Is FFXI Gonna Be More Of A Challenge Again?

Language: JP EN DE FR
2010-09-08
New Items
users online
Forum » FFXI » General » Is FFXI gonna be more of a challenge again?
Is FFXI gonna be more of a challenge again?
First Page 2 3 ... 8 9 10
 Sylph.Kimble
Offline
Server: Sylph
Game: FFXI
Posts: 2912
By Sylph.Kimble 2012-01-05 00:07:57
Link | Quote | Reply
 
Nah, but 1/411 on that *** spider!
 Asura.Fondue
Offline
Server: Asura
Game: FFXI
user: Caliber
Posts: 2446
By Asura.Fondue 2012-01-05 00:08:51
Link | Quote | Reply
 
and then 6 pairs dropped in 1 run :(((((((((((((((((
 Asura.Fondue
Offline
Server: Asura
Game: FFXI
user: Caliber
Posts: 2446
By Asura.Fondue 2012-01-05 00:09:22
Link | Quote | Reply
 
Or they drop and someone who will never do salvage again, never finish them wins the lot
 Asura.Vrytreya
Offline
Server: Asura
Game: FFXI
user: VZX
Posts: 510
By Asura.Vrytreya 2012-01-05 00:09:27
Link | Quote | Reply
 
And you weren't there.
 Leviathan.Hohenheim
Offline
Server: Leviathan
Game: FFXI
user: Hohenheim
Posts: 3351
By Leviathan.Hohenheim 2012-01-05 00:09:28
Link | Quote | Reply
 
Asura.Vrytreya said: »
Leviathan.Hohenheim said: »
Asura.Vrytreya said: »
Sylph.Kimble said: »
The last really great event SE added before abyssea was Salvage.
No, sir. Doing that event 7 days a week for 3 months and later toned down to 5 days a week for 6 months agonizing a very improbable NM pop with even less probable Hikazu sune-ate drop definitely pulls any other positives value from "really great" ratification.

Quote:
WoTG gave us nothing really.
Being able to recap exp without waiting for invite at any period of time. Freedom of doing such was really great.

Just for the record, the drop rate on BR 35s has always been higher than other zone's 35s, even before drop rate increases.
With "bees only popped once in a blue moon" factored in?

Your wording precisely said that the chance of a 35 drop is less than the chance of a bee pop, which I'm saying isn't true. The 35 drop is actually considerably common in comparison to all other 35 drops in all other salvage zones.
 Bahamut.Fistandantilus
Offline
Server: Bahamut
Game: FFXI
Posts: 642
By Bahamut.Fistandantilus 2012-01-05 00:09:47
Link | Quote | Reply
 
Bahamut.Zangada said: »
[Wotg offered a little more new end game, new nms, new 18 person bc, i had alot of fun with that stuff in my ls. Campaign battlle offered a new alternative to lvl jobs and walk of echos. Found it to be the last good expansion, better then all these mini ones that barly amuse me for a month.

I enjoyed Campaign Battle. I like that sort of set up where you can group up with friends, and random people. Then defeat waves of PvE. I think if SE put skill ups back in CB, and reworked the items CB drops it would see some action again.

They could introduce some magian trials for those CB weapons. Could be like collect 100 of <insert item> dropped from union spoils to unlock the weapon skills for their owners outside of CB. Then maybe a few trials to upgrade the weapons to 99.
 Sylph.Kimble
Offline
Server: Sylph
Game: FFXI
Posts: 2912
By Sylph.Kimble 2012-01-05 00:10:53
Link | Quote | Reply
 
Ideally, thats what WoE was suppose to be. Then they made drop rates shitty.
 Bahamut.Fistandantilus
Offline
Server: Bahamut
Game: FFXI
Posts: 642
By Bahamut.Fistandantilus 2012-01-05 00:21:20
Link | Quote | Reply
 
Which sucks. I enjoy doing the WoE fights. I much prefer getting merits in there than mindless xp'ing in abyssea alliances. People aren't doing any of the middle tier fights anymore unfortunately. I understand the drop system is not what people wanted. I don't know how they can fix the event short of making a conversion npc.

Trade in coins for 2:1 ratio reward: Coin of your choice

Trade in coins for 4:1 ratio reward: Devious Die

Trade in coins for 5:1 ratio reward: Liminal Residue

Would give people the option to make their runs more efficient if doing them for WoE version weapons, and for people who are doing it for $$$ drops to convert coins to something they can profit from.
 Sylph.Kimble
Offline
Server: Sylph
Game: FFXI
Posts: 2912
By Sylph.Kimble 2012-01-05 00:28:43
Link | Quote | Reply
 
Honestly, I think the game is just at a creative stand still. They blew their load on abyssea and now they have nothing.
 Asura.Vrytreya
Offline
Server: Asura
Game: FFXI
user: VZX
Posts: 510
By Asura.Vrytreya 2012-01-05 01:37:31
Link | Quote | Reply
 
Leviathan.Hohenheim said: »
Asura.Vrytreya said: »
Leviathan.Hohenheim said: »
Asura.Vrytreya said: »
Sylph.Kimble said: »
The last really great event SE added before abyssea was Salvage.
No, sir. Doing that event 7 days a week for 3 months and later toned down to 5 days a week for 6 months agonizing a very improbable NM pop with even less probable Hikazu sune-ate drop definitely pulls any other positives value from "really great" ratification.

Quote:
WoTG gave us nothing really.
Being able to recap exp without waiting for invite at any period of time. Freedom of doing such was really great.

Just for the record, the drop rate on BR 35s has always been higher than other zone's 35s, even before drop rate increases.
With "bees only popped once in a blue moon" factored in?

Your wording precisely said that the chance of a 35 drop is less than the chance of a bee pop, which I'm saying isn't true. The 35 drop is actually considerably common in comparison to all other 35 drops in all other salvage zones.
I admit it was a blunder writing that way (should've written "and even less with low drop rate on the boots"), but still didn't change my experience with the likelihood getting the drop once you enter 2F rampart.
 Lakshmi.Sparthosx
Offline
Server: Lakshmi
Game: FFXI
user: sparthosx
Posts: 10394
By Lakshmi.Sparthosx 2012-01-05 01:43:31
Link | Quote | Reply
 
Bahamut.Fistandantilus said: »
Which sucks. I enjoy doing the WoE fights. I much prefer getting merits in there than mindless xp'ing in abyssea alliances. People aren't doing any of the middle tier fights anymore unfortunately. I understand the drop system is not what people wanted. I don't know how they can fix the event short of making a conversion npc.

Trade in coins for 2:1 ratio reward: Coin of your choice

Trade in coins for 4:1 ratio reward: Devious Die

Trade in coins for 5:1 ratio reward: Liminal Residue

Would give people the option to make their runs more efficient if doing them for WoE version weapons, and for people who are doing it for $$$ drops to convert coins to something they can profit from.

Add a points NPC.
design 3 sets of new WoE acquired armor.
Toss in a few glowstick weapons, coins and WoE upgrade items to NPC.
Reward points for successful clears of chambers.
Watch base actually use the content.
 Phoenix.Xantavia
Offline
Server: Phoenix
Game: FFXI
user: xantavia
Posts: 449
By Phoenix.Xantavia 2012-01-05 02:35:48
Link | Quote | Reply
 
Lakshmi.Sparthosx said: »
Bahamut.Fistandantilus said: »
Which sucks. I enjoy doing the WoE fights. I much prefer getting merits in there than mindless xp'ing in abyssea alliances. People aren't doing any of the middle tier fights anymore unfortunately. I understand the drop system is not what people wanted. I don't know how they can fix the event short of making a conversion npc.

Trade in coins for 2:1 ratio reward: Coin of your choice

Trade in coins for 4:1 ratio reward: Devious Die

Trade in coins for 5:1 ratio reward: Liminal Residue

Would give people the option to make their runs more efficient if doing them for WoE version weapons, and for people who are doing it for $$$ drops to convert coins to something they can profit from.

Add a points NPC.
design 3 sets of new WoE acquired armor.
Toss in a few glowstick weapons, coins and WoE upgrade items to NPC.
Reward points for successful clears of chambers.
Watch base actually use the content.

Then people will spam through the content that most efficiently gives them the points they want. Within a week or two, they will have everything they want out of it and never touch the content again.
 Bahamut.Fistandantilus
Offline
Server: Bahamut
Game: FFXI
Posts: 642
By Bahamut.Fistandantilus 2012-01-05 03:47:03
Link | Quote | Reply
 
Phoenix.Xantavia said: »
Then people will spam through the content that most efficiently gives them the points they want. Within a week or two, they will have everything they want out of it and never touch the content again.

Yeah that is why I suggested the coins for transfer only. Coins drop from all fluxes. People would still do the top tiers for gear/spells. That, and spam 7 for coins.

Honestly at this stage instituting a point system there still wouldn't entice people to do the fluxes evenly, and there by put more Dice into circulation.

If the point system let you purchase Dice/Liminal Residue, and those 3 gear sets I suppose that would cover all the needed items.
 Asura.Vrytreya
Offline
Server: Asura
Game: FFXI
user: VZX
Posts: 510
By Asura.Vrytreya 2012-01-05 04:45:41
Link | Quote | Reply
 
Phoenix.Xantavia said: »
Lakshmi.Sparthosx said: »

Add a points NPC.
design 3 sets of new WoE acquired armor.
Toss in a few glowstick weapons, coins and WoE upgrade items to NPC.
Reward points for successful clears of chambers.
Watch base actually use the content.

Then people will spam through the content that most efficiently gives them the points they want. Within a week or two, they will have everything they want out of it and never touch the content again.
You shouldn't be afraid by this.

If I'm done with Kaggen because I have all those 3 items, then there's no good reason to join Kaggen battle anymore. The main motivator is no longer there.

However, if something is really good, it shouldn't exhaust the player till the point of "the drops are my sole reason doing this event", right?
 Lakshmi.Jesi
Offline
Server: Lakshmi
Game: FFXI
user: Jesi
Posts: 576
By Lakshmi.Jesi 2012-01-05 04:55:25
Link | Quote | Reply
 
Asura.Vrytreya said: »
Phoenix.Xantavia said: »
Lakshmi.Sparthosx said: »

Add a points NPC.
design 3 sets of new WoE acquired armor.
Toss in a few glowstick weapons, coins and WoE upgrade items to NPC.
Reward points for successful clears of chambers.
Watch base actually use the content.

Then people will spam through the content that most efficiently gives them the points they want. Within a week or two, they will have everything they want out of it and never touch the content again.
You shouldn't be afraid by this.

If I'm done with Kaggen because I have all those 3 items, then there's no good reason to join Kaggen battle anymore. The main motivator is no longer there.

However, if something is really good, it shouldn't exhaust the player till the point of "the drops are my sole reason doing this event", right?

I'm not really sure what you mean, but it's been proven over and over that if the rewards aren't there, people don't want to run it anymore.

The trick is making good fun content with rewards that will keep them around awhile.
 Asura.Vrytreya
Offline
Server: Asura
Game: FFXI
user: VZX
Posts: 510
By Asura.Vrytreya 2012-01-05 05:00:33
Link | Quote | Reply
 
Something can change from fun to mind-numbing by just posing some horrendously low drop rate, which is again, something we don't want to see anymore. Or I might just horribly mistaken reading the general public response.
 Siren.Utsusemi
Offline
Server: Siren
Game: FFXI
user: Aurafrost
Posts: 12
By Siren.Utsusemi 2012-01-05 06:02:25
Link | Quote | Reply
 
Sylph.Kimble said: »
Honestly, I think the game is just at a creative stand still. They blew their load on abyssea and now they have nothing.

I dont really think people that are playing the game right now understand at all what's happening.. It's FFXI. We've been in it for the long haul.. days of dreaming abt being level 99/49 is finally here and its like we forgot about those dreams. Go out and be productive and get the relics even if it takes a while..build another emp weapon, or just have fun. Small LS's of 2-5 ppl was never FFXI's play style. We need to start getting those massive LSs back and more events scheduled like it was back in the day. There is just so much content available to any one person its kinda suffocating if you can play your days out.

It's way more content than RIFT will probably ever have.. from experience.
 Bismarck.Elanabelle
Offline
Server: Bismarck
Game: FFXI
Posts: 2595
By Bismarck.Elanabelle 2012-01-05 07:26:15
Link | Quote | Reply
 
I think the largest issue that FFXI developers have is that they have a very poor sense of how to link player investment and reward at a universally-desirable ratio.

In the past, they've either made highly-desirable loot WAY too exclusive (original Relic armor drop rates in Dynamis, Salvage level 35 item drop rates, 24-72 hour HNM re-spawn timers, Mythic weapons (at level 75), etc., or alternatively, they've made content that borders on so-called "easy mode" where acquiring top-notch loot is so easy that a caveman (or a Perle gear Ukonvasara WAR with under-leveled Great Axe skill) can do it ... e.g. the Abyssea experience.

Now, we've got Voidwatch, which has at least provided some stronger opponents for us to showcase all that shiny new Abyssea equipment ... and that's great .... except we've also (thanks to an absolutely HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE loot distribution system) reverted back to the miniscule "drop" rates of the "old" (level 75) FFXI ... and that blows chunks. I mean, seriously ... a player has like a 1% (or less?) chance of acquiring the best item from a Voidwatch kill ... even with "maxed lights" every time ... and that's f*ckin' stupid.

If S-E's developers would just figure out that we, the players do not want either "easy mode" or "1% drop rate mode" ... but rather something in-between ... I think all the griping would stop. I don't understand why it's that hard to do, really, either. Set the drop rate on stuff @ 10% or 12.5% for stuff that is solo/low-man content, 40% or 50% for content that requires a 6-man party, and 75% or 80% for stuff that requires a large alliance. Voidwatch and other crap that (for whatever reason) needs "individual loot" would be an exception ... and I could live with 12.5% or 15% drop rates on the top-notch items from Voidwatch.

I think the majority of the players would approve of this plan, or something similar. And if not, at least most could agree that we don't want "easy mode" or "1% drop rate mode" ... and most would agree that it should NOT be that hard to program FFXI's content with something "in-between".
 Sylph.Siccmade
Offline
Server: Sylph
Game: FFXI
Posts: 1067
By Sylph.Siccmade 2012-01-05 07:31:59
Link | Quote | Reply
 
Sylph.Kimble said: »
The last really great event SE added before abyssea was Salvage.
Yeah.

Salvage was the most consistent fun I've had in this game.

Admitting anything in XI is a challenge opens you wide to ridicule but salvage was rough at times.
Your team had to be solid to be successful, especially in the beginning.
 Fenrir.Tsuji
Offline
Server: Fenrir
Game: FFXI
user: Tsuji
Posts: 419
By Fenrir.Tsuji 2012-01-05 08:56:22
Link | Quote | Reply
 
Sylph.Siccmade said: »
Admitting anything in XI is a challenge opens you wide to ridicule but salvage was rough at times.
Your team had to be solid to be successful, especially in the beginning.
I dunno man, some events other than Salvage were notably harsh too. Also before Abyssea, some Dynamis areas and other fights required good planning and if you didn't go according to the plan it would backfire on you big time. Like Dynamis Lord or Ark Angels.
I will agree though that a lot of things in FFXI aren't / weren't a challenge. But Salvage, a bit of Dynamis and AA (and perhaps maybe a few other things my mind is missing like stuff from CoP before level cap was taken away), tough times man... wipes all around lol
 Leviathan.Frotaut
Offline
Server: Leviathan
Game: FFXI
user: Frotaut2
Posts: 281
By Leviathan.Frotaut 2012-01-05 09:22:50
Link | Quote | Reply
 
To me game was ruined when they added moogles in selbina easy mode was on, player complaints about how hard the games became their only focus and everything has gone downhill since then.
if people would stop asking for everything to be handed to em game could grow again. i actually miss the days of farming sky everyday only to see maybe 1 haidate drop from byakko and then the fight begins from some over pointed ls member who only shows up to kill byakko and never farms ahh the drama but you have to admit walking around in said haidate well you felt special, not cookie cutter.
 Lakshmi.Sparthosx
Offline
Server: Lakshmi
Game: FFXI
user: sparthosx
Posts: 10394
By Lakshmi.Sparthosx 2012-01-05 09:25:01
Link | Quote | Reply
 
Phoenix.Xantavia said: »
Lakshmi.Sparthosx said: »
Bahamut.Fistandantilus said: »
Which sucks. I enjoy doing the WoE fights. I much prefer getting merits in there than mindless xp'ing in abyssea alliances. People aren't doing any of the middle tier fights anymore unfortunately. I understand the drop system is not what people wanted. I don't know how they can fix the event short of making a conversion npc.

Trade in coins for 2:1 ratio reward: Coin of your choice

Trade in coins for 4:1 ratio reward: Devious Die

Trade in coins for 5:1 ratio reward: Liminal Residue

Would give people the option to make their runs more efficient if doing them for WoE version weapons, and for people who are doing it for $$$ drops to convert coins to something they can profit from.

Add a points NPC.
design 3 sets of new WoE acquired armor.
Toss in a few glowstick weapons, coins and WoE upgrade items to NPC.
Reward points for successful clears of chambers.
Watch base actually use the content.

Then people will spam through the content that most efficiently gives them the points they want. Within a week or two, they will have everything they want out of it and never touch the content again.

You're assuming the points are set low enough for that. Sure you set certain things to be reasonably obtained but that doesnt meant certain drops wouldnt be set accordingly high for a grindfiesta.

Something as simple as clicking on a flux, getting a readout of certain drops with point values attached to the fluxes would
go a long way to get people involved at the WoE. The goal is that for someone with limited play, 2hours of WoE puts you X runs closer to getting something rather than empty promises.
Offline
Posts: 16
By MarleanArsife 2012-01-05 15:09:07
Link | Quote | Reply
 
I just don't understand why they had to increase the level cap. They definatly could have added all of the new content they have without doing this and atleast some of the old content would still have been valid.

I just quit again recently cause:
A) Most of my friends no longer play.
B) Nothing seems to be a challenge anymore.
You guys can say "Oh don't get atmas" or "fight it under level sync" etc, but it would be idiotic to do such a thing, especially for something more than likely useless nowadays.

I did VW before I quit and it was nothing like the old PW or AV, not even comparable to something like Faf. I remember Einherjar release and going in for the first time and being slaughtered with 18, we learned to adapt and the next time, victory.

About HNM, sure waiting for the NM's to pop was a drag, especially if you loose claim to "a JP bot." You know your LS had bots running too, so don't *** yourself. Equipment that was similar, but moderatly less reputable should have been added for the players who could not spend 72+hours/week on FFXI and who were not achieving the equipment through their LS. Something along the lines of Kraken/Merc/Ridill for DRK zerg. You couldn't afford to pay 60M for the Kraken, or get a Ridill through LS, you'd pay 3M for the Kris.

The whole concept of camping has been removed completely. Don't say your camping these 10-15min *** pop NM's in abyssea, and nobody is going to camp the old ***, EXCEPT for trials, which was probally just a desperate attempt by SE. Campping was a big part of the old FFXI, you camped for gear, items to sell for gil, etc. It didn't matter if it was R/Ex or not, it was something to accomplish. Remember your first PCC or O-Kote, etc. Obtaining optical hat, byakko's haidate. Sure it's exciting to get a +2AF for the first 20mins till you see 100 other people with it in jeuno.

All this said, nothing is going to go back to how it once was, the game will never be challenging enough again. SE intentionally removed the aspect of camping for items and gear(just look at what they did with BB items). You need to learn to either cope with these facts or quit, I myself couldn't handle it anylonger. Occasionally I reactivate for a month to reconnect with friends etc, but otherwise the game is no longer a focal point of my life.
 Lakshmi.Sparthosx
Offline
Server: Lakshmi
Game: FFXI
user: sparthosx
Posts: 10394
By Lakshmi.Sparthosx 2012-01-05 22:16:51
Link | Quote | Reply
 
Camping was part of what was wrong with old XI. Vast swaths of time were spent doing absolutely nothing to the point where bots became the WMDs of endgame play which completely destroyed the casual base games need to succeed and grow.

Simply because the new XI isn't living up to the standard (how can it? the games been gutted resource-wise) you're longing for the past thinking that things would be better if everyone was camping Fafnir^2 for one drop that either goes to people botting or someone gilbuying.

I assure you this game was in trouble long before Abyssea or the level cap increases.
[+]
Offline
Posts: 7516
By Eugene 2012-01-05 22:24:24
Link | Quote | Reply
 
9 pages
 Shiva.Viciousss
Offline
Server: Shiva
Game: FFXI
user: Viciouss
Posts: 8022
By Shiva.Viciousss 2012-01-06 00:50:27
Link | Quote | Reply
 
9 pages of butthurt lol
 Leviathan.Hohenheim
Offline
Server: Leviathan
Game: FFXI
user: Hohenheim
Posts: 3351
By Leviathan.Hohenheim 2012-01-06 00:55:33
Link | Quote | Reply
 
The only thing I miss is doing a myriad of events :x Now all you do is farm emp weapons or do logwatch. I mean yeah, the old events were boring too if you just spammed them, but there were more things to do so it kept it more fresh :s
[+]
 Bismarck.Elanabelle
Offline
Server: Bismarck
Game: FFXI
Posts: 2595
By Bismarck.Elanabelle 2012-01-07 06:18:22
Link | Quote | Reply
 
Leviathan.Frotaut said: »
To me game was ruined when they added moogles in selbina easy mode was on.

Seriously hoping this is a meager trolling attempt ... otherwise, you're probably a tool.

Leviathan.Frotaut said: »
if people would stop asking for everything to be handed to em game could grow again. i actually miss the days of farming sky everyday only to see maybe 1 haidate drop from byakko and then the fight begins from some over pointed ls member who only shows up to kill byakko and never farms ahh the drama but you have to admit walking around in said haidate well you felt special, not cookie cutter.

Again, seriously hoping you "be trollin'" ... otherwise, you're a mega-tool and represent everything that was wrong with "old" FFXI.

MarleanArsife said: »
I just quit again recently.

Bye-bye!

MarleanArsife said: »
I did VW before I quit and it was nothing like the old PW or AV, not even comparable to something like Faf.

That's probably because it wasn't designed to be like Fafnir. If you wanted to fight Fafnir old-school style, get yourself a pop item and a level-75 level-sync'er, and have your nostalgia. Otherwise, spare us!

MarleanArsife said: »
The whole concept of camping has been removed completely.


Thank god. Good riddance.


MarleanArsife said: »
otherwise the game is no longer a focal point of my life.

I seriously hope you realize this is a good thing.
[+]
 Bismarck.Sylow
Offline
Server: Bismarck
Game: FFXI
Posts: 3111
By Bismarck.Sylow 2012-01-07 06:40:44
Link | Quote | Reply
 
Leviathan.Hohenheim said: »
The only thing I miss is doing a myriad of events :x Now all you do is farm emp weapons or do logwatch. I mean yeah, the old events were boring too if you just spammed them, but there were more things to do so it kept it more fresh :s

At least they're working on this.
 Bahamut.Cuelebra
Offline
Server: Bahamut
Game: FFXI
Posts: 778
By Bahamut.Cuelebra 2012-01-07 07:18:24
Link | Quote | Reply
 
Bismarck.Sylow said: »
Leviathan.Hohenheim said: »
The only thing I miss is doing a myriad of events :x Now all you do is farm emp weapons or do logwatch. I mean yeah, the old events were boring too if you just spammed them, but there were more things to do so it kept it more fresh :s

At least they're working on this.

Yup.What i love is SE is having all these crafting materials drop from events now...

Voidwatch - Logs
Walk of Echoes - Gems
Revised Nyzul Isle - maybe some cooking materials! imagine if kazham peppers and selbina milk dropped instead of nyzul isle +5 mats!!
[+]
First Page 2 3 ... 8 9 10
Log in to post.