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Personal Beast Companion! (Long Read!)
Server: Cerberus
Game: FFXI
Posts: 454
By Cerberus.Deadplaything 2013-05-17 12:20:30
I think you should be able to Level them up and they should evolve into stronger monsters. And we should keep them in litle red and white balls. Also It would have an elemental base. And we should name it something elementary. Oh and then they can make playing cards and sell them to kids. Then they will make a game just about these pets. We will call it POKEMON,
Server: Asura
Game: FFXI
Posts: 2203
By Asura.Karbuncle 2013-05-17 12:44:22
I can't tell if you're being haha funny or a**hole funny. I hate the internet for this >:I
I'm assuming hahafunny cause if it was a*8hole funny you'd be implying Pokemon Invented all personal pets in anyway and that Pankration wasn't already Pokemon :P, which would be bad and you should feel bad!
And because You is smart :O
By Chimerawizard 2013-05-17 21:20:45
I also think its haha funny as we already have pokemon(pankration) in FFXI.
By Shiroineko 2013-05-17 23:44:37
Flan really doesn't fit. It's not exactly an animal, it's a failed experiment.
Well, I'm not sure exactly how accurate these things are of if they're just fan-stuff, but at least the wiki description of flans says they're natural wildlife of Zhayolm haha ; ; And with things like Botulus Rex oozing around, they can't ALL by failed blue mages, right? Right?? T.T
By Chimerawizard 2013-05-20 09:37:48
Personal Companion Pets
Various NMs of different species will be given an additional rare/exclusive drop: an egg, seed, or infant (egg will be used to describe all three henceforth).
Once a player trades the egg to Brutus, the quest is flagged and he points the player to the 'ranch' to see about raising it. Trade the egg to an NPC at the 'ranch' for him to look after it for you. On the Fourth day it will hatch. It will now look like it's adult form, only 1/10th the size. It will grow on day 5, 6, 8, 10, 12, 15, 20, 25, & 30 +1/10th size.
On day 4 you can start spending time feeding, teaching, and doing various exercises with it.
All pet food biscuits will grant the pet more energy to do more care actions with it. energy increases with higher tier food.
Pet poultice will not give more energy but will double MAX energy for the next day (only one per day may be used).
Pet roborant will cure any affliction the pet has and will make it immune to ailment the next day (only one per day may be used).
Dawn Mulsum will grant the pet 50% energy recovery and will not fill the pet at all (only one per day may be used).
All other pet food will give 1/3 fill to pet.
Talking with your pet will teach various traits based upon which <mainjob> the player is on when they talk to the pet. WAR: Double Attack +2
MNK: Max HP Boost +2
WHM: Magic Defense Bonus +4
BLM: Magic Atk. Bonus +4
RDM: MAB & MDB +2
THF: Evasion +2% Crit dmg +1% Treasure Hunter +0.34
PLD: PDT-2% Defense +2%
DRK: ATK+3%
BST: Killer Effects +3
BRD: Crit Defense +4
RNG: Accuracy +3%
SAM: Store TP +4
NIN: Subtle Blow +4
DRG: Haste +1
SMN: Max MP Boost +2
BLU: All stats +2
COR: Ranged Acc./Atk. +5%
DNC: Save TP +10
SCH: MAB & Max MP Boost +2
RUN: MDT & Magic Evasion +2
...unsure what to use for PUP & GEO atm. Each teaching builds to a new tier bonus.
'Teachings since last Upgrade'='Bonus Tier'+1
'Bonus Tier'
IE: Upgrade @ Teaching #0,+1,+2,+3,+4,+5,+6,+7,+8... TH3 would make the pet weak in all other areas
If adding '!' to denominator: +1,+1,+2,+6,+24,+120 makes TH2 impossible.Exercising with your pet will Grow an affinity towards one of several jobs: WAR, MNK, WHM, BLM, RDM, THF, or PLD.
Job the pet gains an affinity with is dependent upon which exercise routine chosen. On day 15 its main job is chosen from whichever routine was done the most.
After day 15, the ability to unlock other jobs becomes available. A total of five exercises must be done to unlock a job. Each exercise will drain 50 energy. On day 15, you will be given a card & (if first time) a 'leash.' Thus allowing you to start training it.
The pet starts at level one. Bringing it out to the field with the 'leash' and killing monsters will grant it exp allowing it to gain levels like the 'Adventuring Fellow' NPC. Unlike the NPC it takes the place of pet called with call beast/charm and stays out regardless of how many enemies are felled, until it tires out. (KO'd or reaches duration from its affection rating)
The pet gains levels all the way to player's cap without Genkai quests.
At lv.99 The first in a line of genkai quests is flagged. The quests are completed by giving your pet a particular drop from an NM.
(no reason for level cap quests to be added at this point for 50-99, just use player's level cap)
Player Level +6: unlocked from feeding your pet an item gained with Bayld.
+11(lv.110): from feeding your pet an item gained with obsidian fragments.
+16: from feeding your pet an item gained with plasm.
+21 or more: drops from delve NMs / Wildskeeper reives. A pet has three abilities able to be set. To set an ability, talk to the NPC next to the one you raised it with. Based on its current Job, a number of abilities & spells will be available.
Changing the pet's job will reset all three to 'n/a' and must be set again.
Each ability has a set value # of charges needed to use it, just like any jug pet would naturally have. Affection takes a similar turn as the Adventuring Fellowship NPC.
Doing Any action in the raising process & calling it with the 'leash' increases affection +1.
Changing which pet is called with the 'leash' lowers affection -1 & tossing the 'leash' lowers affection -5 on the pet you attempt to assign when you pick up a new 'leash.'
Leash: Item your pet can be assigned to in order to call it when needed.
Equip: Hands <x/x 0:30[3:00:00, 0:30]>; Lv.5; Jobs: BST;
Ranch: the place the pet was raised & where it stays when not attached to your 'leash'; possibly on your personal archipelago in Adoulin.
I write about and try to move others on this because I would like a R/M/E grade pet that takes that kind of time to get and upgrades alongside new content, so they won't become irrelevant.
The reason for multiple jobs & possible multiple pets is so the BST can choose which one to prepare for an event so we can exploit weaknesses of wild animals.
It would take over a month just to make a pet on par with current jug pets; far longer to make one on par with a relic weapon, and longer still to make one on par with a delve weapon.
I don't know about other people, I greatly prefer less randomness in the raising process as it'll take a month before one is raised and another can start getting raised.
I know SE's Dev team has a lot on their plate. I don't expect it anytime soon. I do hope to see it added to their plan of additions for the future.
I think that's about as understandable as I can make my thoughts. What do you guys think?
I prefer the first upgrade path but the one in bold is what I expect.
Cerberus.Sephrin
Server: Cerberus
Game: FFXI
Posts: 656
By Cerberus.Sephrin 2013-05-20 09:42:12
That's a lot of special attention given to BST. They won't do it!
[+]
Asura.Nanabi
Server: Asura
Game: FFXI
Posts: 340
By Asura.Nanabi 2013-05-20 10:08:33
I vote Chigoes for vermin. Especially Tunga.
By Chimerawizard 2013-05-20 10:20:55
I don't see a reason to leave any family out.
Give us: Buffalo
Cerverus
Coeurl
Dhalmel
Gnole
Manticore
Marid
Opo-opo
Rabbit
Ram
Sheep
Tiger
Yztarg (maybe)
Behemoth (hehehe) Adamantoise
Bugard
Eft
Gabbrath (hehe)
Lizard
Peiste
Raptor
Wivre Antlion
Bee
Beetle
Chapuli (nothing wrong with this i swear)
Chigoe
Crawler
Diremite
Fly
Mantid
Gnat
Ladybug
Scorpion
Spider
Twitherym
Wamoura (maybe)
Wamouracampa Belladonna (again)
Flytrap
Funguar
Goobbue
Leafkin
Mandragora
Morbol
Panopt
Rafflessia
Sabotender
Sapling
Treant Botulus
Flan
Hecteyes
Leech (not afk FC party or is it?)
Sandworm
Slime
Slug
Worm Amphitere
Apkallu
Bat
Flock Bats
Cockatrice
Colibri
Greater Bird
Harpeia
Hippogryph
Lesser Bird Crab
Craklaw
Matamata
Orobon
Pteraketos
Pugil
Sea Monk
Suszor
Uragnite To choose from. Start with only a few of each and add more as time goes on.
(To Clarify, this is for Beastmasters only, Not for all Players!)
Hope you enjoy the Read, I'm very open to ideas/Suggestions. Maybe get past the first sentence? I posted it over at the Official Forums, But I probably wouldn't get a lot of Criticism there, You guys would be more Objective on the Idea as well. Hope you like it, Or if not, At least tell me why you hate it.
Basics of the Personal Pet: Obtaining
should come maybe 75+ to keep it powerful. The Quest would involve you finding a Beast-egg (The Quest would take you to specific Locations based on the Pet you chose to raise) and Bringing it back to Brutus. Of which you could raise it like a Chocobo (For about 15 Days) Til a Certain point.
(Note!: The Pets below will all be about as Powerful as Jug pets before Training. They will have Similar HP/Atk/Acc/Etc As a Normal Summoned Jug pet I.E: The Roc pet would be about as Strong as Dipper-Yuly before abilities/Pet-food Raising. The Additional Training/Stats is What will make them more powerful in the end. There are some Exceptions, for instance, the Malboro pet will have a slightly higher DPS than our Current pets, But lack HP/DEF over them.)
Through this raising you would raise your affection with it like you would an Adventuring Fellow, but Affection would come into play later. Through Raising it they could also consider the possibility of increasing a pets stats/attributes/behavior... But that might be going a little too far. The Idea would be raising a 1-of-a-kind Companion, Being able to remake it over and over might cheapen that idea, But its open for debate.
Types of Pets!
*(Bird)a Roc Pet, Found in Riverne B01, Near the entrance with all the Rocs, (Click ??? by a Tree, small cutscene to find egg). Roc Pets would have High Evasion, and General Thief Job Traits. (THF/WAR)
*(Beast)A Buffalo pet, Found in Uleguerand Range, Near the frozen waterfall. (Click a ???, same as before, you see the pattern). A Buffalo pet would high Defense/Attack/HP. General PLD traits, Including the ability to Buff itself (Maybe?) (PLD/MNK)
*(Vermin)A Wamoura Pet, Found in Mount Zhaylom (I imagine near Cerberus Area). This one would hatch as a Campa, and by day 7 turn into a Wamoura. Wamoura would have high INT/MAB, Making its Magical Based TP moves do great Damage. Also would have access to /WAR traits. (BLM/WAR). (Possible Access to some Spells?)
*(Lizard) A Peiste Pet, Found in Pashhow Marshlands (S), near where Konsc zone is. Peistes would have High Accuracy/attack, Consider it a (WAR/DRG). It would have the lowest attack speed of all the pets.
*(Plantoid) a Malboro, Found in Rolanberry fields in "Brutus Field". Malboro would be MNK/WAR Type. High Attack/Double Attack. Good TP moves. high HP.
*(Aquan) an Orobon pet, Found in Arrapago Reef, on the ground near one of the boats. Orobon pets would have high HP an high Magic accuracy. Making its TP moves potent and have high-proc rate.
*(Amorph: Flan. Can be "found" In Mount Z. This Pet will be a heavy hitting Nuker pet with a fair amount of Physical Defensive properties. Also access to a good deal of debuff and (Make them AoE) buffs.
Each would "Hatch" as a smaller form of itself (Don't give me lip! Abyssea introduced the obvious ability for SE to hit the "Big" and "Small" Button to re-size a mob, They could do the same). And by day ~7 grow into its normal size.
Raising Your Pet!:
Once you find the Egg you want above, You bring it to Brutus. You confirm this is the pet you want and it begins caring for it. By day 2 It hatches in a "Small" form. By this day you can walk it around Rolanberry Fields. Raise its Affection by Walking, or simply by spending time with it similar to Chocobo Raising. You can bring it pet food Biscuits to raise its affection too, Though Brutus will take care of "Feeding" Normally. By day 15 he's "Fight Ready!" and you can call him in Battle.
Similar to Chocobo Raising, There would be a Schedule to Care for your pet. It would be less intricate than a Chocobo Raising system. The Following are some activities.
*While in Egg
Can "Be with" your monster. Simply like Watching over it. Spend time with the Egg.
*When hatched
Spend time with your pet.
Go for a Walk with your Pet.
Train with your pet: Physical
Train with your pet: Magical
First off, You can only train once per day! Now, Training your pet Has two effects. One it will slightly raise their proficiency in the said field, Each "Training" would also have a Small chance to have your pet learn a Special Ability specific to Each pet. They all have a possibility of 2 Different Abilities, Learned from Training. The Abilities are as Follows:
Roc:
-Critical Evasion: - Raises Evasion when HP is below 50%
-Potent Beak: - Raises Critical hit Rate. (10%)
Buffalo
-Critical Defense - Raises Defenses (PDT/MDT) When HP is Below 50%. (-10%)
-Leeching Hide - Has Occasional "Dread Spikes" effect when hit. (5% proc rate)
Wamoura
-Critical Magic - Raises Magic Accuracy and Magic Attack under 50% HP. (10%)
-Burning Fur - Grants "Blaze Spikes" Effect: (15~30 Damage)
Peiste
-Critical Aim - Increases Accuracy when HP is below 50%. (10%
-Venomed Fang - Melee Attack Occasionally inflict Poison. (10hp/tic)
Orobon
-Critical Magic - Raises Magic Accuracy / Attack under 50% HP. (10%)
-Leeching Lamp - Melee Effects Occasionally Drain HP: (10% proc, ~25hp drained)
Malboro
-Critical Attack - Increases Attack, Lower Attack Speed When under 50%. (5% each)
-Tainted Tendrils - Has Random Effects on melee Attack. (5% proc, Paralyze/Slow/blind.)
Flan
Mana Surge - Adds Refresh (10mp/tic) when MP is under 25%.
Spike Mode - Increase Magic Accuracy, Magic Attack, and Casting Speed when under 50% HP.
You can learn both Abilities, And if you train your pet Every day the chances of learning both are high. Will always learn at least 1 If you train with him. (Note: If you do not learn both, There would be an Option with Brutus to continue Training, Over time it is possible to learn Both Abilities with some Effort!)
As for the Specific Training Regimes effect on your pet.
*Training: Physical.
Increases STR/DEX/VIT/AGI/ACC/ATK/DEF/EVA by 1
*Training: Magical
Increases INT/MND/CHR/Macc/Matk/M.EVA/M.DEF by 1
*Going for a Walk
Increases Maximum HP by 15.
Affection System, And its Benefits
During raising your Pet, You will gain Affection points (Not seen, But accumulated through time spent). These points will directly impact the potency of your "Familiar" when used with your personal Pet.
0-15 "Affection: Pet gains basic Buffs of Familiar.
16-30 "affection": Pet gains an additional 5% boost to Familiars effects. Haste+5% Added.
31-45 Affection: Pet Gains Add. 10% boost to Fam. Effects. Haste+10% Added.
45-60 Affection: 15% Boost. 15% Haste
61-75 Affection: 20% boost. 20% Haste
75-cap Affection: 25% Boost. 25% Haste.
If fed a Pet-Food Biscuit (Any Kind), it will raise Affection by 3 Each time (Once per day). Walking with your pet will raise Affection by 2, Spending time with your pet will raise it by 1. This is a total of 6 Points per day. When the end of your 15 day cycle is over, its possible to have capped Affection if fed a Pet-food Biscuit every day.
Pet Food Biscuits: In Depth
Another Benefit of the Pet-Food Biscuit System would be increases in your Pets Attributes permanently (Only during RAISING, not after raising). I know the comparison might not connect with all people, but think of it as "EVs" from Pokemon, As follows. (Please Note, These Effects would only Be given during Raising the pet, Not actually when Summonable)
Pet Food Eta: Will Raise your pets HP by 1%
Pet Food Zetat: Will Raise your Pets Attack by 1%
Pet Food Espilon: Will Raise your pets Accuracy by 1%
Pet food Delta: Will Raise your pets Defense by 1%
Pet Food Gamma: will raise your pets Evasion by 1%
Pet food Betta: Will raise your pets Attributes by 2 (STR/DEX/ETC)
Pet Food Alpha: Will Reduce damage taken by your pet by 1%
Since you can only give 1 Pet food per day (Maximum 15 days) you can Get each of those up to 15x. Meaning if you give your pet only Eta Biscuits for 15 days, He'll have 15% more HP than someone who didn't. You can mix/match etc. This gives every pet its own unique flavor based on the Beastmasters preference. Maybe you want a Malboro With mega-Attack? or a Roc with higher Attack to match his EVA, or a Roc with higher HP to survive longer, etc etc. Its your choice.
Now Karb, What about Jug pets? Will this make them Useless ?!
Yes I have thought of this, and the short answer is NO! Long answer?: Make your "Personal Pet" on a 30 Minute Ability. This will minimize its "Monopoly" when it comes ot BST solo/duo/etc. while in exp when your pet dies less, It might remove some need for Jug pets, But maybe you made a Buffalo-Tank pet, Who won't be the best DD in an Exp, So you'd still call Nazuna or Lizard. Your personal Pet would be there to be called, but would not completely Obsolete the use of Jug pets. Especially In situations where you're low-manning Solo-Duo where you might be summoning multiple pets while kiting. It just offers you a personal companion Able to be used every ~30 minutes. (maybe more? Up to you).
How To call!
Based on the pet you chose, You will a get a Specific Jug for you. It would be like "Jug of Brutus' Broth" in the description (Probably via a "Signature" type addition) it would tell you the Pet type. Equipping this Broth and using the Special Ability:
"Call Companion":
Recast: 30 Minutes
Use: Instant
It would call your Personal pet. My idea is that the broth could be unlimited uses, Or that every ~5-10 Uses you would have to "Refill" it with Brutus, Costing either a Small gil fee, or a Fee of Gil+Pet Food biscuits, Or something Creative based on the pet. (for instance, Maybe refilling the Peiste jug would require some type of meat?) Open for ideas!
Secondary Idea; Called With 2hour Similar to how "Call Wyvern" Used to be. Affection Would be changed to Enhance pets basic stats a small amount, Or simply be removed.
Additional Notes:
Nothing here yet, But I'm really open to Suggestions to Add. Please comment here on why you dislike the Idea, Or Like it. suggestions for improvement, etc.
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