
Login points this month lists Sheet of Mapitoto tunes under 500 pts. Is that a mistake? I dont have those and don't see it available
Yeah not seeing it. I already have them but I have no idea where they came from. I had thought it might be Harvest Festival but it wasn't.
Offline
Posts: 92
By Argisto 2023-12-18 15:19:01
Link | Quote | Reply
 
Siren.Kyte said: »
I kinda remember it being stated at some point that Frazzle and Distract had innate an magic accuracy boost due to immunobreak not being a thing for them, but I'll leave it to someone else to bother finding a source.

Here is the dev post you were referencing.
 Asura.Dexprozius
Offline
Server: Asura
Game: FFXI
Posts: 441
By Asura.Dexprozius 2023-12-18 17:41:30
Link | Quote | Reply
 
Valefor.Philemon said: »
Asura.Dexprozius said: »
Login points this month lists Sheet of Mapitoto tunes under 500 pts. Is that a mistake? I dont have those and don't see it available
Yeah not seeing it. I already have them but I have no idea where they came from. I had thought it might be Harvest Festival but it wasn't.

According to the Orchestrion page, it's from Login points, I've just never seen it. Odd that it's incorrect?
 Carbuncle.Nynja
Offline
Server: Carbuncle
Game: FFXI
user: NynJa
Posts: 3919
By Carbuncle.Nynja 2023-12-18 17:46:07
Link | Quote | Reply
 
April 2023
August 2023

https://www.bg-wiki.com/ffxi/Repeat_Login_Campaign/Past_Login_Campaign_Rewards
[+]
 Shiva.Cerderic
Offline
Server: Shiva
Game: FFXI
user: Cerderic
Posts: 463
By Shiva.Cerderic 2023-12-19 09:07:16
Link | Quote | Reply
 
If I have slow (status) does going above the 25% gear haste help mitigate its effect? I'm wondering if its worth a line in my lua, especially in those edge cases where slow can't be removed due to an aura or just being spammed too often without a Yagrush WHM.
First Page 2 3 ... 817 818 819 ... 865 866 867
Log in to post.