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Random Question thread (FFXI related)
Bismarck.Llewelyn
Server: Bismarck
Game: FFXI
Posts: 1029
By Bismarck.Llewelyn 2012-11-03 16:19:57
Was the drop rate on Tiger King's Hide fixed at some point? Just wondering because it shows 5% or so on wiki and I coulda swore I got them more often than that recently lol.
GTFO wiki.
http://ffxidb.com/items/3232Every time I view a page on that site my laptop freezes for like 30 seconds. :/
Server: Odin
Game: FFXI
Posts: 1925
By Odin.Sawtelle 2012-11-03 16:25:57
Question about pup:
I recently cleaved pup and am now looking at the attachments. Sometimes when I equip or unequip an attachment it gets a random stat increase or penalty. I cant figure out how to get any repeatable results (I equip things then get +5int, I enequip everything, reequip in same slots and order get nothing). Is there something to this I'm missing, or just some random "Gratz you got lucky and the last attachment you put on happened to give you a useful stat" As far as I can tell this is a glitch. The only actions that usually give an Automaton an actual stat increase are:
Maneuvers
Equipment with Pet stats
and things such as Atmas.
Thanks^^
Ragnarok.Agerknux
Server: Ragnarok
Game: FFXI
Posts: 94
By Ragnarok.Agerknux 2012-11-03 22:50:42
Just recently got back. Is Tourbillion fixed yet? Or if anyone knows if SE has said anything about it?
Server: Fenrir
Game: FFXI
Posts: 11681
By Fenrir.Nightfyre 2012-11-03 22:53:16
Still works on the test server, still broken on the real servers. Ageha no longer lands worth ***on the real servers, if you missed that. Recent reports suggest that some other effects (Metatron Torment's def down for instance) are also broken.
Server: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2012-11-03 23:07:00
My current hypothesis is that it has something to do with the way that certain additional effects resist. Currently I've only documented defense down, blind, and accuracy down additional effects having the problem, and I suspect that these status effects, possibly more, have some issue regarding the specific code bits that govern these additional effect's resist states; i.e. full duration, half resist, full resist. The only wrench in the scheme is Hecatomb Wave, which has no specific duration, however it's possible that even when randomized it can cut the randomized duration in half on a resist.
Currently affected abilities and spells (the ones I've tested):
-Tourbillion (Add. effect: Defense down)
-Sandspin (Add. effect: Accuracy down)
-Barbed Crescent (Add. effect: Accuracy down)
-Hecatomb Wave (Add. effect: Blind)
-Tachi: Ageha (Add. effect: Defense down)
Ones recently tested by others:
-Metatron Torment (Add. effect: Defense down)
-Onslaught (Add. effect: Accuracy down)
-Full Break (Add. effect: Accuracy, Attack, Defense, and Evasion down)
-Armor Break (Add. effect: Defense down)
-Shell Crusher (Add. effect: Defense down)
-Randgrith (Add. effect: Evasion down)
-Nightmare Scythe (Add. effect: Blind)
-Skullbreaker (Add. effect: INT down)
I suspect that similar abilities and spells would behave similarly. I can't test anything else, nor can I file a report on the official forums about the relic weaponskill(s) that are affected, as my subscription lapsed a few weeks ago.
If anyone wants to test some other things, the weaponskills I'd want to look at next would be:
-Gate of Tartarus (Add. effect: Attack down)
-Blade: Metsu (Add. effect: Paralysis)
-Guillotine (Add. effect: Silence)
-Tachi: Yukikaze (Add. effect: Blind)
-Tachi: Gekko (Add. effect: Silence)
-Tachi: Kasha (Add. effect: Paralysis)
-Weapon Break (Add. effect: Attack down)
-Wasp Sting (Add. effect: Poison)
-Viper Bite (Add. effect: Poison)
-Exenterator (Add. effect: Accuracy down)
-Blade: Retsu (Add. effect: Paralysis)
-Shattersoul (Add. effect: Magic Defense down)
-Vidohunir (Add. effect: Magic Defense down)
-Garland of Bliss (Add. effect: Defense down)
-Omniscience (Add. effect: Magic Attack down)
-Seedspray (Add. effect: Defense down)
Abilities and spells that are not affected:
-Blade: Kamu (Add. effect: Accuracy down)
-Shijin Spiral (Add. effect: Plague)
-Blade: Yu (Add. effect: Poison)
-Shadowstitch (Add. effect: Blind)
-Head Butt (Add. effect: Stun)
-Sudden Lunge (Add. effect: Stun)
-Delta Thrust (Add. effect: Plague)
-Spiral Spin (Add. effect: Accuracy down)
-Benthic Typhoon (Add. effect: Defense and Magic Defense down)
-Bilgestorm (Add. effect: Accuracy, Attack, and Defense down)
Server: Siren
Game: FFXI
Posts: 2215
By Siren.Thoraeon 2012-11-03 23:08:01
Question about assassin's bonnet +2:
According to BGwiki "Allows two effects to be dispelled or stolen by Aura Steal, additional 20% chance per merit level." Is the 20% chance just for the stolen effect, or for dispel as well?
Basically, 1 merit Aura Steal is 100% dispel and 20% steal buff. Does that hat make 1 merit Aura Steal into 100% dispel 2 buff, and 20% to steal each buff?
By Shirukenu 2012-11-04 00:12:04
Edit: Fixed.
Server: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2012-11-04 16:09:27
Adding Onslaught to the list of broken relic WSs :\
Lakshmi.Byrth
VIP
Server: Lakshmi
Game: FFXI
Posts: 6184
By Lakshmi.Byrth 2012-11-04 17:21:40
Valefor.Prothescar said: »Adding Onslaught to the list of broken relic WSs :\
Have you considered that there may just be a non-100% chance of the additional effect?
Server: Odin
Game: FFXI
Posts: 430
By Odin.Registry 2012-11-04 17:24:23
I really don't know much about the add effects and such, but
Wouldn't it be possible that it was a bug that they landed 100% of the time and they're now "working as intended?"
Just a thought, I may be completely wrong.
edit: and Byrth beat me. Damned term papers!
Server: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2012-11-04 17:27:28
Valefor.Prothescar said: »Adding Onslaught to the list of broken relic WSs :\
Have you considered that there may just be a non-100% chance of the additional effect?
You take me for a fool. They were tested more than once. I accounted for normal resist states, an additional effect completely resisting 11 times in a row is not normal.
On mobs weak enough, the effects land practically 100% of the time, at full duration, whereas on higher level mobs, it lands 5%+/- of the time, at half duration... that fits PERFECTLY with a resist.
Server: Odin
Game: FFXI
Posts: 430
By Odin.Registry 2012-11-04 17:33:44
Valefor.Prothescar said: »On mobs weak enough, the effects land practically 100% of the time, at full duration, whereas on higher level mobs, it lands 5%+/- of the time, at half duration... that fits PERFECTLY with a resist.
It does this now on the actual servers or it does this now on the test server?
or...
this is what "should" happen, but doesn't?
Sorry for the questions D:
Just trying to understand what's going on, since if Ageha would land it'd be pretty nice. :3
Server: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2012-11-04 17:36:51
It's been doing this on real servers for over a year now with other things such as Sandspin and other BLU spells, can only assume the ones I've been testing and have been having tested recently are in the same boat.
The Metatron Torment test was done over seventeen weaponskills, 16 of which failed to land completely and one landed for half duration. All of the effects work properly on the test server, land rates working as expected.
Lakshmi.Byrth
VIP
Server: Lakshmi
Game: FFXI
Posts: 6184
By Lakshmi.Byrth 2012-11-04 17:45:49
Metatron Torment has been shown to have a terrible land rate even on shitty low level mobs in Altepa, though. I can't imagine landing it on anything much weaker than that without outright killing them.
Server: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2012-11-04 17:47:34
Low level elementals. My blue magic tests were done on Batallia Downs monsters, so Altepa ones showing a poor land rate is not surprising to me. You need to go considerably lower to land reliably.
Furthermore, Elemental Seal causes BLU spell effects to land properly, near perfect proof that their m.acc is completely broken. Obviously can't do the same with weaponskills, however everything else has mirrored perfectly between weaponskills and spells so far.
Lakshmi.Byrth
VIP
Server: Lakshmi
Game: FFXI
Posts: 6184
By Lakshmi.Byrth 2012-11-04 17:56:29
Well, that sucks. I guess the multiple times I've asked for them to fix Metatron Torment's additional effect on the OF weren't entirely misguided then. You'd have to assume they realize there's a problem if it works on the test server and is broken on the real server.
Server: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2012-11-04 18:03:31
Evidently they don't care. I was making regular reports to them for the last year+ and have received nothing but "WE'RE LOOKING INTO IT" for each one. I'd advise as many people as possible to report it all so that maybe they actually will look into it.
Edit: adding half of full break to the list
edit2: armor break too. could really use someone going to do Nightmare Scythe real quick to verify if Hecatomb Wave is just an odd man out
edit3: shell crusher bites the dust
edit4: Randgrith broken
edit5: Nightmare Scythe broken
edit6: skullbreaker...
Server: Bahamut
Game: FFXI
Posts: 5381
By Bahamut.Baconwrap 2012-11-04 22:50:05
I'm on Mission 3. Trying to get moonshade earring. How long will it take? i have access to a dbox both SMN and BST...
Any tips?
Server: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2012-11-04 22:51:16
The worst part of WotG is the filler; running around for hours getting cutscenes and doing stupid fetch quests. I'd say, from start to finish, it'd take a few days. It's not difficult at any stage really.
Addendum regarding the stuff I've posted today in this thread: I'd ask that everyone goes and supports Yugl's thread in the In-Game Bugs section of the Officials regarding additional effect magic accuracy.
Lakshmi.Raksha
Server: Lakshmi
Game: FFXI
Posts: 41
By Lakshmi.Raksha 2012-11-05 00:14:55
Is there some way to get the lvl 99 version of my Bravura to show up in my Item Sets instead of the lvl 75 version?
I know its possible somehow because Ejiin has 99 conqueror in his hypothetical set:
http://www.ffxiah.com/item-sets/274267
Server: Fenrir
Game: FFXI
Posts: 11681
By Fenrir.Nightfyre 2012-11-05 00:15:34
Input the number in the item link for the appropriate level.
EDIT: 19751
Lakshmi.Raksha
Server: Lakshmi
Game: FFXI
Posts: 41
By Lakshmi.Raksha 2012-11-05 00:17:19
Input the number in the item link for the appropriate level.
EDIT: 19751
Ah cool, thanks.
By Gimp 2012-11-06 01:54:20
how strong is the weaken attacks effect on amano?
Server: Asura
Game: FFXI
Posts: 370
By Asura.Hotsoups 2012-11-06 02:48:29
I don't have access to the test server, did a little bit of looking around as well...
Does the Mythic weapon damage increase to their native weaponskills apply to all hits?
Ragnarok.Martel
Server: Ragnarok
Game: FFXI
Posts: 2954
By Ragnarok.Martel 2012-11-06 03:04:35
Yep. Mythic WS DMG+ applies to the entire WS.
Server: Asura
Game: FFXI
Posts: 370
By Asura.Hotsoups 2012-11-06 03:07:33
Oh that's sweet!
By Soulkey 2012-11-06 07:49:58
Does NQ Ebody still hold value or do you really need HQ to be of worth now for WAR and DRK? I have an NQ version, but not really sure if I should work on augmenting it or not.
Cerberus.Kvazz
Server: Cerberus
Game: FFXI
Posts: 5345
By Cerberus.Kvazz 2012-11-06 07:54:32
It's worth using, but obviously the HQ is better.
Not lazy? Go get a HQ, you wont regret it if you do.
Lazy like me? Stay with your NQ and get stp5\da2 :p
By Soulkey 2012-11-06 08:19:34
It's worth using, but obviously the HQ is better.
Not lazy? Go get a HQ, you wont regret it if you do.
Lazy like me? Stay with your NQ and get stp5\da2 :p
Cool, I was mostly wondering if that extra 1DA/1STP would make a big difference, or if the NQ I already have would be decent. I'm still mostly out of the loop with things and certainly don't have 20 million for the HQ or another Abj.
One other dumb question, why did they remove the bazaar tax in Jeuno? The clusterfuck at the PJ guidestone is incredibly annoying compared to Rolanmart.
Valefor.Exalius
Server: Valefor
Game: FFXI
Posts: 78
By Valefor.Exalius 2012-11-06 09:57:21
Leviathan.Comeatmebro said: »Bismarck.Llewelyn said: »Easiest job to kill Maat with? It's my next limit break... Samurai and White Mage are very easy. For White Mage you just keep him Reposed the entire fight, and Meikyo Shisui is an easy win for Samurai. Probably too late to be helpful at this point, but a new player who needs maat is pretty likely to be abyssea burned. Skilling divine takes a decent amount of time, and would be easier at 99 if they actually care about it.
I'd recommend just buying/borrowing an earth staff, cheviot cape, and gear with defense for the 5 main slots. Cure3, paralyna, echo drops, tav taco, protect4, vile elixir+1. All you need to win with 0 skill, just spam cure3 with solace and paralyna/echo if he silence/paras you. When I did it for 7 mules consecutively, I only had to use the vile elixir twice, but couldn't hurt to have it. Actually no, I've been soloing/exp parties in Gusgen Mines with my magic classes. My main is SMN followed by RDM and WHM. Is SAM easiest or would SMN, or RDM, be better at this point?
For those of you that visit Bg you already know the premise of this thread but for those that don't, it's simple.
Quote: This thread is for off-the-cuff questions that don't merit a full topic to answer. 'What should I wear for my level 65 pup?' 'What's the best way to learn the Qutrub Blu spell?'
General Guidelines.
Any questions goes be it FFXI related or not this community has a plethora of people surely one will be able to assist you.
Please don't bash people for asking questions hating someone for seeking knowledge even if you deem it a stupid thing to ask makes you look like an even bigger tool.
If your answer is on the large side either providing a link or spoilering the answer might be a good idea to help reduce the thread size.
Have fun!
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