Yelsaewnor said:
Anyone have thoughts on the best augment to pair with ACC for a TP piece for THF DNC (or MNK)?
Would ACC and double attack (or crit) help all of them? Or would I be better off leaving MNK out and going for dual wield and acc?
I pulled this post from the Alla THF board. They've analyzed the hell out of the Mirke.
Full Thread (click on the link in the 3rd post for the 3-page thread made after the ACP body announcement):
http://ffxi.allakhazam.com/db/jobs.html?fjob=10;mid=123947562152691104;num=43;page=1Posted by Banality:
As melph has said, the two best options for DD is by far and away Acc+atk or Acc+DW.
Hauby (or as i saw it in the war boards, "Augy" I like it!)
Pro/con
Haub version is great for TP and WS and will serve as an EXCELLENT full time piece for ANY combination of SA/TA/WS and TP. If this is the only body piece you own on thf for hurting things, it wont be gimp. At all. Really. I mean it.
+The 5str makes up for the 1 dex/agi on DH for SA/TA and adds 2.5 atk over it.
+It does more DoT for melee than anything except Homam and Acc/DW mirke.
+It WS better than HH for multi hits and equivalent or better than NQ DH for SB/Man stab.
-However, It is behind skadi for multi hit WS. Behind DH+1 for SA/TA and SB/Man stab. Behind Denali body for TA. Behind Homam/Acc+DW mirke for TP. If you have skadi, homam, DH+1 etc, the only way you will get more DD potential out of mirke is Acc+DW as a TP piece.
Homam+1 version (Acc/DW)
Fortunately the -3% DW does NOT lower TP/hit on blau/sirocco with suppa. Going from 20% DW to 23% DW is the EXACT same bonus as going from 20% haste to 23% haste (3.9%). Since it doesnt lower TP gain, you just swing faster for the same TP. Also most endgame Thf setups will have 18-22% haste depending on rap and dusk vs homam. So imagining a body piece that goes from 20-23% haste is an easy reference. So, for the doubting toms, it might be better to conceptually "think" about it as Str+5/Dex+5/Agi+5/acc+10/Haste+3%. It seems haste makes a bigger impact on our peoples psyche these days and therefore will stop putting DW on the same level as the DA or crit. It isnt.
DW however does NOT stack with normal haste, so it doesnt multiply with buffs in the same increasing returns way that "real" haste would. It will ALWAYS be 20-23% with a suppa. (3.9% increase in damage/TP gain)
3% DW will forever be 3.9% increase in attack/TP speed for us /nin. 2% DA doesnt compete unless 2 is higher than 3.9 in your math world. Same with crits. For straight up damage, Str+5/Dex+5/Agi+5/acc+10/ and attacking 3.9% faster will beat the snot outta any other option when acc isnt capped. When it is, Rap>everything as always.
Edit: If you DONT have a Suppa for whatever reason it is a 3.66% increase instead of 3.9%. Still enough to digitally crush things like 2% DA, 3% crit etc.
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My 2c. If you have homam/skadi/DH+1/Denali/Rap etc (basically already have everything) then you should get acc+DW because you have superior gear for individual actions if you macro correctly.
"but what about /war, /dnc, /rng, /drk etc!" For those you already have homam for tp and other stuff for SA/TA/WS. Haub will only be 1 step behind or virtually identical to what you already have. So yes get it just for /nin as it wont offer anything else to dagger/shield.
If you DONT have the uber WS pieces (Skadi and DH+1) you will likely be better off DD wise with haub mirke. It will WS better than any other gear. If you ALSO dont have homam, you can TP in it for excellent, near-homam results.
What I would do and the math supports when looking STRICTLY at a DD body.
*endgame thf with everything, Acc+DW because its all you can do thats better.
*Thf without everything, Haub will cover ALL your bases.
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Basically, what Frobeus posted is right on. I just wanted to throw some more information at you from the THF perspective, although as has already been mentioned, the Hauby Mirke is also one helluva nice pice for MNK as well. Depending on how you augment the Mirke, you can make a strong piece for THF and DNC (Acc/DW) or THF and MNK (Acc/Atk).