Tachi: Shoha |
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Tachi: Shoha
The Save TP+10 could be used somewhat well to ease up on your TP set to cap haste and slap some additional DA and such while maintaining a 5-hit, but... the fact that it doesn't happen unless Overwhelm procs makes it unfeasible. ...Unless you could write a Spellcast situation for that. If you can, that's still some convoluted Samurai-in'.
Cerberus.Taint said: » Ragnarok.Nekonarf said: » change the domaru +2 to twilight or ace's, +10 TP return on your WS isn't going to bump you up to super stardom in any parses, in fact it'll just hurt you overall. Check the math on 10str vs WSing at 110tp. (save tp+10) i was quick to brush off this body as well but after some thought it might actually have some use. while the extra tp won't shave off a hit on your build. it could potentially open up some options for you to maximize your haste and other beneficial stats in your tp gearset. the body has 9str and stp on it to boot (for ws). just something to think about before we all shun the body. edit- beaten, kinda. edit2- Carbuncle.Kerokun said: » , but... the fact that it doesn't happen unless Overwhelm procs makes it unfeasible. people who use windower macros could easily make a 2nd ws set to use if not in front of the nm (which is almost never for me). I'm moreso thinking of zerg situations where hate is bouncing around. I guess that brings it down to how much you want to split hairs. Needless to say, though, it isn't a useless piece. I just don't want to be letting out obscenities when I don't get that Save TP.
Ragnarok.Darkria said: » Bahamut.Serj said: » Because you're the only DD ever using ws ever on any mob ever, right? can you say that in english? Simply put, try getting the other DDs in your party to stop WSing while you're doing your skillchains. 99% of the time, you'll never get your full skillchain off, especially in Voidwatch. I don't care that all the other DD's have to wait to use their own weapon skills which will decrease overall dps. I just *** wanna do a big *** skillchain every 5 minutes and paste how awesome I am across linkshell and party chat.
Skillchains in Voidwatch seem to be poor anyway, almost all of them resist them everytime I've tried back at the 90 and 95 caps. They're really good in Abyssea though, but no-one does that anymore lolz.
Bismarck.Elanabelle
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There's little value in meriting/gearing/pimping your Samurai if you gimp yourself by not skillchaining.
Granted, in big group zerg-type assaults, it's pretty hard to justify asking other DD to hold off on a WS just so SAM can skillchain. But in any other situation, melees that interrupt SAM skillchains can eat a d*ck! Hate that. Bismarck.Elanabelle said: » There's little value in meriting/gearing/pimping your Samurai if you gimp yourself by not skillchaining. Granted, in big group zerg-type assaults, it's pretty hard to justify asking other DD to hold off on a WS just so SAM can skillchain. But in any other situation, melees that interrupt SAM skillchains can eat a d*ck! Hate that. I said I was sorry, gosh! Bismarck.Elanabelle said: » There's little value in meriting/gearing/pimping your Samurai if you gimp yourself by not skillchaining. Granted, in big group zerg-type assaults, it's pretty hard to justify asking other DD to hold off on a WS just so SAM can skillchain. But in any other situation, melees that interrupt SAM skillchains can eat a d*ck! Hate that. See, you just pointed out the main issue with self-skillchaining: There are two types of content in FFXI: 1.) Content where it would be prudent and well-justified to attempt a self-skillchain 2.) Content that actually matters Being DNC main, I like to self-skillchain (throwing out 10-15k SCs every 90 seconds is a little ridiculous) but the dubious usefulness of skillchains on most relevant content limits heavily the times when I'm able to take advantage of that ability. Bismarck.Elanabelle
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Bismarck.Sylow said: » Bismarck.Elanabelle said: » There's little value in meriting/gearing/pimping your Samurai if you gimp yourself by not skillchaining. Granted, in big group zerg-type assaults, it's pretty hard to justify asking other DD to hold off on a WS just so SAM can skillchain. But in any other situation, melees that interrupt SAM skillchains can eat a d*ck! Hate that. See, you just pointed out the main issue with self-skillchaining: There are two types of content in FFXI: 1.) Content where it would be prudent and well-justified to attempt a self-skillchain 2.) Content that actually matters Being DNC main, I like to self-skillchain (throwing out 10-15k SCs every 90 seconds is a little ridiculous) but the dubious usefulness of skillchains on most relevant content limits heavily the times when I'm able to take advantage of that ability. I agree with your analysis somewhat, but I think you're being a bit obtuse. "Content that matters" is completely ambiguous and subjective, and certainly not mutually exclusive with content where one could justify doing a Skillchain. sadly skillchain doesnt matter that much anymore like a few years back.
i can remember some time back a proper skillchain and some MB`s changed some battles alot . Btw with the last update (or second last) where the skillchain lowers magic resist to the element of the SC (or whatever it was)... wouldnt it help mages to land procs in VW rather then wait for ES to be ready again? iam still a huge fan of skillchains. and back to Shoha i went to a exp pt on Bluffalos yesterday to get my last 4 level GK with my Soboro and was pretty suprised how much dmg shoha with soboro did (Spiked even up to 5.5k a few times with TA proc SB+VV+APOC) A great Samurai will take advantage of whatever ws is thrown and SC with it.
Bismarck.Elanabelle said: » Bismarck.Sylow said: » Bismarck.Elanabelle said: » There's little value in meriting/gearing/pimping your Samurai if you gimp yourself by not skillchaining. Granted, in big group zerg-type assaults, it's pretty hard to justify asking other DD to hold off on a WS just so SAM can skillchain. But in any other situation, melees that interrupt SAM skillchains can eat a d*ck! Hate that. See, you just pointed out the main issue with self-skillchaining: There are two types of content in FFXI: 1.) Content where it would be prudent and well-justified to attempt a self-skillchain 2.) Content that actually matters Being DNC main, I like to self-skillchain (throwing out 10-15k SCs every 90 seconds is a little ridiculous) but the dubious usefulness of skillchains on most relevant content limits heavily the times when I'm able to take advantage of that ability. I agree with your analysis somewhat, but I think you're being a bit obtuse. "Content that matters" is completely ambiguous and subjective, and certainly not mutually exclusive with content where one could justify doing a Skillchain. In this case I mean content that's worth discussing (which at this point is basically VW). Abyssea/OldContent is hardly worth discussing because, well, lolabyssea, and Old Content dies if you look at it too hard. BUT! SAM SCs have hope, new Nyzul is on the horizon! Bismarck.Elanabelle said: » There's little value in meriting/gearing/pimping your Samurai if you gimp yourself by not skillchaining. Granted, in big group zerg-type assaults, it's pretty hard to justify asking other DD to hold off on a WS just so SAM can skillchain. But in any other situation, melees that interrupt SAM skillchains can eat a d*ck! Hate that. I agree as long as there is not some HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE pt chat comment to show they are about to SC. The amount of times I have seen "NOBODY MOVE SALF SKILLCHAIN INCOMING! <call7>" or some similar ***. If they have annoying macros then expertly timed hobaku's inbetween are fair game :p Bismarck.Elanabelle said: » There's little value in meriting/gearing/pimping your Samurai if you gimp yourself by not skillchaining. Don't think this deserved its own thread so I'll just ask here.
I was wondering if I could get some opinions on how to do 3 slots in my TP build set up. I'm already content with the other slots and will not be posting them to avoid getting side-tracked. Here are the possibilities: This would give me a total of 24% gear haste, 2% TA and 15% DA: This would give me a total of 26% gear haste, 2% TA and 13% DA: I'm not sure if the TA would have influenced the answer in any way, but I went ahead and noted that. So I guess what I'm asking is if 2% DA outweighs 1.5% haste. Odin.Llewelyn said: » stuff Short answer: haste. Long answer: http://forum.square-enix.com/ffxi/threads/1847-Haste-and-You...-A-guide-to-the-misinformed. So then why is Ganesha's Mask > Capping haste for MNK? I believe it was a legitimate question.
Odin.Llewelyn said: » So then why is Ganesha's Mask > Capping haste for MNK? I believe it was a legitimate question. Bahamut.Krizz said: » Odin.Llewelyn said: » So then why is Ganesha's Mask > Capping haste for MNK? I believe it was a legitimate question. I've seen many of the experts on this forum state it indeed beats the .5% haste you could be getting. Has the consensus changed? Or perhaps I misinterpreted. Odin.Llewelyn said: » Bahamut.Krizz said: » Odin.Llewelyn said: » So then why is Ganesha's Mask > Capping haste for MNK? I believe it was a legitimate question. I've seen many of the experts on this forum state it indeed beats the .5% haste you could be getting. Has the consensus changed? Or perhaps I misinterpreted. Edit: Ignore me. I was thinking of brisk mask. Regardless of DA/TA etc, for and DD cap haste first then work on rest, can make sets for like 2hrs or aftermaths depending on jobs like apoco drk, or mnk using 2hr but for main TPing cap haste first. Did anyone ever figure out how large the attack bonus is on this?
Think i remember reading something like 22% but i was unable to locate where i read that from.
I dont have the evidence, but from what i have heard in the server its 20-25% bonus.
Lakshmi.Byrth said: » Did anyone ever figure out how large the attack bonus is on this? Is there an easy way to check? Its pretty big looking at how much better Shoha does then Fudo on T6 VW mobs. On a different note, if you can make use of the 10saveTP from Saotome+2 then it is by far the best WS piece. 10-12 dps. And can be off the charts in VW with SaveTP atmacite, Miser's, tact and meds. Perfect rolls makes it an easy 2 hit build, spamming Shoha. Going from 45savetp to 55savetp all else being equal is around a 50% DPS increase....I think human error and over TPing will bring that down a chunk but still thats insane. Might be worth making a auto WS SC for that lol. Save TP cap at 45% if i recall correctly and sadly it is not possible to always use WS right in front.
Asura.Hotin said: » Save TP cap at 45% if i recall correctly and sadly it is not possible to always use WS right in front. If it caps at 45 the the VW pwnage is out. Still would be the best body for non VW situations, if you can proc overwelm. Cerberus.Taint said: » Asura.Hotin said: » Save TP cap at 45% if i recall correctly and sadly it is not possible to always use WS right in front. If it caps at 45 the the VW pwnage is out. Still would be the best body for non VW situations, if you can proc overwelm. Are we sure it's counted towards save tp? |
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