ARCH Dynamis Lord Strategy |
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ARCH Dynamis Lord Strategy
Sylph.Liltrouble
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Ok, have an Arch Dynamis lord pop set. In addition, imho, one of the most pro dyna shells on sylph with a group that can be counted upon to perform their respective tasks without fail and to the letter. However, what we lack, is a definate strategy for this Arch boss, as this is our first attempt. I say "definate" as I HAVE entertained a couple, including a tp zerg with three consecutive chainspell stuns. But nothing definate. I'm looking for some realistic strategies, preferably from knowledgeable sources. Thank you
I don't have a definite strategy, but you're going to want Perfect Defense. You need to pop Perfect Defense before popping, because if you do it while popping, the action of popping will de-summon Alexander, thus rendering him useless. If you PD after popping, everyone will be at half health and ***out of luck. You can Blood Weapon+Soul Eater zerg this. You're going to want to layer Chainspell Stuns. You'll want to do a BRD SV song rotation, maybe with a COR or two. That's about all I can give you.
Sylph.Liltrouble
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Fenrir.Niniann said: » I don't have a definite strategy, but you're going to want Perfect Defense. You need to pop Perfect Defense before popping, because if you do it while popping, the action of popping will de-summon Alexander, thus rendering him useless. If you PD after popping, everyone will be at half health and ***out of luck. You can Blood Weapon+Soul Eater zerg this. You're going to want to layer Chainspell Stuns. You'll want to do a BRD SV song rotation, maybe with a COR or two. That's about all I can give you. Since it's kind of relevant, what are the uses of the cape and ring compared to Shadow Ring and Mantle?
Looking at it I would have though occasionally nullifies all damage would beat out severe damage unless the activation rate is significantly higher. EDIT - Completely forgot the ring had MAB stats. Sylph.Liltrouble
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Cerberus.Tidis said: » Since it's kind of relevant, what are the uses of the cape and ring compared to Shadow Ring and Mantle? Looking at it I would have though occasionally nullifies all damage would beat out severe damage unless the activation rate is significantly higher. Sylph.Liltrouble said: » These are nice to have, but having Smn's and Brd's is limiting our DD number as we can only have 18 in an alliance. Furthurmore, Once popped, all members in the alliance is in essentially, a "bcnm" arena. Those dropped, from a swap, will be unable to re enter, as I understand it if PD is put up, then they drop from alliance, PD is removed once popped. Not certain of this however. Trust me, having the SMNs and BRDs is well worth it. They're infinitely more useful than having more DDs. And I get that you're limited to 18 people--my strategy is for 18 people. You're not put into a BC, but it's similar. You keep your buffs, including Perfect Defense. You're not going to drop people from the swaps AFTER you pop. You do this BEFORE as you get ready. Then the BRDs and SMNs chill in the party as you fight helping with cures and whatever. Sylph.Liltrouble
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Fenrir.Niniann said: » Sylph.Liltrouble said: » These are nice to have, but having Smn's and Brd's is limiting our DD number as we can only have 18 in an alliance. Furthurmore, Once popped, all members in the alliance is in essentially, a "bcnm" arena. Those dropped, from a swap, will be unable to re enter, as I understand it if PD is put up, then they drop from alliance, PD is removed once popped. Not certain of this however. Trust me, having the SMNs and BRDs is well worth it. They're infinitely more useful than having more DDs. And I get that you're limited to 18 people--my strategy is for 18 people. You're not put into a BC, but it's similar. You keep your buffs, including Perfect Defense. You're not going to drop people from the swaps AFTER you pop. You do this BEFORE as you get ready. Then the BRDs and SMNs chill in the party as you fight helping with cures and whatever. Sylph.Liltrouble
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Also note: 1 of the DD's must be a pro thf, with capped feint. We've discovered that treasure hunter is paramount to the end result
Sylph.Liltrouble said: » Fenrir.Niniann said: » Sylph.Liltrouble said: » These are nice to have, but having Smn's and Brd's is limiting our DD number as we can only have 18 in an alliance. Furthurmore, Once popped, all members in the alliance is in essentially, a "bcnm" arena. Those dropped, from a swap, will be unable to re enter, as I understand it if PD is put up, then they drop from alliance, PD is removed once popped. Not certain of this however. Trust me, having the SMNs and BRDs is well worth it. They're infinitely more useful than having more DDs. And I get that you're limited to 18 people--my strategy is for 18 people. You're not put into a BC, but it's similar. You keep your buffs, including Perfect Defense. You're not going to drop people from the swaps AFTER you pop. You do this BEFORE as you get ready. Then the BRDs and SMNs chill in the party as you fight helping with cures and whatever. I'm suggesting SMNx3, BRDx2, COR, RDMx2, and you can fill the rest with your choice of DDs and WHMs. I'm going to guess that DL should probably be dead before PD wears. I would not suggest popping PD after DL splits because he dishes out a shitton of damage from the start(especially if you're doing SE/BW zerging), and honestly you're not going to have that much healing power.
The video shows them popping PD after they popped Arch DL, but if it opens with a really painful move you're going to be ***, so idk.
Sylph.Liltrouble
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Fenrir.Niniann said: » I'm suggesting SMNx3, BRDx2, COR, RDMx2, and you can fill the rest with your choice of DDs and WHMs. I'm going to guess that DL should probably be dead before PD wears. I would not suggest popping PD after DL splits because he dishes out a shitton of damage from the start(especially if you're doing SE/BW zerging), and honestly you're not going to have that much healing power. If for some reason PD wears, make sure your BRDs sing Scherzo and your SMNs use Earthen Armor. Also if one of your SMNs use Diamond Storm (Evsasion down) on the mob, I'm sure it'll help~
Sylph.Liltrouble
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Fenrir.Niniann said: » If for some reason PD wears, make sure your BRDs sing Scherzo and your SMNs use Earthen Armor. Also if one of your SMNs use Diamond Storm (Evsasion down) on the mob, I'm sure it'll help~ Good luck!
Record your fight and post it! Sylph.Liltrouble
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Bismarck.Faelar said: » Good luck! Record your fight and post it! Sylph.Liltrouble
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Just posted our strategy on our ls forums:
ARCH DYNAMIS LORD Family : Demon Weakness : ? Strength : ? Title gained : Devourer of Shadows Weapon skills •Transfusion: AoE Drain. •Manastrom: AoE Aspir. •Tera Slash: High damage, ignores Utsusemi. •Violent Rupture: AoE plus Knockback and Weight, absorbed by Utsusemi. •Oblivion Smash: AoE damage, absorbed by Utsusemi. •Dynamic Assault: Single target physical damage. •Dynamic Implosion: AoE physical damage and Stun 2-Hr Abilities •Chainspell •Blood Weapon •Hundred Fists •Mighty Strikes •Can cast Death. ALLIANCE SET-UP Party # 1 DD DD DD Smn Rdm Whm Party # 2 DD DD DD Smn Rdm Whm Party # 3 DD DD DD Smn Brd/CoR Whm Strategy As most of you can see from the above alliance build, some of the strategy is quite obvious. To be clear, I will detail the strategy here. I will make it as brief as possible. Arch Dynamis lord is spawned at the Castle Zvahl Bailey zone using 5 Fiendish Tomes. Once popped, All Summoners need to IMMEDIATELY use perfect defense. Upon pop, the main /assist will immediately voke Arch dynamis Lord and a designated Rdm will stun. The Thf will pop feint upon pop as well. DD's will immediately engage. Red Mages will rotate stuns while using elemental seal enfeebs such as Paralyze II and Addle. They will particularly watch for, and stun, DEATH and CHAINSPELL It will be imperative that Smn's DO NOT feel their jobs are done once they have popped Perfect Defense. A Diamond Storm will be essential. Furthurmore, once Perfect Defense wears, Earthen Ward or Earthen Armor will need to be applied IMMEDIATELY. While RDM's primary duties will be to stun and debuff, it is imperative that they maintain refresh on the other mages in their respective party and be remain vigilant to a fast cure should one be necesary. MIRRORS At some point during the fight, Arch dynamis lord will split into three, causing ALL engaged, to become disengaged. At this time it is IMPERATIVE for all to use their /assist macro!!! If just 1 person is on an Arch Dynamis Lord Mirror it will spell F.A.I.L.U.R.E for the entire alliance!!! DD's 2-hr abilities, When to use them Party's 1 & 2 will use their 2-hr abilities IMMEDIATELY upon the popping of the Arch-boss Dynamis Lord. The party containing the Brd will use their respective 2-hr ability once the Arch Dynamis Lord has split into three. the Bard will heighten this effect by using SOULVOICE Minuet & Madrigal. This will also be known as the tank party . IN CLOSING Everyone will play a key role in defeating this boss. The number of times that it has been defeated to date on Sylph, can probably be counted on your hands. There are only a couple linkshells on the server that're equipped to tackle this boss, and I am extremely proud to be a member of the best of them; bar none. Know your role. Know your Duty. If you have ANY questions whatsoever, DO NOT wait til pop to ask them. The first 18 at gather together will be in the main alliance. I STRONGLY urge all that attends to have your job assignment way beforehand. I also recommend that EVERY member carry the following meds: •Echo Drops •Holy Water •Vile Elixir +1 (1/member, LS will reimburse cost) FOOD: DD's will use ACC food while Mages will focus on MND/MP food. RERAISE item is also Mandatory NOTE : If anyone has ANY questions or SUGGESTIONS, please feel free to share PRIOR to the gather together. Thank you. you're going to pd zerg with no sv and wait until it splits to sv mad min one party using sushi?
gl anyhow Uhhh, 1 brd/cor? Wtf?
And they're using MAD/MIN?!?! Are you *** high? Sylph.Liltrouble
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Bahamut.Serj said: » Uhhh, 1 brd/cor? Wtf? And they're using MAD/MIN?!?! Are you *** high? but you got suggestions already, you just didn't put them in your strategy.
Sylph.Liltrouble
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Ramuh.Lorzy said: » but you got suggestions already, you just didn't put them in your strategy. Sylph.Liltrouble said: » Bahamut.Serj said: » Uhhh, 1 brd/cor? Wtf? And they're using MAD/MIN?!?! Are you *** high? Ok, so, use 2-3 brds, Mmmkay? March/march is absolute. Second can use Min/min or Min/mad if you're hurting for acc. If using three, use min/min and min/mad on the last one. Have everyone pop 2hrs before they even engage. Make sure PD is up before you pop him. Should have CSS 2x alternating time from the start. Probably more I'm forgetting. Also, pro tip. You kind of ignored everyone's advice here when you posted your strategy. Sylph.Liltrouble
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Niniann's suggestions As well as what I got from the Video were used. I'm also gonna edit the strategy to include 2 more Brd's. I believe we have them available
Isn't Tera Slash just flat out death? I've been killed by it straight through Perfect Defense.
Cerberus.Wolfshadow
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Sylph.Liltrouble said: » Niniann's suggestions As well as what I got from the Video were used. I'm also gonna edit the strategy to include 2 more Brd's. I believe we have them available And a DRK using a great sword for a non-gimped-souleater zerg |
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