Is FFXI Gonna Be More Of A Challenge Again?

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Is FFXI gonna be more of a challenge again?
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 Sylph.Kimble
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By Sylph.Kimble 2012-01-01 22:43:38
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I play all zelda games from start to finish with only 3 hearts, just to be hardcore!
 Asura.Vrytreya
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By Asura.Vrytreya 2012-01-01 23:41:10
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Sylph.Kimble said: »
I play all zelda games from start to finish with only 3 hearts, just to be hardcore!
This is the essence what I suggest earlier.
I remember my friend playing Rockman/ Megaman X without taking any upgrade parts at all, so that the last boss fight became more challenging.
 Ragnarok.Evandis
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By Ragnarok.Evandis 2012-01-02 00:00:14
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Asura.Deadwing said: »
Ragnarok.Evandis said: »
I am a day one NA player, I was there for all those LS orgasm moments and all those uber rare gear drops that only the top echelon of buddy buddies get. I got gear because I spent the 1795 points on one item from all the countless hours I could spend on the game versus the person who also wanted the item. Let me tell you, none of it meant you were good, it simply meant you could be on more than the other guy or you cyber-sexed the linkshell leader.

All this stuff you yearn for...funny back then you complained about it. You complained as we stood for 3 hours in the Aery, you complained when that JP linkshell bot-claimed Nidhogg every single time. You complained when we had 3 people trying to hold while the rest of your linkshell members decided now that KB has popped they will stop EXPing and show up and put their umpteenth million points up on D. Ring and get it over you, even though you were one of the three that showed up for all windows and claimed the mob.

Relic weapons were always about who bought gil, otherwise it would literally take people years to get them. Nothing changed. Nothing like getting 17 other people at minimum to farm your sea pops to fight JoL, when maybe one other person was interested in that Novio or torque. Nothing like chasing down those people who unequiped the shell in an attempt to not show up for Kirin, but then the LS leader found them and to be a douche-nozzle they lotted 3250 points on W. Legs for their level 15 Paladin and then complained the next day as you had trouble kiting mob X, Y and Z.

If you still think gear back then meant any more than who is best buds with who, what linkshell bots and tri-boxes bought accounts or accounts of people who quit so they didn't have to invite new members, which would mean new competition for the 1-3-3-7 gearz, then you didn't really plat back then.

I'm sorry, but this new FFXI, is better than all the rest. You can't put down your awesome gear on your job resume, or use it to raise your children, or pay your bills. It truly means nothing. We all pay the same 12.95 a month and we should all be able to attain our goals without having to pass out cell phone numbers so the linkshell leader can call us at 3 AM to tell us Charbydis popped and we got claim to get member number 21 his Joytoy.

That's how it really was back then.

Maybe that's how it was in your shell. In my shell lots of people had relics and nobody rmt'd cause we made hundreds of millions from hnm every month. We enjoyed working together and there was so much content to bounce around between sea/znm/6 hnms/einherjar/limbus and sky lowman groups/bv2/dynamis lord. I never had a boring day playing 75 content with my shell and though most of them have quit because the game is silly now, I still keep in touch with many of them.

The reason some people say 75 content was "hard" and other people say it was "easy" is because the real challenge of it was negating all of the offensive stuff the mob did efficiently enough that you didn't run out of MP. The first Jorm I ever faught was part of a pickup alliance and he felt HARD, but years later I went back and six manned him with a proper tank and stunners and he felt easy. Good DD didn't matter as much, they were just icing on the cake to make the fight go quick.

Now that we have ochain and aegis pld, Alexander, powerful bst pets, and more mp than we know what to do with, the only way to make things hard is to give the mobs things like doom and endeath and them immune to damage in unpredictable ways so the DD don't just rip it to shreds. Even then it's not "hard" in the same way it used to be, it's just annoying. So I don't know what they're going to do unless they level cap us to a time before we had all this stuff, which would piss everyone off.

Either your shell is completely fabricated or a simple fluke. The amounts of people who read and agree with my post proves that.
 Bismarck.Elanabelle
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By Bismarck.Elanabelle 2012-01-02 00:28:52
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Sylph.Kimble said: »
I play all zelda games from start to finish with only 3 hearts, just to be hardcore!


Not sure if you're serious or just jerkin' us around, but in the event that you're being serious ... I actually agree.

If players want to whine that Abyssea is too easy ... then don't use Cruor Buffs and/or don't use Atma.
The rationale I hear against doing this is "well, I'm not forced to not use it, so I'm gonna use it, and then complain about how easy it is!!!" .... and that's just HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE logic.


@ Deadwing: you were fortunate to have a Linkshell group like the one you've described. The BS that Evandis described was WAY more prevalent in the general NA "HNMLS" scene pre-Abyssea.
 Bismarck.Yuenna
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By Bismarck.Yuenna 2012-01-02 00:37:10
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Its not so much as easy as mind-numbing boring as of late.
Mindless trial after trial after trial. voidwatch is exciting and fun. then the fun ends when you open your chest. Like i have told many ppl before i seriously think SE is trying to bore ppl into quiting. Getting to most the friends i have made over the many years are just logging in once or twice a week now. because of sheer boredom. hopefully the new dungeon crawl wil be interesting .but doubtful it will. Those still have things to do Enjoy it while it lasts but SE is slowly killing this game and we just all have to sit back and watch
 Ramuh.Yarly
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By Ramuh.Yarly 2012-01-02 00:41:09
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Bismarck.Elanabelle said: »
@ Deadwing: you were fortunate to have a Linkshell group like the one you've described. The BS that Evandis described was WAY more prevalent in the general NA "HNMLS" scene pre-Abyssea.

Deadwing described my hnmls/endgame experience, across two servers/shells. I guess I was fortunate but it wasn't like it was hard.

You're not going to hear much about good endgame experiences because those people aren't around.

Most people who still play have had crappy experiences with endgame shells because they've never gotten to experience it at all and are just now getting to the current end-game, if you can even call it that...
 Bismarck.Elanabelle
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By Bismarck.Elanabelle 2012-01-02 00:56:15
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Bismarck.Yuenna said: »
Its not so much as easy as mind-numbing boring as of late.
Mindless trial after trial after trial. voidwatch is exciting and fun. then the fun ends when you open your chest. Like i have told many ppl before i seriously think SE is trying to bore ppl into quiting. Getting to most the friends i have made over the many years are just logging in once or twice a week now. because of sheer boredom. hopefully the new dungeon crawl wil be interesting .but doubtful it will. Those still have things to do Enjoy it while it lasts but SE is slowly killing this game and we just all have to sit back and watch

I realize I may be in the minority on this ... but honestly I doubt it ... my major gripe with your line of reasoning is that if I did quit FFXI (due to intentionally-contrived developer-driven boredom, or for any other reason), there's zero chance that I'm gonna start playing FFXIV. None.

So, I don't see what S-E's motivation would be to intentionally make FFXI boring. Granted, they've shown a tendency to do irrational, unexplainable things before ... so what you're suggesting is still a possibility.

FFXIV was born with predictable horrible birth defects ... like a baby with Down's Syndrome, Sickle Cell Anemia, and one kidney. On one hand, you want to commend the parents (in this case, S-E) for doing everything in their power to save and nuture a child that was born with almost every conceivable disadvantage ... but at the same time, you really gotta wonder if all the pain and suffering is worthwhile.

So, I say "nay" to the idea that S-E is intentionally killing-off FFXI content for the purpose of diverting players to FFXIV. That ship has sailed, and even though I think many of S-E's bigwigs are ridiculously stubborn and overly prideful, I think even they can see the writing on the wall. S-E's financial reports from the past year+ (as far as I know) have been a very sobering force, and deterred a large portion of S-E's investor base.
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 Bismarck.Yuenna
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By Bismarck.Yuenna 2012-01-02 01:02:35
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Then if that is not the case. they have made it so mind numbing boring with stupid trial after trial and trial. and crappy woe and voidwatch drop system . So they can just try and devote thier pride filled attention on 14 and figure they can just be simply lazy and not produce new content for 11 and the player base will just be happy killling 1000 of this or that in this or that day or weather
or collecting such n such amount of this or that item and still give them money every month with little to no effort or work on thier parts. If you have been reading the official forums. things started out where the developers actually listened and cared to what we wanted n thought. to just 1 lame excuse and craptasic idea after another. The day i finally cancel my acct and quit will be the day i have played my last mmo. I have lost faith in SE and dont even want to attempt 14 now
 Fenrir.Terminus
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By Fenrir.Terminus 2012-01-02 01:12:12
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Bismarck.Yuenna said: »
Then if that is not the case. they have made it so mind numbing boring with stupid trial after trial and trial. and crappy woe and voidwatch drop system . So they can just try and devote thier pride filled attention on 14 and figure they can just be simply lazy and not produce new content for 11 and the player base will just be happy killling 1000 of this or that in this or that day or weather
or collecting such n such amount of this or that item and still give them money every month with little to no effort or work on thier parts. If you have been reading the official forums. things started out where the developers actually listened and cared to what we wanted n thought. to just 1 lame excuse and craptasic idea after another. The day i finally cancel my acct and quit will be the day i have played my last mmo. I have lost faith in SE and dont even want to attempt 14 now

Says the guy posting on the ffxi website?

Edit: I should be more elaborate. From my experience - which is flawed and biased, sure - a good chunk of complaints are based on people playing the same way as always, doing the same thing, trying to get the same mathematically perfect gear. And to those people, I say almost any complaint they have is their fault. FFXI is huge, and there are numerous things to do - and even more ways to do it. When someone says, "waaaah, 6 people kill this too fast!!!!!!" I say, then kill it with 3. When people say that monk is now too good of a tank+dd. I say, play NIN. I don't say anything to the people who say that abyssea is the entire game now - that's just HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE.

I don't know. Maybe I'm just not the gamer that a lot of the posters here are. But, having played off and on since 2004ish, I am still challenged and have never had as much fun as I am having now.
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 Bismarck.Markas
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By Bismarck.Markas 2012-01-02 02:03:43
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I don't know. Maybe I'm just not the gamer that a lot of the posters here are. But, having played off and on since 2004ish, I am still challenged and have never had as much fun as I am having now.
careful, might find tanaka-san under the bed in your mh soon!
 Lakshmi.Sparthosx
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By Lakshmi.Sparthosx 2012-01-02 11:56:24
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Bismarck.Elanabelle said: »
Bismarck.Yuenna said: »
Its not so much as easy as mind-numbing boring as of late.
Mindless trial after trial after trial. voidwatch is exciting and fun. then the fun ends when you open your chest. Like i have told many ppl before i seriously think SE is trying to bore ppl into quiting. Getting to most the friends i have made over the many years are just logging in once or twice a week now. because of sheer boredom. hopefully the new dungeon crawl wil be interesting .but doubtful it will. Those still have things to do Enjoy it while it lasts but SE is slowly killing this game and we just all have to sit back and watch

I realize I may be in the minority on this ... but honestly I doubt it ... my major gripe with your line of reasoning is that if I did quit FFXI (due to intentionally-contrived developer-driven boredom, or for any other reason), there's zero chance that I'm gonna start playing FFXIV. None.

So, I don't see what S-E's motivation would be to intentionally make FFXI boring. Granted, they've shown a tendency to do irrational, unexplainable things before ... so what you're suggesting is still a possibility.

FFXIV was born with predictable horrible birth defects ... like a baby with Down's Syndrome, Sickle Cell Anemia, and one kidney. On one hand, you want to commend the parents (in this case, S-E) for doing everything in their power to save and nuture a child that was born with almost every conceivable disadvantage ... but at the same time, you really gotta wonder if all the pain and suffering is worthwhile.

So, I say "nay" to the idea that S-E is intentionally killing-off FFXI content for the purpose of diverting players to FFXIV. That ship has sailed, and even though I think many of S-E's bigwigs are ridiculously stubborn and overly prideful, I think even they can see the writing on the wall. S-E's financial reports from the past year+ (as far as I know) have been a very sobering force, and deterred a large portion of S-E's investor base.

It comes down to poor planning leading to the fruits we reap today. No insidious plots or malice from the devs, just poor decisions one right after the other causing the 10 car pileup we can observe today.

At some point in XIs life, SE did cut funding for XIV under the impression that XIV would be so well received that people would jump ship and 'upgrade' to the new game. This choice affected XI by slowing down content leading ultimately to the excrement that was content in '09. VNMs, Evoliths (which came with mobs with some insanity bad droprates) and Yilbegan? You couldn't ask for a more perfect shitstorm till we got Voidwatch.

XIV bombed due to poor decisions and SE drove themselves into the position of having two MMOs with issues. XI had a dwindling population and XIV was DOA but luckily Abyssea which was designed to be a bridge to XIV reinvigorated interest in XI which averted a complete disaster. Here's where people usually jump in and say "you're full of ***, Abyssea wasn't meant to be bridge content" and to that I say precedent says otherwise.

Abyssea went against everything XI had previously stood for. Why? Because SE wanted to soften up their base to trying the new game. When XIV bombed they put attention on Abyssea and immedately started releasing what people wanted to keep the base. There was no sudden revelation that making things fun would lead to people to return to XI because as we've seen with Voidwatch that SE has learned nothing.

Now XIV looks like it's headed to re-release, SE is letting XI go of again. If you haven't considered XIV by now they could care less because they've gone all in on XIVs re-release and have relegated XI to being led by Tanaka again.
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 Sylph.Katoplepa
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By Sylph.Katoplepa 2012-01-02 13:52:03
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People need to realize that before Abyssea, the game wasn't hard, it was merely time consuming. From a design standpoint, Abyssea solved a lot of the issues that had been holding FFXI down for several years. The only reason it took so long to do anything in sky wasn't because it was challenging, it was because some of the triggers had 6+ hour repops and there were multiple guilds camping them. Most people in sky shells afk'd just as much as people in Abyssea parties do now, because shell points systems demanded they be in attendance, but there wasn't always enough room in the alliance to fit them in. The single biggest flaw with item progression in old FFXI was that regardless of time spent, there was always a chance that you would never make progress with your character gear-wise, there were too many variables both in and out of game. Maybe the item you were looking for never dropped, or maybe it did, and shell rules screwed you out of lotting it. Abyssea fixes that problem.

Crimsontears said in their post that now several of the people they know just idle in Jeuno because they have nothing better to do, but that's something that has always happened. Years ago on my original character, I did the same thing because the only fights I needed were monsters that spawned once every 3-7 days. There was no other reason for me to log in.

The way I see it currently is that Abyssea is above all else a much needed (and very overdue) gear reset, to level the playing field so the development team can focus on developing content that requires abyssea-level gear. While voidwatch is still in need of some heavy re-tuning, it shows that the development team is now focused on providing content that is aimed for players with powerful equipment.


http://www.ffxiah.com/forum/topic/26...012/4/#1593239
 Ragnarok.Harpunnik
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By Ragnarok.Harpunnik 2012-01-02 14:02:31
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Wait
Bismarck.Yuenna said: »
Then if that is not the case. they have made it so mind numbing boring with stupid trial after trial and trial. and crappy woe and voidwatch drop system . So they can just try and devote thier pride filled attention on 14 and figure they can just be simply lazy and not produce new content for 11 and the player base will just be happy killling 1000 of this or that in this or that day or weather
or collecting such n such amount of this or that item and still give them money every month with little to no effort or work on thier parts. If you have been reading the official forums. things started out where the developers actually listened and cared to what we wanted n thought. to just 1 lame excuse and craptasic idea after another. The day i finally cancel my acct and quit will be the day i have played my last mmo. I have lost faith in SE and dont even want to attempt 14 now

Wait, what? WoE crappy drop system? Everything but coins is sellable/tradeable. Flux 7 drops coins like crazy, about a few days work will net you all the coins you'd ever want!
 Sylph.Liltrouble
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By Sylph.Liltrouble 2012-01-02 14:16:50
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For years, since ah.com has been around, the forums have been filled with whiners lamenting upon the "failings" of SE, specifically, ffxi. I remember the same people /sh in whitegate just prior to the 80 cap and abyssea expansions coming out, how the end was nigh. I myself think that SE's done a wonderful job. They've had their failings, sure, but generally have done an excellent job keeping the game interesting. They've kept most of the rare/ex gear from being obsolete and provided us with numerous challenges. "Challenges" of course, being what you make of them. If you're idling in port jeuno, bored, it's only because that's where you want to be. Miserable people love to be miserable. They create excuses to be miserable. I won't be seeing any of ya'll cancelling your accounts anytime soon...
The drop rates in VW are terrible. However, if they weren't, would you be doing them either? No, cause you'd have all of their drops. Abyssea is crazy easy! Sure, but you still live in there. Even though you're capped on +2 items, merits, xp, etc. Why? cause everyone else in areas farming where you still don't have access to (sky/sea, etc.). It simply amazes me the number of people that have to run to Qilin. Amazes me still the number of people whining they can't go because they don't have access, or need someone to follow because they don't have maps. Want a challenge? Get your sky maps, get world access!!! (world access means everywhere people, and warps to those respective places).
In short, in my opinion, SE's done a good job to cater to the people who take initiative to create their own challenges and to those that meet those challenges with resolve. Pull the trigger on your account if you're that bored and go play pokemon.
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 Quetzalcoatl.Darkakumaa
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By Quetzalcoatl.Darkakumaa 2012-01-02 14:35:26
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The game has had its ups and downs since the beginning. Challenges are what you make of it plain and simple. Debating how hard or easy content is would only account to a personal scale.
Went from the JP/NA days where xp to get to 75 alone was higher then nerfed. Massive mpk trains in places like Crawlers Nest or the HNM scene on things like serket where 20 weapons would be sitting on you. Hell even things like genkai where you would near an alliance to get things like paper from exorays. Or the 2 hour kirin fights I know people remember kiting him around the room. And the constant b*tching about being behind JP players(JP button comes to mind) etc.
Then the ps2/xbox Euro wave and the age of CoP. Just trying to get past the first 3 fights Dem Mea Holla spire drove tons of people to quit. Finally getting sea access and trying to solo ufo's or play with Jailer/Limbus. And the inflation that went with it. 30M for things like SH+1.
Next came ToAU and a brand new headache. New jobs, New HNM, Assault, the awesome xp on imps lol. Salvage, znm, etc with zeni grinding and so on.
Then the age of mini expansions for single pieces of gear that generally only helped a single jobs. Some finishing them within days if not faster. Not to say there wasn't a challenge in the fights I know people who lost final fights several times.
Finally Abyssea. Sure it has the WoW effect to an extent now because of level increase atmas gear level caps etc. But starting out and figuring out things like lights, procs, no brews, no real atmas to speak of was still entertaining. Though it slowly destroyed the old way of ffxi with large LS's but honestly people have been complaining about that for ages as well. I can't even get anything done because I don't know the people. Now you can and people will still complain.
Its all debateable. Make stuff "hard" like CoP and people cried quit complained make it somewhat eaiser and imagine the reaction, oh whats that its the same. Everything had a challenge to it at one point but at the end of the day its still just a game. Make the most of it or don't. If it bores you walk away, life goes on. Or apply to SE and do something about it if you can.
 Cerberus.Tikal
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By Cerberus.Tikal 2012-01-02 14:44:18
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For the love of god people, use the return key.
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 Fenrir.Terminus
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By Fenrir.Terminus 2012-01-02 14:47:14
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Bismarck.Markas said: »
Quote:
I don't know. Maybe I'm just not the gamer that a lot of the posters here are. But, having played off and on since 2004ish, I am still challenged and have never had as much fun as I am having now.
careful, might find tanaka-san under the bed in your mh soon!
O.O
 Quetzalcoatl.Darkakumaa
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By Quetzalcoatl.Darkakumaa 2012-01-02 14:50:43
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Haven't posted much on here as you can tell from my post count. They were spaced in paragraph form but I didn't know it doesn't apply it.

But there goes another example of a complaint where others would of said nothing. Can never keep everyone happy.
 Cerberus.Tikal
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By Cerberus.Tikal 2012-01-02 14:53:59
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Your structure would've been fine if tabs took, but like all forums, they don't. To compensate, add an additional return, otherwise it just looks like a block of text.
 Quetzalcoatl.Darkakumaa
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By Quetzalcoatl.Darkakumaa 2012-01-02 15:00:29
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Yeah see that now. Thanks though for pointing it out. Does look like a clustered mess.
 Lakshmi.Sparthosx
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By Lakshmi.Sparthosx 2012-01-02 16:29:29
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Sylph.Liltrouble said: »
For years, since ah.com has been around, the forums have been filled with whiners lamenting upon the "failings" of SE, specifically, ffxi. I remember the same people /sh in whitegate just prior to the 80 cap and abyssea expansions coming out, how the end was nigh.

And who were those people? Ah right, the last remnants of people playing this game after some pretty crappy patches in '09. These people were afraid that Abyssea would put their HNM status quo out of business and they were right.

Overall though, the game was suffering from severe redundancy and SEs unwillingness to do anything was largely caused by a labor shift to XIV.

Quote:
I myself think that SE's done a wonderful job. They've had their failings, sure, but generally have done an excellent job keeping the game interesting. They've kept most of the rare/ex gear from being obsolete and provided us with numerous challenges. "Challenges" of course, being what you make of them. If you're idling in port jeuno, bored, it's only because that's where you want to be. Miserable people love to be miserable. They create excuses to be miserable. I won't be seeing any of ya'll cancelling your accounts anytime soon...

The only wonderful thing SE has done is create more sidegrades that barely seem worth doing coming off Empyrean+2s. Numerous challenges? What would that be? Seeing how many Pils it takes to get to the tootsie roll center of a tootsie pop? Repeating a mob 100x times and getting logs isn't a challenge and it's frustrating because the loot distribution has gone from cronyism to the invisible middle finger.

People are bored because what's been released since Abyssea has been either an epic grindfest of smashing 18 people together in alliance, a failed event in Walk of Echoes, lowman Dynamis and the obsolete state of all other content.

This isn't an offline game like Skyrim either. I shouldn't need to create challenges to keep me going as the point of paying for a sub is to be given exciting content that keeps the community aflutter. The majority of conversations on XI boards now is bitching about content or complaining about what could have been.

Quote:
The drop rates in VW are terrible. However, if they weren't, would you be doing them either? No, cause you'd have all of their drops. Abyssea is crazy easy! Sure, but you still live in there. Even though you're capped on +2 items, merits, xp, etc. Why? cause everyone else in areas farming where you still don't have access to (sky/sea, etc.). It simply amazes me the number of people that have to run to Qilin. Amazes me still the number of people whining they can't go because they don't have access, or need someone to follow because they don't have maps. Want a challenge? Get your sky maps, get world access!!! (world access means everywhere people, and warps to those respective places).

So the solution is to make the rates so bad no one really cares to attempt it? Two words:

Point system.

Voidwatch/Walk of Echoes would be so much more vibrant with them. The logs and ore wouldn't even be half as bad.
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 Phoenix.Vael
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By Phoenix.Vael 2012-01-02 23:26:49
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Asura.Deadwing said: »
Ragnarok.Evandis said: »
Either your shell is completely fabricated or a simple fluke. The amounts of people who read and agree with my post proves that.

I assure you it's not fabricated, but it's rarity is I guess why I enjoy the game less now and other people enjoy it more.

A simple solution I see is to make a 10 year anniversary classic ffxi edition, advertise it and sell it in game stores. One server, no transfers allowed starting all over again at 50 cap and applying the same version updates in the same order as when the game originally came out. I'd drop my character in its tracks and join such a server as long as I knew they would never raise the cap past 75. I never got a chance to see 2002 KA or 2004 aery, it'd be a lot of fun and I'm sure they could get a single server-full.

agree
 Phoenix.Vael
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By Phoenix.Vael 2012-01-02 23:32:12
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also I am severely depressed every time I play this game again. I just want to know nothing about it and level up in a foreign world where your level 45 friends in brigandine are hot ***.
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By Latifah 2012-01-02 23:52:49
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Is FFXI gonna be more of a challenge again?







No.
 Lakshmi.Jesi
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By Lakshmi.Jesi 2012-01-02 23:59:15
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Asura.Deadwing said: »
Ragnarok.Evandis said: »
Either your shell is completely fabricated or a simple fluke. The amounts of people who read and agree with my post proves that.

I assure you it's not fabricated, but it's rarity is I guess why I enjoy the game less now and other people enjoy it more.

A simple solution I see is to make a 10 year anniversary classic ffxi edition, advertise it and sell it in game stores. One server, no transfers allowed starting all over again at 50 cap and applying the same version updates in the same order as when the game originally came out. I'd drop my character in its tracks and join such a server as long as I knew they would never raise the cap past 75. I never got a chance to see 2002 KA or 2004 aery, it'd be a lot of fun and I'm sure they could get a single server-full.

A much better solution would have been to make FF 14 good.
[+]
 Phoenix.Vael
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By Phoenix.Vael 2012-01-03 00:00:36
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Latifah said: »
Is FFXI gonna be more of a challenge again?







No.
Latifah said: »
Is FFXI gonna be more of a challenge again?







No.

I'm not sure how that contributes to the debate but that is certainly hilarious.

Wtf?
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By Latifah 2012-01-03 00:01:55
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Lakshmi.Jesi said: »
Asura.Deadwing said: »
Ragnarok.Evandis said: »
Either your shell is completely fabricated or a simple fluke. The amounts of people who read and agree with my post proves that.

I assure you it's not fabricated, but it's rarity is I guess why I enjoy the game less now and other people enjoy it more.

A simple solution I see is to make a 10 year anniversary classic ffxi edition, advertise it and sell it in game stores. One server, no transfers allowed starting all over again at 50 cap and applying the same version updates in the same order as when the game originally came out. I'd drop my character in its tracks and join such a server as long as I knew they would never raise the cap past 75. I never got a chance to see 2002 KA or 2004 aery, it'd be a lot of fun and I'm sure they could get a single server-full.

A much better solution would have been to make FF 14 good.
ff14 is really good now, it will be potentially take over ffxi this year , you will see
[+]
 Phoenix.Vael
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By Phoenix.Vael 2012-01-03 00:03:22
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Lakshmi.Jesi said: »
Asura.Deadwing said: »
Ragnarok.Evandis said: »
Either your shell is completely fabricated or a simple fluke. The amounts of people who read and agree with my post proves that.

I assure you it's not fabricated, but it's rarity is I guess why I enjoy the game less now and other people enjoy it more.

A simple solution I see is to make a 10 year anniversary classic ffxi edition, advertise it and sell it in game stores. One server, no transfers allowed starting all over again at 50 cap and applying the same version updates in the same order as when the game originally came out. I'd drop my character in its tracks and join such a server as long as I knew they would never raise the cap past 75. I never got a chance to see 2002 KA or 2004 aery, it'd be a lot of fun and I'm sure they could get a single server-full.

A much better solution would have been to make FF 14 good.

Since MMOs were capitalized upon heavily after WoW's success, XIV was doomed to failure. I think the last of the FF fans who pined for the old days despite its Tanakaisms only saw a glimmer of hope because SE's name was on it and their first MMO predated that capitalism and so their second could follow in its footsteps. It catered to the same player base that MMOs did after the term was coined, however, as does XI now with its system of instant gratification in place.
[+]
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