Is FFXI Gonna Be More Of A Challenge Again? |
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Is FFXI gonna be more of a challenge again?
Also how does one buy an empy weapon in 1-2 days? Didn't realize you can buy spawns of mobs that could take up to 8 hours to spawn.
Ragnarok.Evandis said: » Also how does one buy an empy weapon in 1-2 days? Didn't realize you can buy spawns of mobs that could take up to 8 hours to spawn. You buy the items needed to upgrade to the lvl 80-90 stages derp derp derp. Ragnarok.Evandis said: » I am a day one NA player, I was there for all those LS orgasm moments and all those uber rare gear drops that only the top echelon of buddy buddies get. I got gear because I spent the 1795 points on one item from all the countless hours I could spend on the game versus the person who also wanted the item. Let me tell you, none of it meant you were good, it simply meant you could be on more than the other guy or you cyber-sexed the linkshell leader. All this stuff you yearn for...funny back then you complained about it. You complained as we stood for 3 hours in the Aery, you complained when that JP linkshell bot-claimed Nidhogg every single time. You complained when we had 3 people trying to hold while the rest of your linkshell members decided now that KB has popped they will stop EXPing and show up and put their umpteenth million points up on D. Ring and get it over you, even though you were one of the three that showed up for all windows and claimed the mob. Relic weapons were always about who bought gil, otherwise it would literally take people years to get them. Nothing changed. Nothing like getting 17 other people at minimum to farm your sea pops to fight JoL, when maybe one other person was interested in that Novio or torque. Nothing like chasing down those people who unequiped the shell in an attempt to not show up for Kirin, but then the LS leader found them and to be a douche-nozzle they lotted 3250 points on W. Legs for their level 15 Paladin and then complained the next day as you had trouble kiting mob X, Y and Z. If you still think gear back then meant any more than who is best buds with who, what linkshell bots and tri-boxes bought accounts or accounts of people who quit so they didn't have to invite new members, which would mean new competition for the 1-3-3-7 gearz, then you didn't really plat back then. I'm sorry, but this new FFXI, is better than all the rest. You can't put down your awesome gear on your job resume, or use it to raise your children, or pay your bills. It truly means nothing. We all pay the same 12.95 a month and we should all be able to attain our goals without having to pass out cell phone numbers so the linkshell leader can call us at 3 AM to tell us Charbydis popped and we got claim to get member number 21 his Joytoy. That's how it really was back then. This is perfect. Certainly a little bit of sarcasm drips from this, but in actuality, everything here is spot-on truth. I've said it many times, but I'll say it again. People that pine for the "old" FFXI didn't really like playing FFXI ... they liked standing in town with their "shiny" loot equipped ... they liked being the source of others' dissatisfaction. Basically, they were the year-round version of the Grinch. If you like devaluing others, or have a burning need for contrived competition, then FFXI is not the right MMO for you, at all. There's dozens of other games out there with PvP and "achievement" systems in place to soothe your ego and your e-peen ... go play them. Not going to go on about challenge, as that'll be different to different people, but I do miss the group aspect of a lot of the old FFXI content. My work schedule has now basically taken me out of the timetables of my LS's events so I'm in semi-retirement as far as that goes but I totally agree with those who posted above about the fun of the game now being more about focusing on personal goals.
It took me literally RL years to build my relic but I kept at it because it was something I had always wanted from very early in my FFXI time. I didn't do it for "what it would mean" to someone else, it was something a few of us took up back in the day as a "maybe someday" -type of goal and I wouldn't trade anything for the memories I got from those times, the people I got to do all the events and just stupid stuff with, and all the ridiculous things that are shared memories of fun we had. Like this! Anyway I pretty much agree with the majority of people here; Keep playing for the fun you get out of it and the people you enjoy that stuff with, not because you're looking for a challenge. I'd like to pose a question in here. Was it absolutely needed to have that gear that took weeks, months, years to complete to have fun and beat stuff? I mean afterall, most people on here say game was time sink not hard on here.
So I pose this question. Why can't we have "hard" and "casual" aspects of this game? I think SE may have done something like that now. Case in point. It is fairly easy now to get an empyrean weapon, even a level 90, which, is quite functional and a good piece of equipment. Now they introduce trials that are "hard" "time consuming" etc. Why are people freaking out? You have a great weapon that took you little effort to get, and for the hardcore gamers, they can pursue the version with "afterglow." (Now I will agree doing 500 PW is not hard, just a major pain in the rear.) Cerberus.Ustav said: » I wonder how much of a challenge Abyssea would be if u dont get atmas/cruor buffs.... The op should try that You can always choose to enter any battlefield without game buffs. So, in a sense you can always control the easy or difficulty of any adventure. Ragnarok.Evandis said: » All of it. Ragnarok.Harpunnik said: » I'd like to pose a question in here. Was it absolutely needed to have that gear that took weeks, months, years to complete to have fun and beat stuff? I mean afterall, most people on here say game was time sink not hard on here. So I pose this question. Why can't we have "hard" and "casual" aspects of this game? I think SE may have done something like that now. Case in point. It is fairly easy now to get an empyrean weapon, even a level 90, which, is quite functional and a good piece of equipment. Now they introduce trials that are "hard" "time consuming" etc. Why are people freaking out? You have a great weapon that took you little effort to get, and for the hardcore gamers, they can pursue the version with "afterglow." (Now I will agree doing 500 PW is not hard, just a major pain in the rear.) Your post sounds confused. You start out by saying that it wasn't needed to have gear that took months/years to obtain, and after all most people agree it wasn't hard but rather a time sink. You then proceed to declare that SE has found a solution on having both hard and casual aspects of the game, with your example being afterglow on empyreans/relics/mythics, which, however, is precisely not hard, but rather a time sink that you so disliked first. Leviathan.Hohenheim said: » Your post sounds confused. You start out by saying that it wasn't needed to have gear that took months/years to obtain, and after all most people agree it wasn't hard but rather a time sink. You then proceed to declare that SE has found a solution on having both hard and casual aspects of the game, with your example being afterglow on empyreans/relics/mythics, which, however, is precisely not hard, but rather a time sink that you so disliked first. Phoenix.Fredjan said: » Leviathan.Hohenheim said: » Your post sounds confused. You start out by saying that it wasn't needed to have gear that took months/years to obtain, and after all most people agree it wasn't hard but rather a time sink. You then proceed to declare that SE has found a solution on having both hard and casual aspects of the game, with your example being afterglow on empyreans/relics/mythics, which, however, is precisely not hard, but rather a time sink that you so disliked first. Yeah just like how you didn't see casual players sporting armadaberks. I'm not sure whats changed in that sense? Bismarck.Elanabelle said: » People that pine for the "old" FFXI didn't really like playing FFXI ... they liked standing in town with their "shiny" loot equipped ... they liked being the source of others' dissatisfaction. Basically, they were the year-round version of the Grinch. Gilgamesh.Hunewearl said: » Bismarck.Elanabelle said: » People that pine for the "old" FFXI didn't really like playing FFXI ... they liked standing in town with their "shiny" loot equipped ... they liked being the source of others' dissatisfaction. Basically, they were the year-round version of the Grinch. That's possible too. Either way, the "lord and vassal" style of community in the "old" FFXI was HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE. If you ask me, most of the "old" FFXI players that relished the "lord" role have moved on and don't play anymore. However, many of "vassal" types ... or as you eloquently put it, "those who like to have things inserted inside them", are still languishing around for some reason. I wish they'd move on too! Asura.Vrytreya said: » Strip off your empy/relic/mythic. Not challenging enough? Strip all relic/empy armor and tack AH gear on. I don't understand why you need the dev to give you more challenging stuff in future content. >MMO >Challenge Who wants to purposely gimp themselves to get a "challenge" out of the game? they shouldn't have to. Leviathan.Hohenheim said: » Ragnarok.Harpunnik said: » I'd like to pose a question in here. Was it absolutely needed to have that gear that took weeks, months, years to complete to have fun and beat stuff? I mean afterall, most people on here say game was time sink not hard on here. So I pose this question. Why can't we have "hard" and "casual" aspects of this game? I think SE may have done something like that now. Case in point. It is fairly easy now to get an empyrean weapon, even a level 90, which, is quite functional and a good piece of equipment. Now they introduce trials that are "hard" "time consuming" etc. Why are people freaking out? You have a great weapon that took you little effort to get, and for the hardcore gamers, they can pursue the version with "afterglow." (Now I will agree doing 500 PW is not hard, just a major pain in the rear.) Your post sounds confused. You start out by saying that it wasn't needed to have gear that took months/years to obtain, and after all most people agree it wasn't hard but rather a time sink. You then proceed to declare that SE has found a solution on having both hard and casual aspects of the game, with your example being afterglow on empyreans/relics/mythics, which, however, is precisely not hard, but rather a time sink that you so disliked first. You assume I didn't like the time sink. Don't assume. Siren.Kunimatsu said: » Asura.Vrytreya said: » Strip off your empy/relic/mythic. Not challenging enough? Strip all relic/empy armor and tack AH gear on. I don't understand why you need the dev to give you more challenging stuff in future content. >MMO >Challenge Who wants to purposely gimp themselves to get a "challenge" out of the game? they shouldn't have to. I said this a few pages ago. Phoenix.Fredjan said: » Leviathan.Hohenheim said: » Your post sounds confused. You start out by saying that it wasn't needed to have gear that took months/years to obtain, and after all most people agree it wasn't hard but rather a time sink. You then proceed to declare that SE has found a solution on having both hard and casual aspects of the game, with your example being afterglow on empyreans/relics/mythics, which, however, is precisely not hard, but rather a time sink that you so disliked first. Thank you yes. Lets have some stuff for the hardcore gamers and decent stuff for the casuals. You don't NEED the afterglow - but for someone who enjoys time sinks, challenges, frustrations, they can go for it. But both the casuals and hardcore can have, say, ukko's fury - not just the hardcore guy/gal. All this aside there are some new challenging things now. 30 of us got our butts handed to us by the boss in flux 15 in WoE. I haven't done botulus rex yet - but I know the high tier VW are rough. The arch dynamis bosses can be tough as well. Give them time, we still have more VW coming and that dungeon crawl thing, nyzul revamp, etc. Gilgamesh.Hunewearl said: » Actually, some of the people in this thread fighting for the old FFXI were pretty gimp/used by their LS back at 75 so I think they just like to suffer/have things inserted deep inside them. Are you saying the people who liked old FFXI were used by their linkshells? Phoenix.Fredjan said: » Gilgamesh.Hunewearl said: » Actually, some of the people in this thread fighting for the old FFXI were pretty gimp/used by their LS back at 75 so I think they just like to suffer/have things inserted deep inside them. Are you saying the people who liked old FFXI were used by their linkshells? He's saying that *some* of the people who pine for "old" FFXI were players that enjoyed being abused by large old-school linkshell hierarchical systems, either consciously or (more likely perhaps) subconsciously. He's (sadly) probably right. Why should people who put work into getting a relic/mythic/emp suddenly be unable to not finish it to its final level? Seems like all you want to do is look cool in a video game
Siren.Kunimatsu said: » Asura.Vrytreya said: » Strip off your empy/relic/mythic. Not challenging enough? Strip all relic/empy armor and tack AH gear on. I don't understand why you need the dev to give you more challenging stuff in future content. >MMO >Challenge Who wants to purposely gimp themselves to get a "challenge" out of the game? they shouldn't have to. Well I don't understand why do people getting empy then. AFAIK, it's to make the job easier. But if one cry about how easy the game becomes due to such items ownership, why not stop using it? It's as stupid as crying "wahhh wahhh cure me" and activate berserk regardless. Ragnarok.Marquiss said: » Ragnarok.Evandis said: » Also how does one buy an empy weapon in 1-2 days? Didn't realize you can buy spawns of mobs that could take up to 8 hours to spawn. You buy the items needed to upgrade to the lvl 80-90 stages derp derp derp. Herp derp...still doen't allow you to bypass camping the NMs on the lower trials that can take upwards of 8 hours or more to spawn, when you need 3 kills. Ragnarok.Evandis said: » Ragnarok.Marquiss said: » Ragnarok.Evandis said: » Also how does one buy an empy weapon in 1-2 days? Didn't realize you can buy spawns of mobs that could take up to 8 hours to spawn. You buy the items needed to upgrade to the lvl 80-90 stages derp derp derp. Herp derp...still doen't allow you to bypass camping the NMs on the lower trials that can take upwards of 8 hours or more to spawn, when you need 3 kills. Because people don't consider those mobs when "finishing an emp in 1-2 days." Common sense, come on... What I would like to see happen is this.....
NO TEMPORARY ITEMS. You want hard mode? Get rid of temps. You want to see the line between gimp and skilled drawn? Get rid of temps. Perhaps this will bring back something called hate control and revive something called Alchemy. Whatever SE releases for us next, for the love of Altana.... NO TEMPORARY ITEMS. Phoenix.Wackatramp said: » What I would like to see happen is this..... NO TEMPORARY ITEMS. I have to agree. The whole "temp" items thing has gotten out of control ... it was novel/cool in Besieged, semi-tactical in Salvage, bordering on ridiculous in Abyssea ... and now just plain obnoxious in Voidwatch. One could argue that Voidwatch is primarily a test of how well a group manages and uses its temporary items. That's dumb. True story. I tanked on BRD today. I'm so bad ***.
The problem is SE has run into an issue where they can't create monsters that are strong because they'd oneshot everyone or be easy enough to DD tank which would issue cries of 'not hard enough'.
Underlying problems with the system that allowed for exploits like blink-tanking to dominate and DEF to become completely worthless are rearing their ugly heads again and unless SE wants to overhaul those issues we're going to see more mobs that rely on hiding behind Scherzo/Armor or spamming of drinks to stay alive. The newest Voidwatch mobs aren't even 'hard' in the sense that they challenge you to do something above and beyond to win. Battles are composed of either hitting procs fast or being oneshotted by super attacks, hit with doom you may not be able to remove or death that straight ends the fight. Yeah, I did VW for a while and said to myself, "Self, this proc ***is ridiculous. Why are you torturing me?" Haven't been back.
Lakshmi.Sparthosx said: » The newest Voidwatch mobs aren't even 'hard' in the sense that they challenge you to do something above and beyond to win. Battles are composed of either hitting procs fast or being oneshotted by super attacks, hit with doom you may not be able to remove or death that straight ends the fight. Finding that balance between too easy and a actual decent challenge on this game right now is tough... Once SE finds a semi balance of power with the new gear/weapons and player's level, I'm hoping that they can come up with a nm or even group of nm's that we can put in the category of decent challenge.
If not... then this game will be forever in a down fall of shout groups that half *** 90% of the fights for gear that typically has a extremely small drop rate that no one in the end will really care about. |
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