Casual Player Looking For More "hardcore" Set Ups |
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Casual player looking for more "hardcore" set ups
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Posts: 1285
I've only played casually up until recently when I joined an Abyssea LS, so I don't have oodles of money or anything like that. I want to get an awesome haste gear set and a WS gear set. I'm currently trying (and very slowly) getting 2 magian great axes done. One for Maschu+Ukko's Fury and another for store tp.
If you complete Maschu, I'm pretty positive you wont' need the store TP g.axe. You'd be better off making a PDT g.axe to cap your PDT set, in the event that you need to fell cleave on WAR.
I don't know what "casual" equates to, so maybe post an item set? Offline
Posts: 1285
I have no idea how to do that but here's my character profile.
http://www.ffxiah.com/player/Fenrir/Pajamas I'm new to posting on the forums, sorry Cerberus.Hiryo said: +2 AF3 body is good if can't do E-body, see people using Askar too but Idk about that. Bismarck.Altar said: Claymore > Pole. How much better is it? Offline
Posts: 72
claymore>pole maybe but 3%crit vs 2%double attack isnt going to do anything much inside abyssea and even less outside when crit rate is so low. Personally i would use double attack cause warrior already has a high rate and pushing that farther would seem like a good idea to me.
Its at the point of uber math question. Ska681 said: claymore>pole maybe but 3%crit vs 2%double attack isnt going to do anything much inside abyssea and even less outside when crit rate is so low. Personally i would use double attack cause warrior already has a high rate and pushing that farther would seem like a good idea to me. Its at the point of uber math question. AF3 +2 feet add 10% crit dmg. So forcing a crit is your best bet, and in Abyssea your not at 100% crit rate. So more crit rate = more crits = more damage. WAR has plenty of DA and DA gear for WS anyway. I thought Grim was best over all post update for weaponskills? Berserk or Not :o
Fenrir.Skarwind said: I thought Grim was best over all post update for weaponskills? Berserk or Not :o If your using berserk your pretty close to attack cap, so more crit rate wins. Bismarck.Altar said: Claymore > Pole. yeah my bad, keep forgetting to change that in set, i actually use Claymore lol Offline
Posts: 1285
I have RR and for the most part I do everything in Abyssea so is crit hit really that necessary?
Edit: And thank you all for your help! Yes, it is. Like I said AF3+2 feet do nothing if you don't proc. I use SS RR and Apoc on WAR and trust me crit build when Serk up does wonders for damage.
Quetzalcoatl.Buckeyespud
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when I first saw this thread all I saw was "Casual player looking for more hardcore..." and the rest was cutoff. Boy did my mind start to wander....
Asura.Loneshadow said: AF3 +2 feet add 20% crit dmg. So forcing a crit is your best bet, and in Abyssea your not at 100% crit rate. So more crit rate = more crits = more damage. WAR has plenty of DA and DA gear for WS anyway. so uh, when did af3+2 feet get an extra 10% crit damage? news to me. Asura.Loneshadow said: Cerberus.Hiryo said: +2 AF3 body is good if can't do E-body, see people using Askar too but Idk about that. I myself use askar since people started saying store tp+dbl atk e body was good.. kinda the same thing; I mean sure, the extra attack on af+2 body beats askar, but guess the line to draw between is 2% dbl atk vs more chance of set proc(not sure on percentage).. which technically you're increasing chance of set proc by doing either >.> Come to think of it, how does Hachiryu body not beat ebody, +2, or askar for TP? 5% crit is massive and +20 atk and zanshin isn't going to hurt. Asura.Loneshadow said: Fenrir.Skarwind said: I thought Grim was best over all post update for weaponskills? Berserk or Not :o If your using berserk your pretty close to attack cap, so more crit rate wins. Cerberus.Hiryo said: The problem with Hachiryu is that it has no STP. No STP from Ebody/Askar/AF3+2 means you have to make a trade elsewhere... Claymore > Rose isn't a good trade, it means you're only gaining 2 critrate. Hoard Ring + Attila's or White Tathlum doesn't work either, you're sacrificing a decent amount of DA (amount depends on exact augments plus your choice of slot but 2% DA is the goal for NQ Ebody along with 5 STP) and it would cause you to dip below capped haste during Restraint anyway. Tactical Mantle is awful, 5% DA and ~40 attack down the drain. So really, there's no better trade to make. Fenrir.Nightfyre said: Asura.Loneshadow said: Fenrir.Skarwind said: I thought Grim was best over all post update for weaponskills? Berserk or Not :o If your using berserk your pretty close to attack cap, so more crit rate wins. Cerberus.Hiryo said: The problem with Hachiryu is that it has no STP. No STP from Ebody/Askar/AF3+2 means you have to make a trade elsewhere... Claymore > Rose isn't a good trade, it means you're only gaining 2 critrate. Hoard Ring + Attila's or White Tathlum doesn't work either, you're sacrificing a decent amount of DA (amount depends on exact augments plus your choice of slot but 2% DA is the goal for NQ Ebody along with 5 STP) and it would cause you to dip below capped haste during Restraint anyway. Tactical Mantle is awful, 5% DA and ~40 attack down the drain. So really, there's no better trade to make. What I don't understand is why people are sacrificing the 4 Store TP for 1% haste from Blitz Ring, and using a Pole Grip over Rose Strap. Reaching 26% Haste instead of 25% Haste, and an extra 2% Double Attack IMO isn't nearly as important as reaching a 5-hit. Especially outside of Abyssea, reaching a 5-hit can be difficult (then again, who uses Store TP atmas amirite??). If you use that setup (let's exchange the E.body for AF3+2 Body for now), you're being set at 8 + 5 + 5 + 1 = 19 Store TP, 34 if sub SAM. So using a Maschu+2 (504 Delay), you receive 13.7% TP per hit, add in the .137 per Store TP you have Code 34*.137=4.658 TP + 13.7 = 18.358% TP Which puts you at a 6-hit Using a Hoard Ring instead Code 38*.137=5.206 + 13.7 = 18.906% TP But if you add in a Tactical Mantle (+6 STP): With Hoard Ring Code 44*.137=6.028 + 13.7 = 19.728% TP And now if you use the Rose Strap... Code 48*.137=6.576 + 13.7 = 20.276% TP Then again, all of this info is coming from me, and I'm a derp-tastic person. I currently don't have a Rose Strap myself, although I am working on getting one for my WAR. But, I guess it just depends on what kind of build you want, although IMO the 5-hit over stacking little itty-bits of haste/d.att hardly make a difference, while 19% TP/hit and 20% TP/hit make all the difference. So this for a 5-hit: +48 Store-TP (if sub SAM) +8% Double Attack +25% Haste Or this for a 6-hit: +34 Store-TP (if sub SAM) +13% Double Attack +26% Haste Because Ukon's delay is different from that of Maschu +2. 5-hit works for Maschu, not so much Ukon.
Also, Tactical Mantle is a pretty substantial sacrifice on anything remotely noteworthy. Sidenote: TP/hit is truncated at the first decimal. Fenrir.Nightfyre said: Because Ukon's delay is different from that of Maschu +2. 5-hit works for Maschu, not so much Ukon. Also, Tactical Mantle is a pretty substantial sacrifice on anything remotely noteworthy. Sidenote: TP/hit is truncated at the first decimal. Right, but my point still stands. If you'd rather have an extra 5% Double Attack and 1% Haste Vs. a 5-Hit, then go for it. But being able to hit 1 less time makes all the difference to me. Math on Ukon 5 Hit VS 6 Hit has shown 5 hit to lose out due to the sacrifices needed and the already high amount of double attack WAR has. Also triple attack taken into account as well. It just isn't worth it.
Ragnarok.Judaine said: Fenrir.Nightfyre said: Because Ukon's delay is different from that of Maschu +2. 5-hit works for Maschu, not so much Ukon. Also, Tactical Mantle is a pretty substantial sacrifice on anything remotely noteworthy. Sidenote: TP/hit is truncated at the first decimal. Right, but my point still stands. If you'd rather have an extra 5% Double Attack and 1% Haste Vs. a 5-Hit, then go for it. But being able to hit 1 less time makes all the difference to me. Chances are, more times than not you're going to have overflow of TP anyway due to high lvls of DA/TA inside abyssea, making the one less hit needed kinda moot. Phoenix.Uzugami said: Ragnarok.Judaine said: Fenrir.Nightfyre said: Because Ukon's delay is different from that of Maschu +2. 5-hit works for Maschu, not so much Ukon. Also, Tactical Mantle is a pretty substantial sacrifice on anything remotely noteworthy. Sidenote: TP/hit is truncated at the first decimal. Right, but my point still stands. If you'd rather have an extra 5% Double Attack and 1% Haste Vs. a 5-Hit, then go for it. But being able to hit 1 less time makes all the difference to me. Chances are, more times than not you're going to have overflow of TP anyway due to high lvls of DA/TA inside abyssea, making the one less hit needed kinda moot. Meh, it's just my own preference. Plus, like you said it's inside of Abyssea. Outside, reaching a 5-hit is a bigger deal than inside abyssea. Meh it doesn't really matter outside. Ukon rapes and either way Retaliation is going to be up. An Ukon WAR is going to be tanking after going Ukko's->Ukko's= Light, and then Ukko's again.. TP overflow once again.
Fenrir.Skarwind said: Meh it doesn't really matter outside. Ukon rapes and either way Retaliation is going to be up. An Ukon WAR is going to be tanking after going Ukko's->Ukko's= Light, and then Ukko's again.. TP overflow once again. Fenrir.Skarwind said: Meh it doesn't really matter outside. Ukon rapes and either way Retaliation is going to be up. An Ukon WAR is going to be tanking after going Ukko's->Ukko's= Light, and then Ukko's again.. TP overflow once again. Yet the Store TP is still active during retaliation..... For the 3rd time, it's just my preference. Ragnarok.Judaine said: Right, but my point still stands. PS: Weaponskills lose a lot by leaving Abyssea too. TP phase hits aren't dropping a shitton of WSC. The split doesn't change by much, and if anything it changes in such a way that WS damage is less of your overall split outside Abyssea, not more. |
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