
02-22-2012 04:50 AM
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| [dev1092] Save TP Adjustment
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Battle Balance Adjustments:
[dev1092] Save TP Adjustment |
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[dev1092] Save TP Adjustment
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Battle Balance Adjustments: They completely ignored the feedback.
Phoenix.Sehachan said: » They completely ignored the feedback. That's because all the feedback was centered on the idea that 50+ TP returns on WS are not overpowered.
Bismarck.Sylow said: » That's because all the feedback was centered on the idea that 50+ TP returns on WS are not overpowered. No one complained for there being a nerf, but there were much better ways to do it. Bismarck.Markas said: » Oh, you thought we were going to send back the feedback and possibly change anything? Sorry if you were confused, but we never intended for that to happen. After all we make this game, so we know best. ~.~; I'm not even pissed at the fact itself that they don't listen to feedback, but that the reps say that they do when it's clearly not the case.
So what effects does this have now to save TP, and more specifically the save TP atmacite? Still kinda fuzzy on these changes?
Phoenix.Sehachan said: » I'm not even pissed at the fact itself that they don't listen to feedback, but that the reps say that they do when it's clearly not the case. Yeah the whole Bst vote for the new pet fiasco was the last time I made any effort to be heard in an official capacity over there. The way that played out was enough to see how much feedback is taken into consideration... Bahamut.Fistandantilus said: » So what effects does this have now to save TP, and more specifically the save TP atmacite? Still kinda fuzzy on these changes? Save TP is now a Safety net, It Maintains a minimum possible TP Return. If your Save TP is +20, You'll never get less than 20TP on a return, If your WS gives you 24, you'll get 24, if it gives you 10, You'll get 20. Get it ;o? Phoenix.Sehachan said: » I'm not even pissed at the fact itself that they don't listen to feedback, but that the reps say that they do when it's clearly not the case. If it was that important... (you get the idea). Asura.Karbuncle said: » Bahamut.Fistandantilus said: » So what effects does this have now to save TP, and more specifically the save TP atmacite? Still kinda fuzzy on these changes? Save TP is now a Safety net, It Maintains a minimum possible TP Return. If your Save TP is +20, You'll never get less than 20TP on a return, If your WS gives you 24, you'll get 24, if it gives you 10, You'll get 20. Get it ;o? It is going to function with this saftey net in addition to it's previous functions? Or in replacement of the former mechanic? Bahamut.Fistandantilus said: » Asura.Karbuncle said: » Bahamut.Fistandantilus said: » So what effects does this have now to save TP, and more specifically the save TP atmacite? Still kinda fuzzy on these changes? Save TP is now a Safety net, It Maintains a minimum possible TP Return. If your Save TP is +20, You'll never get less than 20TP on a return, If your WS gives you 24, you'll get 24, if it gives you 10, You'll get 20. Get it ;o? It is going to function with this saftey net in addition to it's previous functions? Or in replacement of the former mechanic? Replacing the Former Mechanic. Ew >< Nice of them to decide that after people spent zillions of cruors to upgrade it.
Thoughts on 2nd best atmacite now behind the regain one? Bahamut.Fistandantilus said: » Ew >< Nice of them to decide that after people spent zillions of cruors to upgrade it. Thoughts on 2nd best atmacite now behind the regain one? "will always be obtained a weaponskill."
Well... now I know what I want tattoo'd across my chest. Bismarck.Sylow said: » That's because all the feedback was centered on the idea that 50+ TP returns on WS are not overpowered. |
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