Magian Weapon +3 Details |
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Magian Weapon +3 Details
so.....anything on 2-4hit weapons yet?
Asura.Akaden
Offline
Yeah, they're still 2-4 times, but they increased the damage by +1 (on the dagger at least)
showed -10 delay on my 2-4 dagger. 700 beast type monster kills.
Asura.Miyara
Offline
Wow the Pet MAB staff got screwed this update. +3 has ZERO increase in MAB and only +1 to INT.
Phoenix.Crimsontears
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Asura.Miyara said: » Wow the Pet MAB staff got screwed this update. +3 has ZERO increase in MAB and only +1 to INT. Carbuncle.Lynxblade said: » so.....anything on 2-4hit weapons yet? Parazonium 2-4 is 700 beast type mobs *edit beaten to it Bismarck.Zagen said: » Carbuncle.Tweeek said: » The people serious about WHM should understand just how valuable this 1% difference makes for the ideal cure set. People undervaluing it or saying they're already capped are not curing in the most advantageous sets today. I would upgrade it just so that I can make another Surya's +2 for the casting time - or recast time -. I'm already in love with cure clogs as it is, another 12 and just imagine the possibilities unless there's a cap. I'm not aware of any cap to casting time - so if there is please correct me. Carbuncle.Tweeek said: » Leviathan.Dodu said: » I like completion, I'll be upgrading mine to its maximum. That said, it absolutely does not matter, and assertions to the contrary, especially to the serious WHM, are ridiculous. You over-cure or overlap your cures more often than you don't. 1% cure potency is a drop in a bucket that was subsequently thrown into a pile with two other buckets. Also, lol'd at comparing those who go to odd lengths to maximize their damage output to those who do so for the potency of their healing abilities. I've proven you wrong before, I'm not afraid to do so again. Last time you ran from the thread never and remained silent once you were proven wrong. Feel free to elaborate upon how an additional 15 HP/cure is going to turn the tides of a battle, because I'm clearly not a serious enough WHM to understand a concept so basic. Small amounts of damage coming out of excessive min-maxing actually speeds up a fight to some degree, while pumping utterly insignificant amounts of HP out of curative spells, while part of a respectable goal, is never going to amount to anything in practice. Get the staff, don't pretend its absence is in some way indicative of a lesser player, nor that it matters for anything other than fruitless min-maxing. Anyone figure out how to get silver mirrors? or any items that are for the Occasionally attack twice trials? I have 5 weps ; ; orz..
Any news on the Store TP+ weapons? The cure and pet staves make me cry :/
store tp gets like 4 base dmg only still 800 ws :(
Any word on Devious Dice yet?
Hope it's not the new WoE areas, because we don't even have access to conflux 7 right now, much less the the new ones. |
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