Hello folks.
I don't play FFXI like most people do.
Typically one would create their original character, stick to it, play the jobs that they enjoy the most and maybe a few others on the side to help a group out in need, and pursue gear in the best interest of those jobs.
Unfortunately unlike most FFXI players, I have become somewhat of an altoholic. With what started out as an innocent attempt to dual box and create productivity and add a but more complexity and fun to the game, has changed my outlook almost completely.
I currently play 4 characters, split across two accounts, consisting of one Elvaan male, one Tarutaru male for the first account, and one Galka and one Mithra for the other. The contrast and variety is fun. Having a tiny Taru follow a gigantic Galka, or mixing it up with an Elvaan and Galka bashing things up together, or the Tarutaru fighting along side with a Mithra for tactful combat.
After analyzing these potential combinations I have been led to view their job listings as a racial profiling of sorts. Essentially matching up each job in FFXI as which would fit best per race in terms of appearance and background.
That is to say: What race comes to mind when you think of (JOB)?
Generally I aim for keeping the Tarutaru within the mage varieties such as: WHM BLM RDM SMN & SCH
Mithra with the swift, agile, stealth and ranged attacks such as: THF DNC NIN RNG & COR
The Galka and Elvaan however are both heavyweight melee types, so splitting the rest amongst them is up for grabs. Though one aspect that tickled my fancy is dividing them between jobs of light and dark, brutality and honor, etc. etc.
Unfortunately the task is more complicated and daunting than I had anticipated. So I turn to you forum to delve into my insanity and help me compile the ideal job setup for each of my characters. Collective ideas and opinions will be interesting for those that see this game from a more artistic and fabled approach rather than a never ending series of math problems.
You are more than welcome to compile based on whatever logic seems most appropriate, either by gear sets, merits, or logistics in terms of job combinations. All I ask is that you be creative and constructive.
Here is a little sample of perspective or background for a handful of classes. I'll try and finish the list in future edits.
Warrior, a class devoted to weaponry and skillfully mastering each and every one of them. Specializing best in ginormous and heavy axes capable of crushing any foe that dares stand in the way. Warriors are perhaps the most fearsome, brutal and relentless attackers born of Vana'diel.
Monk, though pious in spirit and demeanor, their peaceful way of life belies the immense strength, vitality and piercing spiritual power that lies within their body which serves both as a temple for the mind and their own fists as weapons to defend it vigorously against those that would infringe on the path of the monk.
(Frankly Puppetmaster is a cruel and unusual joke from Square-Enix, concreted by the fact that prior to their hand-to-hand update, their throwing skill was well above their only viable attack method, yet immediately nullified thanks to the necessity of an animator to function their automaton. In all honesty, this will be a hobby filler job to fill the slot with MNK and make use out of hand-to-hand merits. But what the hell, I'll make a paraphrase for PUP for shits and giggles)
Puppetmaster, a dazzling entertainer that puts their very heart, soul and essence, thus giving life and power to their mechanical companions: the automaton. Using both their deft and skillful hands used for performance and their versatile automatons able to cater to each tide of battle, puppetmasters take to the front lines and put on a show for all.
Samurai, warrior of the bushido and masters of their own destiny. The samurai devotes their lives to and immerse their essence unto their own blade: the (great) katana. Wielded to defend themselves and honor allies with unparalleled skill and utility in the Skillchian.
Dragoon, once a revered order of knights, famous for their unrivaled ability to slay evil wyrms born of the seal of evil. However, due to the decline of dragons, dragoons have become a knight of exile; though devout to their kingdom and their pact made with their wyvern companions, born with the holy seal. Dragoons along side with their wyvern, dive high into the skies, delivering crushing jump attacks with their piercing lance, capable of penetrating defenses of whatever may cross their path.
Paladin, the epitome and essence of knighthood. Champions of their cause, and steadfast defenders of their allies and all that is good. With sword and shield in hand, paladins faithfully stand bravely before any foe regardless of size or power, letting no harm come about to those that fight for justice along side them. Paladins are the light to pierce the darkness and the shield to defend both flesh and spirit alike.
Dark Knight, warriors that have succumbed to the madness and chaos of war and conflict, no longer embracing their sanity or will to rectify, dark knights embrace the very darkness and torment that encompasses their body and soul. Carrying only the most painful and gut-wrenching of weapons and tainted of magics, all that remains for dark knights is blood lust and the will to drag their enemies into the same hell they embrace.
Beastmaster, born wild in both spirit and mind, are champions of the wilderness and the animals that grace the very grasslands, jungles, tundra, deserts, and forests they trek. Through their keen connection with their environments and the animals within them, are able to communicate and command beasts both small and cuddly, and large and fierce alike. Taking axe in hand and faith in their wild companions, beastmasters gain the edge over their foes using the very wild they stand in against them.
PUP is actually a big problem to me.
It's one of those hobby jobs that doesn't really fit any particular race or aspect for that matter. It's really just there.
If anything I'd attach it to whomever has monk for the sake of hand-to-hand merits and Usukane gear.
I could ignore it, but that'd kinda throw off the balance potential of having things split somewhat evenly of 5-5-5-5. Or even 4-4-6-6 would work fine.
Okay serious reply.. I think its fun making a race not suited for a certain job really good at it. Like I know lots of really really good elvaan BLM's or Galka WHM's. I think it adds a level of challenge to an already easy game.
Okay serious reply.. I think its fun making a race not suited for a certain job really good at it. Like I know lots of really really good elvaan BLM's or Galka WHM's. I think it adds a level of challenge to an already easy game.
Yeah, but frankly I'm not really in this to make anything deliberately challenging. Though that would be fun in a sense, it comes back down to the "one big math problem" sense of playing.
Instead I take on a much more atmospheric and background approach.
Kinda like this, but applying specifically to race.
You might need to go over your other obstacles to choosing, such as in-game lore and partnering and whatnot. :P
Yes, this has a good chunk to do with it too.
For example, Elvaans being the original Paladins/Knights of San d'Oria, and Galkas being the origin of Dark Knights.
Though I can't follow those aspects to the letter, otherwise I'd be forced to take up Hume as well lol.
you could use the city that the job's af quests start to aid in your quest. it might mean moving whm to elvaan though.
That's actually a very interesting perspective.
Though it would make selecting the default 6 along with the jobs that originate from outside cities or sources.
But I think that's really clever to narrow it down by nation.
San d'Oria obviously being clerical in nature, would have things like White Mage and Paladin.
Would this be based on AF or location of obtaining said job?
you could use the city that the job's af quests start to aid in your quest. it might mean moving whm to elvaan though.
That's actually a very interesting perspective.
Though it would make selecting the default 6 along with the jobs that originate from outside cities or sources.
But I think that's really clever to narrow it down by nation.
San d'Oria obviously being clerical in nature, would have things like White Mage and Paladin.
Would this be based on AF or location of obtaining said job?
AF storyline. Also key figures in Vana'diel history that were said jobs.
I'd still try to steer away from leveling WHM on Elvaan though. Their MP pools are pretty sad. I know lolMP, but seriously. I have 1k MP idling on WHM, if I idled in like 700~800MP I'd be *** sad.
/game is a big math problem dill <3
Most of the job combinations aren't bad. Like off the top of my head:
To avoid any misconceptions, I will be playing the jobs optimally of course as, FFXI is one big math problem. I simply want to compile the jobs together fittingly per race for a more background and lore friendly perspective.
I wish SE made these little articles for all jobs >.>
Also would anyone care to fill me in on the BST AF storyline?
I hear it delves a bit deeper into what BSTs are there for or how they better originated rather than the stupid DON'T HURT THE CHOCOBO flag quest.
Also would anyone care to fill me in on the BST AF storyline?
I hear it delves a bit deeper into what BSTs are there for or how they better originated rather than the stupid DON'T HURT THE CHOCOBO flag quest.
Honestly I'm not quite sure however... Legendary Beastmaster was a Mithra. Also the lady who helps you get the Opo Crown is a Mithra BST.
Also would anyone care to fill me in on the BST AF storyline?
I hear it delves a bit deeper into what BSTs are there for or how they better originated rather than the stupid DON'T HURT THE CHOCOBO flag quest.
Honestly I'm not quite sure however... Legendary Beastmaster was a Mithra. Also the lady who helps you get the Opo Crown is a Mithra BST.
Yeah, I kinda figured it was fitting to have Mithra be a BST.
Since they're feral and wild in nature, it seems to only make sense they can tame and control animals around them.
Not to mention the Ark Angel Mithra is all out BST >.>
Only bummer is I'd miss out on the nice WS acc/2% WS dmg Anwig Sallet for the Pet Haste and PDT, but WS helms are a dime a dozen regardless~
Yeah, I kinda figured it was fitting to have Mithra be a BST.
Since they're feral and wild in nature, it seems to only make sense they can tame and control animals around them.
Not to mention the Ark Angel Mithra is all out BST >.>
Yeah, I kinda figured it was fitting to have Mithra be a BST.
Since they're feral and wild in nature, it seems to only make sense they can tame and control animals around them.
Not to mention the Ark Angel Mithra is all out BST >.>
AA galk is sam....yeah no :P
I didn't say I'd base everyone on the ark angels >.>
Samurai always seemed most fitting for Elvaan.
Bushido is simply a stand alone form of Chivalry, in that respect, they're very much like knights.
I was just kiddin mate..and they are WAY cooler than knights lol..
Yeah, I was just saying they're of a similar nature to knights due to their whole code of chivalry being the Bushido.
That kinda pertains to my original idea of having my galka and elvaan split apart in terms of "light" and "dark jobs. Separating them in terms of being honorable or brutal.
You don't have a Hume, and personally I would have thought that it would have been the perfect race for RDM. Anyway, failing that I would probably put Elvaan on RDM since the storyline is based in Sandy.
The same goes for PLD, however when I think of an 'ultimate PLD', I think of a Galka due to their high VIT and HP. They are the tanking class, and PLD is the tanking job. You will have to decide exactly what route of lore you are taking before you make this kind of decision.
THF is obviously mithra, WHM/BLM is obviously taru, MNK is galka. DRK/RDM is probably elvaan. NIN/SAM are Tenshodo jobs, so perhaps you could just put them with the Galka on MNK, and then leave PLD to the elvaan so that the Galka is excluseively far-eastern jobs. However I suspect he will be lacking in versatility then.
I feel that Hume also suits WAR - master of a range of weapons. But in your case I would probably put WAR on galka just to increase the range of options he has. BST is a tricky one, but I would not say it is suited to mithra because I believe they have the lowest CHR rating. So in that case make the Elvaan a BST and a BRD - the BRD storyline is in Sandy anyway.
The mithra can then have DNC, DRG, PUP, SCH and BLU - the versatile jobs that can change their function. Typically I think of CORs being mithras but I can't specify why.
That doesn't leave much for the taru, though, but then again if they get BLM and WHM its probably for the best. So in my opinion, based on the four races that you have:
Elvaan: RDM PLD BST BRD DRK
Galka: MNK SAM NIN WAR
Taru: WHM BLM SMN
Mithra: THF DNC DRG PUP SCH BLU RNG COR
Seems kind of unbalanced, maybe move SCH to taru after all since its a mage, move DRG to Galka because its a DD. If you want to make each race have 5 jobs, then put the PUP or BLU on Taru, and leave the mithra with the agile-DEX/ranged attack style AGI jobs.
Yeah, it's difficult arranging it in terms between lore and appearance.
For example, Galkas are gigantic tanking machines with their huge HP and VIT pool along with their hulking image. So it would make sense for one to be a Paladin, yet that contrasts against their original purpose as being the original Dark Knights.
Also some ideal combinations separate other combinations of ideal combat ability, for example, having BST on Mithra means no Beast, Puppet or Companion's Roll from being on Corsair :(
You know as much as BST is fitting for Mithra in terms of characteristics in being wild, feral and whatnot, I might have to give BST to my Elvaan since they have the highest relevant stats: CHR MND STR as well as allowing the combination of having a Corsair along side to make use of Beast, Puppet and Companion's Roll, which from what I hear is rather invaluable.
I'll just assume and hope BST is fitting in terms of being "honorable" along side PLD SAM and DRG for the Elvaan.
If anyone here has done BST AF, I'd appreciate a paraphrase fill in on what their story is all about.
Predicable as always good sir :D
I love Mithra as much as the next guy, but 4 cats would be a bit overkill and defeat the purpose of multiboxing the way I do.
At least there's plastic surgeon eh?
Hello folks.
I don't play FFXI like most people do.
Typically one would create their original character, stick to it, play the jobs that they enjoy the most and maybe a few others on the side to help a group out in need, and pursue gear in the best interest of those jobs.
Unfortunately unlike most FFXI players, I have become somewhat of an altoholic. With what started out as an innocent attempt to dual box and create productivity and add a but more complexity and fun to the game, has changed my outlook almost completely.
I currently play 4 characters, split across two accounts, consisting of one Elvaan male, one Tarutaru male for the first account, and one Galka and one Mithra for the other. The contrast and variety is fun. Having a tiny Taru follow a gigantic Galka, or mixing it up with an Elvaan and Galka bashing things up together, or the Tarutaru fighting along side with a Mithra for tactful combat.
After analyzing these potential combinations I have been led to view their job listings as a racial profiling of sorts. Essentially matching up each job in FFXI as which would fit best per race in terms of appearance and background.
That is to say: What race comes to mind when you think of (JOB)?
Generally I aim for keeping the Tarutaru within the mage varieties such as: WHM BLM RDM SMN & SCH
Mithra with the swift, agile, stealth and ranged attacks such as: THF DNC NIN RNG & COR
The Galka and Elvaan however are both heavyweight melee types, so splitting the rest amongst them is up for grabs. Though one aspect that tickled my fancy is dividing them between jobs of light and dark, brutality and honor, etc. etc.
Unfortunately the task is more complicated and daunting than I had anticipated. So I turn to you forum to delve into my insanity and help me compile the ideal job setup for each of my characters. Collective ideas and opinions will be interesting for those that see this game from a more artistic and fabled approach rather than a never ending series of math problems.
You are more than welcome to compile based on whatever logic seems most appropriate, either by gear sets, merits, or logistics in terms of job combinations. All I ask is that you be creative and constructive.
Here is a little sample of perspective or background for a handful of classes. I'll try and finish the list in future edits.
Warrior, a class devoted to weaponry and skillfully mastering each and every one of them. Specializing best in ginormous and heavy axes capable of crushing any foe that dares stand in the way. Warriors are perhaps the most fearsome, brutal and relentless attackers born of Vana'diel.
Monk, though pious in spirit and demeanor, their peaceful way of life belies the immense strength, vitality and piercing spiritual power that lies within their body which serves both as a temple for the mind and their own fists as weapons to defend it vigorously against those that would infringe on the path of the monk.
(Frankly Puppetmaster is a cruel and unusual joke from Square-Enix, concreted by the fact that prior to their hand-to-hand update, their throwing skill was well above their only viable attack method, yet immediately nullified thanks to the necessity of an animator to function their automaton. In all honesty, this will be a hobby filler job to fill the slot with MNK and make use out of hand-to-hand merits. But what the hell, I'll make a paraphrase for PUP for shits and giggles)
Puppetmaster, a dazzling entertainer that puts their very heart, soul and essence, thus giving life and power to their mechanical companions: the automaton. Using both their deft and skillful hands used for performance and their versatile automatons able to cater to each tide of battle, puppetmasters take to the front lines and put on a show for all.
Samurai, warrior of the bushido and masters of their own destiny. The samurai devotes their lives to and immerse their essence unto their own blade: the (great) katana. Wielded to defend themselves and honor allies with unparalleled skill and utility in the Skillchian.
Dragoon, once a revered order of knights, famous for their unrivaled ability to slay evil wyrms born of the seal of evil. However, due to the decline of dragons, dragoons have become a knight of exile; though devout to their kingdom and their pact made with their wyvern companions, born with the holy seal. Dragoons along side with their wyvern, dive high into the skies, delivering crushing jump attacks with their piercing lance, capable of penetrating defenses of whatever may cross their path.
Paladin, the epitome and essence of knighthood. Champions of their cause, and steadfast defenders of their allies and all that is good. With sword and shield in hand, paladins faithfully stand bravely before any foe regardless of size or power, letting no harm come about to those that fight for justice along side them. Paladins are the light to pierce the darkness and the shield to defend both flesh and spirit alike.
Dark Knight, warriors that have succumbed to the madness and chaos of war and conflict, no longer embracing their sanity or will to rectify, dark knights embrace the very darkness and torment that encompasses their body and soul. Carrying only the most painful and gut-wrenching of weapons and tainted of magics, all that remains for dark knights is blood lust and the will to drag their enemies into the same hell they embrace.
Beastmaster, born wild in both spirit and mind, are champions of the wilderness and the animals that grace the very grasslands, jungles, tundra, deserts, and forests they trek. Through their keen connection with their environments and the animals within them, are able to communicate and command beasts both small and cuddly, and large and fierce alike. Taking axe in hand and faith in their wild companions, beastmasters gain the edge over their foes using the very wild they stand in against them.