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[dev1087] Job Adjustments: White Mage
Bismarck.Recaldy
Server: Bismarck
Game: FFXI
Posts: 412
By Bismarck.Recaldy 2012-02-16 21:02:25
No Solace? D:
Server: Siren
Game: FFXI
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By Siren.Pockettaru 2012-02-16 21:07:06
Now only if they would actually make this game fun again and I would be stoked.... I just log on and sit in port Jeuno ;'(!
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By Siren.Kalilla 2012-02-16 21:08:35
Now only if they would actually make this game fun again and I would be stoked.... I just log on and sit in port Jeuno ;'(! Yeaaa.... It's been downhill for me since the 2nd Abyssea expansion.
Server: Lakshmi
Game: FFXI
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By Lakshmi.Sparthosx 2012-02-16 21:11:59
Humanoid enemies beat giant dragons any day.
Nothing like an alliance of individuals dying to a Tarutaru WHM HNM named Lololo.
Bismarck.Zuidar
Server: Bismarck
Game: FFXI
Posts: 1272
By Bismarck.Zuidar 2012-02-17 00:14:06
personally they should of spelled it like "Arise" instead of "Araise"
Server: Odin
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By Odin.Minefield 2012-02-17 00:16:03
Let me give you A raise.
If it were Arise I'd totally feel like this.
Alexander.Carrelo
Server: Alexander
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By Alexander.Carrelo 2012-02-17 00:29:23
It's been "Arise" in other FF titles though.
Lakshmi.Jesi
Server: Lakshmi
Game: FFXI
Posts: 576
By Lakshmi.Jesi 2012-02-17 00:33:44
In FF12 I remember casting Arise and saying "Arise chicken! Chicken Arise!".
Yeah I'm a dork.
Quetzalcoatl.Dawnn
Server: Quetzalcoatl
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By Quetzalcoatl.Dawnn 2012-02-17 02:01:48
And then you find out... It drops at a 0.1% rate off the floor 100 boss D:
i love you kal XD
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Server: Siren
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By Siren.Kalilla 2012-02-17 17:26:35
02-17-2012 05:13 PM | Camate | Community Rep | |
| I would like to respond to a few questions we have seen regarding Araise.
Quote: If the weakened state caused by Reraise III isn’t as short as 3 minutes, it would be better to use Araise to revive players than for them to reraise, wouldn’t it? Reraise simply serves as insurance in the case of an emergency, so we do not plan on adding the effects of Araise to it. Our idea is for players to use the effect of reraise when there are lots of KO’d players or if there isn’t a white mage at hand and to use Araise in all other situations, if possible.
Quote: It’d be great if HP is restored to the maximum possible HP value while weakened. We will look into this as an effect of Araise.
Quote: At first, I thought this adjustment would further favor white mages. However, as I thought about it more, I realized that it is very likely that players would feel that white mages without Araise are useless. Based on the length of weakened state, Raise I, II and III are all rendered useless by the addition of Araise, and when fighting a strong NM, players will only want white mages with Araise. I feel like this, in turn, will add an incredible amount of responsibility for white mages, but how do the developers feel about this? Please keep in mind that Araise will be extremely difficult to obtain. As such, it is highly unlikely that every white mage will learn Araise. Also, we plan on making the MP consumed higher and recast timers longer compared to Raise, although we are still in the development stage. With that in mind, although Araise does have the advantage of a shorter weakened state, Araise will never serve as an almighty spell that renders all other spells useless. | |
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By Siren.Kalilla 2012-02-17 17:28:00
I'm so glad that they are making this spell difficult to obtain :3!
It will definitely give me something to do once the update comes, I've been wanting a difficult spell for WHM to come for so long.
I can't wait for this update!! >.<!
/endwhmnerd
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Server: Siren
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By Siren.Kalilla 2012-02-17 17:30:16
Quote: (magic 494) - Magic Help Message.
MP Cost: 300 Casting Time: 13.0 Recast Delay: 56.0
Target: Dead Player / Type: White / Element: Light / Skill: Healing Magic
Jobs: WHM99 300 MP seems a bit excessive, but for what it does and the amount of MP replenishment we have now I am perfectly fine with the 300 MP cost.
Bismarck.Misao
Server: Bismarck
Game: FFXI
Posts: 22620
By Bismarck.Misao 2012-02-17 17:30:18
idk, maybe its the oldschool whm in me but... dont like these changes much :<
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Leviathan.Draylo
Server: Leviathan
Game: FFXI
By Leviathan.Draylo 2012-02-17 17:30:44
Extremely difficult... Yagrush >.>
Bismarck.Misao
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By Bismarck.Misao 2012-02-17 17:32:08
inb4 moogle trials
Bismarck.Sylow
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By Bismarck.Sylow 2012-02-17 17:34:33
idk, maybe its the oldschool whm in me but... dont like these changes much :<
You're welcome to not buy the spell and go not get into bird parties because RDM and SCH do your job better.
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By Siren.Kalilla 2012-02-17 17:37:45
idk, maybe its the oldschool whm in me but... dont like these changes much :< I personally don't think WHM needs changed at all, but if every other job is going to be changed then I guess WHM has to as well.
I'm not sure what I would change personally, I think reducing the weakness timer after every tier of raise would of worked as well, and would of made Raise III very valuable.
What did you have in mind if you were forced to make a change to WHM?
(this goes for anyone that plays it)
Bismarck.Sylow
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By Bismarck.Sylow 2012-02-17 17:39:14
I would make Haste usable with Accession.
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Server: Odin
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By Odin.Minefield 2012-02-17 17:40:30
If there is any change, I'd want to make Ferreous Coffin my mentor, AND TEACH ME THE WAYS OF REVIVISCENCE. >:|
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By Siren.Kalilla 2012-02-17 17:42:44
If there is any change, I'd want to make Ferreous Coffin my mentor, AND TEACH ME THE WAYS OF REVIVISCENCE. >:| If only we could have mentors in the game, and depending on what mentor you studied under your job changes slightly. I think that actually would be pretty neat, nothing crazy... just a slight tweak in one direction or the other.
Bahamut.Krizz
Server: Bahamut
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By Bahamut.Krizz 2012-02-17 17:43:19
Quote: Please keep in mind that Araise will be extremely difficult to obtain. /sigh
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By Odin.Minefield 2012-02-17 17:45:05
Np, we will overcome this obstacle, and obtain our prize, no matter the task D:<! .01% drop from Floor100 Neo-Nyzul boss
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By Chyula 2012-02-17 18:20:16
oh *** great, who the hell retard asked that question?. Now they going to nerf it before it even release because some retards are crying it will make other raise useless. At this point of the game who the hell care they are receiving R1 or R3?? exp lost don't mean ***anymore when you can cap it again after fight.
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By Siren.Kalilla 2012-02-17 18:30:30
oh *** great, who the hell retard asked that question?. Now they going to nerf it before it even release because some retards are crying it will make other raise useless. At this point of the game who the hell care they are receiving R1 or R3?? exp lost don't mean ***anymore when you can cap it again after fight. It's not even like the WHM will be able to Araise(Arise....) everyone, it will be good for key members of the group but other than that you'll still be seeing R1-3's.
I don't think they will nerf it, I think they just had to address the question and leave it at that.
Phoenix.Bomber
Server: Phoenix
Game: FFXI
Posts: 457
By Phoenix.Bomber 2012-02-17 18:34:28
oh *** great, who the hell retard asked that question?. Now they going to nerf it before it even release because some retards are crying it will make other raise useless. At this point of the game who the hell care they are receiving R1 or R3?? exp lost don't mean ***anymore when you can cap it again after fight. Yeah ^ this so much Who the *** is that worthless piece of S$#@ that asked that last question?!?!
Server: Fenrir
Game: FFXI
Posts: 3012
By Fenrir.Leoheart 2012-02-17 18:38:43
A raise..
I see what they did there.
Bahamut.Dannyl
Server: Bahamut
Game: FFXI
Posts: 1550
By Bahamut.Dannyl 2012-02-17 18:42:02
Let me give you A raise.
If it were Arise I'd totally feel like this.
XD!
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Server: Siren
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By Siren.Kalilla 2012-02-17 18:48:10
I really hope they think about changing it to Arise... the majority of Final Fantasy games call it Arise, not Araise...
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02-16-2012 05:50 AM | Gildrein | Community Rep | |
| [dev1087] Job Adjustments: White Mage
| |
02-17-2012 05:13 PM | Camate | Community Rep | |
| I would like to respond to a few questions we have seen regarding Araise.
Quote: If the weakened state caused by Reraise III isn’t as short as 3 minutes, it would be better to use Araise to revive players than for them to reraise, wouldn’t it? Reraise simply serves as insurance in the case of an emergency, so we do not plan on adding the effects of Araise to it. Our idea is for players to use the effect of reraise when there are lots of KO’d players or if there isn’t a white mage at hand and to use Araise in all other situations, if possible.
Quote: It’d be great if HP is restored to the maximum possible HP value while weakened. We will look into this as an effect of Araise.
Quote: At first, I thought this adjustment would further favor white mages. However, as I thought about it more, I realized that it is very likely that players would feel that white mages without Araise are useless. Based on the length of weakened state, Raise I, II and III are all rendered useless by the addition of Araise, and when fighting a strong NM, players will only want white mages with Araise. I feel like this, in turn, will add an incredible amount of responsibility for white mages, but how do the developers feel about this? Please keep in mind that Araise will be extremely difficult to obtain. As such, it is highly unlikely that every white mage will learn Araise. Also, we plan on making the MP consumed higher and recast timers longer compared to Raise, although we are still in the development stage. With that in mind, although Araise does have the advantage of a shorter weakened state, Araise will never serve as an almighty spell that renders all other spells useless. | |
02-19-2012 08:22 PM | Susuthamnes | Dev Team | |
| Hi Edyth,
Thank you for compiling this feedback.
What happened here was simply a case of a temporary development name slipping through on the test server.
All of the opinions you quote are right on target, of course, and you (and the rest of the community) can rest assured that the spell will be renamed for the official release.
Thanks for keeping us on our toes! | |
02-22-2012 01:37 PM | Camate | Community Rep | |
| Greetings! I’d like to share some feedback in regards additional comments we have seen related to Araise.
Getting rid of weakness
We don’t have any plans to completely remove the weakness death penalty, so we decided to shorten the weakness time.
Making it an AoE
We looked into this at first, but the system for Raise is unique amongst magic, and we were unable to do this as it’s not possible for magic to select and target dead characters.
Making a separate “short weakness” Raise and a Raise “with Reraise effect added”
Araise was primarily designed with the former in mind. In other words, the main special effect of this spell is the short weakness time and the secondary effect is the added Reraise element. If it is not necessary, we can cut out the Reraise. We were not looking to create a Raise spell that had Reraise added to it, so we are not thinking to create this type of spell separately.
There have also been comments saying to just make Araise be Raise IV. While we do not have any plans currently for implementing a Raise IV, if we were to make the spell, I believe it would have effects such as 5 minute weakness, increased HP amount when raised (or possibly full HP recovery), and zero xp loss.
XP Loss
The same as Raise III, Araise will return 90% of the experience points that were lost.
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02-23-2012 01:56 PM | Camate | Community Rep | |
| With tomorrow’s test server update, it will be possible to cast Arise. Please be sure to check out the recast time, MP cost, etc.
There have been some requests asking to make characters that have just been revived invincible for a short time. Not just for Arise, but as an adjustment to Raise overall, we will try and see whether or not we can eliminate the damage from AoE attacks during the raise animation. In other words, we need to confirm whether it is possible. This will take some time and it is very possible that the result is that it is not possible, so we appreciate your understanding if this turns out to be the case. | |
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