The Last Dance: Gearing Paradigms For A New Age |
||
The Last Dance: Gearing Paradigms for a New Age
Took a quick look, but I don't see anything interesting for DNC this update (or any of my other jobs, pretty much).
Valefor.Sapphire
Offline
our jig is super long duration (yay dynamis farming) Now if they would only let us chocobo jig->spectral jig immediately.
What about this dagger http://bg-wiki.com/bg/Vanir_Knife versus Atoyac/Aphotic/Eminent? It has +magic damage on it so it should be nice for aeolian edge cleaving things as a side bonus. Oh and yay they fixed my shoes (well all dancer girl AF119 shoes were showing the wrong gfx) It's probably better than those other knives. The magic damage does work on Aeolian Edge, but it is added on after http://fTP.
Byrth! I'm using the Dnc.lua of yours included in the gearswap download. Swapped everything over to my gearsets and it works great for the most part.
Few quick questions, so that I can completely make the transition from Spellcast. 1: In my spellcast I had an automatic Presto macro as follows: Code <if mode="and" Spell="*step" notbuffactive="Presto" MLvlGT="77"> <if mode="or" notbuffactive="Finishing Move*" buffactive="Finishing Move 2"> <var cmd="set CurrentStep %Spell" /> <cancelspell /> <command>input /ja "Presto" <me>;wait 2.0;input /ja "$CurrentStep" <t>;</command> </if> </if> But I have no idea how to transfer that into gearswap. 2: Also, in my spellcast, I utilized 2 different Waltz sets. 1 that used Anwig Salade if I was engaged, and the other that used. Tiara if I wasn't. (Healing Waltz too) Code <if spell="Curing Waltz III"> <if status="engaged"> <equip when="precast" set="Waltz3" /> </if> <else> <equip when="precast" set="Waltz1245" /> </else> </if> <if spell="Healing Waltz"> <equip when="precast"> <head>Anwig Salade</head> </equip> </if> Again, no idea how to transfer to gearswap. 3: Are there any explanation on how stepswapper works? 4: The delay cap set works properly, but I don't see an option for a second delay cap set. For example, the first set will be reached with haste spell and a single march, whereupon we equip Thaumas Body rather than Charis+2. In the scenario where we obtain a second march, we then need to be able to make the next swap, which... I didn't DPS, but assume is earrings/neck from DW/Charis to DA/Asperity. 5: Initially I was triggering my PDT set fine, with the manual command of "//gs C Toggle TP Set" and then for whatever reason that has stopped working. I tried re-loading your default file, to see if it was something I personally broke, but it was still in-operative. Is this a known issue with GS atm, and is there a way to bind this to a key, or something fancy? Idk anything about binds. Thanks ahead of time for any help, as well as the base lua to start with! Sylph.Peldin
Offline
How do you differentiate as to whether that march is a Soul Voice Victory March, a Marcato Victory March, or just a regular Victory March?
I would use a manual toggle for different haste sets if I were to play dancer for something again. Although I'm too lazy to bother with changing around my gear for every scenario of haste buffs I receive. I'd probably just do one for when I have songs or embrava and when I don't have songs or embrava. Code <if mode="and" Spell="*step" notbuffactive="Presto" MLvlGT="77"> <if mode="or" notbuffactive="Finishing Move*" buffactive="Finishing Move 2"> <var cmd="set CurrentStep %Spell" /> <cancelspell /> <command>input /ja "Presto" <me>;wait 2.0;input /ja "$CurrentStep" <t>;</command> </if> </if> Code if windower.wcmatch(spell.name,'*step') and not buffactive.presto and player.main_job_level > 77 and (not buffactive['Finishing Move 3'] and not buffactive['Finishing Move 4'] and not buffactive['Finishing Move 5']) then cast_delay('2') send_command('input /ja "Presto" <me>') end I think I interpreted it right, but I could be wrong. Did you want to use Presto if you have less than 3 Finishing Moves up? You can read through the logic there (I think it all checks out). I chose to implement the JA change using cast_delay('2') instead of cancel_spell and sending it again. You can probably safely decrease the cast delay to 1.5. Also, this code should be in the pretarget function, but your gear changes for Steps should be in the precast function. Code <if spell="Curing Waltz III"> <if status="engaged"> <equip when="precast" set="Waltz3" /> </if> <else> <equip when="precast" set="Waltz1245" /> </else> </if> <if spell="Healing Waltz"> <equip when="precast"> <head>Anwig Salade</head> </equip> </if> Code if spell.type == 'Waltz' then if spell.name == 'Curing Waltz III' or spell.name == 'Healing Waltz' then equip(sets.Waltz3) else equip(sets.Waltz1245) end end This code should be in the precast or pretarget function. Precast is probably better. Quote: 3: Are there any explanation on how stepswapper works? Quote: 4: The delay cap set works properly, but I don't see an option for a second delay cap set. For example, the first set will be reached with haste spell and a single march, whereupon we equip Thaumas Body rather than Charis+2. In the scenario where we obtain a second march, we then need to be able to make the next swap, which... I didn't DPS, but assume is earrings/neck from DW/Charis to DA/Asperity. I made my example file for the options that I wanted. It's certainly possible to add a single-march set, which would be totally analogous to the double march set I have. Quote: 5: Initially I was triggering my PDT set fine, with the manual command of "//gs C Toggle TP Set" and then for whatever reason that has stopped working. I tried re-loading your default file, to see if it was something I personally broke, but it was still in-operative. Is this a known issue with GS atm, and is there a way to bind this to a key, or something fancy? Idk anything about binds. I will have to look into this tonight when I get home. As far as I know it should work, but honestly I haven't played DNC in a while. As far as probable AF2+3/4 stats:
Head: Will probably be the best Waltz piece if you don't want the -recast of Anwig Salade. They would really make my day if they put -recast on this. May be a good WS piece. Body: Will likely be our best WS piece and our best Violent Flourish / No Foot Rise macro piece. May be our best Acc-set TP piece depending what they decide to put on it. Hands: I either foresee these being semi-useless or SE dramatically changing them. There is room in our arsenal for a high-Acc TP hands options. Legs: Will be our best Jig piece and will likely be our best TP legs once more. Feet: Could end up being good high-Acc TP foot option, which might encourage people to merit Closed Position for up to STP+15. Lakshmi.Byrth said: » Code <if mode="and" Spell="*step" notbuffactive="Presto" MLvlGT="77"> <if mode="or" notbuffactive="Finishing Move*" buffactive="Finishing Move 2"> <var cmd="set CurrentStep %Spell" /> <cancelspell /> <command>input /ja "Presto" <me>;wait 2.0;input /ja "$CurrentStep" <t>;</command> </if> </if> Code if windower.wcmatch(spell.name,'*step') and not buffactive.presto and player.main_job_level > 77 and (not buffactive['Finishing Move 3'] and not buffactive['Finishing Move 4'] and not buffactive['Finishing Move 5']) then cast_delay('2') send_command('input /ja "Presto" <me>') end I think I interpreted it right, but I could be wrong. Did you want to use Presto if you have less than 3 Finishing Moves up? You can read through the logic there (I think it all checks out). I chose to implement the JA change using cast_delay('2') instead of cancel_spell and sending it again. You can probably safely decrease the cast delay to 1.5. Also, this code should be in the pretarget function, but your gear changes for Steps should be in the precast function. Lakshmi.Byrth said: » Code <if spell="Curing Waltz III"> <if status="engaged"> <equip when="precast" set="Waltz3" /> </if> <else> <equip when="precast" set="Waltz1245" /> </else> </if> <if spell="Healing Waltz"> <equip when="precast"> <head>Anwig Salade</head> </equip> </if> Code if spell.type == 'Waltz' then if spell.name == 'Curing Waltz III' or spell.name == 'Healing Waltz' then equip(sets.Waltz3) else equip(sets.Waltz1245) end end This code should be in the precast or pretarget function. Precast is probably better. I haven't tested it yet, due to the issue with gearswap right now, but forgive me if I'm mistaken, but that script doesn't appear to have any functions for altering the set used based on player status 'engaged' or 'idle'. The 2 separate sets for the 2 different waltz would work, but I want to use Waltz1245 for Waltz III, if I'm not engaged. Basically, I want to use Anwig Salade anytime I'm 'engaged' and Tiara+2 any time I'm not. Only when I'm engauged am I worried about timers, if I'm not engaged, I want max potency. Probably more on topic, is Anwig Salade even worth using anymore with the amount of potency we can cap these days? From an efficiency standpoint? There use to be an efficiency grid but was prior to all of the huge new pieces we got. Lakshmi.Byrth said: » Quote: 5: Initially I was triggering my PDT set fine, with the manual command of "//gs C Toggle TP Set" and then for whatever reason that has stopped working. I tried re-loading your default file, to see if it was something I personally broke, but it was still in-operative. Is this a known issue with GS atm, and is there a way to bind this to a key, or something fancy? Idk anything about binds. I will have to look into this tonight when I get home. As far as I know it should work, but honestly I haven't played DNC in a while. Re-tested it last night and this issue is no longer present. Gearsets are cycling correctly. My apologies. Today I was going to try out Mote's lua, but Gearswap is having some issues after today's updates it seems. Asura.Cambion said: » Probably more on topic, is Anwig Salade even worth using anymore with the amount of potency we can cap these days? From an efficiency standpoint? There use to be an efficiency grid but was prior to all of the huge new pieces we got. Tonight I had a chance to screw around with Waltz. My set is rather simple, I don't stack any crazy Chr/vit just potency gear. Maxi Body Valsuer's + Asklepian ToeTapper Maxi Feet With Tiara+2, Waltz 3 = 742 HP Cured With Anwig Salade, Waltz 3 = 727 HP Cured So... I'll no longer be wasting an inventory slot carrying both, and I'll just full time the Salade. Thought I'd share in case anyone else had been doing the same thing. Shiva.Alistrianna
Offline
Just curious if Rudra's Storm is worth picking up. I have both DNC and THF and no REM weapons for either job. Exenterator is Lv.1 if that would influence the answer at all.
If you are a DNC main that has exhausted almost all other possible ways to improve your character, it's probably worth getting. Short of that, probably not.
It gives an accurate, long-lasting gravity effect, which might be useful if you're fighting some of the insanely high evasion monsters that SE has introduced lately. It has mostly-theoretical skillchain uses. I find myself basically not using it at all. Valefor.Sapphire
Offline
Asura.Cambion said: » Asura.Cambion said: » Probably more on topic, is Anwig Salade even worth using anymore with the amount of potency we can cap these days? From an efficiency standpoint? There use to be an efficiency grid but was prior to all of the huge new pieces we got. Tonight I had a chance to screw around with Waltz. My set is rather simple, I don't stack any crazy Chr/vit just potency gear. Maxi Body Valsuer's + Asklepian ToeTapper Maxi Feet With Tiara+2, Waltz 3 = 742 HP Cured With Anwig Salade, Waltz 3 = 727 HP Cured So... I'll no longer be wasting an inventory slot carrying both, and I'll just full time the Salade. It extends your Trance duration by 20 seconds (you only need to wear it on activation to get the time extension). If you really want to drop a piece between the two, i'd drop the salade. Also waltz potency keeps improving up to 50% with my tests, you could drop the salade and use that inventory slot for a roundel earring. I carry it because I hate myself, but I really only use Trance when I feel like spamming Waltz V in town.
Valefor.Sapphire
Offline
I dunno I like mine, kinda handy for lolDancering in AA/DM
Splitting AA EV damage with mantra'd monks and pulling hate intentionally with waltz is fun :< Valefor.Sapphire said: » Also waltz potency keeps improving up to 50% with my tests In like, 3 weeks, Etoile Tiara is going to get a bunch of stat vomit and *probably* at least +1% potency. And it's been long known that Waltz Potency caps at +50% (this was stated directly when they raised the cap from 30% and added cure/waltz potency received to the game) but there's never been any compelling reason to actually max it out.
Fenrir.Sylow said: » And it's been long known that Waltz Potency caps at +50% I didn't mean for it to be like "u so dum, y didnt u no that lol!?" it was more like, "yeah, it's been like that, but there's just no real reason to carry extra stuff around because the benefit is small."
Valefor.Sapphire
Offline
Until I got my toetapper/roundel/Asklepian/maxixi pieces recently I never tried to make a 30+% waltz potency set.
So much old/bad info out there about it still being 30% , bgwiki is the only source that now says 'Waltz Potency gear is suspected to cap at 50%' I googled and never found the patch notes for it and must have been on break when they upped the cap. My current Waltz kit is Anwig, Maxixi+1, Valseur, Toetapper, Maxixi+1, Roundel, and then whatever else I have sitting around with CHR on it and even some of those are questionable carries.
Valefor.Sapphire said: » Asura.Cambion said: » Asura.Cambion said: » Probably more on topic, is Anwig Salade even worth using anymore with the amount of potency we can cap these days? From an efficiency standpoint? There use to be an efficiency grid but was prior to all of the huge new pieces we got. Tonight I had a chance to screw around with Waltz. My set is rather simple, I don't stack any crazy Chr/vit just potency gear. Maxi Body Valsuer's + Asklepian ToeTapper Maxi Feet With Tiara+2, Waltz 3 = 742 HP Cured With Anwig Salade, Waltz 3 = 727 HP Cured So... I'll no longer be wasting an inventory slot carrying both, and I'll just full time the Salade. It extends your Trance duration by 20 seconds (you only need to wear it on activation to get the time extension). If you really want to drop a piece between the two, i'd drop the salade. Also waltz potency keeps improving up to 50% with my tests, you could drop the salade and use that inventory slot for a roundel earring. I can't recall the last time I used Trance. I want to say roughly 3 years ago now? I actually do use Roundel, I completely forgot to list it. But if I had to choose between 20hp or -2 seconds on recast, for me it's an easy decision to take the -2 seconds. I actually didn't know about the 50% cap, does that include the 'received' bonus from body/ring? Body 15 Feet 10 Cape 5 Ear 5 Ring 3 Would only be 38% If the body/ring bonus count towards the same cap, that's another 8, to 46. The latter of the two would explain such a low increase from Tiara's +7. If that's the case, it might be more beneficial to ditch the 2 rings and keep the Tiara, although we then again run into the time vs potency debate. 2 seconds on waltz is pretty noticeable for the way I find myself playing Dnc these days. #MoreGearMoreProblems Shiva.Alistrianna said: » Just curious if Rudra's Storm is worth picking up. I have both DNC and THF and no REM weapons for either job. Exenterator is Lv.1 if that would influence the answer at all. I'd say it's worth getting on thf, particularly with the Pillager+1 gear. For stacked weaponskills, it will outdo even 5/5 Exenterator, so substantially better than 1/5. For dnc, you get a nice, high-damage skillchain closer every couple minutes or so, though it takes a bit to set up (Evis > Reverse > Step > Climactic > Rudra's). Certainly a lot less hassle to just do Kleos > Reverse > Evis, but it's not a bad option to have. Won't use it nearly as much as on thf, though. Potency received is a separate term (multiplicative), caps at 30%
Valefor.Sapphire
Offline
From the SE site http://forum.square-enix.com/ffxi/threads/39733
* As of the February version update, headgear, handgear, and leggear may be reforged to item level 119. Woo new sabredance pants (with at least 7% haste please) I have no idea how they plan to make relic hands not suck, most useless piece ever If they receive pretty typical stat vomit, some Acc/Atk, and 6% Haste, they'll be our best TP pants any time Saber Dance is up.
Offline
Posts: 1018
Wow finally happy day in my book....
But the question i have with the new waltz adjustment, will it find a place in endgame?
Would like to see DNC as more than just a subjob. Lakshmi.Byrth said: » Oh hell yeah. |
||
All FFXI content and images © 2002-2024 SQUARE ENIX CO., LTD. FINAL
FANTASY is a registered trademark of Square Enix Co., Ltd.
|