I love how the Raise3 is a shorter recast than Raise2, also that they're both the same MP as Raise 1 now.
And that RR3 is 70 instead of 75, I can now de-level to 74, and not have to worry about a snowball effect of EXP loss!
Job Adjustments And Additions Part I (03/26/2009) |
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Job Adjustments and Additions Part I (03/26/2009)
I love how the Raise3 is a shorter recast than Raise2, also that they're both the same MP as Raise 1 now.
And that RR3 is 70 instead of 75, I can now de-level to 74, and not have to worry about a snowball effect of EXP loss! Kctempest said: Does SE ever actually...test their new spells in a closed area off the grid with a party setup? "Here lets just throw in some random ideas for whm this time and see how they like. M W A H A H A !" Lol, im sure they do... but they'd require A LOT of time to fully test out adjustments in the same manner that the player base would, so they have to work with trial and error Kvazz said: Haseyo said: You mean, a Haste/Refresh cycle isn't fun?! Your character looked so happy that last Dyna run though D: Haha D: ofcourse that's fun, meriting on RDM is teh ***! /sigh :P Until you've merited on BRD..... gtfo lol Drizzit said: - White magic "Raise III": MP consumption reduced from 250 to 150. Casting time shortened from 20 to 13 seconds. Now, I'll take that R3 and I don't want to hear a damn word about it!! BST update would be lovely
Kajidourden said: Kctempest said: Does SE ever actually...test their new spells in a closed area off the grid with a party setup? "Here lets just throw in some random ideas for whm this time and see how they like. M W A H A H A !" Lol, im sure they do... but they'd require A LOT of time to fully test out adjustments in the same manner that the player base would, so they have to work with trial and error Pretty sure they do, they have an off-line test server I believe. Obviously they can't test for every eventuality, but they test things as much as they can, and then monitor them after release to make sure people aren't doing 2K holy and such. Frobeus said: Drizzit said: - White magic "Raise III": MP consumption reduced from 250 to 150. Casting time shortened from 20 to 13 seconds. Now, I'll take that R3 and I don't want to hear a damn word about it!! You'll still be getting R2 or R1 in a dynamis wipe thanks to shitty weakened recast - White magic "Raise II": MP consumption reduced from 200 to 150. Casting time shortened from 20 to 14 seconds.
- White magic "Raise III": MP consumption reduced from 250 to 150. Casting time shortened from 20 to 13 seconds. Now this gives those lazy mofos who haven't lvled /SCH more reason to avoid it! :P LOL, jk, but I REALLY am excited for this update. Makes me excited to play WHM again! For me... the second ability involving turning damage into benefits dosen't make a whole lot of sense except maybe for soloing... or does that apply to the entire party? i may have overlooked something while reading it
Korpg said: - Auspice (Lv55) Reduces TP dealt when striking an enemy for party members within area of effect. When cast upon a white mage for whom Afflatus Misery is activated, Auspice also adds light damage to initial attacks and bestows an accuracy bonus when target is missed. Absorb TP without the TP absorbed....unless it drains TP all the way to 0, I don't see this as being useful at all. OMG Being whm main myself i'm so pumped for this!!!
I have been leveling SCH with many of my LS buds, and I've been kinda feeling guilty about being able to be just as effective as a WHM when synced below 70. In fact, up to this point, SCH has been a bit more effective than WHM due to Sublimation.
TBH, I'm glad that SE is coming out with nice updates for WHM. Not only does it empower WHMs and make them feel unique again, but it also helps make SCHs feel more unique as well. I forsee SE dropping the recast/casting time/cost of AM spells. Time to level the playing field. I wanna see how these new abilities help WHM with hate control. Of course, this may be SE's attempt to get WHM in the front lines. It seems that they want WHM to take more damage. I'm not sure how many WHM (or party leaders) are going to be willing towards WHM melee. We'll have to see, I suppose. :/ needs to make pro and shell V a scroll and have a merit move that ships 99% of WHM hate onto a pt member / 1 upgrade = 50% 2 = 60% etc ftw
Danagon said: needs to make pro and shell V a scroll and have a merit move that ships 99% of WHM hate onto a pt member / 1 upgrade = 50% 2 = 60% etc ftw That would be so broken XD Yeah, awesome though >.>
I'd like to see a "Weakened-less Raise". Yay! Maybe I'll start pushing hard on my WHM again now lol
:Q !!!!
Makes me want to lv WHM. Hot. Frobeus said: Danagon said: needs to make pro and shell V a scroll and have a merit move that ships 99% of WHM hate onto a pt member / 1 upgrade = 50% 2 = 60% etc ftw That would be so broken Agreed. But in general WHM do look hawt now. I know ill toy with it some more now atleast :) (semi retired whm) Diabolos.Aphy
Avinne said: - White magic "Raise II": MP consumption reduced from 200 to 150. Casting time shortened from 20 to 14 seconds. - White magic "Raise III": MP consumption reduced from 250 to 150. Casting time shortened from 20 to 13 seconds. Now this gives those lazy mofos who haven't lvled /SCH more reason to avoid it! :P LOL, jk, but I REALLY am excited for this update. Makes me excited to play WHM again! SE says "/sch sj for whm??!! NEVER!!!! We want all whm's to /smn! Lets lower the MP cost but give no form of refresh! BRILLANT! haha but in all seriousness, moar powa to the whm/smn! Thats how I leveled my whm :x I hate being dependent on brds and rdms. well my mule will be getting all this so im happy for my mule :)
Hitetsu said: XD Yeah, awesome though >.> I'd like to see a "Weakened-less Raise". The spell is already in the data files, since that Galka White Mage in campaign uses it. Never say never! They should add a 1 min effect to benediction, that any raise cast while this effect is on will result in no weakness.
I was thinking that. A spell that removes weakness would be pretty game breaking, so there would have to be extreme limitations to basically stop a group of White Mages clearing an alliance's weakness in one minute.
Frobeus said: They should add a 1 min effect to benediction, that any raise cast while this effect is on will result in no weakness. ^This is genius. Absolute genius. Seriously. Woo, WHM can now compete with SCH. Too bad RDM trumps them both every time.
Do want to point a few things out: First off, Cura is not a weak version of Curaga. It's an MP-less spell that increases in potency the more you yourself get hurt. Second, Esuna is not just AoE Erase. It's an AoE Erase that increases in potency the more you get hurt. Long story short, the above two JAs are mostly useless in parties but I can assume WHMs will be able to find a niche in the front lines. Oh, and did I mention they look AWESOME? @Auspice: It's about damn time! As ANY endgame tank for ANYTHING will tell you, all of you non-NINs and non-MNKs give the NM waaaaay too much TP. Also, looks awesome! To sum it all up, WHM will not become the wtfsupersaiyanuberhealer than SE wants it to be. It won't even change WHM playstyle all that much. It will, however, make WHM that much more accessible in parties. Again, WHMs won't get invited over RDMs just because of this update, but they'll get closer. @ woody If a spell like that exist they would just not even have raise. It would be no point to cast raise and then use another spell to remove weakness. Maybe they can add that to a cor ability :) How you can sometimes get a 2 hour back, maybe add a ability to try and get weakness off :P
I still want some form of COR haste, but it won't happen ;-;
Pandemonium.Luignata
Wooooodum said: I was thinking that. A spell that removes weakness would be pretty game breaking, so there would have to be extreme limitations to basically stop a group of White Mages clearing an alliance's weakness in one minute. - Sacrifice (Lv65) Transfers one enfeebling effect from target to yourself. Casting Sacrifice while Afflatus Solace is activated grants a bonus to the number and variety of enfeebling effects transferred. It's unlikely, but what if Sacrifice also transferred weakness? WHERES MY HASTEGA!?!?!?!? really though whm being my first and only 75 so far; this makes me ridiculously happy.... ive never had problems keeping up in merit parties and i dont even have /sch.... so i dont think a refresh type thing is necessary although it would be nice. auto refresh trait i would accept as a consolation for a refreshing JA or spell
Enternius said: Woo, WHM can now compete with SCH. Too bad RDM trumps them both every time. Do want to point a few things out: First off, Cura is not a weak version of Curaga. It's an MP-less spell that increases in potency the more you yourself get hurt. Second, Esuna is not just AoE Erase. It's an AoE Erase that increases in potency the more you get hurt. Long story short, the above two JAs are mostly useless in parties but I can assume WHMs will be able to find a niche in the front lines. Oh, and did I mention they look AWESOME? @Auspice: It's about damn time! As ANY endgame tank for ANYTHING will tell you, all of you non-NINs and non-MNKs give the NM waaaaay too much TP. Also, looks awesome! To sum it all up, WHM will not become the wtfsupersaiyanuberhealer than SE wants it to be. It won't even change WHM playstyle all that much. It will, however, make WHM that much more accessible in parties. Again, WHMs won't get invited over RDMs just because of this update, but they'll get closer. its ***like this that pisses me off. |
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