Random Question Thread (FFXI Related)

Language: JP EN DE FR
2010-09-08
New Items
users online
Forum » FFXI » General » Random Question thread (FFXI related)
Random Question thread (FFXI related)
First Page 2 3 ... 711 712 713 ... 864 865 866
 Asura.Eiryl
Online
Server: Asura
Game: FFXI
user: Eiryl
By Asura.Eiryl 2021-08-17 15:09:32
Link | Quote | Reply
 
Bismarck.Firedemon said: »
Thanks Eiryl. Wasn't sure if there was a threshold where one was better than the other.

There is, it's just going to vary on your gear.

Every +10 enhancing you can pack in there and every +1 phalanx aug you have pushes it higher.

If you had like even +2 or 3 total phalanx aug gear, I might consider never bothering with tusk. If you were going to be sub rdm*

You could probably push blu/rdm phalanx to... a point where you'd have to be taking like 300 damage to make tusk win.
 Bismarck.Firedemon
Offline
Server: Bismarck
Game: FFXI
user: Firedemon
Posts: 1325
By Bismarck.Firedemon 2021-08-17 15:24:26
Link | Quote | Reply
 
I'd be /RDM, and currently +14 in gear augments. Mostly just Omen cleaving. 214 enhancing, nothing spectacular.
 Ragnarok.Martel
Offline
Server: Ragnarok
Game: FFXI
Posts: 2954
By Ragnarok.Martel 2021-08-17 15:28:38
Link | Quote | Reply
 
It's a bit annoying to do, but you can have a Trust RDM Phalanx you and wear phalanx+ gear while they do it. You can get a pretty damn potent phalanx that way since trust RDMs have lvl 99 RDM skill. It's quite a jump compared to /rdm skill.
 Asura.Eiryl
Online
Server: Asura
Game: FFXI
user: Eiryl
By Asura.Eiryl 2021-08-17 15:29:59
Link | Quote | Reply
 
That's -33

Assuming you're getting hit in 50 PDT
~500 damage per hit is where it goes from phalanx to tusk

In zero PDT
~230 damage per hit is where it goes from phalanx to tusk

Aka; always phalanx for trash mobs
(if I'm doin it right)
[+]
 Bismarck.Firedemon
Offline
Server: Bismarck
Game: FFXI
user: Firedemon
Posts: 1325
By Bismarck.Firedemon 2021-08-17 15:30:21
Link | Quote | Reply
 
Ragnarok.Martel said: »
It's a bit annoying to do, but you can have a Trust RDM Phalanx you and wear phalanx+ gear while they do it. You can get a pretty damn potent phalanx that way since trust RDMs have lvl 99 RDM skill. It's quite a jump compared to /rdm skill.

Ya, just way too much of a pain in the *** for cleaving.
 Bismarck.Firedemon
Offline
Server: Bismarck
Game: FFXI
user: Firedemon
Posts: 1325
By Bismarck.Firedemon 2021-08-17 15:32:03
Link | Quote | Reply
 
Thanks Eiryl. Didn't really think anything of it until today.
 Asura.Ccl
Offline
Server: Asura
Game: FFXI
user: ccl
Posts: 1997
By Asura.Ccl 2021-08-18 04:54:23
Link | Quote | Reply
 
Is it true that ranged distance correction affect ranged attack and ranged accuracy on a different way ? Ranged attack has a sweet spot and ranged accuracy has no penality on melee range and increase as we get further from the mob instead of having a sweet spot ?
 Sylph.Kawar
Offline
Server: Sylph
Game: FFXI
user: Kawar
Posts: 1774
By Sylph.Kawar 2021-08-21 10:05:42
Link | Quote | Reply
 
where is the quest/part of a mythic that talks about the 30k alex

https://www.bg-wiki.com/ffxi/Category:Mythic_Weapons


or is it a trail. I have never made a mythic and will be doing it soon but reading up on it a head of time.
 Asura.Wotasu
Offline
Server: Asura
Game: FFXI
user: Wotasu
Posts: 342
By Asura.Wotasu 2021-08-21 11:08:19
Link | Quote | Reply
 
Sylph.Kawar said: »
where is the quest/part of a mythic that talks about the 30k alex

https://www.bg-wiki.com/ffxi/Category:Mythic_Weapons


or is it a trail. I have never made a mythic and will be doing it soon but reading up on it a head of time.
https://www.bg-wiki.com/ffxi/Duties,_Tasks,_and_Deeds
[+]
 Sylph.Kawar
Offline
Server: Sylph
Game: FFXI
user: Kawar
Posts: 1774
By Sylph.Kawar 2021-08-21 22:05:59
Link | Quote | Reply
 
also one more thing from ambu whats the max pay out of alex i can get
 Asura.Topace
Offline
Server: Asura
Game: FFXI
user: Topace
Posts: 771
By Asura.Topace 2021-08-21 22:16:13
Link | Quote | Reply
 
Sylph.Kawar said: »
also one more thing from ambu whats the max pay out of alex i can get
2600 when alex is in gallentry
1750 when its not.
[+]
 Sylph.Kawar
Offline
Server: Sylph
Game: FFXI
user: Kawar
Posts: 1774
By Sylph.Kawar 2021-08-22 19:13:03
Link | Quote | Reply
 
Asura.Topace said: »
Sylph.Kawar said: »
also one more thing from ambu whats the max pay out of alex i can get
2600 when alex is in gallentry
1750 when its not.
wait you saying i can only buy 1750 from hallmarks?
 Asura.Bippin
Offline
Server: Asura
Game: FFXI
user: Gunit
Posts: 1085
By Asura.Bippin 2021-08-22 19:15:22
Link | Quote | Reply
 
Yes

https://www.bg-wiki.com/ffxi/Category:Ambuscade_Rewards
 Asura.Wotasu
Offline
Server: Asura
Game: FFXI
user: Wotasu
Posts: 342
By Asura.Wotasu 2021-08-23 04:24:43
Link | Quote | Reply
 
Sylph.Kawar said: »
Asura.Topace said: »
Sylph.Kawar said: »
also one more thing from ambu whats the max pay out of alex i can get
2600 when alex is in gallentry
1750 when its not.
wait you saying i can only buy 1750 from hallmarks?
Reset every month, so 1750 per month and an extra 875 when Gallantry has it every 3rd month.
Dont forget you can sell the Heavy Metal Plates/Cinders/Dross/H-P Bayld etc each month too, to fund buying Bazaar Alex.
Offline
Posts: 1132
By DaneBlood 2021-08-24 00:03:05
Link | Quote | Reply
 
Anyone know for sure how the recast from reduction from Asclepius is Calculated in in regards to haste and fastcat?
is it a seperate factor or is it added into the recast delay reduction from fastcat?
 Ragnarok.Martel
Offline
Server: Ragnarok
Game: FFXI
Posts: 2954
By Ragnarok.Martel 2021-08-24 01:15:59
Link | Quote | Reply
 
DaneBlood said: »
Anyone know for sure how the recast from reduction from Asclepius is Calculated in in regards to haste and fastcat?
is it a seperate factor or is it added into the recast delay reduction from fastcat?
Based on a quick test, it appears to stack directly with the recast reduction from fast cast, but is not bound by the cap on fast cast recast reduction.

Tested with Full cure(180 second recast) with 25%~ gear haste, 80% FC, and Asclepius. Got a 47 second recast.

180*0.75*0.35=47.25
BaseRecast*haste*(FCrecast- + Asclepius)

A second test with less FC, 60%, yields a 60 second recast.
180*0.75*0.45=60.75

Seems consistent across a small sample of tests.
[+]
Offline
By Shichishito 2021-08-24 03:16:06
Link | Quote | Reply
 
looks like the frontpage broke.
Offline
Posts: 14477
By Pantafernando 2021-08-24 03:39:09
Link | Quote | Reply
 
The shout box?

Its not that uncommon unfortunelly. It will be eventually fixed by itself.
Offline
By Shichishito 2021-08-24 05:39:38
Link | Quote | Reply
 
i'm aware that shouts go rouge occasionally but this time for me the item names under "most viewed items" aren't displayed and "playonline news" is showing news from 2014.
Offline
Posts: 14477
By Pantafernando 2021-08-24 05:48:28
Link | Quote | Reply
 
Seems normal to me here
Offline
Posts: 14477
By Pantafernando 2021-08-24 05:49:57
Link | Quote | Reply
 
Are you using a front page that not in english?

That behaviour seems like the DE or FR version of FfXIAH
[+]
Offline
By Shichishito 2021-08-24 06:02:51
Link | Quote | Reply
 
didn't notice the language change, switching back to english fixed it.
i assume june 2014 was when SE stopped support for clients other than JP and EN and ever since the website is broke in other languages?
Offline
Posts: 1132
By DaneBlood 2021-08-24 20:17:01
Link | Quote | Reply
 
Ragnarok.Martel said: »
Based on a quick test, it appears to stack directly with the recast reduction from fast cast, but is not bound by the cap on fast cast recast reduction.

Thank you.
Offline
Posts: 1132
By DaneBlood 2021-08-24 20:29:52
Link | Quote | Reply
 
Another Questions

when calcualting tp feed from dual wield do we truncated (round down) the delay before calcualting the TP ?



LeTs say i use tizona and thiborn thas a delay of 236 and 238 with 11% DW that gives an average delay of 210.93

Should the TP be calcauteldfrom 210 211 210.9 or 210.93

Also should the average of the 2 weapons delay be truncated before adding in DW ?

Thank you
 Valefor.Worlace
Offline
Server: Valefor
Game: FFXI
user: Worlace
Posts: 139
By Valefor.Worlace 2021-08-24 20:36:39
Link | Quote | Reply
 
Why are treants (trees) not weak to slashing damage? Aren’t we trying to cut them down?
[+]
Offline
Posts: 177
By Manque 2021-08-24 21:21:41
Link | Quote | Reply
 
Valefor.Worlace said: »
Why are treants (trees) not weak to slashing damage? Aren’t we trying to cut them down?

Asking the big questions here.
Offline
Posts: 14477
By Pantafernando 2021-08-25 02:37:14
Link | Quote | Reply
 
By that logic, every single specie would be susceptible to slashing, as we are always trying to cut everything down.

I always thought those dmg weakness kinda obscure aside the always obvious weakness. Because dev can always completely reverse everything and never give any explanation for that.
 Ragnarok.Jessikah
Offline
Server: Ragnarok
Game: FFXI
user: Jessie
Posts: 3833
By Ragnarok.Jessikah 2021-08-25 08:11:53
Link | Quote | Reply
 
Pantafernando said: »
By that logic, every single specie would be susceptible to slashing, as we are always trying to cut everything down.

I always thought those dmg weakness kinda obscure aside the always obvious weakness. Because dev can always completely reverse everything and never give any explanation for that.
It's all kinetic energy. Just depends on the area the force is being distributed. If a dagger, axe, and club all hit with the same amount of force, it's all about the denominator. Realizing that an impact is just N/mm2 (lb/in2), the smaller denominator will hit harder.

Of course, a heavier object will also have the benefit of simply having more inertia in the first place. Human arms can only accelerate so much by the time they get to the target in front of them. So even though a piercing edge of a dagger has the smallest surface area, the club has the most momentum.

The trade-off is that making a large weapon that also has a tiny striking edge can be really challenging depending on the materials. It would break (or at least dull) if the material couldn't handle it. That's why swords were basically oversized daggers in the bronze age and didn't take off until we developed furnaces hot enough to lead us into the iron age.
Offline
Posts: 14477
By Pantafernando 2021-08-25 08:21:23
Link | Quote | Reply
 
[+]
First Page 2 3 ... 711 712 713 ... 864 865 866
Log in to post.