[dev1049] New Weapon Skills (yes, All Of Them)

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2010-09-08
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[dev1049] New weapon skills (yes, all of them)
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 Fenrir.Kendraian
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By Fenrir.Kendraian 2011-11-30 13:16:50
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Ragnarok.Sekundes said: »
Fenrir.Kendraian said: »
Question. If Scythe is INT based doesnt that also mean its mod would be MAB?
A modifier is just a mod, unless it's a magical ws then mab won't do anything as far as I know. I can't think of any exceptions off the top of my head.

So INT mod T_T... I must consult with the Test Server as to if my DRK is scraping his Scythe :/
 Bismarck.Angeleus
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By Bismarck.Angeleus 2011-11-30 13:17:12
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 Quetzalcoatl.Brayenn
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By Quetzalcoatl.Brayenn 2011-11-30 13:18:23
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Fenrir.Terminus said: »
Quetzalcoatl.Brayenn said: »
Because not every job encompasses those 3 weapons? not sure what needs explaining there. fact of the matter is the strongest non-emp/relic/mythic options available meaning you are forcing some of your jobs to be 3rd class in terms of effectiveness, which basically turns your jobs to be classified empy, relic, myhic, merited ws and then whatever gets left out all the way at the bottom still spamming gekko <for example>.

All I'm trying to say is that there is a ton of ways to make often ignored weaponskills/gear/jobs shine, that there are already tons of effective and fun and useful weaponskills - non-mythic, non-relic, and non empyrean, and that it looks like there is cool stuff coming our way. It's just my opinion, but, immediately bitching about how you're getting screwed is kind of distasteful. This stuff isn't even in the game yet. And, if you are the completist you seem to be, I am probably not going to change your attitude towards ffxi from "checklist" to "let's have fun," so I don't think I need to say any more. You have your game and I have mine. Best of luck completing your ten remaining empyreans, sixteen relics, and twenty mythics.

Quetzalcoatl.Brayenn said: »
Funny you say that but you realize the whole merit set in place makes you not have variety, 3 weapons only, or 14 very weak weapons.

Because everyone running around in the same gear, with the same weapons, with the same abilities, doing the same thing the same way is variety?


AND, I need to gtfo the forums.

wont even touch ur first half of ur reply due to lack of content/assumptions/etc and outright rudeness

but..
man why do people keep going on about different gear? there is always a best option nothing can change that short of making everything random stats. variety comes from the different stuff you can do in this game, i thought that was rationalized long ago with job change? otherwise this game is indeed lacking in variety lol
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By Untouchablevoid 2011-11-30 13:20:07
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Quote:
H2H: Shijin Spiral Five-Hit WS, Additional Effect: Plague. TP mods chance of Plague.
Dagger: Exenterator Four-Hit WS, Additional Effect: Accuracy Down. Duration of effect varies with TP.
Sword: Requiescat Five-Hit WS, Non-elemental damage. TP mods Attack (Not sure what it means by this)
Great Sword: Resolution Five-Hit WS, Damage varies with TP.
Axe: Ruinator Four-Hit WS, Accuracy varies with TP. Great Axe: Upheaval Four-Hit WS, Damage varies with TP.
Scythe: Entropy Four-Hit WS, restores MP based on damage dealt. Damage varies with TP.
Polearm: Stardiver Four-Hit WS, lowers enemy critical hit evasion. Damage varies with TP.
Katana: Blade: Shun Five-Hit WS. TP mods Attack (Same characters as sword)
Great Katana: Tachi: Shoha Two-Hit WS. Damage varies with TP.
Club: Realmrazer Seven-Hit WS. Accuracy varies with TP.
Staff: Shattersoul Four-Hit WS. Lowers enemy magic defense. Chance of effect varies with TP.
Bow: Apex Arrow Triple Damage that ignores defense. Amount ignored varies with TP.
Marksmanship: Last Stand 1-2 Hits, based on ammo remaining. Damage varies with TP.

EDIT: In a Perusal of the JP wiki I've found out the descriptions for the new Sword and Katana WS TP mods have only ever been used before for Iron Tempest and Sturmwind in the JP version. It's exactly what it says on the tin: your attack is modded instead of your F.T.P. In the English version of the game, this distinction is not made and it simply says "Damage varies with TP" for those two weapon skills. It seems that they're taking into consideration that PLD and NIN may have hard times against enemies with high defense and thus made TP mod attack this time instead of F.T.P.

This is the part I'm most curious about. I'm assuming that gets stronger the fewer bullets you have left.
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 Siren.Thoraeon
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By Siren.Thoraeon 2011-11-30 13:22:08
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Untouchablevoid said: »
Quote:
H2H: Shijin Spiral Five-Hit WS, Additional Effect: Plague. TP mods chance of Plague.
Dagger: Exenterator Four-Hit WS, Additional Effect: Accuracy Down. Duration of effect varies with TP.
Sword: Requiescat Five-Hit WS, Non-elemental damage. TP mods Attack (Not sure what it means by this)
Great Sword: Resolution Five-Hit WS, Damage varies with TP.
Axe: Ruinator Four-Hit WS, Accuracy varies with TP. Great Axe: Upheaval Four-Hit WS, Damage varies with TP.
Scythe: Entropy Four-Hit WS, restores MP based on damage dealt. Damage varies with TP.
Polearm: Stardiver Four-Hit WS, lowers enemy critical hit evasion. Damage varies with TP.
Katana: Blade: Shun Five-Hit WS. TP mods Attack (Same characters as sword)
Great Katana: Tachi: Shoha Two-Hit WS. Damage varies with TP.
Club: Realmrazer Seven-Hit WS. Accuracy varies with TP.
Staff: Shattersoul Four-Hit WS. Lowers enemy magic defense. Chance of effect varies with TP.
Bow: Apex Arrow Triple Damage that ignores defense. Amount ignored varies with TP.
Marksmanship: Last Stand 1-2 Hits, based on ammo remaining. Damage varies with TP.

EDIT: In a Perusal of the JP wiki I've found out the descriptions for the new Sword and Katana WS TP mods have only ever been used before for Iron Tempest and Sturmwind in the JP version. It's exactly what it says on the tin: your attack is modded instead of your F.T.P. In the English version of the game, this distinction is not made and it simply says "Damage varies with TP" for those two weapon skills. It seems that they're taking into consideration that PLD and NIN may have hard times against enemies with high defense and thus made TP mod attack this time instead of F.T.P.

This is the part I'm most curious about. I'm assuming that gets stronger the fewer bullets you have left.
more likely it will only do 1 shot if you only have 1 ammo
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 Bismarck.Selzak
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By Bismarck.Selzak 2011-11-30 13:22:43
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So the GS weaponskill seems good (how will it coexist with Torcleaver I wonder?).

The Scythe weaponskill I haven't heard anything about, but I sure do like the idea of playing DRK with an Apoc and using Cata to Haste/Drain HP and then using Entropy to steal some MP every now and then. Really adds to the self-sustainable / HP/MP stealing aspect of DRK that's been lacking.
 Siren.Thoraeon
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By Siren.Thoraeon 2011-11-30 13:29:17
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I haven't been able to find it yet, but has anyone compared Exenterator to Evisceration/Dancing Edge/Rudra's Storm?
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By Ophannus 2011-11-30 13:36:51
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Well its called "Last Stand" so it probably does good damage with 1 bullet left. I wonder if it depends on how many bullets in total you have in inventory or how many of a TYPE of bullet you have. Otherwise I can see it being gamebreaking with those r/ex bullets that RNG macro into WS with Unlimited Shot.
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 Bismarck.Selzak
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By Bismarck.Selzak 2011-11-30 13:41:07
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Siren.Thoraeon said: »
I haven't been able to find it yet, but has anyone compared Exenterator to Evisceration/Dancing Edge/Rudra's Storm?
On BG I saw a comparison (not with Rudra's Storm but Evis and DE). They seemed roughly equivalent I think.

http://www.bluegartr.com/threads/106679-Test-Server-Findings?p=4915287&viewfull=1#post4915287

Looks like Exenterator (with full merits) is better than the others at lower TP. Of course, that's just a single test so can't really be sure about every situation.
 Leviathan.Phenomena
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By Leviathan.Phenomena 2011-11-30 13:42:42
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i wonder if that means that it will take away ur rare/ex bullet even with unlimited shot...
 Sylph.Jrpg
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By Sylph.Jrpg 2011-11-30 13:44:01
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The mithra ws animations are the best :( This is why I plasticsurgeon.

h2h seems pretty disappointing.
 Bismarck.Selzak
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By Bismarck.Selzak 2011-11-30 13:44:05
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Leviathan.Phenomena said: »
i wonder if that means that it will take away ur rare/ex bullet even with unlimited shot...
Seems to me that it probably just means 2-hits with normal ammo and 1-hit with RA/EX stuff. That would make the most sense at least. Could be higher chance to do 2X if you have lower ammo though, who knows.
 Asura.Ina
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By Asura.Ina 2011-11-30 13:47:00
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Ophannus said: »
Well its called "Last Stand" so it probably does good damage with 1 bullet left. I wonder if it depends on how many bullets in total you have in inventory or how many of a TYPE of bullet you have. Otherwise I can see it being gamebreaking with those r/ex bullets that RNG macro into WS with Unlimited Shot.
If it is the case that it is more damage with less ammo then this wouldn't work, it would Unlimited shot the first hit then use the bullet for the second hit.
 Bahamut.Bojack
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By Bahamut.Bojack 2011-11-30 13:48:00
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I don't really feel like reading though the whole thread but...how is everyone using these WS? I just got on the Test Server and the new ones are just a . to me. Command error when I try and use. I'm sure I missed something somewhere lol.
 Leviathan.Phenomena
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By Leviathan.Phenomena 2011-11-30 13:52:42
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Asura.Ina said: »
Ophannus said: »
Well its called "Last Stand" so it probably does good damage with 1 bullet left. I wonder if it depends on how many bullets in total you have in inventory or how many of a TYPE of bullet you have. Otherwise I can see it being gamebreaking with those r/ex bullets that RNG macro into WS with Unlimited Shot.
If it is the case that it is more damage with less ammo then this wouldn't work, it would Unlimited shot the first hit then use the bullet for the second hit.

it says 1-2 hits depending on ammo... i would assume ur right on unlimited shot saving the bullet the first hit and then the bullet (that is still there) goes bye-bye the second hit... but guess we wont know til someone says something lol
 Fenrir.Nightfyre
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By Fenrir.Nightfyre 2011-11-30 13:53:31
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Bahamut.Bojack said: »
I don't really feel like reading though the whole thread but...how is everyone using these WS? I just got on the Test Server and the new ones are just a . to me. Command error when I try and use. I'm sure I missed something somewhere lol.
http://juliandev.com/ffxi/TEST2011-11-30/
Download and extract datfixes.rar, there's a readme that tells you where to put the files. Also fixes the "." abilities for SMN etc.
 Phoenix.Sehachan
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By Phoenix.Sehachan 2011-11-30 13:56:38
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I think you guys are looking too much into the gun thing. If you have 1 ammo left it'll be a 1-hit, if you have 2+, it'll be a 2-hit.
 Leviathan.Phenomena
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By Leviathan.Phenomena 2011-11-30 14:01:39
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Phoenix.Sehachan said: »
I think you guys are looking too much into the gun thing. If you have 1 ammo left it'll be a 1-hit, if you have 2+, it'll be a 2-hit.

ya we all know that.... the question is does that make it impossible to use the ws with the rare/ex ammo??? thats the only question here
 Phoenix.Sehachan
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By Phoenix.Sehachan 2011-11-30 14:02:31
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Untouchablevoid said: »
This is the part I'm most curious about. I'm assuming that gets stronger the fewer bullets you have left.
I'm not crazy.
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 Asura.Loneshadow
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By Asura.Loneshadow 2011-11-30 14:22:44
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If GK WS beats Fudo, it'll prob beat Kaiten. Relic owners QQ
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By Untouchablevoid 2011-11-30 14:24:18
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Phoenix.Sehachan said: »
Untouchablevoid said: »
This is the part I'm most curious about. I'm assuming that gets stronger the fewer bullets you have left.
I'm not crazy.
Thanks...
 Asura.Ina
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By Asura.Ina 2011-11-30 14:25:39
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Asura.Loneshadow said: »
If GK WS beats Fudo, it'll prob beat Kaiten. Relic owners QQ
This is nothing new.

Anyone try out the nin one yet?
 Quetzalcoatl.Makenshi
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By Quetzalcoatl.Makenshi 2011-11-30 14:27:01
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At first I thought the Axe weapon skill was Katana, because the animation looked like it had ninja throwing stars in it but than I realized they we're holding an axe lol

I'm definately doing 5/5 katana first, probably 5/5 dagger next, and third not sure at the moment but probably between h2h/GKatana/Polearm/Archery or whichever seems to be best of those I guess :p
 Odin.Minefield
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By Odin.Minefield 2011-11-30 14:28:42
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Probably going 5/5 Dagger/GK/H2H.

Every time I use H2H WS going to play Eye of the Tiger. UNLEASH THE FURY!
 Ragnarok.Ashman
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By Ragnarok.Ashman 2011-11-30 14:29:30
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Asura.Xeth said: »
Asura.Loneshadow said: »
If GK WS beats Fudo, it'll prob beat Kaiten. Relic owners QQ
But you do realize that you can use the Amanomurakumo and still get the ODD while using the new weaponskill right? lol

You could even do a 300 tp kaiten then spam the new ws for 90 seconds!!!!!!!!

I'm super excited to see what GS ws is like outside of on paper. I mean if it isn't WORLDS better than torcleaver than I can spend my WS merits elsewhere.
 Bahamut.Caelestis
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By Bahamut.Caelestis 2011-11-30 14:33:50
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Can we please get some extensive testing on the new GS WS? This is by far the WS that most interests me atm, since i am not a Caladbolg/WoE Torcleaver owner, i would like to know how it stacks up against it.
 Shiva.Viciousss
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By Shiva.Viciousss 2011-11-30 14:35:07
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patience is a virtue lol
 Bahamut.Caelestis
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By Bahamut.Caelestis 2011-11-30 14:40:50
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Im sorry i cant wait on finding out more info on the only WS that am seriously considering doing 5/5 on lol, i have multiple Empyreans/WoE weapons, so my options are varied...but for GS, i have no option, i am doing 5/5 Resolution, no doubt :D so please, someone DO WORK
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