Does the cure potency need to be on when the spell starts or just when it goes off? Trying to optimize my macros wanna make sure I have it on at the right times.
Thanks
Cure Potency (Quick Question) |
||
Cure Potency (Quick Question)
Does the cure potency need to be on when the spell starts or just when it goes off? Trying to optimize my macros wanna make sure I have it on at the right times.
Thanks When the spell finishes, fast cast and cure casting time need to be on before the spell starts.
Goes off. You can fast cast / pre cast / cure clog it to death as long as the potency is on at finish.
As an afterthought: quick cast will f your world up once in awhile as fast as the multi-set cure goes. Just an fyi.
Also, in case you were un aware:
Potency caps at +50% Casting delay caps at ~+80% and Recast delay also now caps at ~+80% My Cure set btw: kk thanks ^^, and didn't know the about delay caps.
edit: no spellcast but use windower scripts for gear sets. Would somethig like this work: /precast gear /ma "Cure #" <stal> <wait 1> /curepot gear It would, however a MAJOR benefit to spellcast is that, in your current setup you'd have to delay that cast by a minimum of 1 second using script macros. Spellcast can cut that down to .2 seconds, which I think is the lowest it can be and still be effective.
Can anyone else verify that? Phoenix.Kirana
Offline
Ragnarok.Nausi said: » It would, however a MAJOR benefit to spellcast is that, in your current setup you'd have to delay that cast by a minimum of 1 second using script macros. Spellcast can cut that down to .2 seconds, which I think is the lowest it can be and still be effective. Can anyone else verify that? I have -82% cure casting time on my whm and it's pretty apparent that spellcast isn't fast enough to macro in all the -cure casting time gear before you start the spell.
You don't need windower macros for decimal delays. You can do something like <wait 0.3> with regular in-game macros.
This is important because it only takes -60% cast time to reach 1 second cast time for Cure spells, and it's very easy to exceed that now. (/RDM, Cure Clogs, 5/5 merits, and Orison Pantaloons +2 will exceed that.) Also: Sylph.Elgorian said: » kk thanks ^^, and didn't know the about delay caps. Your a nub Elg...I thought I already told you this. :p
Asura.Pergatory said: » You don't need windower macros for decimal delays. You can do something like <wait 0.3> with regular in-game macros. Also: Sylph.Elgorian said: » kk thanks ^^, and didn't know the about delay caps. Ah okay, and didn't realize you could put less than 1 second in a normal FFXI macro. Thanks. Asura.Pergatory said: » Also: Sylph.Elgorian said: » kk thanks ^^, and didn't know the about delay caps. Hmm, I wasn't aware that it wasn't firm, should be pretty easy to nail down as RDM/SCH. 25% Gear haste 15% Magic haste 10% Light arts plus 23% recast delay from fastcast Raise has a 60 second recast time and with the above gearset should come out to 60sec * 50% (haste) = 30sec 30sec * 77% (fastcast) = 23.1 sec (61.5% reduction) This is the most I can find gearwise for a recast delay set. Aside from a magian accuracy staff I can't see any other way to get it down anymore, I'll test this tonight and see if we can at least confirm its over 60%. Bismarck.Ihina said: » I have -82% cure casting time on my whm and it's pretty apparent that spellcast isn't fast enough to macro in all the -cure casting time gear before you start the spell. Code <if spell="Cure*|Cura*"> <action type="PrecastDelay" delay=".2" /> <action type="equip" when="precast" set="CureCastTime" /> <action type="MidcastDelay" delay=".2" /> <action type="equip" when="midcast" set="Cure" /> <if Advanced='("%WeatherElement" = "Light" OR "%DayElement" = "Light")'> <action type="equip" when="midcast"> <back lock="yes">Twilight Cape</back> <waist lock="yes">Korin Obi</waist> </action> </if> </if> On this note - what can cause spellcast to not swap gear properly? More often than I like, my whm SC doesn't swap in the potency gear, making me cureV for like 750ish hp, as far as I can tell I'm actually casting in precast gear. No quick cast in my precast set.
Instant-cast like chainspell or AoA.
Asura.Tamoa said: » On this note - what can cause spellcast to not swap gear properly? More often than I like, my whm SC doesn't swap in the potency gear, making me cureV for like 750ish hp, as far as I can tell I'm actually casting in precast gear. No quick cast in my precast set. Bahamut.Aeronis said: » Asura.Tamoa said: » On this note - what can cause spellcast to not swap gear properly? More often than I like, my whm SC doesn't swap in the potency gear, making me cureV for like 750ish hp, as far as I can tell I'm actually casting in precast gear. No quick cast in my precast set. So you don't have any kind of precast delay at all? Ragnarok.Nausi said: » Bahamut.Aeronis said: » Asura.Tamoa said: » On this note - what can cause spellcast to not swap gear properly? More often than I like, my whm SC doesn't swap in the potency gear, making me cureV for like 750ish hp, as far as I can tell I'm actually casting in precast gear. No quick cast in my precast set. So you don't have any kind of precast delay at all? Bahamut.Aeronis said: » Ragnarok.Nausi said: » Bahamut.Aeronis said: » Asura.Tamoa said: » On this note - what can cause spellcast to not swap gear properly? More often than I like, my whm SC doesn't swap in the potency gear, making me cureV for like 750ish hp, as far as I can tell I'm actually casting in precast gear. No quick cast in my precast set. So you don't have any kind of precast delay at all? Well if one doesn't need it at all then that's quite awesome, but every set I've ever grabbed has had it in there, usually at ".2". I assumed that it was needed in order for the precast gear to work effectively. Although I admit that I could never make much sense of the logic. Ragnarok.Nausi said: » Bahamut.Aeronis said: » Ragnarok.Nausi said: » Bahamut.Aeronis said: » Asura.Tamoa said: » On this note - what can cause spellcast to not swap gear properly? More often than I like, my whm SC doesn't swap in the potency gear, making me cureV for like 750ish hp, as far as I can tell I'm actually casting in precast gear. No quick cast in my precast set. So you don't have any kind of precast delay at all? Well if one doesn't need it at all then that's quite awesome, but every set I've ever grabbed has had it in there, usually at ".2". I assumed that it was needed in order for the precast gear to work effectively. Although I admit that I could never make much sense of the logic. basically uh, precast delay is set to 0 before any adjustments are made to it, such as ".2". at a delay of 0, the precast gear equips the same time the spell starts casting. as any mage knows, precast must be on before the spell has even started, this is why ".2" is a necessity. if it's left at the default of 0, the precast gear is doing nothing at all but taking up space. once it's set to a ".2", it's equipping .2 seconds before the spell starts casting, which allows it to take effect(.1 is too early and still doesn't take effect, which is silly, but it's how it works). as for your question, tam, it's likely the same issue as a precast set, but with midcast. you should of just asked me to fix it :( Asura.Dajociont said: » Ragnarok.Nausi said: » Bahamut.Aeronis said: » Ragnarok.Nausi said: » Bahamut.Aeronis said: » Asura.Tamoa said: » On this note - what can cause spellcast to not swap gear properly? More often than I like, my whm SC doesn't swap in the potency gear, making me cureV for like 750ish hp, as far as I can tell I'm actually casting in precast gear. No quick cast in my precast set. So you don't have any kind of precast delay at all? Well if one doesn't need it at all then that's quite awesome, but every set I've ever grabbed has had it in there, usually at ".2". I assumed that it was needed in order for the precast gear to work effectively. Although I admit that I could never make much sense of the logic. basically uh, precast delay is set to 0 before any adjustments are made to it, such as ".2". at a delay of 0, the precast gear equips the same time the spell starts casting. as any mage knows, precast must be on before the spell has even started, this is why ".2" is a necessity. if it's left at the default of 0, the precast gear is doing nothing at all but taking up space. once it's set to a ".2", it's equipping .2 seconds before the spell starts casting, which allows it to take effect(.1 is too early and still doesn't take effect, which is silly, but it's how it works). as for your question, tam, it's likely the same issue as a precast set, but with midcast. you should of just asked me to fix it :( This part sounds funny. How will it equip if it doesn't know when its casting Q.Q I'm also with the idea/notion that a precast delay is completely unnecessary as opposed to what you're saying. i know it sounds HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE, but it's how it works. like, right now, go add <precastdelay delay=".2"> in a spell rule, save it, reload, and try it. you'll notice the delay immediately.
also, it's completely necessary. it's the difference between precast/fastcast working or not. Ragnarok.Ashman said: » As an afterthought: quick cast will f your world up once in awhile as fast as the multi-set cure goes. Just an fyi. Also pretty sure that Cure 1+2 risk this if you have enough Fast Cast/Cast reduction time or are /SCH, but lolcure1+2 Thanks for the explanation! Guess I'll go rework my spellcast then
|
||
All FFXI content and images © 2002-2024 SQUARE ENIX CO., LTD. FINAL
FANTASY is a registered trademark of Square Enix Co., Ltd.
|