Random Question Thread (FFXI Related) |
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Random Question thread (FFXI related)
I use my KVM to share between my work laptop and my desktop, so my controller is only ever plugged into the desktop and I never lose connectivity. I have actually never had a KVM kill FFXI and I have used about four because they are cheap AF pieces of ***from no name electronics mills. My biggest problem with them has been crap like "key combinations don't work" and less anything about FFXI crashing.
I went upmarket on the last one and got this: https://www.amazon.com/StarTech-com-4K60Hz-DisplayPort-Switch-Built/dp/B08148Y9RR It has worked for a year (displayport, but both Mac and PC at the same time) and no complaints yet. This unit switches back and forth with controller no crashes
GREATHTEK Dual Monitor HDMI KVM Switch 2 Port, 2 USB 2.0 Hub, UHD 4K@30Hz YUV4:4:4 Downward Compatible, USB Powered, Hotkey Switch, with Cables https://a.co/d/46znG72 crashes are probably because no dgvoodoo and using kvm without edid emulation, so desktop resolution changes and all the xi instances crash
edid emulation will make the computer think the monitor never disconnected, but cheap kvms won't have that dgvoodoo will make xi not crash when monitor is lost Asura.Eiryl said: » So it is dgvoodoo and not which kvm Lack of dgvoodoo, he is saying. I have used it for a long time too so that might be what saves me. That's what I mean, I don't use it, and will crash no matter which kvm I pick.
Unless the ones that keep the cable energized work DGVoodoo is a godsend at ffxi stability. Theres a 99% chance that using DGVoodoo will alleviate any crashing.
Lakshmi.Buukki
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Yeah it’s dgvoodoo that prevents crashing. You can actually completely lock your pc screen and ffxi will stay open in the background. It’s nice.
Asura.Eiryl said: » That's what I mean, I don't use it, and will crash no matter which kvm I pick. Unless the ones that keep the cable energized work it isn't about keeping the cable energized specifically, EDID is the standard used to tell the computer resolution of connected monitors, having power pins active or the kvm device itself active won't solve that a high end KVM has EDID emulation and will detect the last resolution sent through each port, so it can pretend the monitor is connected to all devices at once by continuing to send the EDID information as if the monitor remained connected.. you're not going to find it on chinaware under $100 though I've not seen edid mentioned in any of the listings so far, even the $500 dollar options.
But if dgvoodoo will make a $20 switch work, I guess that's the answer. Ah, there's one Quote: 【4K 60Hz Resolution & Smart EDID】 The HDMI+HDMI KVM Switch supports max resolution up to 3840*2160@60Hz, it comes with EDID emulators in each input port, keep Mac and PC always having correct display information. Anyone have any strong opinions about RDM group 2 merits nowadays? They're all pretty dang good, but I'm like torn between Macc, Enhancing Duration, and Enspell damage.
Also, Ethereal Earring is still the go-to Apoc Nigh earring these days, right? It turns out 4 Trusts at 75 is more than good enough to down Storms of Fate, so I'm gonna sidestep into Apoc Nigh sooner or later. (Recording every story thing slows my prog tremendously, but it's been a blast. I do look forward to Item Level times but savoring things as I go piece by piece). I mean, you don't really need more enhancing duration do you? Personally I put it into Magic Accuracy and Immunobreak but it probably depends on what content you're gonna be doing.
My personal take on RDM group2 Merits
What I'd suggest for an average RDM is probably 5/5 Macc and 5/5 Immunobreak. If you don't intend to change your merits often I think this setup brings the most utility in most situations. Swap Immunobreak for Enfeebling Duration maybe if you find yourself fighting easy stuff where you always land debuffs on first cast. Anyone noticing any weird intimidations from rabbits or other monsters? I noticed the new ones in Bibiki Bay were intimidating my PLD/BLU. I went to The Boyahda Tree and tested it on the Moss Eaters there and also saw them intimidating me.
I do have Beast Killer set but as far as I know that should only intimidate them, not me for whatever reason. I have no gear that's giving me any sort of monster affinity (like the old Crimson armor set). Edit: I do also have my native Undead Killer as well as Plantoid, Lizard, and Beast Killer from /BLU. Maybe they broke something with Killer traits? probably a bug, don't think there has ever been a way for players to get lizard affinity outside of monstrosity
Enfeebling Duration is huge if you're doing low duration enfeebles like break or bind, and can help you make Gravity II last until Saboteur is up again.
RDMs have such immense MACC these days that 25 MACC is unlikely to ever be noticed, so I'd personally suggest against using that category unless your fights are all too short fot duration to be a concern (like some Ambus). Unless you're soloing, I'd personally suggest Enfeebling as #1, then Enhancing or Immunobreak as #2, depending if the mobs you're fighting need immunobreaks. For example, in Sortie you never need to immunobreak anything, but in Gaol you do. Cerberus.Dekar said: » Anyone noticing any weird intimidations from rabbits or other monsters? I noticed the new ones in Bibiki Bay were intimidating my PLD/BLU. I went to The Boyahda Tree and tested it on the Moss Eaters there and also saw them intimidating me. I do have Beast Killer set but as far as I know that should only intimidate them, not me for whatever reason. I have no gear that's giving me any sort of monster affinity (like the old Crimson armor set). Edit: I do also have my native Undead Killer as well as Plantoid, Lizard, and Beast Killer from /BLU. Maybe they broke something with Killer traits? https://www.bg-wiki.com/ffxi/Egoist%27s_Tathlum using that by chance? some items give you an affinity, this one would make you intimidated by beasts and I think it's a common pld item for HP balancing (I use it). There's also another item I cannot find that gives affinity, an earring iirc. You might have more items that make you that mob family most likely when swapping sets. edit: I know you said you have none before someone answers. Some items are not well reported for having one, that was my point :P Asura.Neviskio said: » Cerberus.Dekar said: » Anyone noticing any weird intimidations from rabbits or other monsters? I noticed the new ones in Bibiki Bay were intimidating my PLD/BLU. I went to The Boyahda Tree and tested it on the Moss Eaters there and also saw them intimidating me. I do have Beast Killer set but as far as I know that should only intimidate them, not me for whatever reason. I have no gear that's giving me any sort of monster affinity (like the old Crimson armor set). Edit: I do also have my native Undead Killer as well as Plantoid, Lizard, and Beast Killer from /BLU. Maybe they broke something with Killer traits? https://www.bg-wiki.com/ffxi/Egoist%27s_Tathlum using that by chance? some items give you an affinity, this one would make you intimidated by beasts and I think it's a common pld item for HP balancing (I use it). There's also another item I cannot find that gives affinity, an earring iirc. You might have more items that make you that mob family most likely when swapping sets. edit: I know you said you have none before someone answers. Some items are not well reported for having one, that was my point :P You are correct, sir! I had no idea so I appreciate learning something new. Much appreciated for the help. TIL there's affinity on egoist tathlum
https://www.bg-wiki.com/ffxi/Mamool_Ja_Earring
this is also the earring I was mentioning with another affinity. A friend used to have problems when using it in the past and got intimidated, then killed, while trying to use it :P. I'm editing bgwiki too to represent this, and I hopefully made egoist' more visible with his hidden effect. Offline
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Been wondering, in the case of say magian OH how low does your acc need to be with it to be a loss vs a normal ilvl one youd cap hit rate with? Can use savage blade as the ws example since i think thats the common use for it.
Can all oseem sets get phalanx during dark matter? I know herc/valorous/odyssean get it, but does that mean also chironic/merlinic? I checked a bit but didn't find a confirmation but i've also not slept all night <.<
thanks! Asura.Neviskio said: » Can all oseem sets get phalanx during dark matter? I know herc/valorous/odyssean get it, but does that mean also chironic/merlinic? I checked a bit but didn't find a confirmation but i've also not slept all night <.< thanks! Have they ever done a Besieged event campaign where Besieged gets kicked up to like... 10x as strong as it is?
Like, it amazes me that people end it in like 45 seconds even at level 8, but also like... I'd love to be able to hear the Besieged music for a little bit longer lol. Are the Nyzul variants of Cerb/Khim/Hydra immune to status ailments? I know Cerb has -50%mdt and like, people used to Elemental Seal slow him, and like... RDM used to have to fire off multiple Dispels on him to get rid of Magma Hoplon's SS... but what about the other two, and also just like... Can you land any debuff without Ele Seal?
Can someone fill in the rest of the order of this?
Evasion check > Parry Check > Blink/Utsusemi > Counter Check Where Do shield Block and guard land on this? I know most will say that they won't fit together... but as a beastmaster with Zealous snort, you get 25% counter and I'm pretty sure +25 Guard (as silly as it sounds I've seen guard proc while I have axe equipped) So I'm curious. Do they land around same time as parry? (that would be my guess) but surely someone should know if Parry or Shield Block happens first. Offline
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evasion > parry > shadows > counter > guard/block > hit is the order from what i recall
As to guarding with an axe, you sure it wasnt just a shield block? Thought you could only guard with h2h weapons, though maybe snort forces the check somehow Ragnarok.Martel
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Huh, well, normally it shouldn't be possible to guard when wearing a a non H2H weapon. And you can't Shield block when wearing a hand to hand, cause that empties the sub slot. Sooo, that sounds like some glitchy ***. <,<
Normally guard and block are considered to fill the same slot in the priorities, since it should have been impossible to both to happen at the same time... Feel like doing some testing? <,< You can have a shield and still punch (unarmed)
I don't know how that works with guard/block, just adding that Thank you
It says guard in the log when you guard. Yes, I know guard is only supposed to work with h2h. and yes, its probably unintended, but zealous snort is definitely causing it. I'll happily do some testing when I'm home this evening. any specific parameters you want to see? just want me to post logs of it? (Granted I did just come back to the game from over a year ago, and I haven't looked at it since before I took a break, but I do remember specifically seeing it in the log and thinking it funny) Any idea when killer effects intimidation check happens compared to the whole thing? |
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