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New Update Schedule 2011-2012
Phoenix.Fredjan
Server: Phoenix
Game: FFXI
Posts: 2326
By Phoenix.Fredjan 2011-04-08 16:04:12
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Server: Sylph
Game: FFXI
Posts: 1549
By Sylph.Liltrouble 2011-04-08 16:04:25
Leviathan.Alkalinejoe said: Sylph.Liltrouble said: I didn't see anything about the merit point system... Did I miss it? Well considering they said they were going to add it at level 99, they're probably going to announce it with that (since the chart only shows level cap progression to 95). that sucks. I've been carrying 20 merit points for monthes. Don't really have any desire to level yet another job, just to dump merits into. If I can't main it, I don't want it.
Bahamut.Zorander
Server: Bahamut
Game: FFXI
Posts: 2104
By Bahamut.Zorander 2011-04-08 16:05:51
Siren.Clinpachi said: Oh and where the *** is my atma saved lists?!!! FFFFFFFFFFFFFFFF. ^ This sooo sooo much this. I know its in the works but please oh please be sooner rather than later.
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Phoenix.Brixy
Server: Phoenix
Game: FFXI
By Phoenix.Brixy 2011-04-08 16:19:02
Lakshmi.Mabrook said: I wonder what the stats on these new aztec sets are gonna be, kinda looks like it may be augment sets for male and female all jobs bought with the points you get from killing these new VNMs(?) okay that part is sorta simple I guess, but I'm thinking the evolith is broken down into head, body, hands, legs, and feet to maintain balance and all that stuff right and one augment of that type per piece too, but the evloith starts out with like normal stats and getting another one of the same augment (ex item) and then combining the two will yield the stat x2 up to 3 max per line and 3 lines per piece; thoughts?
Edit: thinking about it, it looks like it's broken down into Mage, Tank, DD job sets for the more obvious in the picture lol.
I really hope the make the aztec gear something other than synergy. Don't get me wrong the synergy system is great but Id rather spend hours doing something other than shouting for people to help make gear lol
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Server: Leviathan
Game: FFXI
Posts: 456
By Leviathan.Alkalinejoe 2011-04-08 16:20:38
Lakshmi.Mabrook said: I wonder what the stats on these new aztec sets are gonna be, kinda looks like it may be augment sets for male and female all jobs bought with the points you get from killing these new VNMs(?) okay that part is sorta simple I guess, but I'm thinking the evolith is broken down into head, body, hands, legs, and feet to maintain balance and all that stuff right and one augment of that type per piece too, but the evloith starts out with like normal stats and getting another one of the same augment (ex item) and then combining the two will yield the stat x2 up to 3 max per line and 3 lines per piece; thoughts?
Edit: thinking about it, it looks like it's broken down into Mage, Tank, DD job sets for the more obvious in the picture lol. Probably the new lolfullaurore/perle/teal sets.
Server: Ramuh
Game: FFXI
Posts: 271
By Ramuh.Mizuharu 2011-04-08 16:22:25
Wait, this was all announced today? BEST BIRTHDAY PRESENT EVER.
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Bahamut.Zorander
Server: Bahamut
Game: FFXI
Posts: 2104
By Bahamut.Zorander 2011-04-08 16:22:47
Leviathan.Alkalinejoe said: Lakshmi.Mabrook said: I wonder what the stats on these new aztec sets are gonna be, kinda looks like it may be augment sets for male and female all jobs bought with the points you get from killing these new VNMs(?) okay that part is sorta simple I guess, but I'm thinking the evolith is broken down into head, body, hands, legs, and feet to maintain balance and all that stuff right and one augment of that type per piece too, but the evloith starts out with like normal stats and getting another one of the same augment (ex item) and then combining the two will yield the stat x2 up to 3 max per line and 3 lines per piece; thoughts? Edit: thinking about it, it looks like it's broken down into Mage, Tank, DD job sets for the more obvious in the picture lol. Probably the new lolfullaurore/perle/teal sets. probably not.
Phoenix.Brixy
Server: Phoenix
Game: FFXI
By Phoenix.Brixy 2011-04-08 16:25:34
Lakshmi.Mabrook said: I wonder what the stats on these new aztec sets are gonna be, kinda looks like it may be augment sets for male and female all jobs bought with the points you get from killing these new VNMs(?) okay that part is sorta simple I guess, but I'm thinking the evolith is broken down into head, body, hands, legs, and feet to maintain balance and all that stuff right and one augment of that type per piece too, but the evloith starts out with like normal stats and getting another one of the same augment (ex item) and then combining the two will yield the stat x2 up to 3 max per line and 3 lines per piece; thoughts?
Edit: thinking about it, it looks like it's broken down into Mage, Tank, DD job sets for the more obvious in the picture lol.
Maybe I jumped ahead of myself? when I see evolith the first thing that comes to mind is synergy
Leviathan.Draugo
Server: Leviathan
Game: FFXI
Posts: 2775
By Leviathan.Draugo 2011-04-08 16:29:05
Leviathan.Alkalinejoe said: Ragnarok.Ashman said: Phoenix.Brixy said: ![](http://img16.imageshack.us/img16/97/69262404.jpg) just throwing this out there. Anyone else see a dark ifrit in that picture besides me? Maybe this "void" will have something to do with the avatars.
Bizarro Abyssea where all the npc's are evil! That would explain evil gilgamesh :3 Evil Gilgamesh, now comes with extra arms.
Looks like a mutated galka to me.
Like if WoTG turned out poorly for our side. Abyssea in the past go!
Server: Asura
Game: FFXI
Posts: 2203
By Asura.Karbuncle 2011-04-08 16:30:32
Quote: #
Version Update Highlights
Level cap increase to 99
New adventurer growth elements
Thats probably the new merit system. Thats a Snippit from the OP. Near the bottom.
Bahamut.Zorander
Server: Bahamut
Game: FFXI
Posts: 2104
By Bahamut.Zorander 2011-04-08 16:42:16
Lakshmi.Mabrook said: What if one of the augments is a provoke delay-5 x 3, provoke every 15 seconds is kinda cool for PLD yar? Please no..do not turn this pld needs more vokes thread..they will listen and they will come.
Server: Asura
Game: FFXI
Posts: 2203
By Asura.Karbuncle 2011-04-08 16:46:52
PLD doesn't get Provoke anyway and Job-Merits don't travel over when subbed!
You hear that PLD people D:! goway D:!
Phoenix.Brixy
Server: Phoenix
Game: FFXI
By Phoenix.Brixy 2011-04-08 16:47:23
I would love to see any improvement to DNC's waltz timer >.>
Quetzalcoatl.Degeneration
Server: Quetzalcoatl
Game: FFXI
Posts: 230
By Quetzalcoatl.Degeneration 2011-04-08 16:52:21
Wow, im so excited! :)
Leviathan.Draylo
Server: Leviathan
Game: FFXI
By Leviathan.Draylo 2011-04-08 16:53:20
Lakshmi.Mabrook said: What if one of the augments is a provoke delay-5 x 3, provoke every 15 seconds is kinda cool for PLD yar?
Wow really?
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Bahamut.Zorander
Server: Bahamut
Game: FFXI
Posts: 2104
By Bahamut.Zorander 2011-04-08 16:57:52
Lakshmi.Mabrook said: Lol, I'm just sayin augments with JA delay- would be kinda cool. Now this I am on board with.
Server: Asura
Game: FFXI
Posts: 5163
By Asura.Daleterrence 2011-04-08 17:13:28
Bahamut.Zorander said: Lakshmi.Mabrook said: What if one of the augments is a provoke delay-5 x 3, provoke every 15 seconds is kinda cool for PLD yar? Please no..do not turn this pld needs more vokes thread..they will listen and they will come.
Here!
Guys, PLD needs more vokes.
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Server: Leviathan
Game: FFXI
Posts: 456
By Leviathan.Alkalinejoe 2011-04-08 17:18:31
Asura.Daleterrence said: Bahamut.Zorander said: Lakshmi.Mabrook said: What if one of the augments is a provoke delay-5 x 3, provoke every 15 seconds is kinda cool for PLD yar? Please no..do not turn this pld needs more vokes thread..they will listen and they will come.
Here!
Guys, PLD needs more vokes. No they need Flash II.
Ragnarok.Sekundes
Server: Ragnarok
Game: FFXI
Posts: 4189
By Ragnarok.Sekundes 2011-04-08 17:24:35
Flashga* At least then they would have a decent way to hold hate on multiple mobs.
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Server: Asura
Game: FFXI
Posts: 5163
By Asura.Daleterrence 2011-04-08 17:29:51
Provokega, Flash II and Flashga! If you are losing hate then, there is a problem.
(Oh, and redo Enmity so PLD actually has a chance SE, kthx)
Cerberus.Dierdren
Server: Cerberus
Game: FFXI
Posts: 100
By Cerberus.Dierdren 2011-04-08 17:32:42
•The Last Stand (name TBA)
/sadface :(
Quetzalcoatl.Mintpudding
Server: Quetzalcoatl
Game: FFXI
Posts: 171
By Quetzalcoatl.Mintpudding 2011-04-08 17:36:42
I might actually reactivate my account after seeing this... I have almost nothing from Abyssea but grew fairly tired of it quickly, I'm more of an old school player... But there seem to be a lot of interesting things happening... The only good thing that seems to have come from the official SE forums is more information about development, which is always appreciated, and might get people like myself to join up again.
Bahamut.Zorander
Server: Bahamut
Game: FFXI
Posts: 2104
By Bahamut.Zorander 2011-04-08 17:38:53
Asura.Daleterrence said: Bahamut.Zorander said: Lakshmi.Mabrook said: What if one of the augments is a provoke delay-5 x 3, provoke every 15 seconds is kinda cool for PLD yar? Please no..do not turn this pld needs more vokes thread..they will listen and they will come. Here! Guys, PLD needs more vokes. Dammit Dale.. Leviathan.Alkalinejoe said: Asura.Daleterrence said: Bahamut.Zorander said: Lakshmi.Mabrook said: What if one of the augments is a provoke delay-5 x 3, provoke every 15 seconds is kinda cool for PLD yar? Please no..do not turn this pld needs more vokes thread..they will listen and they will come. Here! Guys, PLD needs more vokes. No they need Flash II. Whoosh.
Ragnarok.Babygyrl
Server: Ragnarok
Game: FFXI
Posts: 6
By Ragnarok.Babygyrl 2011-04-08 17:41:28
im really impressed with all the new stuff se is adding to this game.. its going to be really interesting.. and us being able to test things on a test server is really cool!! Cant wait to see how it all turns out! Just kinda bummed lvl 95 cap isn't till august lol
April – September 2011
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Three version updates are slated for this period.
Generally, major patches will see the release of new content, whereas minor patches will focus on the refinement of existing features. Job adjustments will form part of all version updates, though the scope of changes may vary.
May Major Version Update
“Voidwatch,” a new battle system designed with high-level adventurers in mind, will be introduced alongside new battlefields in order to reinvigorate existing areas. Rounding off the host of battle-related improvements planned for this patch is a major overhaul of Dynamis, which will include monster redistribution.
Playability-enhancing tweaks are also in the pipes, such as an auction house merger and delivery system improvements.
![](http://img153.imageshack.us/img153/3556/24857722.jpg)
![](http://img28.imageshack.us/img28/2580/32584101.jpg)
![](http://img14.imageshack.us/img14/7852/97931617.jpg)
![](http://forum.square-enix.com/ffxi/attachment.php?attachmentid=36&d=1302250519&thumb=1)
June Minor Version Update
This version update will revolve around fine-tuning content introduced in May.
![](http://img864.imageshack.us/img864/7610/26318895.jpg)
![](http://img576.imageshack.us/img576/3558/78309053.jpg)
August Major Version Update
The level cap will be raised to 95 and accompanied by a broad range of changes; new content and job abilities will be added, and existing ones adjusted. This penultimate stage in the level cap increase will usher in large-scale changes while preserving balance in anticipation of the impending final rise to level 99.
The test server will be launched as the testing and fine-tuning grounds for new content being planned, and can be considered a realm wherein adventurers can experience new features under development. More details regarding the server will be made available in the near future
July – September 2011: Test Server to Go Live
In conjunction with the test server, subforums dedicated to hosting player feedback will be established in the official forums, the two combining to mark the birth of a new development cycle as outlined below.
1) Content under development
2) Content announced via the test server and official forums
3) Testing
A) Player testing and feedback
B) Testing by Development and QA teams
4) Fine-tuning
Balancing and debugging based on the findings of step 3; test server updated
(*Repeat from step 2)
5) Version update released
October 2011 – March 2012
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With the introduction of the test server, we intend to shift from alternating between major and minor patches to more frequent version updates, each of which will host the latest fruit of the new development and testing cycle.
![](http://img94.imageshack.us/img94/7180/38109932.jpg)
![](http://img231.imageshack.us/img231/8789/99750505.jpg)
![](http://img16.imageshack.us/img16/97/69262404.jpg)
![](http://img703.imageshack.us/img703/5740/58861887.jpg)
![](http://img573.imageshack.us/img573/3416/88785197.jpg)
Version Update Highlights
Level cap increase to 99
New adventurer growth elements
Job adjustments
In-game systems:
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Voidwatch parts 3 and 4
The Last Stand (name TBA)
Dungeon crawling (name TBA)
New battlefields
New Grounds of Valor areas
New treasure casket areas
Monster redistribution
Fellows adjustments and additions
Level cap increase (95 and 99)
New summonable areas
Crafting adjustments and additions
Synergy: recipes to augment existing gear
Synthesis: skill cap increase
Playability enhancements
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Please keep in mind that items featured in the roadmap and their implementation schedule are subject to change. Further details about these and other new content will be released as soon as they become available, so stay tuned to the official channels.
[Link]
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