Post deleted by User.
Test Server Findings. |
||
test server findings.
Bahamut.Atoreis said: » Valefor.Prothescar said: » White Wind seems to have a pretty bad curve for Max HP:HP restored. Naked, 1344 base max HP 384 HP Recovered 1344+90(meridian ring)= 1434 max HP 408 HP recovered gimp HP set, 1672 max HP 476 HP recovered More testing needed, but looks kinda meh as far as gear returns. I might be wrong but isn't that ~28,5% for every cast? The difference is pretty small between them. A little less than that, but close enough. Cerberus.Wolfshadow
Offline
need to get some atmas up in this ***
also I'd log on the test server, seeing as how i finally just finished extracting everything and help you test to see if white wind is affected by the blu's or target's max hp, but my next class starts in 45mins *** spanish I'm up for it later, about to take a break myself to finish some work.
That might finally make some use for my HP sets lol
Cerberus.Wolfshadow
Offline
Valefor.Prothescar said: » I'm up for it later, about to take a break myself to finish some work. Cerberus.Wolfshadow
Offline
Actually chief I was able to do all of that while looking over the course material for the class I'm headed to right now. Making a joke out of people like you is what I call multi-tasking, although to be fair you're doing a lot of the work for me.
Well Thunderbolt info is in. Don't expect much from HNM spells.
dINT*2, 30% INT 20% MND, 4fTP anyone wanting to join a test LS just let Zoner know, its called crashtestdummies, - pretty useful to not get bored while we discover shitz
Offline
Posts: 117
Siren.Inuyushi said: » RL card, why am I not shocked White Wind formula is floor(HP/7)*2, also augmented by cure potency. It's not the same as HP/3.5 before it's brought up.
Fenrir.Omgwtftaru
Offline
Since I'm a BLU specializing in magical spells, here are my 2 cents on the new magical spells.
Range for Water Bomb and Dark Orb seems to be 21'. Water Bomb seems very weak, was testing in Qufim Island, did around 500. Dark Orb did 1500. Thunderbolt did 1500 as well and is affected by Burst Affinity and Convergence. Hardened shell works with Diffusion. One of the reason for the test server was to be able to test spells and job abilities before they are implemented, right?
So, if there's something that we find wrong(like Barrier Tusk's not-so-Phalanx effect or White Wind's cure formula), we should let SE know as soon as possible via the offical forums. What better time to ask for an adjustment to a spell(s) then before they're even implemented? Looked for traits for a little bit, what I got was:
Heavy Strike = Double Attack Water Bomb = Conserve MP Mortal Ray = Dual Wield Barrier Tusk = Max HP Boost Dark Orb = Counter White Wind = Auto Regen Sudden Lunge = Store TP Should be right but might have made a mistake Leviathan.Omniflare said: » Looked for traits for a little bit, what I got was: Heavy Strike = Double Attack Water Bomb = Conserve MP Mortal Ray = Dual Wield Barrier Tusk = Max HP Boost Dark Orb = Counter White Wind = Auto Regen Sudden Lunge = Store TP Should be right but might have made a mistake Can anyone test if all 5 DW traits make Dual Wield 3? (It might not be worth setting all the points for it though) Also how's the accuracy and cooldown of Sudden Lunge? I can see it replacing head butt if we can get Store TP from that and Fantod. I guess I'm coming back to the game sooner than I thought. Cerberus.Maxiel said: » Leviathan.Omniflare said: » Looked for traits for a little bit, what I got was: Heavy Strike = Double Attack Water Bomb = Conserve MP Mortal Ray = Dual Wield Barrier Tusk = Max HP Boost Dark Orb = Counter White Wind = Auto Regen Sudden Lunge = Store TP Should be right but might have made a mistake Can anyone test if all 5 DW traits make Dual Wield 3? (It might not be worth setting all the points for it though) Also how's the accuracy and cooldown of Sudden Lunge? I can see it replacing head butt if we can get Store TP from that and Fantod. I guess I'm coming back to the game sooner than I thought. Sudden Lunge's cooldown is too long to entirely replace head butt, and as far as accuracy I haven't been able to check it yet. I think someone else checked for DW 3 and came to the conclusion we didn't get it. Quote: I think someone else checked for DW 3 and came to the conclusion we didn't get it. Correct, I just got finished reading that test on BG, no Dual wield 3 yet. Likely by 99 though. Leviathan.Omniflare said: » Cerberus.Maxiel said: » Leviathan.Omniflare said: » Looked for traits for a little bit, what I got was: Heavy Strike = Double Attack Water Bomb = Conserve MP Mortal Ray = Dual Wield Barrier Tusk = Max HP Boost Dark Orb = Counter White Wind = Auto Regen Sudden Lunge = Store TP Should be right but might have made a mistake Can anyone test if all 5 DW traits make Dual Wield 3? (It might not be worth setting all the points for it though) Also how's the accuracy and cooldown of Sudden Lunge? I can see it replacing head butt if we can get Store TP from that and Fantod. I guess I'm coming back to the game sooner than I thought. Sudden Lunge's cooldown is too long to entirely replace head butt, and as far as accuracy I haven't been able to check it yet. I think someone else checked for DW 3 and came to the conclusion we didn't get it. Yeah just read everything and a lot of things for BLU (or in general :P) seem to be a letdown. I already set Sickle Slash for Store TP, and Empty Thrash for Double Attack. So maybe replacing that with Sudden Lunge and Heavy Strike gives us more toys to play with since the old spells are purely for fillers on the job traits. I already have a pretty good spell list in mind for general use. Did a little more:
Setting Flying Hips Press, Body Slam, Frypan, and Barrier Tusk gives Max HP Boost II (wooo). Setting Sudden Lunge, Fantod, Tail Slap, and Sickle Slash gives Store TP II (10 swings with 3 set gave 66 tp, 10 swings with all 4 gave 69). Setting Healing Breeze, Sheep Song, and White Wind does not give Auto Regen II. Heavy Strike, Acrid Stream, Demoralizing Roar, and Empty Thrash give Triple Attack, but you lose the Double Attack (this was tested already). Seems pretty common sense, if it was fourth spell for that trait we get a new tier. I don't know how to go about testing Convserve MP or Counter, but can if they're simple tests and easily explained. Fenrir.Mefuki said: » One of the reason for the test server was to be able to test spells and job abilities before they are implemented, right? So, if there's something that we find wrong(like Barrier Tusk's not-so-Phalanx effect or White Wind's cure formula), we should let SE know as soon as possible via the offical forums. What better time to ask for an adjustment to a spell(s) then before they're even implemented? Offline
Posts: 412
Fenrir.Nightfyre said: » Fenrir.Mefuki said: » One of the reason for the test server was to be able to test spells and job abilities before they are implemented, right? So, if there's something that we find wrong(like Barrier Tusk's not-so-Phalanx effect or White Wind's cure formula), we should let SE know as soon as possible via the offical forums. What better time to ask for an adjustment to a spell(s) then before they're even implemented? Leviathan.Omniflare said: » Did a little more: Setting Flying Hips Press, Body Slam, Frypan, and Barrier Tusk gives Max HP Boost II (wooo). Setting Sudden Lunge, Fantod, Tail Slap, and Sickle Slash gives Store TP II (10 swings with 3 set gave 66 tp, 10 swings with all 4 gave 69). Setting Healing Breeze, Sheep Song, and White Wind does not give Auto Regen II. Heavy Strike, Acrid Stream, Demoralizing Roar, and Empty Thrash give Triple Attack, but you lose the Double Attack (this was tested already). Seems pretty common sense, if it was fourth spell for that trait we get a new tier. I don't know how to go about testing Convserve MP or Counter, but can if they're simple tests and easily explained. Yep Triple Attack and Store TP II don't seem worth it at all. Unless 95 gives us more blue magic points. Cathaldus said: » Fenrir.Nightfyre said: » Fenrir.Mefuki said: » One of the reason for the test server was to be able to test spells and job abilities before they are implemented, right? So, if there's something that we find wrong(like Barrier Tusk's not-so-Phalanx effect or White Wind's cure formula), we should let SE know as soon as possible via the offical forums. What better time to ask for an adjustment to a spell(s) then before they're even implemented? Cerberus.Maxiel said: » Yep Triple Attack and Store TP II don't seem worth it at all. Unless 95 gives us more blue magic points. You get another 5 points at 95 for 60, still stuck with 20 spell slots though. Oh, no, I didn't say there was anything wrong with it. At least, that's not what I intended to get across. I was just noticing some contention on some things and I wanted to remind people that if they think there's a problem, to let SE know about it.
The only spells I have an issue with would be Thunderbolt and Harden Shell. Harden Shell isn't bad in itself, but 90 seconds is a bit short. Thunderbolt is just underpowered a smidge. I would expect it to at least be a little closer to CW.
|
||
All FFXI content and images © 2002-2024 SQUARE ENIX CO., LTD. FINAL
FANTASY is a registered trademark of Square Enix Co., Ltd.
|