Been compiling results over here, lots and lots of information so far:
Sky/Abjuration Gear Synergy Augments
Feel free to post your augments here or anywhere, I've been keeping it updated across multiple forums and everything I've personally seen. Just wanted to make you guys aware that this is out there, and I hope it helps someone. :D
Several noticeable patterns while compiling these:
-Every piece has a specific augment which only and always appears on any tier HQ. For example, Zenith Mitts always get INT on any HQ, and cannot get INT on NQ, Byakko's Haidate always gets Store TP on any HQ and never on NQ, etc.
-Outside of the HQ-guaranteed (and HQ-exclusive) augment, there is a pool of augments for each piece. The values of the augments go up with HQ tier. HQ1/2 can get one augment from the pool, HQ3 can get one or two (usually two). If you want to add results to the list, it would be helpful to know the HQ tier to fit them in accurately, and you can tell this by the amount of cinder at the end of the synth (100=NQ, 110=HQ1, 120=HQ2, 130=HQ3).
-I haven't yet seen any noticeable correlation between higher augments and whether the base equipment is NQ or HQ.
-Kirin's Osode augment pool and HQ-guaranteed augment changes significantly depending on the scrap used. I assume Kirin's Pole does as well but I haven't seen many of those.