Anyone done the math on these two? I'm sure that DA is better at early %'s, but at what point is critical hit rate comparable, and at what point is it better?
Factoring in Ukonvasara's ODD, does that affect the mathematical process?
Critical Hit Rate+ Vs. Double Attack |
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Critical Hit Rate+ vs. Double Attack
Anyone done the math on these two? I'm sure that DA is better at early %'s, but at what point is critical hit rate comparable, and at what point is it better?
Factoring in Ukonvasara's ODD, does that affect the mathematical process? should be easy enough to parse. get a Pole Grip and a Claymore Grip and see how they do. Claymore does have 1% more crit rate, but should at least give you an idea
i would put my money on DA because it will result in more tp and damage while crit would result in just more damage
also, crit probably becomes less usefull just as quickly as da, its only haste that has increasing returns Siren.Thoraeon said: i would put my money on DA because it will result in more tp and damage while crit would result in just more damage also, crit probably becomes less usefull just as quickly as da, its only haste that has increasing returns A lot were saying claymore is better, I've been asking by how much and never seen a concrete answer. Also parses suck.
The answer depends on a number of different factors. cRatio, critdmg, base levels of each, and your x-hit would be a start.
Leviathan.Draylo said: Also parses suck. I dont have any math and i dont exactly know what your question is, but if your question is whats better between the two, i'd say Double attack starts better, but when you're in abyssea and looking at exremely high amounts of crit rate, crit rate+ (gear for example) gets alot better than it is at low %'s, whereas outside abyssea you dont have nearly as high of a crit rate, and double attack would usually be better for most situations. And add in what night said. And yea Claymore is better
Lakshmi.Blacklion said: I dont have any math and i dont exactly know what your question is, but if your question is whats better between the two, i'd say Double attack starts better, but when you're in abyssea and looking at exremely high amounts of crit rate, crit rate+ (gear for example) gets alot better than it is at low %'s, whereas outside abyssea you dont have nearly as high of a crit rate, and double attack would usually be better for most situations. And yea Claymore is better I said, or meant to say - Double attack is more valuable than critrate when the amount is low, And when the amount is high, crit rate is better than da.
Asura.Leonlionheart
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I use Claymore to get closer to 100% crit on Ukko's inside Abyssea. You'll hear "yada yada DA+ = TP faster yada yada" but inside Abyssea where you should be using TA atma DA becomes less important. To add to that you'll probably be pulling hate with Ukko's Fury, so retaliation in conjunction with TA and DA lead to a lot of over TPing. I find myself using TP at 130% more often than 100%, not because I'm not paying attention to my TP, but because of TA, DA and Retaliation.
Also, Byrth has done tests that show with less DA in gear, your set proc is more likely to occur as they are separate forms of DA. Not that that is a huge factor, but interesting to know. It's personal choice.
A lot of these pocket protector agents don't look at other factors outside of a "perfect scenario." I usually have my kannagi nin off-hand Oirandori and I stick with a sword strap since it isn't hurting my x-hit. Sure it hurts the nin, but the damage is easily made up by us wars who aren't using Gnarled. It's been pretty noticeable [eye-balling]. That's just me though. Bismarck.Josiahfk said: While we're on the topic so I don't have to make another thread, what would be the 5 most important things to cap as a naked melee for each job? (in order of importance for priority) like: war -> acc- > haste -> crit rate -> crit dmg -> DA or is the game so different now that it's crit rate -> acc -> haste -> da -> etc etc and for thf or monk etc would it be basically the same just TA for DA etc? Keep in mind not everything can be capped. but uh. Haste almost always comes first, then would probably Ta/Da and crit rate, then acc, wud rly depend on how low your acc is etc. Depends on the job though. Dont really feel like doing every job ;x lol, I can give my opinion on one or two jobs if you PM me though Bismarck.Josiahfk said: if we're talking eye balling I'd say Now due to gear options the top 5 things a 1 hand dd should prioritize is acc -> crit rate -> haste -> crit dmg -> da or TA and for 2 hand acc -> crit rate -> store tp -> haste -> DA or TA But mathematically I'm willingly clueless regarding this stuff so I didn't want to know what people like, I wanted to know which would be the most efficient /shrug if someone came here and proved acc -> crit rate -> haste would overall do more dmg, I'd believe it and gear to be more efficent with my jobs etc that was all Entourage said: it's just you. Makes sense. I keep forgetting when you fight mobs, there's only you a brd+whm mules. Cerberus.Deadmaus said: I keep forgetting when you fight mobs, there's only you a brd+whm mules. a brd mule too!? I'm jealous =P Bismarck.Josiahfk said: Ramuh.Austar said: Bismarck.Josiahfk said: if we're talking eye balling I'd say Now due to gear options the top 5 things a 1 hand dd should prioritize is acc -> crit rate -> haste -> crit dmg -> da or TA and for 2 hand acc -> crit rate -> store tp -> haste -> DA or TA But mathematically I'm willingly clueless regarding this stuff so I didn't want to know what people like, I wanted to know which would be the most efficient /shrug if someone came here and proved acc -> crit rate -> haste would overall do more dmg, I'd believe it and gear to be more efficent with my jobs etc that was all acc capped, crit rate 30% Haste +0% vs someone with acc capped, haste 26% crit rate natural you believe the latter would do more damage over time? I'm curious exactly how much crit rate is needed to have 2 neutral identical people stay even or have one pull ahead. 10% 30% 50%? etc If I had to guess, war crit rate would need higher to match the haste 26% guy while thf would need less due to the speed of attacks already I have a spreadsheet I've been working on to calculate the damage of Blade: Hi. It can be modified to compare crit rate and double attack. Give me the following stats and I'll tell you what I can:
DA, TA, accuracy %, crit rate, crit damage / normal damage (this value is usually ~50%) I'll give you three values: without either, with one and with the other. *The one kink I have is figuring in misses with ftp values above 1. It screws with the time when you'd land 2/3 hits on a triple attack proc. It should work fairly well to simulate expected damage values for normal dot. Edit: Oh and also what amount of DA+ and TA+. Or is this just the two grips? WS frequency is why, and it would depend on a lot of other variables.
In that case, more power to the haste. Your crit damage isn't nearly doubled outside.
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