Asura.Hikikomori said: »
I just found a Planar rift out on Purgonorgo Isle - Bibiki bay. I don't see this documented on any of the wikis. Is this rift location known yet?
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Asura.Hikikomori said: » I just found a Planar rift out on Purgonorgo Isle - Bibiki bay. I don't see this documented on any of the wikis. Is this rift location known yet? Asura.Hikikomori said: » I just found a Planar rift out on Purgonorgo Isle - Bibiki bay. I don't see this documented on any of the wikis. Is this rift location known yet? There is three on the Isle - for Bismarck, T2 of the CoP path Asura.Hikikomori
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Ah cool, alright. Wiki contributors should work faster so I don't feel as special as I thought I did ( ´_ゝ`)
Use BG Wiki if you want to look at anything related to VW. FFXIclopedia/GamerEscape thing/whatever is what now is poorly maintained in regards to new content because they couldn't get their ***together (read: switch over was a disaster and poorly handled).
Is ocelomeh headpiece +1 still worth purchasing with all the new gear that came out? Currently ~4.2m on Shiva.
EDIT: For DNC, BLU or RNG. quick question, how do you find out what your se email address is? the one tied to your pol account i mean
Anyone know what the Rare/Ex drop from Yalungur is (if any)? All the CoP/ToAU T1 VWNMs have a Rare/Ex drop listed on BG Wiki except him.
Most likely Gardyloo Trousers in the update notes s/e said something about them being unattainable before.
Is there any possible way to remove the animations from the game ~.~
Siren.Kalilla said: » Is there any possible way to remove the animations from the game ~.~ Edit: Actually blinking works for dnc too just not Jigs. na, just lagging so bad right now because of them. Restarted and everything ~.~
Oh my bad thought the lock was irritating you. I'll look into it on bg brb.
Siren.Kalilla said: » na, just lagging so bad right now because of them. Restarted and everything ~.~ Siren.Kalilla said: » But yeah, I speak of the Effects filters in the menu. I don't see why it wouldn't work unless engaged. idk they are all switched to on and nothing is happening ;_; sad
Just tested the blinking thing with Yonin on nin. Saw no animation.
The issue is other peoples' animations, if I'm reading right.
Oh if that's the case then I'm not sure if anything can be done. Tested all of the filters and none block it. :(
Sorry Kalilla It's okay, thanks for the help :(
I know this is crazy, but try leaving the first option set to "Off" instead of on.
Setting it to "On" always made it so animations were ONLY filtered during battle, while "Off" always fixed it so they never animated. EDIT to clarify: Set all other filters to "On" of course. Alexander.Drokin said: » I know this is crazy, but try leaving the first option set to "Off" instead of on. Setting it to "On" always made it so animations were ONLY filtered during battle, while "Off" always fixed it so they never animated. EDIT to clarify: Set all other filters to "On" of course. Drokin you're brilliant
You get a thousand cookies! Yay, glad it worked for you!
My old PC was really horrible, so I had to figure that out too. Anytime I did Besieged, Campaign, etc., I had to turn off every effect possible or I'd lag to death. ; ; wow my FPS is so much better now lol, so happy :)
I should do that too just cuz.
But I already shut down the game for the night. :P If 2 people have the same total enmity, does the person with the last action pull hate, or does the mob stay attacking its last target? (Not in the sense of hate bouncing where people have decaying hate, but like, if 1 person with hate had 100CE and someone with 99CE raised their CE value by 1 point.)
Given two equal TE values, whoever performed the last action will have hate.
Fenrir.Nightfyre said: » Given two equal TE values, whoever performed the last action will have hate. |
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