Random Question Thread (FFXI Related)

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Random Question thread (FFXI related)
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 Ragnarok.Ghishlain
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By Ragnarok.Ghishlain 2013-02-20 16:31:29
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Does anyone happen to know the source/testing that Fast Cast and Cure Cast Time stack additively? Trying to make gearing choices and always thought they were multiplicative, but after browsing around, seems like they stack additively but can't find the source of the material.

Also, does Affinity Recast Time stack additively with Haste much like how Affinity Cast Time stacks additively with Fast Cast?

Thanks!
 Siren.Mosin
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By Siren.Mosin 2013-02-20 16:32:28
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galkas aren't allowed to be mages, silly.
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 Ragnarok.Ghishlain
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By Ragnarok.Ghishlain 2013-02-20 16:34:42
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Siren.Mosin said: »
galkas aren't allowed to be mages, silly.

I beg to differ =p But yay for bumps!
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 Siren.Mosin
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By Siren.Mosin 2013-02-20 16:35:01
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:D
 Odin.Sawtelle
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By Odin.Sawtelle 2013-02-20 16:38:35
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Ragnarok.Ghishlain said: »
Does anyone happen to know the source/testing that Fast Cast and Cure Cast Time stack additively? Trying to make gearing choices and always thought they were multiplicative, but after browsing around, seems like they stack additively but can't find the source of the material. Also, does Affinity Recast Time stack additively with Haste much like how Affinity Cast Time stacks additively with Fast Cast? Thanks!
http://www.bluegartr.com/threads/104051-Cast-and-Recast?s=3a15ae3224aaa6f68a8bfe1a8839ae6a&p=5043156&viewfull=1#post5043156

Pretty sure thats it.
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 Ragnarok.Ghishlain
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By Ragnarok.Ghishlain 2013-02-20 16:44:05
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Odin.Sawtelle said: »
Ragnarok.Ghishlain said: »
Does anyone happen to know the source/testing that Fast Cast and Cure Cast Time stack additively? Trying to make gearing choices and always thought they were multiplicative, but after browsing around, seems like they stack additively but can't find the source of the material. Also, does Affinity Recast Time stack additively with Haste much like how Affinity Cast Time stacks additively with Fast Cast? Thanks!
http://www.bluegartr.com/threads/104051-Cast-and-Recast?s=3a15ae3224aaa6f68a8bfe1a8839ae6a&p=5043156&viewfull=1#post5043156

Pretty sure that is it.

Yep, I remember reading that for Affinity Cast Time and Skill-type Cast reduction, was wondering if there was a similar test with results conducted for Cure Cast Time Gear specifically. ^^; Either way, I'll probably rebuild my pre-cast sets anyway, but wanted confirmation before I do so (that and I'm bored at work, sorta, lol)
 Fenrir.Mesic
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By Fenrir.Mesic 2013-02-20 17:31:25
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Carbuncle.Tyleron said: »
Bismarck.Llewelyn said: »
Fenrir.Mesic said: »
Can you be more specific? How much would you average on what ones? And this is again, for 3 people.
You can completely clear all gears and NMs in any path you choose to take with 3 people. Average around 130 Alexandrite in most zones, Arrapago will average a little higher.

Thw above is a little misleading, while technically accurate. The difference in difficulty is very noticible. My point being that pretty much any competent player can pull in 70-90 (not counting linen)in ssr, however to beat those numbers in salvage2 one of the DDs needs to be well geared (at least empy 90, nni gear etc).

We got a 99 Masa sam with phoryc's. The other is a thf with thaumas coat. Whm has maxxed refresh per tic/spellcast/50% cure pot. Good?
 Carbuncle.Tyleron
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By Carbuncle.Tyleron 2013-02-20 17:53:22
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Fenrir.Mesic said: »
Carbuncle.Tyleron said: »
Bismarck.Llewelyn said: »
Fenrir.Mesic said: »
Can you be more specific? How much would you average on what ones? And this is again, for 3 people.
You can completely clear all gears and NMs in any path you choose to take with 3 people. Average around 130 Alexandrite in most zones, Arrapago will average a little higher.

Thw above is a little misleading, while technically accurate. The difference in difficulty is very noticible. My point being that pretty much any competent player can pull in 70-90 (not counting linen)in ssr, however to beat those numbers in salvage2 one of the DDs needs to be well geared (at least empy 90, nni gear etc).

We got a 99 Masa sam with phoryc's. The other is a thf with thaumas coat. Whm has maxxed refresh per tic/spellcast/50% cure pot. Good?

Yep your fine. 99 salvage is not that hard but it's not so easy that any trio can clear. Unlike 75 salvage that can be farmed basically by 3 naked lvl 99s.
 Carbuncle.Peimei
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By Carbuncle.Peimei 2013-02-20 20:43:10
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Random pup question, do skill up foods and gear work on the auto?
 Cerberus.Pleebo
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By Cerberus.Pleebo 2013-02-20 20:50:12
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Since food effects and non pet-specific gear don't affect pets at all, it's safe to say no. Percolator attachment only.
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 Carbuncle.Peimei
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By Carbuncle.Peimei 2013-02-20 20:51:58
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That's what I thought thanks
 Fenrir.Mesic
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By Fenrir.Mesic 2013-02-21 05:15:18
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Bismarck.Llewelyn said: »
Fenrir.Mesic said: »
Can you be more specific? How much would you average on what ones? And this is again, for 3 people.
You can completely clear all gears and NMs in any path you choose to take with 3 people. Average around 130 Alexandrite in most zones, Arrapago will average a little higher.

Fenrir.Mesic said: »
Carbuncle.Tyleron said: »
Bismarck.Llewelyn said: »
Fenrir.Mesic said: »
Can you be more specific? How much would you average on what ones? And this is again, for 3 people.
You can completely clear all gears and NMs in any path you choose to take with 3 people. Average around 130 Alexandrite in most zones, Arrapago will average a little higher.

Thw above is a little misleading, while technically accurate. The difference in difficulty is very noticible. My point being that pretty much any competent player can pull in 70-90 (not counting linen)in ssr, however to beat those numbers in salvage2 one of the DDs needs to be well geared (at least empy 90, nni gear etc).

We got a 99 Masa sam with phoryc's. The other is a thf with thaumas coat. Whm has maxxed refresh per tic/spellcast/50% cure pot. Good?

Yea this was all sort of rather terribly misleading. I did in fact say for three people. We zerg'd the armored chariot, sam even two hour'd, and we were able to kill in about 3 mins 5 secs, to consider this always plausible would be sort of ridiculous, unless you're counting on cutting out a thf for a stronger dd which might have been worth someone noting.

Does the timer start when you reach the floor or when you engage?
 Bismarck.Llewelyn
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By Bismarck.Llewelyn 2013-02-21 05:27:48
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Not ridiculous in the least. We go with Apoc DRK, Mandau THF as only DDs. 99 Masamune should be doing more damage than an Apocalypse. We're killing it in under or just slightly over 2 minutes. The timer starts when you engage.
 Asura.Calatilla
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By Asura.Calatilla 2013-02-21 05:30:38
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What are the basic RNG merits people go for? I can't see myself using the job a whole lot but I at least want to merit it properly.
 Valefor.Sehachan
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By Valefor.Sehachan 2013-02-21 06:33:30
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5/5 Snapshot, 5/5 Rapid shot for sure.

Doing 5/5 Recycle is good both to save gil(hey, it's good), and cause you can pair it with augmented relic hat for higher tp return. I personally don't see a point in Flashy/Stealth.

Remaining for group 1 is meh, I did Camouflage but eh..
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By Yandaime 2013-02-21 10:15:44
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forgive me if this was already asked/answered but there is far too much flack to sift through :(

Using Cells for Voidwatch: Does the use of Cobalt Cells actually help? Or am I better off using only Rubicant Cells?

The reason I ask is that I am approaching 1000~ Kills in VW and I have very little to show for it and I have been hearing some mixed reviews from other players so I figure I'd ask and see if any testing was done.

Some say that I should use both in the sense that Cobalt acts similarly to Treasure Hunter and gives more "Slots" or "Chances" for a big Item to drop.

Some say to only use Ruby as using extra Cobalt only increases your chances of Logs. Seemingly making the Idea to keep the Ruby Concentration as pure as possible.

Notes:
*I have all the Ruby Light Key Items
*I have 6 Stones
*Do not have Access to pop the NMs I mostly want drops from (hard to get interested when the drop rates are so s****y... Sorry SE, you fcked up lol)
*No idea if having access helps drop rate (wouldnt be surprised but I dont think its likely)

Thank you for your time in answering this question because buying these Cells are expensive (Hell no I wont use my Cruor I got Atmacites to build lol)
 Cerberus.Kvazz
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By Cerberus.Kvazz 2013-02-21 10:28:57
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To me it always seemed like Cobalt cells = you get more useless crap, like logs.
 Ragnarok.Sekundes
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By Ragnarok.Sekundes 2013-02-21 11:21:12
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I always use both. Wonder if guildwork could be set up to track cell use...
 Bahamut.Bojack
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By Bahamut.Bojack 2013-02-21 11:24:40
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I've always thought that just because the 'rarest' item loads in the top slot doesn't mean that's where it actually appeared. Cobalt Cells could actually help you get rare drops as well because that body you want might have loaded in the 6th slot but it might just be sorted to have the rare drop at the top when you open the chest. I'm just too cheap to buy both Rubi and Cobalt.
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 Shiva.Paulu
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By Shiva.Paulu 2013-02-21 11:26:29
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From my experiences my personal belief is that Cobalt, blue alignment, increases the number of possible drops. Ruby, red alignment, increases the chance at an HQ drop (Metal, Pouch, Pulse, nq pulse, etc.). Once your treasure loads an HQ you'd end up with more logs and other misc in the remaining slots, but having more slots to land hq is what makes cobalt worth using.
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 Asura.Calatilla
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By Asura.Calatilla 2013-02-21 11:47:15
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Colbalt cells open up more slots for useless crap, I`ve yet to see proof that Rubicund cells do anything other than give me something to spend cruor on.
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By Yandaime 2013-02-21 11:52:26
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Well I guess Ill keep using both then and just keep at it lol
Thanks for the replies
 Phoenix.Icemn
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By Phoenix.Icemn 2013-02-21 15:46:48
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I can't seem to remember, but where do I change the extension for screenshots taken through windower, in the commands.txt or init.txt? I've looked through both and can't seem to find it x.x
 Bismarck.Tragedie
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By Bismarck.Tragedie 2013-02-21 16:16:23
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Phoenix.Icemn said: »
I can't seem to remember, but where do I change the extension for screenshots taken through windower, in the commands.txt or init.txt? I've looked through both and can't seem to find it x.x

In init.txt
Code
bind sysrq screenshot png hide


Change png to desired type (not sure which are supported, assuming bmp and jpg also? dunno)
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 Phoenix.Icemn
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By Phoenix.Icemn 2013-02-21 16:31:14
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Bismarck.Tragedie said: »
Phoenix.Icemn said: »
I can't seem to remember, but where do I change the extension for screenshots taken through windower, in the commands.txt or init.txt? I've looked through both and can't seem to find it x.x

In init.txt
Code
bind sysrq screenshot png hide


Change png to desired type (not sure which are supported, assuming bmp and jpg also? dunno)

Tyvm^^
 Phoenix.Gaiarorshack
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By Phoenix.Gaiarorshack 2013-02-21 16:52:23
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what the best zone to farm colorsless souls?

we are going
blu for cw farming time and killing tier3nm faster
war or thief for killing nm's (depending on how much TH affects drops)
whm mule for heals
and probably a bard mule for buffs
 Cerberus.Pleebo
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By Cerberus.Pleebo 2013-02-21 17:00:57
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I was doing Grauberg before I realized I didn't want a Daurdabla that badly. No competition for T3 pops most of the time and Maere goes down quickly. Just keep a mule out of party and out of Nightmare range in order to wake the WHM.
 Phoenix.Lillicarnage
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By Phoenix.Lillicarnage 2013-02-21 21:13:23
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Is there any sort of windower thing, or dat swap that can change the names displayed over your pets?

For example I would like to name my Automaton "D374-TP".
 Phoenix.Quince
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By Phoenix.Quince 2013-02-21 23:43:22
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Hello, if you change guilds do you still lose your GP if you go back to that guild later?
 Valefor.Sehachan
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By Valefor.Sehachan 2013-02-22 04:22:31
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So...not like I expect to win anything but I was wondering what prizes of bonanza are sendable through same account? Kupons, straight R/E/M, salvage gear, statues, kitty eye?
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