[Dev] Voidwatch: Response To Feedback |
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[Dev] Voidwatch: Response to Feedback
I personally used those for my LS, plenty of members needed those drops back then.
Wow... I so want to get a pop and level sync those two fights again. Yeah those were a couple of the more exciting fights. Ouryu, Bahamut, Ultima, and a couple of the ZNMs really were my most enjoyed engagements outside of Einherjar and Salvage. I'm really excited for the revamps to sea and ToAU content for those reasons. :C
Sylph.Kimble said: » Shounds like you just explained most content at 75. Except not? I remember something called a stun order for ToaU kings. I remember having to sleep Kings to rest MP because we didn't have infinite healing. I remember having to have separate groups to handle different duties at JoL. I remember having to pay attention to Dark Ixion so I didn't get spear'd or trampled (even as a mage). I remember having to count shadows and constantly cycle my hate abilities while tanking anything on Paladin. I remember having to be concerned about my hate and pulling the NM the wrong way. But I don't remember having to do any of that in Voidwatch. But I do remember having fanatics drinks so that I could just sit there and stab at it like a *** moron. I want to see how they plan on implementing the new elemental wyrms. So hoping it is done well and not apart of VW... unless the settings really do fit.
I can't imaging any setting that it would work for VW though, they should be free roaming creatures. Sylph.Gredival said: » Sylph.Kimble said: » Shounds like you just explained most content at 75. Except not? I remember something called a stun order for ToaU kings. I remember having to sleep Kings to rest MP because we didn't have infinite healing. I remember having to have separate groups to handle different duties at JoL. I remember having to pay attention to Dark Ixion so I didn't get spear'd or trampled (even as a mage). I remember having to be concerned about my hate and pulling the NM the wrong way. But I don't remember having fanatics drinks to use at any of that so that I could just sit there and stab at it like a *** moron. I was the only one left alive that got hit... :3 <3 whm Wait, you slept kings? And you want to talk about skill? lol.
Siren.Kalilla said: » I want to see how they plan on implementing the new elemental wyrms. So hoping it is done well and not apart of VW... unless the settings really do fit. I can't imaging any setting that it would work for VW though, they should be free roaming creatures. If the wind wyrm isn't put in Skyrend I'll be trembling with rage. Had actually thought a bit about it. Wind - Grauberg (Skyrend) Thunder - Vunkerl Inlet (Lake during thunder storms) Light - Limbus (that diamond weapon looking guy) Water - Idk man, random spawn on ships between Mhaura and Selbina fosho Sylph.Kimble said: » Wait, you slept kings? And you want to talk about skill? lol. I remember there being no gear exclusive to good players.
Sylph.Kimble said: » Wait, you slept kings? And you want to talk about skill? lol. When Fafnir was first released and we were tanking that ***Pld/War in Earth Staff? You seriously going to tell me people back then didn't have problems with MP healing Hurricane Wing Spam? Oh no wait, you probably didn't even do this ***before CoP came out. Because yes, 75 content used to be hard. Which is why I say when you *** 75 content to its difficulty at release, vs. Abyssea relative to each of its level caps, or Voidwatch relative to its level caps, it's night and day. Also good job ignoring the fact I pointed out at least 5 other aspects of "strategy" that have been lost because Voidwatch reduces everything to temp item tank'n'spank. The game is trash now compared to pre-2009. If you want to dispute that, actually come to the table and debate instead of shooting one-liners out your ***. Siren.Kalilla said: » Sylph.Kimble said: » Wait, you slept kings? And you want to talk about skill? lol. You never had to sleep kings unless you were an extremely bad LS. Valefor.Prothescar said: » Siren.Kalilla said: » I want to see how they plan on implementing the new elemental wyrms. So hoping it is done well and not apart of VW... unless the settings really do fit. I can't imaging any setting that it would work for VW though, they should be free roaming creatures. If the wind wyrm isn't put in Skyrend I'll be trembling with rage. Had actually thought a bit about it. Wind - Grauberg (Skyrend) Thunder - Vunkerl Inlet (Lake during thunder storms) Light - Limbus (that diamond weapon looking guy) Water - Idk man, random spawn on ships between Mhaura and Selbina fosho Also water would be AWESOME for the ferry, although that wouldn't work with today's player expectations (unless the drops were just too good to pass). Would be an awesome timed battle, because there just isn't any way to slow down the ferries and they have to stay on schedule (incase someone didn't know they arrive and depart at exactly the same times already). Sylph.Gredival said: » Sylph.Kimble said: » Wait, you slept kings? And you want to talk about skill? lol. When Fafnir was first released and we were tanking that ***Pld/War in Earth Staff? You seriously going to tell me people back then didn't have problems with MP healing Hurricane Wing Spam? Oh no wait, you probably didn't even do this ***before CoP came out. Because yes, 75 content used to be hard. Which is why I say when you *** 75 content to its difficulty at release, vs. Abyssea relative to each of its level caps, or Voidwatch relative to its level caps, it's night and day. Oh, ok, so you are talking about taking FFXI WAAAAY back before cop? Is that honestly the last time you had fun in FFXI? Ive already stated several times that FFXI has been easy since cop came out when we had access to better gear, merits, and PLD/NIN became a viable tank. Sylph.Kimble said: » Siren.Kalilla said: » Sylph.Kimble said: » Wait, you slept kings? And you want to talk about skill? lol. You never had to sleep kings unless you were an extremely bad LS. Holding a dragon on rdm/blm getting claim while your ls was claiming others as well? Nah dawg you never had to sleep kings ever! Siren.Kalilla said: » Valefor.Prothescar said: » Siren.Kalilla said: » I want to see how they plan on implementing the new elemental wyrms. So hoping it is done well and not apart of VW... unless the settings really do fit. I can't imaging any setting that it would work for VW though, they should be free roaming creatures. If the wind wyrm isn't put in Skyrend I'll be trembling with rage. Had actually thought a bit about it. Wind - Grauberg (Skyrend) Thunder - Vunkerl Inlet (Lake during thunder storms) Light - Limbus (that diamond weapon looking guy) Water - Idk man, random spawn on ships between Mhaura and Selbina fosho Also water would be AWESOME for the ferry, although that wouldn't work with today's player expectations (unless the drops were just too good to pass). Would be an awesome timed battle, because there just isn't any way to slow down the ferries and they have to stay on schedule (incase someone didn't know they arrive and depart at exactly the same times already). Yea ferry thing would be funny. It can be like, he flies on the side of the ship, or swims in the water, and you can only take him out with rDPS, or when he puts his head on the ferry to attack O: like some of the boss fights in FFX. Putting too much thought into this, going to bed. Bai. Pandemonium.Anookulchandra said: » Sylph.Kimble said: » Siren.Kalilla said: » Sylph.Kimble said: » Wait, you slept kings? And you want to talk about skill? lol. You never had to sleep kings unless you were an extremely bad LS. Holding a dragon on rdm/blm getting claim while your ls was claiming others as well? Nah dawg you never had to sleep kings ever! Even though kings were slept almost every time to wait for members or buyers. Valefor.Prothescar said: » Siren.Kalilla said: » Valefor.Prothescar said: » Siren.Kalilla said: » I want to see how they plan on implementing the new elemental wyrms. So hoping it is done well and not apart of VW... unless the settings really do fit. I can't imaging any setting that it would work for VW though, they should be free roaming creatures. If the wind wyrm isn't put in Skyrend I'll be trembling with rage. Had actually thought a bit about it. Wind - Grauberg (Skyrend) Thunder - Vunkerl Inlet (Lake during thunder storms) Light - Limbus (that diamond weapon looking guy) Water - Idk man, random spawn on ships between Mhaura and Selbina fosho Also water would be AWESOME for the ferry, although that wouldn't work with today's player expectations (unless the drops were just too good to pass). Would be an awesome timed battle, because there just isn't any way to slow down the ferries and they have to stay on schedule (incase someone didn't know they arrive and depart at exactly the same times already). Yea ferry thing would be funny. It can be like, he flies on the side of the ship, or swims in the water, and you can only take him out with rDPS, or when he puts his head on the ferry to attack O: like some of the boss fights in FFX. Putting too much thought into this, going to bed. Bai. Light wyrm would only spawn if all of the ebon panels are touched at the same time at the exact moment that every jailer dies and you trade a light cluster to the stellar fulcrum.
Also, if this game has been ***to you since 2009 (im realistically going to say 2007 since WOTG was really the beginning of the end) it seems like it should be time for you to leave since the game hasn't been what you wanted for 2-4 years now. You *** and moan about abyssea and voidwatch so much yet here you are, still doing it. I guess you are hanging on to some hope that the game is going to regress 4 years just for you?
Pandemonium.Anookulchandra said: » Sylph.Kimble said: » Siren.Kalilla said: » Sylph.Kimble said: » Wait, you slept kings? And you want to talk about skill? lol. You never had to sleep kings unless you were an extremely bad LS. Holding a dragon on rdm/blm getting claim while your ls was claiming others as well? Nah dawg you never had to sleep kings ever! Sleeping it to hold and waiting for buyers to come =/= having to sleep it in order to be able to beat it, moron. Sylph.Kimble said: » Sylph.Gredival said: » Sylph.Kimble said: » Wait, you slept kings? And you want to talk about skill? lol. When Fafnir was first released and we were tanking that ***Pld/War in Earth Staff? You seriously going to tell me people back then didn't have problems with MP healing Hurricane Wing Spam? Oh no wait, you probably didn't even do this ***before CoP came out. Because yes, 75 content used to be hard. Which is why I say when you *** 75 content to its difficulty at release, vs. Abyssea relative to each of its level caps, or Voidwatch relative to its level caps, it's night and day. Oh, ok, so you are talking about taking FFXI WAAAAY back before cop? Is that honestly the last time you had fun in FFXI? Ive already stated several times that FFXI has been easy since cop came out when we had access to better gear, merits, and PLD/NIN became a viable tank. You would catch the finer points of my argument if you took the time to read instead of just going "lulz wall-o-text that I will ignore in order to repost that XI has always been easy" My point is to evaluate 75 content relative to its release. Fafnir was hard by that standard. In the same way, JoL was pretty challenging when Sea was the most recent expansion. Even if you wouldn't consider them challenging in an absolute scale, they were still far more challenging than Abyssea or Voidwatch ever were. Post CoP, Fafnir was still a relatively greater challenge than 85% of Abyssea if you exclude Brew. If you include it, it was harder than all of Abyssea. I really liked WoTG... wth
It was the start of the recolored areas, but it had that right to do that. It was the past and I feel was very well done for the theme of the expansion. I do not consider WoTG a failure except it took quite a long time to get the missions out there, and by the time it was the end the reward was so meh. WotG story was pretty well done, and the cutscenes were amazing. It's a shame that we likely won't ever see full cinematic cutscenes like those anymore since I doubt they'll be making another expansion for FFXI. A shame they didn't refine their techniques before the end of it all.
Well, maybe. Voidwatch kinda has a little story going but... meh. I don't expect much out of that. Definitely agree that WotG's shortcoming was its inability to finish itself in a timely manner. If anyone can look at Campaign, the storyline, the xp camps added, etc. and say that it was complete ***, then idk man. Sylph.Kimble said: » Also, if this game has been ***to you since 2009 ... You *** and moan about abyssea and voidwatch so much yet here you are, still doing it. I guess you are hanging on to some hope that the game is going to regress 4 years just for you? Do I have to repeat myself once again for you? I have absolutely hated this game since Scars of Abyssea. But people who disliked HNMs stayed and played and whined until the game was changed for them. I am dedicated to doing the exact same thing. I kept at Kings until I got what I wanted because I believe if you want gear, you go after it. You don't ask SE to gimp the game for you. Valefor.Prothescar said: » WotG story was pretty well done, and the cutscenes were amazing. It's a shame that we likely won't ever see full cinematic cutscenes like those anymore since I doubt they'll be making another expansion for FFXI. A shame they didn't refine their techniques before the end of it all. Well, maybe. Voidwatch kinda has a little story going but... meh. I don't expect much out of that. Definitely agree that WotG's shortcoming was its inability to finish itself in a timely manner. If anyone can look at Campaign, the storyline, the xp camps added, etc. and say that it was complete ***, then idk man. Siren.Kalilla said: » Valefor.Prothescar said: » WotG story was pretty well done, and the cutscenes were amazing. It's a shame that we likely won't ever see full cinematic cutscenes like those anymore since I doubt they'll be making another expansion for FFXI. A shame they didn't refine their techniques before the end of it all. Well, maybe. Voidwatch kinda has a little story going but... meh. I don't expect much out of that. Definitely agree that WotG's shortcoming was its inability to finish itself in a timely manner. If anyone can look at Campaign, the storyline, the xp camps added, etc. and say that it was complete ***, then idk man. I await the announcement that you need WotG and VW completely 100% cleared in order to make pacts with Cait Sith and Atomos. The tears will be... delicious. Myself and the few friends that wer ein my WotG group are the only people I actually personally know with WotG finished. Siren.Kalilla said: » I really liked WoTG... wth It was the start of the recolored areas, but it had that right to do that. It was the past and I feel was very well done for the theme of the expansion. I do not consider WoTG a failure except it took quite a long time to get the missions out there, and by the time it was the end the reward was so meh. WOTG had hardly any content to it, and never really had an end game area (unless you count wotg? lol) Also, the different between Fafnir on release and VW on release is the ammount of gear and merits we had available to us when they came out. We hardly had any gear, no merits when fafnir came out. Im sure if we had the gear we had at the end of 75 (cop gear, salvage etc) fafnir would have been a joke. Hell, when Ixion came out, it took people only a few days to figure out how easy it was and how it worked. Honestly, using Fafnir as an example of how much more of a "challenge" 75 was is pretty laughable when it was a joke. Could 6 man it easily as I did several times using a sam+rdm tanks. If you look at WoTG completed and out there it is a great expansion, but it just took way too long to get everything out there.
I think if they put off the expansion a few more months and focused on getting everything ready for 2-3 updates the reception of it would be much greater. I still love it even though it took like a year and a half for it to finish. |
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