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Drk Resolution GS / Builds
Diabolos.Raelia
Server: Diabolos
Game: FFXI
Posts: 1707
By Diabolos.Raelia 2012-06-16 02:54:50
Trying to convince the silly one-hander people that 1k attack is nothing for a DRK is always a joy.
Server: Odin
Game: FFXI
Posts: 9265
By Odin.Eikechi 2012-06-16 03:13:36
Bismarck.Coffeegood said: »/sam is greater then /war. In the fastest zergs you'll be capped on attack the entire time making berzerk worthless. You shoudl also have fighters roll which lowers the DA value from /war. Add that to sekka, med and hasso if the fight last longer then 3min and /sam is a clear winner. Capped on attack really? someone didnt see the 1400+ attk yet
http://www.ffxiah.com/screenshots/65632
That SS makes me lol every time.. 11 bomb cores lol
By Solrain 2012-06-16 05:25:53
Woulda been 3295 if you equipped all of those Bomb Cores!
Server: Sylph
Game: FFXI
Posts: 23
By Sylph.Juromaru 2012-06-20 18:43:40
Just wondering, I looked through the thread for a definitive answer, but didn't find one lol, some people put Moonshade in second ear and some people put Bale. Is there a consensus on this?
Server: Fenrir
Game: FFXI
Posts: 11681
By Fenrir.Nightfyre 2012-06-20 19:16:06
[+]
Server: Siren
Game: FFXI
Posts: 2215
By Siren.Thoraeon 2012-06-20 19:19:33
Bale is a good second place if you don't have Moonshade yet. (Or you foolishly got a different augment than Atk/TPbonus)
Ragnarok.Gunit
Server: Ragnarok
Game: FFXI
Posts: 370
By Ragnarok.Gunit 2012-06-20 19:45:11
Bale earring should be used when at 300%TP.
Server: Sylph
Game: FFXI
Posts: 23
By Sylph.Juromaru 2012-06-20 21:30:54
Makes good sense, thanks guys.
Cerberus.Kvazz
Server: Cerberus
Game: FFXI
Posts: 5345
By Cerberus.Kvazz 2012-06-25 05:12:58
Which grip is the best one to use with OAT if rose strap is outa the question(in builds where sword strap also is a no-go)?
Cerberus.Taint
Server: Cerberus
Game: FFXI
Posts: 1514
By Cerberus.Taint 2012-06-25 11:46:29
Which grip is the best one to use with OAT if rose strap is outa the question(in builds where sword strap also is a no-go)?
Shooting from the hip but Claymore. Although rose should be the best.
Phoenix.Urteil
Server: Phoenix
Game: FFXI
By Phoenix.Urteil 2012-06-28 21:24:40
Does Prosilio beat Soil?
Ramuh.Austar
Server: Ramuh
Game: FFXI
Posts: 10481
By Ramuh.Austar 2012-06-28 21:25:13
no
Phoenix.Urteil
Server: Phoenix
Game: FFXI
By Phoenix.Urteil 2012-06-28 21:39:14
Is it due to the FTP transfer?
How bad does Prosilio lose out?
And fortis falls along the same lines as Whirlwind I assume? A minor increase with attack is capped?
Ramuh.Austar
Server: Ramuh
Game: FFXI
Posts: 10481
By Ramuh.Austar 2012-06-28 21:46:22
Yes, because of the fTP transfer it loses by a lot.
I don't know how far ahead fortis is with capped attack off the top of my head, though.
Phoenix.Urteil
Server: Phoenix
Game: FFXI
By Phoenix.Urteil 2012-06-28 21:56:57
Probably not enough to warrant a slot.
Diabolos.Raelia
Server: Diabolos
Game: FFXI
Posts: 1707
By Diabolos.Raelia 2012-06-28 23:19:51
In napkin notation, Soil/Soil is adding a Double Attack worth of damage without the overall accuracy drop of an additional hit to land.
If you wanted an equivalence, your best bet is adding STR. Even with a crappy 140 STR set (leaving about 30 STR of 'headroom' or potential in gear) and a 120 damage AH sword, you need +69 STR in Neck and Belt to match Soil/Soil, or half that to replace one or the other. Get a better weapon or a better build and this just goes up even higher.
'Not even close' is a staggering understatement.
Can't beat the fTP bonus with anything, really.
Phoenix.Urteil
Server: Phoenix
Game: FFXI
By Phoenix.Urteil 2012-06-29 17:17:12
Well I was thinking of the merits of a full STR build for consistency (maybe higher numbers!) versus one using the notable Brutal Earring and Atheling pieces for DA chance.
I was at a crossroads because of my insistence on using pole grip for my TP phase. The grip shares synergy with my sub for VW or WAR sub in general with the JT trait, the Brutal and Atheling possess atk/DA which also work in favor with WAR sub and Fighter's Roll.
I was wondering if pumping STR would do better (and be more consistent) then relying on DA to kick in (even though it is at an alarmingly high rate).
In using the Prosilio belt I saw my other DA pieces and sought to remove them from WS. At 300% TP I used Vulcan Pearl/Bale, Replaced Atheling with Fortis and Soil Belt with Prosilio.
After 3 provenance watchers I wasn't seeing results I was liking, and in addition to Auster's reply It all seems very clear to me.
Pardon me if I'm being slow here, this is all moot because of the nature of resolution and fTP transfer you get the bonus on the DA'd hits as well? Making the elemental belts King, Prosilio useless and by extension the -5%DA it gives irrelevant and pointless to build around.
Ramuh.Austar
Server: Ramuh
Game: FFXI
Posts: 10481
By Ramuh.Austar 2012-06-29 17:21:22
As far as I know, on fTP transfer WSs, any extra hits are also at reduced fTP, but do benefit from gorget/ele. belt. As far as Brutal Earring for WS, if your attack isn't capped, depending on the level of the mob Moonshade/Bale can beat Brutal/Moonshade.
Server: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2012-06-29 17:24:55
As far as I've been able to tell, and as far as I've seen (there isn't much), the base fTP is transferred to every single hit in the weaponskill, so that does include multiattacks.
Generally you can look at DA/TA/QA as an average increase to your fTP over time. Whether or not it's superior to another piece would depend on how much STR you're getting out of the swap as well as your attack and hitrate.
Cerberus.Taint
Server: Cerberus
Game: FFXI
Posts: 1514
By Cerberus.Taint 2012-06-30 11:20:16
Valefor.Prothescar said: »As far as I've been able to tell, and as far as I've seen (there isn't much), the base fTP is transferred to every single hit in the weaponskill, so that does include multiattacks.
It would be hard to tell with Resolution, DA/TA/QA are a 1.0ftp add and resolutions ftp sits close to 1 with gorget/belt
Server: Siren
Game: FFXI
Posts: 2215
By Siren.Thoraeon 2012-07-04 11:57:10
Here is my TP set:
GSword is OA2, and this set gives me a 6 hit on DRK/WAR. Are there any obvious ugrades I can make, aside from Ragnarok?
On that note, Claymore vs Pole Grip. (Sword strap ruins hit build.)
Leviathan.Frotaut
Server: Leviathan
Game: FFXI
Posts: 281
By Leviathan.Frotaut 2012-07-04 12:34:03
Off topic but i'm having issues with my xml. I think i have the rules set right but no matter what ws i use it only equips my Resolution set. Any help would be appreciated it's a retooled war xml but other than the ws part everything else works as intended. <?xml version="1.0" ?>
<spellcast xmlns:xi="http://www.w3.org/2001/XInclude">
<config />
<variables clear="True">
<!-- Standard Variables 1 -->
<var name="TriggerSetOne">Shackled*|Grim*|Dancing Chains|Vulcan*|Barbed*|*Schism|Carnal*</var>
<var name="TriggerSetTwo">Poison V|Poisonga V|Scop's*|*Pastoral|*Fantasia|Raptor*</var>
<var name="TriggerSetThree">Netherspikes|Foxfire|Diaga V|Banishga V|Goblin Gavotte</var>
<var name="Resist">R</var>
<var name="Area">Outside</var>
<var name="Distance">8.5</var>
<var name="Delay-JA">0.3</var>
<var name="LockMain">1</var>
<var name="R-Weapon">Trollbane</var>
<var name="Armor-Idle">BlankSet</var>
<var name="Armor-Engaged">BlankSet</var>
<!-- Standard Variables 2 -->
<var name="VAR-TP">HASTE</var>
<var name="VAR-WS">STR</var>
<var name="VAR-Utsusemi">$PDT</var>
<var name="Movement-Idle">Movement</var>
<var name="Movement-Engaged">BlankSet</var>
<!-- Multi-Class Variables -->
<var name="STYLE">2Handed</var>
<var name="PDT">PDT</var>
<var name="MDT">MDT</var>
<var name="Berserk">N</var>
<var name="BloodRage">N</var>
<var name="MightyStrikes">BlankSet</var>
<var name="TwilightSet">BlankSet</var>
<var name="DDNeck">ravager's gorget</var>
<var name="TPRanged">Ravager's Orb</var>
<!-- include Variables -->
<xi:include href="include2.xml" xpointer="//include[@name='TrialStaffFastCast']/*" />
<xi:include href="include2.xml" xpointer="//include[@name='TrialStaffDMG']/*" />
<xi:include href="include2.xml" xpointer="//include[@name='TrialStaffACC']/*" />
<xi:include href="include2.xml" xpointer="//include[@name='ElementalObiConstants']/*" />
<xi:include href="include2.xml" xpointer="//include[@name='VarEnSpells']/*" />
<xi:include href="include2.xml" xpointer="//include[@name='EleStaffConst']/*" />
</variables>
<sets>
<group name="Abyssea-R">
<set name="Idle" baseset="PDT">
<head>valhalla helm</head>
</set>
<set name="Movement">
<legs>crimson cuisses</legs>
</set>
<set name="Resting" />
<set name="PDT">
<ammo></ammo>
<head>Valhalla Helm</head>
<body>Mekira Meikogai</body>
<hands>Magma Gauntlets</hands>
<legs>Ogier's Breeches</legs>
<feet>Phorcys Schuhs</feet>
<neck>Twilight Torque</neck>
<waist>Nierenschutz</waist>
<lear>Colossus's Earring</lear>
<rear>Brutal Earring</rear>
<lring>Dark Ring</lring>
<rring>Dark Ring</rring>
<back>Metallon Mantle</back>
</set>
<set name="AM-PDT">
<head>ogier's helm</head>
<neck>Wiglen Gorget</neck>
<body>Mekira Meikogai</body>
<lring>Dark Ring</lring>
<rring>Dark Ring</rring>
<back>Shadow Mantle</back>
</set>
<set name="MDT">
<ammo>Ravager's Orb</ammo>
<head>Ogier's Helm</head>
<body>Mekira Meikogai</body>
<hands>Magma Gauntlets</hands>
<legs>Inmicus Cuisses</legs>
<feet>Ogier's Leggings</feet>
<neck>Twilight Torque</neck>
<waist>Nierenschutz</waist>
<lear>Brutal Earring</lear>
<rear>Ravager's Earring</rear>
<lring>Dark Ring</lring>
<rring>Dark Ring</rring>
<back>Metallon Mantle</back>
</set>
<set name="AM-MDT">
<neck>Twilight Torque</neck>
<rring>Shadow Ring</rring>
</set>
<set name="FullEvasion" baseset="PDT"/>
<set name="TP-2Handed-HASTE">
<ammo>Hagneia Stone</ammo>
<head>Phorcys Salade</head>
<body>Adaman Hauberk</body>
<hands>Bale Gauntlets +2</hands>
<legs>Phorcys Dirs</legs>
<feet>Ace's Leggings</feet>
<neck>Ganesha's Mala</neck>
<waist>Ninurta's Sash</waist>
<lear>Bale Earring</lear>
<rear>Brutal Earring</rear>
<lring>Tyrant's Ring</lring>
<rring>Rajas Ring</rring>
<back>Atheling Mantle</back>
</set>
<set name="TP-2Handed-ATT" baseset="TP-2Handed-HASTE">
<ammo>$TPRanged</ammo>
</set>
<set name="TP-2Handed-ACC" baseset="TP-2Handed-HASTE">
<ammo>$TPRanged</ammo>
</set>
<set name="TP-DualWield-HASTE">
<ammo>$TPRanged</ammo>
<neck>$DDNeck</neck>
</set>
<set name="TP-DualWield-ATT" baseset="TP-DualWield-HASTE">
<ammo>$TPRanged</ammo>
</set>
<set name="TP-DualWield-ACC" baseset="TP-DualWield-HASTE">
<ammo>$TPRanged</ammo>
</set>
<set name="BlankSet" />
<set name="Utsusemi-Precast">
<lear>Loquac. Earring</lear>
<neck>Magoraga Beads</neck>
</set>
<set name="Haste">
</set>
<set name="Reraise">
<head>Twilight Helm</head>
<body>Twilight Mail</body>
</set>
<set name="nether void">
<legs>bale flanchard +2</legs>
</set>
<set name="MightyStrikes">
</set>
<set name="last resort">
</set>
<set name="Darkmagic">
<neck>dark torque</neck>
<legs>bale flanchard +2</legs>
</set>
<set name="spike">
<body>bale cuirass +2</body>
</set>
<set name="Spell-Interruption" />
<!-- WS Base is for any Weapon Skill not listed below -->
<set Name="WS Base">
</set>
<!-- Crit Weapon Skills -->
<set name="Resolution-STR-N">
<ammo>Bomb Core</ammo>
<head>twilight helm</head>
<body>Phorcys Korazin</body>
<hands>Rheic Mitts +2</hands>
<legs>Bale Flanchard +2</legs>
<feet>ugol solerets</feet>
<neck>Soil Gorget</neck>
<waist>Soil Belt</waist>
<lear>Bale Earring</lear>
<rear>Brutal Earring</rear>
<lring>Strigoi Ring</lring>
<rring>Rajas Ring</rring>
<back>Atheling Mantle</back>
</set>
<set name="Resolution-STR-Berserk" baseset="Resolution-STR-N">
<ammo>Bomb Core</ammo>
<head>twilight helm</head>
<body>Phorcys Korazin</body>
<hands>Rheic Mitts +2</hands>
<legs>Bale Flanchard +2</legs>
<feet>ugol solerets</feet>
<neck>Soil Gorget</neck>
<waist>Soil Belt</waist>
<lear>Bale Earring</lear>
<rear>Brutal Earring</rear>
<lring>Strigoi Ring</lring>
<rring>Rajas Ring</rring>
<back>Atheling Mantle</back>
</set>
<set name="Quietus-STR-N">
<ammo>Bomb Core</ammo>
<head>twilight helm</head>
<body>Phorcys Korazin</body>
<hands>Rheic Mitts +2</hands>
<legs>Bale Flanchard +2</legs>
<feet>ugol solerets</feet>
<lear>Bale Earring</lear>
<rear>Brutal Earring</rear>
<lring>Strigoi Ring</lring>
<rring>Rajas Ring</rring>
<back>Atheling Mantle</back>
</set>
<set name="Quietus-STR-Berserk" baseset="Quietus-STR-N">
<ammo>Bomb Core</ammo>
<head>twilight helm</head>
<body>Phorcys Korazin</body>
<hands>Rheic Mitts +2</hands>
<legs>Bale Flanchard +2</legs>
<feet>ugol solerets</feet>
<lear>Bale Earring</lear>
<rear>Brutal Earring</rear>
<lring>Strigoi Ring</lring>
<rring>Rajas Ring</rring>
<back>Atheling Mantle</back>
</set>
<!-- Non-crit Weapon Skills -->
<set name="Torcleaver-Str-N">
<ammo>Bomb Core</ammo>
<head>Twilight Helm</head>
<body>Phorcys Korazin</body>
<hands>Rheic Mitts +2</hands>
<legs>Phorcys dirs</legs>
<feet>Ugol Solerets</feet>
<neck>Ganesha's Mala</neck>
<waist>Soil Belt</waist>
<lear>Bale Earring</lear>
<rear>Brutal Earring</rear>
<lring>Corneus Ring</lring>
<rring>Terrasoul Ring</rring>
<back>Atheling Mantle</back>
</set>
<set name="Torcleaver-Berserk" baseset="Torcleaver-STR-N">
<ammo>Bomb Core</ammo>
<head>Twilight Helm</head>
<body>Phorcys Korazin</body>
<hands>Rheic Mitts +2</hands>
<legs>Phorcys dirs</legs>
<feet>Ugol Solerets</feet>
<neck>Ganesha's Mala</neck>
<waist>Soil Belt</waist>
<lear>Bale Earring</lear>
<rear>Brutal Earring</rear>
<lring>Corneus Ring</lring>
<rring>Terrasoul Ring</rring>
<back>Atheling Mantle</back>
</set>
<set name="Rampage" />
<set name="Cataclysm">
<sub>Claymore Grip</sub>
<ammo>Ravager's Orb</ammo>
<head>Twilight Helm</head>
<body>phorcy's korazin</body>
<hands>Hct. Mittens +1</hands>
<legs>Avant Cuisses +1</legs>
<feet>Rvg. Calligae +2</feet>
<neck>Stoicheion Medal</neck>
<waist>Windbuffet Belt</waist>
<lear>Hecate's Earring</lear>
<rear>Novio Earring</rear>
<lring>Strigoi Ring</lring>
<rring>Diamond Ring</rring>
<back>Atheling Mantle</back>
</set>
<set name="FastCast">
<neck>Jeweled collar</neck>
<body>nuevo coselete</body>
<rear>Loquac. Earring</rear>
<legs>homam cosciales</legs>
</set>
</group>
<group name="Abyssea-NM" inherit="Abyssea-R" />
<group name="Outside-R" inherit="Abyssea-R" default="true"/>
<group name="Outside-NM" inherit="Outside-R" />
</sets>
<rules>
<!-- Core include Rules -->
<xi:include href="include2.xml" xpointer="//include[@name='LVrestriction']/*" />
<xi:include href="include2.xml" xpointer="//include[@name='ReturnRules']/*" />
<xi:include href="include2.xml" xpointer="//include[@name='CleanTransportation']/*" />
<xi:include href="include2.xml" xpointer="//include[@name='AreaRule']/*" />
<xi:include href="include2.xml" xpointer="//include[@name='LockWeaponRule']/*" />
<xi:include href="include2.xml" xpointer="//include[@name='SpellCancel']/*" />
<!-- Optional include Rules -->
<xi:include href="include2.xml" xpointer="//include[@name='PowderBootsRule']/*" />
<if Spell="Stun">
<!-- equip gear that helps stun, and nothing else -->
<action type="equip" set="DarkMagic|FastCast">
</action>
<!-- these codes just print Stun in auto translate into chat. -->
<action type="command">input /p \xFD\x07\x02\x12\xFC\xFD >> <%SpellTarget></action>
</if>
<if Spell="dread spikes">
<equip when="precast" Set="FastCast" />
</if>
<! -- Dread spikes rule -->
<if buffactive="Dread Spikes">
<action type="equip" when="precast|aftercast|midcast|idle">
<body lock="t">Bale Cuirass +2</body>
</action>
</if>
<!-- Drains aspir -->
<if spell="Drain*|Aspir*">
<equip when="precast" Set="FastCast" />
<equip when="midcast" Set="DarkMagic" />
<equip when="midcast">
<rear>hirudinea earring</rear>
<legs>bale flanchard +2</legs>
</equip>
</if>
<if spell="Absorb*">
<equip when="precast" Set="FastCast" />
<equip when="midcast">
<hands>bale gauntlets +2</hands>
</equip>
</if>
<!-- Rerraise Gear Rules -->
<if EquipHead = "Reraise Hairpin">
<equip when="all">
<head lock="true" />
</equip>
</if>
<if EquipLear = "Reraise Earring">
<equip when="all">
<lear lock="true" />
</equip>
</if>
<if EquipRear = "Reraise Earring">
<equip when="all">
<rear lock="true" />
</equip>
</if>
<!-- Automatically change variables when buffs wear off -->
<if notBuffactive="Berserk" advanced='"$Berserk"!="N"'>
<var cmd="set Berserk N" />
</if>
<if notBuffactive="Restraint" advanced='"$Restraint"!="N"'>
<var cmd="set Restraint N" />
</if>
<if notBuffactive="Blood Rage" advanced='"$BloodRage"!="N"'>
<var cmd="set BloodRage N" />
</if>
<if notBuffactive="Warcry" advanced='"$Warcry"!="N"'>
<var cmd="set BloodRage N" />
</if>
<!-- Automatically Equip Gear Rules -->
<command when="engaged|idle|aftercast|resting">Dancing Chains</command>
<!-- Automatically change group -->
<if notgroup="$Area-$Resist">
<command>sc group $Area-$Resist</command>
</if>
<!-- Trigger Spells -->
<if spell="$TriggerSetOne|$TriggerSetTwo|$TriggerSetThree">
<if spell="$TriggerSetOne">
<!-- Auto Update Gear -->
<if spell="Dancing Chains">
<cancelspell />
<if status="idle">
<equip set="%Status|$Armor-%Status|$Movement-%Status|$TwilightSet" />
</if>
<elseif status="engaged">
<if advanced='"$VAR-TP"="TP-2Handed-HASTE"'>
<equip set="TP-$STYLE-$VAR-TP|$Armor-%Status|$Movement-%Status|$TwilightSet" />
</if>
<else>
<equip set="TP-$STYLE-$VAR-TP|$Armor-%Status|$Movement-%Status|$TwilightSet" />
</else>
</elseif>
<elseif status="resting">
<equip set="%Status" />
</elseif>
</if>
<!-- Equip PDT (Barbed Crescent) -->
<elseif Spell="Barbed Crescent">
<cancelspell />
<var cmd="set Armor-%Status $PDT" />
<addtochat>PDT Set Equipped</addtochat>
<command>Dancing Chains</command>
</elseif>
<!-- Equip MDT (Aegis Schism) -->
<elseif Spell="Aegis Schism">
<cancelspell />
<var cmd="set Armor-%Status $MDT" />
<addtochat>MDT Set Equipped</addtochat>
<command>Dancing Chains</command>
</elseif>
<!-- Change the distance at which to cancel WS -->
<xi:include href="include2.xml" xpointer="//include[@name='SetDistanceVariable']/*" />
<!-- Change the resistance variable: Regular mobs or NMs -->
<xi:include href="include2.xml" xpointer="//include[@name='ResistRule']/*" />
<!-- Change the Armor variable: Blank, MDT, PDT, or Full Evasion -->
<xi:include href="include2.xml" xpointer="//include[@name='Variable-Blank']/*" />
<xi:include href="include2.xml" xpointer="//include[@name='Variable-FullEvasion']/*" />
</if>
<elseif spell="$TriggerSetTwo">
<!-- Change TP set type -->
<if spell="Poison V">
<cancelspell />
<if advanced='"$VAR-TP"="HASTE"'>
<var cmd="set VAR-TP ATT" />
<var cmd="set TPRanged Ravager's Orb" />
</if>
<elseif advanced='"$VAR-TP"="ATT"'>
<var cmd="set VAR-TP ACC" />
<var cmd="set TPRanged Fire Bomblet" />
</elseif>
<elseif advanced='"$VAR-TP"="ACC"'>
<var cmd="set VAR-TP HASTE" />
<var cmd="set TPRanged Ravager's Orb" />
</elseif>
<addtochat color="135">TP Variable: $VAR-TP</addtochat>
<if status="engaged">
<command>Dancing Chains</command>
</if>
</if>
<!-- Change WS set type -->
<elseif spell="Poisonga V">
<cancelspell />
<if advanced='"$VAR-WS"="STR"'>
<var cmd="set VAR-WS DEX" />
</if>
<elseif advanced='"$VAR-WS"="DEX"'>
<var cmd="set VAR-WS ATT" />
</elseif>
<elseif advanced='"$VAR-WS"="ATT"'>
<var cmd="set VAR-WS ACC" />
</elseif>
<elseif advanced='"$VAR-WS"="ACC"'>
<var cmd="set VAR-WS STR" />
</elseif>
<addtochat color="135">WS Variable: $VAR-WS</addtochat>
</elseif>
<!-- Change Midcast for Utsusemi -->
<elseif spell="Scop's Operetta">
<cancelspell />
<if advanced='"$VAR-Utsusemi"="$PDT"'>
<var cmd="set VAR-Utsusemi Spell-Interruption" />
</if>
<elseif advanced='"$VAR-Utsusemi"="Spell-Interruption"'>
<var cmd="set VAR-Utsusemi $PDT" />
</elseif>
<addtochat color="135">Utsusemi Midcast: $Var-Utsusemi</addtochat>
</elseif>
<!-- Rancor Collar Toggle -->
<elseif spell="Shining Fantasia">
<cancelspell />
<if advanced='"$DDNeck"="Rancor Collar"'>
<var cmd="set DDNeck Ravager's Gorget" />
</if>
<elseif advanced='"$DDNeck"="Ravager's Gorget"'>
<var cmd="set DDNeck Rancor Collar" />
</elseif>
<addtochat color="135">DD Neck: $DDNeck</addtochat>
<command>Dancing Chains</command>
</elseif>
<!-- Add or Remove Movement Gear -->
<elseif spell="Raptor Mazurka">
<cancelspell />
<if advanced='"$Movement-%Status"="BlankSet"'>
<var cmd="set Movement-%Status Movement" />
<addtochat color="135">Movement Speed: ON</addtochat>
</if>
<else>
<var cmd="set Movement-%Status BlankSet" />
<addtochat color="135">Movement Speed: OFF</addtochat>
</else>
<command>Dancing Chains</command>
</elseif>
</elseif>
<else>
<!-- Reraise Gear Lock -->
<if spell="Foxfire">
<cancelspell />
<if advanced='"$TwilightSet"="BlankSet"'>
<var cmd="set TwilightSet Reraise" />
<addtochat color="135">Reraise Gear Locked: ON</addtochat>
</if>
<elseif advanced='"$TwilightSet"="Reraise"'>
<var cmd="set TwilightSet BlankSet" />
<addtochat color="135">Reraise Gear Locked: OFF</addtochat>
</elseif>
<command>Dancing Chains</command>
</if>
<!-- Bravura Aftermath -->
<elseif spell="Netherspikes">
<cancelspell />
<if EquipMain="Bravura">
<if BuffActive="Aftermath">
<if advanced='"$PDT"="PDT"'>
<var cmd="set PDT AM-PDT" />
<var cmd="set MDT AM-MDT" />
</if>
</if>
<elseif advanced='"$PDT"="AM-PDT"'>
<var cmd="set PDT PDT" />
<var cmd="set MDT MDT" />
</elseif>
</if>
</elseif>
<!-- TP Style Variable (2-Handed vs Dual Wield) -->
<elseif spell="Diaga V">
<cancelspell />
<if advanced='"$STYLE"="2Handed"'>
<var cmd="set STYLE DualWield" />
<addtochat color="135">TP STYLE: DualWield</addtochat>
</if>
<elseif advanced='"$STYLE"="DualWield"'>
<var cmd="set STYLE 2Handed" />
<addtochat color="135">TP STYLE: 2Handed</addtochat>
</elseif>
<command>Dancing Chains</command>
</elseif>
<!-- Mighty Strikes Variable -->
<elseif spell="Goblin Gavotte">
<cancelspell />
<if advanced='"$MightyStrikes"="BlankSet"'>
<var cmd="set MightyStrikes MightyStrikes" />
</if>
<elseif advanced='"$MightyStrikes"="MightyStrikes"'>
<var cmd="set MightyStrikes BlankSet" />
</elseif>
<command>Dancing Chains</command>
</elseif>
<elseif spell="Herb Pastoral">
<cancelspell />
<if hpplt="35">
<equip when="all" set="Reraise" />
</if>
</elseif>
<!-- Trigger Spells Not Used -->
<elseif spell="Banishga V">
<cancelspell />
</elseif>
</else>
</if>
<elseif type="Ninjutsu">
<!-- Ninjutsu: Utsusemi -->
<if spell="Utsusemi: Ichi">
<equip when="precast" set="Utsusemi-Precast" />
<command when="precast">wait 0.5; sc set "Utsusemi-Midcast-$VAR-Utsusemi"</command>
<midcastdelay delay="2" />
<equip when="midcast" set="Haste" />
</if>
<elseif spell="Utsusemi: Ni">
<equip when="precast|midcast" set="Haste" />
</elseif>
</elseif>
<elseif CommandPrefix="/range" notEquipRange="$R-Weapon">
<castdelay delay="$Delay-JA" />
<equip when="precast">
<ammo lock="true">$R-Weapon</ammo>
</equip>
</elseif>
<elseif type="WeaponSkill">
<castdelay delay="$Delay-JA" />
<if spell="Resolution|Raging Rush">
<equip when="precast" set="%Spell-$VAR-WS-$Berserk|$MightyStrikes|$TwilightSet" />
<addtochat color="135">%Spell-$VAR-WS-$Berserk</addtochat>
</if>
<if spell="Quietus">
<equip when="precast" set="%Spell-$VAR-WS-$Berserk|$MightyStrikes|$TwilightSet" />
<addtochat color="135">%Spell-$VAR-WS-$Berserk</addtochat>
</if>
<if spell="Torcleaver">
<equip when="precast" set="%Spell-$VAR-WS-$Berserk|$MightyStrikes|$TwilightSet" />
<addtochat color="135">%Spell-$VAR-WS-$Berserk</addtochat>
</if>
<elseif Spell="Rampage">
<equip set="%Spell|$MightyStrikes|$TwilightSet" />
</elseif>
<elseif spell="Nether Void">
<equip when="Precast">
<legs>Bale Flanchard +2</legs>
</equip>
</elseif>
<if mode ="and" spell="Nether Void">
<if buffactive="Nether Void">
<equip when="Precast">
<legs lock="yes">Bale Flanchard +2</legs>
</equip>
</if>
<if advanced='"%DayElement" = "Light" OR "%DayElement" = "Thunder" OR "%DayElement" = "Wind"'>
<equip when="precast">
<head lock="yes">Mekira-oto</head>
</equip>
</if>
</if>
<else>
<equip set="WS Base" />
</else>
</elseif>
<elseif type="JobAbility">
<!-- Precast-only JAs -->
<if spell="Provoke|Warcry">
<castdelay delay="$Delay-JA" />
<equip when="precast" set="Warcry|$TwilightSet" />
</if>
<!-- Variable Changing and Precast gear JAs -->
<elseif Spell="Berserk">
<var cmd="set Berserk Berserk" />
</elseif>
</elseif>
</rules>
</spellcast>
Server: Siren
Game: FFXI
Posts: 2215
By Siren.Thoraeon 2012-07-04 12:41:01
Here, I used code for you so it is easier to read. Now I can look at it to try to fix it. xD
Leviathan.Frotaut said: »Code
<?xml version="1.0" ?>
<spellcast xmlns:xi="http://www.w3.org/2001/XInclude">
<config />
<variables clear="True">
<!-- Standard Variables 1 -->
<var name="TriggerSetOne">Shackled*|Grim*|Dancing Chains|Vulcan*|Barbed*|*Schism|Carnal*</var>
<var name="TriggerSetTwo">Poison V|Poisonga V|Scop's*|*Pastoral|*Fantasia|Raptor*</var>
<var name="TriggerSetThree">Netherspikes|Foxfire|Diaga V|Banishga V|Goblin Gavotte</var>
<var name="Resist">R</var>
<var name="Area">Outside</var>
<var name="Distance">8.5</var>
<var name="Delay-JA">0.3</var>
<var name="LockMain">1</var>
<var name="R-Weapon">Trollbane</var>
<var name="Armor-Idle">BlankSet</var>
<var name="Armor-Engaged">BlankSet</var>
<!-- Standard Variables 2 -->
<var name="VAR-TP">HASTE</var>
<var name="VAR-WS">STR</var>
<var name="VAR-Utsusemi">$PDT</var>
<var name="Movement-Idle">Movement</var>
<var name="Movement-Engaged">BlankSet</var>
<!-- Multi-Class Variables -->
<var name="STYLE">2Handed</var>
<var name="PDT">PDT</var>
<var name="MDT">MDT</var>
<var name="Berserk">N</var>
<var name="BloodRage">N</var>
<var name="MightyStrikes">BlankSet</var>
<var name="TwilightSet">BlankSet</var>
<var name="DDNeck">ravager's gorget</var>
<var name="TPRanged">Ravager's Orb</var>
<!-- include Variables -->
<xi:include href="include2.xml" xpointer="//include[@name='TrialStaffFastCast']/*" />
<xi:include href="include2.xml" xpointer="//include[@name='TrialStaffDMG']/*" />
<xi:include href="include2.xml" xpointer="//include[@name='TrialStaffACC']/*" />
<xi:include href="include2.xml" xpointer="//include[@name='ElementalObiConstants']/*" />
<xi:include href="include2.xml" xpointer="//include[@name='VarEnSpells']/*" />
<xi:include href="include2.xml" xpointer="//include[@name='EleStaffConst']/*" />
</variables>
<sets>
<group name="Abyssea-R">
<set name="Idle" baseset="PDT">
<head>valhalla helm</head>
</set>
<set name="Movement">
<legs>crimson cuisses</legs>
</set>
<set name="Resting" />
<set name="PDT">
<ammo></ammo>
<head>Valhalla Helm</head>
<body>Mekira Meikogai</body>
<hands>Magma Gauntlets</hands>
<legs>Ogier's Breeches</legs>
<feet>Phorcys Schuhs</feet>
<neck>Twilight Torque</neck>
<waist>Nierenschutz</waist>
<lear>Colossus's Earring</lear>
<rear>Brutal Earring</rear>
<lring>Dark Ring</lring>
<rring>Dark Ring</rring>
<back>Metallon Mantle</back>
</set>
<set name="AM-PDT">
<head>ogier's helm</head>
<neck>Wiglen Gorget</neck>
<body>Mekira Meikogai</body>
<lring>Dark Ring</lring>
<rring>Dark Ring</rring>
<back>Shadow Mantle</back>
</set>
<set name="MDT">
<ammo>Ravager's Orb</ammo>
<head>Ogier's Helm</head>
<body>Mekira Meikogai</body>
<hands>Magma Gauntlets</hands>
<legs>Inmicus Cuisses</legs>
<feet>Ogier's Leggings</feet>
<neck>Twilight Torque</neck>
<waist>Nierenschutz</waist>
<lear>Brutal Earring</lear>
<rear>Ravager's Earring</rear>
<lring>Dark Ring</lring>
<rring>Dark Ring</rring>
<back>Metallon Mantle</back>
</set>
<set name="AM-MDT">
<neck>Twilight Torque</neck>
<rring>Shadow Ring</rring>
</set>
<set name="FullEvasion" baseset="PDT"/>
<set name="TP-2Handed-HASTE">
<ammo>Hagneia Stone</ammo>
<head>Phorcys Salade</head>
<body>Adaman Hauberk</body>
<hands>Bale Gauntlets +2</hands>
<legs>Phorcys Dirs</legs>
<feet>Ace's Leggings</feet>
<neck>Ganesha's Mala</neck>
<waist>Ninurta's Sash</waist>
<lear>Bale Earring</lear>
<rear>Brutal Earring</rear>
<lring>Tyrant's Ring</lring>
<rring>Rajas Ring</rring>
<back>Atheling Mantle</back>
</set>
<set name="TP-2Handed-ATT" baseset="TP-2Handed-HASTE">
<ammo>$TPRanged</ammo>
</set>
<set name="TP-2Handed-ACC" baseset="TP-2Handed-HASTE">
<ammo>$TPRanged</ammo>
</set>
<set name="TP-DualWield-HASTE">
<ammo>$TPRanged</ammo>
<neck>$DDNeck</neck>
</set>
<set name="TP-DualWield-ATT" baseset="TP-DualWield-HASTE">
<ammo>$TPRanged</ammo>
</set>
<set name="TP-DualWield-ACC" baseset="TP-DualWield-HASTE">
<ammo>$TPRanged</ammo>
</set>
<set name="BlankSet" />
<set name="Utsusemi-Precast">
<lear>Loquac. Earring</lear>
<neck>Magoraga Beads</neck>
</set>
<set name="Haste">
</set>
<set name="Reraise">
<head>Twilight Helm</head>
<body>Twilight Mail</body>
</set>
<set name="nether void">
<legs>bale flanchard +2</legs>
</set>
<set name="MightyStrikes">
</set>
<set name="last resort">
</set>
<set name="Darkmagic">
<neck>dark torque</neck>
<legs>bale flanchard +2</legs>
</set>
<set name="spike">
<body>bale cuirass +2</body>
</set>
<set name="Spell-Interruption" />
<!-- WS Base is for any Weapon Skill not listed below -->
<set Name="WS Base">
</set>
<!-- Crit Weapon Skills -->
<set name="Resolution-STR-N">
<ammo>Bomb Core</ammo>
<head>twilight helm</head>
<body>Phorcys Korazin</body>
<hands>Rheic Mitts +2</hands>
<legs>Bale Flanchard +2</legs>
<feet>ugol solerets</feet>
<neck>Soil Gorget</neck>
<waist>Soil Belt</waist>
<lear>Bale Earring</lear>
<rear>Brutal Earring</rear>
<lring>Strigoi Ring</lring>
<rring>Rajas Ring</rring>
<back>Atheling Mantle</back>
</set>
<set name="Resolution-STR-Berserk" baseset="Resolution-STR-N">
<ammo>Bomb Core</ammo>
<head>twilight helm</head>
<body>Phorcys Korazin</body>
<hands>Rheic Mitts +2</hands>
<legs>Bale Flanchard +2</legs>
<feet>ugol solerets</feet>
<neck>Soil Gorget</neck>
<waist>Soil Belt</waist>
<lear>Bale Earring</lear>
<rear>Brutal Earring</rear>
<lring>Strigoi Ring</lring>
<rring>Rajas Ring</rring>
<back>Atheling Mantle</back>
</set>
<set name="Quietus-STR-N">
<ammo>Bomb Core</ammo>
<head>twilight helm</head>
<body>Phorcys Korazin</body>
<hands>Rheic Mitts +2</hands>
<legs>Bale Flanchard +2</legs>
<feet>ugol solerets</feet>
<lear>Bale Earring</lear>
<rear>Brutal Earring</rear>
<lring>Strigoi Ring</lring>
<rring>Rajas Ring</rring>
<back>Atheling Mantle</back>
</set>
<set name="Quietus-STR-Berserk" baseset="Quietus-STR-N">
<ammo>Bomb Core</ammo>
<head>twilight helm</head>
<body>Phorcys Korazin</body>
<hands>Rheic Mitts +2</hands>
<legs>Bale Flanchard +2</legs>
<feet>ugol solerets</feet>
<lear>Bale Earring</lear>
<rear>Brutal Earring</rear>
<lring>Strigoi Ring</lring>
<rring>Rajas Ring</rring>
<back>Atheling Mantle</back>
</set>
<!-- Non-crit Weapon Skills -->
<set name="Torcleaver-Str-N">
<ammo>Bomb Core</ammo>
<head>Twilight Helm</head>
<body>Phorcys Korazin</body>
<hands>Rheic Mitts +2</hands>
<legs>Phorcys dirs</legs>
<feet>Ugol Solerets</feet>
<neck>Ganesha's Mala</neck>
<waist>Soil Belt</waist>
<lear>Bale Earring</lear>
<rear>Brutal Earring</rear>
<lring>Corneus Ring</lring>
<rring>Terrasoul Ring</rring>
<back>Atheling Mantle</back>
</set>
<set name="Torcleaver-Berserk" baseset="Torcleaver-STR-N">
<ammo>Bomb Core</ammo>
<head>Twilight Helm</head>
<body>Phorcys Korazin</body>
<hands>Rheic Mitts +2</hands>
<legs>Phorcys dirs</legs>
<feet>Ugol Solerets</feet>
<neck>Ganesha's Mala</neck>
<waist>Soil Belt</waist>
<lear>Bale Earring</lear>
<rear>Brutal Earring</rear>
<lring>Corneus Ring</lring>
<rring>Terrasoul Ring</rring>
<back>Atheling Mantle</back>
</set>
<set name="Rampage" />
<set name="Cataclysm">
<sub>Claymore Grip</sub>
<ammo>Ravager's Orb</ammo>
<head>Twilight Helm</head>
<body>phorcy's korazin</body>
<hands>Hct. Mittens +1</hands>
<legs>Avant Cuisses +1</legs>
<feet>Rvg. Calligae +2</feet>
<neck>Stoicheion Medal</neck>
<waist>Windbuffet Belt</waist>
<lear>Hecate's Earring</lear>
<rear>Novio Earring</rear>
<lring>Strigoi Ring</lring>
<rring>Diamond Ring</rring>
<back>Atheling Mantle</back>
</set>
<set name="FastCast">
<neck>Jeweled collar</neck>
<body>nuevo coselete</body>
<rear>Loquac. Earring</rear>
<legs>homam cosciales</legs>
</set>
</group>
<group name="Abyssea-NM" inherit="Abyssea-R" />
<group name="Outside-R" inherit="Abyssea-R" default="true"/>
<group name="Outside-NM" inherit="Outside-R" />
</sets>
<rules>
<!-- Core include Rules -->
<xi:include href="include2.xml" xpointer="//include[@name='LVrestriction']/*" />
<xi:include href="include2.xml" xpointer="//include[@name='ReturnRules']/*" />
<xi:include href="include2.xml" xpointer="//include[@name='CleanTransportation']/*" />
<xi:include href="include2.xml" xpointer="//include[@name='AreaRule']/*" />
<xi:include href="include2.xml" xpointer="//include[@name='LockWeaponRule']/*" />
<xi:include href="include2.xml" xpointer="//include[@name='SpellCancel']/*" />
<!-- Optional include Rules -->
<xi:include href="include2.xml" xpointer="//include[@name='PowderBootsRule']/*" />
<if Spell="Stun">
<!-- equip gear that helps stun, and nothing else -->
<action type="equip" set="DarkMagic|FastCast">
</action>
<!-- these codes just print Stun in auto translate into chat. -->
<action type="command">input /p \xFD\x07\x02\x12\xFC\xFD >> <%SpellTarget></action>
</if>
<if Spell="dread spikes">
<equip when="precast" Set="FastCast" />
</if>
<! -- Dread spikes rule -->
<if buffactive="Dread Spikes">
<action type="equip" when="precast|aftercast|midcast|idle">
<body lock="t">Bale Cuirass +2</body>
</action>
</if>
<!-- Drains aspir -->
<if spell="Drain*|Aspir*">
<equip when="precast" Set="FastCast" />
<equip when="midcast" Set="DarkMagic" />
<equip when="midcast">
<rear>hirudinea earring</rear>
<legs>bale flanchard +2</legs>
</equip>
</if>
<if spell="Absorb*">
<equip when="precast" Set="FastCast" />
<equip when="midcast">
<hands>bale gauntlets +2</hands>
</equip>
</if>
<!-- Rerraise Gear Rules -->
<if EquipHead = "Reraise Hairpin">
<equip when="all">
<head lock="true" />
</equip>
</if>
<if EquipLear = "Reraise Earring">
<equip when="all">
<lear lock="true" />
</equip>
</if>
<if EquipRear = "Reraise Earring">
<equip when="all">
<rear lock="true" />
</equip>
</if>
<!-- Automatically change variables when buffs wear off -->
<if notBuffactive="Berserk" advanced='"$Berserk"!="N"'>
<var cmd="set Berserk N" />
</if>
<if notBuffactive="Restraint" advanced='"$Restraint"!="N"'>
<var cmd="set Restraint N" />
</if>
<if notBuffactive="Blood Rage" advanced='"$BloodRage"!="N"'>
<var cmd="set BloodRage N" />
</if>
<if notBuffactive="Warcry" advanced='"$Warcry"!="N"'>
<var cmd="set BloodRage N" />
</if>
<!-- Automatically Equip Gear Rules -->
<command when="engaged|idle|aftercast|resting">Dancing Chains</command>
<!-- Automatically change group -->
<if notgroup="$Area-$Resist">
<command>sc group $Area-$Resist</command>
</if>
<!-- Trigger Spells -->
<if spell="$TriggerSetOne|$TriggerSetTwo|$TriggerSetThree">
<if spell="$TriggerSetOne">
<!-- Auto Update Gear -->
<if spell="Dancing Chains">
<cancelspell />
<if status="idle">
<equip set="%Status|$Armor-%Status|$Movement-%Status|$TwilightSet" />
</if>
<elseif status="engaged">
<if advanced='"$VAR-TP"="TP-2Handed-HASTE"'>
<equip set="TP-$STYLE-$VAR-TP|$Armor-%Status|$Movement-%Status|$TwilightSet" />
</if>
<else>
<equip set="TP-$STYLE-$VAR-TP|$Armor-%Status|$Movement-%Status|$TwilightSet" />
</else>
</elseif>
<elseif status="resting">
<equip set="%Status" />
</elseif>
</if>
<!-- Equip PDT (Barbed Crescent) -->
<elseif Spell="Barbed Crescent">
<cancelspell />
<var cmd="set Armor-%Status $PDT" />
<addtochat>PDT Set Equipped</addtochat>
<command>Dancing Chains</command>
</elseif>
<!-- Equip MDT (Aegis Schism) -->
<elseif Spell="Aegis Schism">
<cancelspell />
<var cmd="set Armor-%Status $MDT" />
<addtochat>MDT Set Equipped</addtochat>
<command>Dancing Chains</command>
</elseif>
<!-- Change the distance at which to cancel WS -->
<xi:include href="include2.xml" xpointer="//include[@name='SetDistanceVariable']/*" />
<!-- Change the resistance variable: Regular mobs or NMs -->
<xi:include href="include2.xml" xpointer="//include[@name='ResistRule']/*" />
<!-- Change the Armor variable: Blank, MDT, PDT, or Full Evasion -->
<xi:include href="include2.xml" xpointer="//include[@name='Variable-Blank']/*" />
<xi:include href="include2.xml" xpointer="//include[@name='Variable-FullEvasion']/*" />
</if>
<elseif spell="$TriggerSetTwo">
<!-- Change TP set type -->
<if spell="Poison V">
<cancelspell />
<if advanced='"$VAR-TP"="HASTE"'>
<var cmd="set VAR-TP ATT" />
<var cmd="set TPRanged Ravager's Orb" />
</if>
<elseif advanced='"$VAR-TP"="ATT"'>
<var cmd="set VAR-TP ACC" />
<var cmd="set TPRanged Fire Bomblet" />
</elseif>
<elseif advanced='"$VAR-TP"="ACC"'>
<var cmd="set VAR-TP HASTE" />
<var cmd="set TPRanged Ravager's Orb" />
</elseif>
<addtochat color="135">TP Variable: $VAR-TP</addtochat>
<if status="engaged">
<command>Dancing Chains</command>
</if>
</if>
<!-- Change WS set type -->
<elseif spell="Poisonga V">
<cancelspell />
<if advanced='"$VAR-WS"="STR"'>
<var cmd="set VAR-WS DEX" />
</if>
<elseif advanced='"$VAR-WS"="DEX"'>
<var cmd="set VAR-WS ATT" />
</elseif>
<elseif advanced='"$VAR-WS"="ATT"'>
<var cmd="set VAR-WS ACC" />
</elseif>
<elseif advanced='"$VAR-WS"="ACC"'>
<var cmd="set VAR-WS STR" />
</elseif>
<addtochat color="135">WS Variable: $VAR-WS</addtochat>
</elseif>
<!-- Change Midcast for Utsusemi -->
<elseif spell="Scop's Operetta">
<cancelspell />
<if advanced='"$VAR-Utsusemi"="$PDT"'>
<var cmd="set VAR-Utsusemi Spell-Interruption" />
</if>
<elseif advanced='"$VAR-Utsusemi"="Spell-Interruption"'>
<var cmd="set VAR-Utsusemi $PDT" />
</elseif>
<addtochat color="135">Utsusemi Midcast: $Var-Utsusemi</addtochat>
</elseif>
<!-- Rancor Collar Toggle -->
<elseif spell="Shining Fantasia">
<cancelspell />
<if advanced='"$DDNeck"="Rancor Collar"'>
<var cmd="set DDNeck Ravager's Gorget" />
</if>
<elseif advanced='"$DDNeck"="Ravager's Gorget"'>
<var cmd="set DDNeck Rancor Collar" />
</elseif>
<addtochat color="135">DD Neck: $DDNeck</addtochat>
<command>Dancing Chains</command>
</elseif>
<!-- Add or Remove Movement Gear -->
<elseif spell="Raptor Mazurka">
<cancelspell />
<if advanced='"$Movement-%Status"="BlankSet"'>
<var cmd="set Movement-%Status Movement" />
<addtochat color="135">Movement Speed: ON</addtochat>
</if>
<else>
<var cmd="set Movement-%Status BlankSet" />
<addtochat color="135">Movement Speed: OFF</addtochat>
</else>
<command>Dancing Chains</command>
</elseif>
</elseif>
<else>
<!-- Reraise Gear Lock -->
<if spell="Foxfire">
<cancelspell />
<if advanced='"$TwilightSet"="BlankSet"'>
<var cmd="set TwilightSet Reraise" />
<addtochat color="135">Reraise Gear Locked: ON</addtochat>
</if>
<elseif advanced='"$TwilightSet"="Reraise"'>
<var cmd="set TwilightSet BlankSet" />
<addtochat color="135">Reraise Gear Locked: OFF</addtochat>
</elseif>
<command>Dancing Chains</command>
</if>
<!-- Bravura Aftermath -->
<elseif spell="Netherspikes">
<cancelspell />
<if EquipMain="Bravura">
<if BuffActive="Aftermath">
<if advanced='"$PDT"="PDT"'>
<var cmd="set PDT AM-PDT" />
<var cmd="set MDT AM-MDT" />
</if>
</if>
<elseif advanced='"$PDT"="AM-PDT"'>
<var cmd="set PDT PDT" />
<var cmd="set MDT MDT" />
</elseif>
</if>
</elseif>
<!-- TP Style Variable (2-Handed vs Dual Wield) -->
<elseif spell="Diaga V">
<cancelspell />
<if advanced='"$STYLE"="2Handed"'>
<var cmd="set STYLE DualWield" />
<addtochat color="135">TP STYLE: DualWield</addtochat>
</if>
<elseif advanced='"$STYLE"="DualWield"'>
<var cmd="set STYLE 2Handed" />
<addtochat color="135">TP STYLE: 2Handed</addtochat>
</elseif>
<command>Dancing Chains</command>
</elseif>
<!-- Mighty Strikes Variable -->
<elseif spell="Goblin Gavotte">
<cancelspell />
<if advanced='"$MightyStrikes"="BlankSet"'>
<var cmd="set MightyStrikes MightyStrikes" />
</if>
<elseif advanced='"$MightyStrikes"="MightyStrikes"'>
<var cmd="set MightyStrikes BlankSet" />
</elseif>
<command>Dancing Chains</command>
</elseif>
<elseif spell="Herb Pastoral">
<cancelspell />
<if hpplt="35">
<equip when="all" set="Reraise" />
</if>
</elseif>
<!-- Trigger Spells Not Used -->
<elseif spell="Banishga V">
<cancelspell />
</elseif>
</else>
</if>
<elseif type="Ninjutsu">
<!-- Ninjutsu: Utsusemi -->
<if spell="Utsusemi: Ichi">
<equip when="precast" set="Utsusemi-Precast" />
<command when="precast">wait 0.5; sc set "Utsusemi-Midcast-$VAR-Utsusemi"</command>
<midcastdelay delay="2" />
<equip when="midcast" set="Haste" />
</if>
<elseif spell="Utsusemi: Ni">
<equip when="precast|midcast" set="Haste" />
</elseif>
</elseif>
<elseif CommandPrefix="/range" notEquipRange="$R-Weapon">
<castdelay delay="$Delay-JA" />
<equip when="precast">
<ammo lock="true">$R-Weapon</ammo>
</equip>
</elseif>
<elseif type="WeaponSkill">
<castdelay delay="$Delay-JA" />
<if spell="Resolution|Raging Rush">
<equip when="precast" set="%Spell-$VAR-WS-$Berserk|$MightyStrikes|$TwilightSet" />
<addtochat color="135">%Spell-$VAR-WS-$Berserk</addtochat>
</if>
<if spell="Quietus">
<equip when="precast" set="%Spell-$VAR-WS-$Berserk|$MightyStrikes|$TwilightSet" />
<addtochat color="135">%Spell-$VAR-WS-$Berserk</addtochat>
</if>
<if spell="Torcleaver">
<equip when="precast" set="%Spell-$VAR-WS-$Berserk|$MightyStrikes|$TwilightSet" />
<addtochat color="135">%Spell-$VAR-WS-$Berserk</addtochat>
</if>
<elseif Spell="Rampage">
<equip set="%Spell|$MightyStrikes|$TwilightSet" />
</elseif>
<elseif spell="Nether Void">
<equip when="Precast">
<legs>Bale Flanchard +2</legs>
</equip>
</elseif>
<if mode ="and" spell="Nether Void">
<if buffactive="Nether Void">
<equip when="Precast">
<legs lock="yes">Bale Flanchard +2</legs>
</equip>
</if>
<if advanced='"%DayElement" = "Light" OR "%DayElement" = "Thunder" OR "%DayElement" = "Wind"'>
<equip when="precast">
<head lock="yes">Mekira-oto</head>
</equip>
</if>
</if>
<else>
<equip set="WS Base" />
</else>
</elseif>
<elseif type="JobAbility">
<!-- Precast-only JAs -->
<if spell="Provoke|Warcry">
<castdelay delay="$Delay-JA" />
<equip when="precast" set="Warcry|$TwilightSet" />
</if>
<!-- Variable Changing and Precast gear JAs -->
<elseif Spell="Berserk">
<var cmd="set Berserk Berserk" />
</elseif>
</elseif>
</rules>
</spellcast>
Leviathan.Frotaut
Server: Leviathan
Game: FFXI
Posts: 281
By Leviathan.Frotaut 2012-07-04 12:42:53
Oh no clue how to do that tyvm
Server: Siren
Game: FFXI
Posts: 2215
By Siren.Thoraeon 2012-07-04 12:52:10
[ code ][ /code ] (but without the spaces)
I see your ws section, and it looks like it should work, so I have no idea. I assume it works just fine for your war?
Leviathan.Frotaut
Server: Leviathan
Game: FFXI
Posts: 281
By Leviathan.Frotaut 2012-07-04 13:03:45
yeah it works perfect on war
Leviathan.Frotaut
Server: Leviathan
Game: FFXI
Posts: 281
By Leviathan.Frotaut 2012-07-04 13:16:44
Ok cleaned it up some and now it's working fine no clue what i changed to be honest just tossed some war rules i didn't need anymore. Ty for your help.
By Zillion 2012-07-04 19:37:01
any thoughts on prosilio belt vs windbuffet when accuracy is capped?
Ramuh.Austar
Server: Ramuh
Game: FFXI
Posts: 10481
By Ramuh.Austar 2012-07-04 19:39:57
Shouldn't be any thoughts since you should be using ele. belt regardless.
[+]
Leviathan.Frotaut
Server: Leviathan
Game: FFXI
Posts: 281
By Leviathan.Frotaut 2012-07-04 19:40:29
Is this correct adaman has stp +5 aand DA +2%
edit: /war used ffxi calculator but not sure if a true 5 hit or need to use goading.
Simple question... What are the top GS for resolution out of the magian trials line? I have calad for myself but I am looking for something that will help the wife out. I don't really want to do another calad (unless I really need to) and I would do a ragnarok for myself before I would waste one on her. (Fuck I am a dick!)
Also, of you that have played with it.. What do your /ws builds look like?
Some of the GS I was considering....
Fulgurante:
DMG:56 Delay 480
Dmg +48 Occ. Atk. Twice
Tenebreuse:
Dmg: 123 Delay 444
Str+11 Atk+26
Kauriraris:
/WS damage +10 or TP bonus option...
I'm not a GS drk by nature so I am asking before I really get into something I don't wanna fuck with later.
Thanks for any constructive input. ^^
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