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Random Question thread (FFXI related)
Lakshmi.Buukki
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Using primary support jobs would always be the ideal setup, so it wouldn’t affect that at all. Just parties without the ideal support would suck a little less than they do now
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Asura.Geriond said: » Bard is not the only job that would be absolutely required if you're trying to envision the perfectly optimal setup, This. I think BRD is less relevant than COR and GEO in CN_S camps. I don't know if you "need" BRD for the most efficient setup, because I have no idea how much EP/hr you get in promy camps. But in CN_S I've been getting 408k EP/hr with the following cleaving setup: PLD/BLU(puller, can be a RUN), COR(AE DD+SAM COR Roll), BLM/NIN(AE DD, can be any DD job with AE), RNG(can be any AE job), RDM/WHM(haste 2 + heal) GEO(haste/malaise) This setup caps haste, accuracy(with acc food and minor acc swaps), and IMO pretty efficient without needing a BRD. You can replace RDM with a BRD to cap acc in the lowest acc TP set. But you can also replace 1 AE DD with COR for hunters roll and acc would be capped also. So BRD is pretty replaceable in CN_S but COR is hard to replace since it's one of the best AE job AND it has rolls. Same can be said for GEO. AE is only strong because of malaise. With CN_S and level sync available idk if I ever need promy camp and BRD. Offline
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Asura.Sechs said: » The 20>30 grind is intense. If the 30>40 is gonna keep growing the same way 20>30 did then it's gonna be a problem, if we don't get better sources for Exemplary Points. Based on wiki info, I counted 2.7M EP requirement going from ML0-ML30. With cleave PT doing 408k EP/hr that's 6.6hr of farming to get to ML30 from 0. If there is a double EP campaign going on it would only need 3.3 hr for ML 30. Knowing SE they probably won't introduce much better EP gain methods anytime soon lol, because 6.6hr of grind without campaign isn't a lot for FFXI using SE standard. I bet after 3 months there would be significant amount of people sitting on ML 30 then SE would feel the current EP gain rate is just fine based on the data. Afania said: » Asura.Sechs said: » The 20>30 grind is intense. If the 30>40 is gonna keep growing the same way 20>30 did then it's gonna be a problem, if we don't get better sources for Exemplary Points. Based on wiki info, I counted 2.7M EP requirement going from ML0-ML30. With cleave PT doing 408k EP/hr that's 6.6hr of farming to get to ML30 from 0. If there is a double EP campaign going on it would only need 3.3 hr for ML 30. Knowing SE they probably won't introduce much better EP gain methods anytime soon lol, because 6.6hr of grind without campaign isn't a lot for FFXI using SE standard. I bet after 3 months there would be significant amount of people sitting on ML 30 then SE would feel the current EP gain rate is just fine based on the data. I'm not sure why you're bothering to specify non-campaign vs campaign when one doesn't exist yet, and if they did introduce one it'd be one of those EP enhancemdnt adjustments people have been talking about. Offline
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Afania said: » Asura.Sechs said: » The 20>30 grind is intense. If the 30>40 is gonna keep growing the same way 20>30 did then it's gonna be a problem, if we don't get better sources for Exemplary Points. Based on wiki info, I counted 2.7M EP requirement going from ML0-ML30. With cleave PT doing 408k EP/hr that's 6.6hr of farming to get to ML30 from 0. If there is a double EP campaign going on it would only need 3.3 hr for ML 30. Knowing SE they probably won't introduce much better EP gain methods anytime soon lol, because 6.6hr of grind without campaign isn't a lot for FFXI using SE standard. I bet after 3 months there would be significant amount of people sitting on ML 30 then SE would feel the current EP gain rate is just fine based on the data. This is super far from being realistic. You are probably spoiled by going to some top AoE party with best Inquisition players. First of all 408EP per hour is maybe if you have ML0, but EP per mob drops every 5ML. Second of all where you get that much? In Crawler pulling all the mobs? That's not realistic for everyone. Its like saying You can get x CP/h pulling all mobs in Dho gates, except you would need a dead server for that. Third of all that requires GEO, COR(Im 100% sure that number is with CC Corsair's roll, assuming its even possible in the long run) and PLDorRUN at least. Now imo realistic scenario. You will kill avg 136lv mobs, keeping chain and with Corsair's roll, while having ML30. That means you will get like 800EP per mob and you will be able to kill like 240 per hour for 192k/h EP. ML30-40 alone will probably be like 2.5+M? So that will be at least ~13h to get 30-40 in very good party with COR and BRD. For some niche jobs that don't fit that well in TP burn parties, it will be even harder and probably 15-20h. Now none will do that much in one sitting. Most JP parties are formed to EP for 1h. I would say 2h is max normal person can farm without being tired. So add another few hours on building parties 6-12+ times. Now from my personal experience I can tell you that fast (solo with buffs, so up to chain 30+, but not being able to keep it further) killing ~136lv mobs with Corsair's roll is around 80-100k EP/h. Mixing several methods its probably like 20h of pure EPing (probably like 30h if you add breaks/gathering etc.) to get ML 0 -> 30 now and will be 40h for 0 -> 40. Now multiply that by like 5-6 jobs (thats probably the min of what most people who are on ML stage have) Offline
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Asura.Geriond said: » I don't think too many people will be able to participate in top tier cleaving parties (or cleaving parties at all). Why? I counted 18 jobs with dagger skill, and AE is accessable from /NIN no? So there is a wide range of jobs that can cleave with AE from what I've seen. Asura.Geriond said: » In addition, as we get higher MLs, EP gain will continue to get nerfed unless your party has someone suitable to level sync with. Yeah, that's why some people actually shout for lower ML players. Most of the ML party only last for an hour or so. They can pt for an hour, disband, reform with a new low ML player then continue. Asura.Geriond said: » I'm not sure why you're bothering to specify non-campaign vs campaign when one doesn't exist yet, I wouldn't worry about that. SE generally introduce grind heavy content first to keep top end player busy. After some time they introduce double campaigns to help new players catch up. I think it's very likely that EP campaign will be introduced after some time, when SE feel more people needs to catch up. Offline
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Afania said: » I wouldn't worry about that. SE generally introduce grind heavy content first to keep top end player busy. After some time they introduce double campaigns to help new players catch up. I think it's very likely that EP campaign will be introduced after some time, when SE feel more people needs to catch up. Like Segments campaign people are talking for about 1 year+ now? :) When was last time SE added any new campaign to the roster? If they going to make it easier, it's probably gonna be exactly with adding new apex camps, so you can actually to 300k EP parties at all without competing against mobs. Afania said: » Why? I counted 18 jobs with dagger skill, and AE is accessable from /NIN no? So there is a wide range of jobs that can cleave with AE from what I've seen. Afania said: » Yeah, that's why some people actually shout for lower ML players. Most of the ML party only last for an hour or so. They can pt for an hour, disband, reform with a new low ML player then continue. Afania said: » I wouldn't worry about that. SE generally introduce grind heavy content first to keep top end player busy. After some time they introduce double campaigns to help new players catch up. I think it's very likely that EP campaign will be introduced after some time, when SE feel more people needs to catch up. Offline
instead of adding new apex camps they should have simply added a master lvl mode. turned on every mob levels up as soon as you make a agressive action agains them - camp problem solved.
but yeah, SE loves their bottlenecks. Offline
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SimonSes said: » This is super far from being realistic. Maybe. But SE wouldn't care if some people can't hit that number. They would only look at the data and current CN_S cleave pt EP gain rate. And I was just saying that it's very likely that they'll feel current EP rate is fine because some pt can do it. SimonSes said: » This is super far from being realistic. You are probably spoiled by going to some top AoE party with best Inquisition players. No I went with JPs. They build cleave PT very very often. SimonSes said: » Third of all that requires GEO, COR(Im 100% sure that number is with CC Corsair's roll, assuming its even possible in the long run) and PLDorRUN at least. Well yes, CC every COR roll and abuse RD/WC for lucky/11 numbers. You do need iGEO and a tank + very empty camp for max efficiency. But from what I've seen, the server hasn't run out of iGEO and tanks yet. Maybe after 3 months every tank GEO cor will get to ML 30 and these kind of pt would die and ML really become a grind for everyone else. But for now I'd say there is a lot of CN_S pt going on. Offline
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You guys seriously worry way too much lol.
Asura.Geriond said: » Few people have good magic cleaving sets, CN_S cleaving is relatively new. Give playerbase some time. Once ML 30 become the new endgame standard and cleave pt become the new ML pt "meta", people will start building AE sets on every dagger skill jobs. The only job that may have problem getting ML is probably jobs like WHM, which can't cleave nor cap haste. But nobody care about WHM ML in endgame anyways. Asura.Geriond said: » Possibly, but your entire point was that it's not a horrible grind (while cherrypicking utterly optimal situations) and thus SE probably won't adjust it soon, while also saying that SE probably will adjust it soonish by adding a campaign. Your argument is incoherent. I don't view campaign as an "adjustment". It's an one time event. Even with 200k/EP per hour using your number, that's 13.5 hr of grind 0-30. Knowing SE I don't think they would change anything for that number for now. Offline
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Does anyone know the exact circumference for Kyou’s Unfaltering Bravado? I know it’s a front conal attack. Planning a solo and don’t want to wipe because I haven’t positioned trusts correctly.
Cerberus.Shadowmeld
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Karl87 said: » Does anyone know the exact circumference for Kyou’s Unfaltering Bravado? I know it’s a front conal attack. Planning a solo and don’t want to wipe because I haven’t positioned trusts correctly. I believe it's pretty tight, but don't have any proof. I wanna say 20-30 degrees (10-15 on each side). Offline
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Cerberus.Shadowmeld said: » Karl87 said: » Does anyone know the exact circumference for Kyou’s Unfaltering Bravado? I know it’s a front conal attack. Planning a solo and don’t want to wipe because I haven’t positioned trusts correctly. I believe it's pretty tight, but don't have any proof. I wanna say 20-30 degrees (10-15 on each side). Might be tight, but the range is 20 yalms I think? So ideally what you want to do is have trusts far behind you, where the cone is really wide. Afania said: » CN_S cleaving is relatively new. Give playerbase some time. Once ML 30 become the new endgame standard and cleave pt become the new ML pt "meta", people will start building AE sets on every dagger skill jobs. The only job that may have problem getting ML is probably jobs like WHM, which can't cleave nor cap haste. But nobody care about WHM ML in endgame anyways. Afania said: » I don't view campaign as an "adjustment". It's an one time event. Even with 200k/EP per hour using your number, that's 13.5 hr of grind 0-30. Knowing SE I don't think they would change anything for that number for now. We're talking about the next cap increase, not the current one. EP required jumps about 25% going from 29>30 to 30>31, so big increases in time needed are only set to continue. Does the trait "Physical Damage Limit" apply to both physical and magic based attacks and weaponskills?
Bismarck.Snprphnx said: » Does the trait "Physical Damage Limit" apply to both physical and magic based attacks and weaponskills? As the name suggests it applies to physical attacks and weaponskills Odin.Creaucent said: » Bismarck.Snprphnx said: » Does the trait "Physical Damage Limit" apply to both physical and magic based attacks and weaponskills? As the name suggests it applies to physical attacks and weaponskills Ok. I was just wondering why Scout's Gorget +2 does more damage for Trueflight than a pure MAB neck, like Baetyl Pendant. I guess AGI+25 offers up more than MAB+13 as far as damage goes. Offline
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What we need to do is bring back people posting their stats looking for party in comment and put their party invites up so Party Leaders can form Parties.
Lakshmi.Buukki
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SimonSes said: » Afania said: » I wouldn't worry about that. SE generally introduce grind heavy content first to keep top end player busy. After some time they introduce double campaigns to help new players catch up. I think it's very likely that EP campaign will be introduced after some time, when SE feel more people needs to catch up. Like Segments campaign people are talking for about 1 year+ now? :) When was last time SE added any new campaign to the roster? AMAN Trove campaign was the most recent one, November 2018? They also added a new line of weapons to Bonanza after that, though it wasn’t a campaign specifically (Bonanza can technically be considered a campaign). And while SE may not have directly made a campaign for Segments, they chose to address odyssey segments another way by releasing Amplifiers and allowing partial credit to reward RP from bosses, as well as granting a segment bonus for clicking the end flux. They’ve made recent changes/improvements to things, so it’s not unrealistic to think they could go the route of an EP campaign. I personally don’t think they need to, nor would I bank on it, since they need the content to drag out for longer periods of time. I wouldn’t expect a campaign for EP anytime before whatever new content that requires MLs is out. Seems most likely they'd throw an EP campaign out in May along with return home and 20-30 other things to do all at once in ~2-3 weeks after 2-3 slower months between now and then. I hate when they cram all of the good ***together. It's just too much to do for regular people with fairly normal lives.
Odin.Lusiphur said: » It's just too much to do for regular people with fairly normal lives. think the point is that you can do whatever you want more efficiently, not that you should max every event in the game in 3 weeks it adds opportunity cost to the campaigns Odin.Lusiphur said: » Seems most likely they'd throw an EP campaign out in May along with return home and 20-30 other things to do all at once in ~2-3 weeks after 2-3 slower months between now and then. I hate when they cram all of the good ***together. It's just too much to do for regular people with fairly normal lives. They've said they wanted EP to be a marathon, not a sprint, and getting to ML20~30 isn't really essential at this point. I doubt we'll see them add a campaign for it until it reaches a point where it's necessary and has been around longer. My expectations on campaigns are low. In theory, I'd love to have an Odyssey campaign where you get double segments and/or RP, but realistically what this would mean is that you'd get less because it'd be impossible to get in due to the queues, kindof like Omen card campaigns. I think it'd be cool to have some kind of rotating bonus to different Gaol fights every month, but doing that bonus across the board or for segments would be a mess. The queues are already bad enough at certain times. I feel they'll be focused on whatever new content is being released and that is going to be the highlight, provided it happens on time. Lakshmi.Buukki
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Asura.Iamaman said: » In theory, I'd love to have an Odyssey campaign where you get double segments and/or RP, but realistically what this would mean is that you'd get less because it'd be impossible to get in due to the queues, kindof like Omen card campaigns. Like I said, I think the amplifier addition was their way of fixing RP gain. If they did do a campaign, I imagine it would be similar to Ambuscade Gallantry, where it gives you a daily one-time bonus to something (either doubled/tripled amplifier effect, stackable with any current multipliers your character currently has on, or a one-time double reward for Segments for clicking the end goal). I don't think it would be anything more than that; SE doesn't really need people getting 40k segments in one day and capping armor sets in a handful of runs. Would invalidate the content in a month. Omen card campaign is a huge mess with queues, and they exacerbated it with making TVR missions go through the same queue. If they were to make a repeatable campaign for Odyssey, it would be a nightmare just getting in, so I have doubts they would do something like that. I do agree, the grind to ML30 isn't that bad at the current moment, but ML80 will be terrible, so a campaign later rather than sooner makes perfect sense. edit: as an alternative option, instead of giving bonus segment campaign, they could do a reduced Moglophone II campaign, where instead of the normal cost of 3000 Segments, it would cost 1500 or something. This would effectively accomplish the same thing (not counting amplifiers), as you could enter Gaol with 50% the cost of your Segments, and it would encourage people to clear bosses during this time period. It would be a queue mess still, but it would force people to focus on bosses, which is what they want people doing. Offline
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Lakshmi.Buukki said: » as an alternative option, instead of giving bonus segment campaign, they could do a reduced Moglophone II campaign, where instead of the normal cost of 3000 Segments, it would cost 1500 or something. This would effectively accomplish the same thing (not counting amplifiers), as you could enter Gaol with 50% the cost of your Segments, and it would encourage people to clear bosses during this time period. It would be a queue mess still, but it would force people to focus on bosses, which is what they want people doing. I think people would hoard all their segments to spam bosses only during campaign, which will result in massive queues. No thanks. Also Odyssey doesn't require any campaigns at all imo, beside one adjustment of moglophone being stackable to 3 (+one at NPC like Omen). I don't expect a EP campaign till November at the earliest.
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