hey! Just because you suck and can't handle dork souls doesn't mean no one cares about it!
you wouldn't believe the profit bloodborne created my friend.
wow really?
I didnt even know you here talking about DS, tho I shouldnt be surprised.
suck at it? this is not the reason I dont play nor dislike the series. not once I have bashed the game mechanics nor developer nor its success. <made fun of the game yes but w/e, I also make fun of the games I do like>
seen Kali play it, seen Spath play it, and someone else I forgot who play it too. each their own.
why I dont play it?
frankly , the slow paced - sluggish - delayed mechanics annoy me even more than dying 20 times to a boss learning it's tricks.
same reason I dont fully enjoy the Monster Hunter Series.
In my opinion the speed at which you move is made up for reacting and paying attention to the enemy (something a viewer doesn't really get to experience very well without feeling the game play for themselves). You're using your brain resources on more than just navigation and moving, you're also including other mechanics, move sets, whether to dodge or block, etc.
I'm not trying to say you're wrong :o I do agree with you that it's slower, but it's slower for a reason and I personally love that reason <3 I want the enemy to have a chance against me, and if I mess up I want the enemy to take advantage of that opportunity and punish for it. If I'm lucky enough to still avoid the attack after making a mistake that makes it so exciting for me, I get that from no other game.
Also Josi is right, Bloodborne mixed up the formula a lot and allowed a much faster pace of playing which was really exciting to me. They even pulled it off so well that the enemies were even more challenging and aggressive, and that carried on through to Dark Souls III to a point.
Not everyone is going to like the formula, but for those of us who love the games we appreciate that it exists :) and that it's inspiring other games, especially indie games.
Agreed. I like Dark Souls (started with Demon's Souls), but Bloodborne was a breath of fresh air, and its combat is the most enjoyable. I liked how FromSoft puy a wooden shield as a joke item, its description included: "Shields are nice, but not if they engender passivity".
hey! Just because you suck and can't handle dork souls doesn't mean no one cares about it!
you wouldn't believe the profit bloodborne created my friend.
wow really?
I didnt even know you here talking about DS, tho I shouldnt be surprised.
suck at it? this is not the reason I dont play nor dislike the series. not once I have bashed the game mechanics nor developer nor its success. <made fun of the game yes but w/e, I also make fun of the games I do like>
seen Kali play it, seen Spath play it, and someone else I forgot who play it too. each their own.
why I dont play it?
frankly , the slow paced - sluggish - delayed mechanics annoy me even more than dying 20 times to a boss learning it's tricks.
same reason I dont fully enjoy the Monster Hunter Series.
In my opinion the speed at which you move is made up for reacting and paying attention to the enemy (something a viewer doesn't really get to experience very well without feeling the game play for themselves). You're using your brain resources on more than just navigation and moving, you're also including other mechanics, move sets, whether to dodge or block, etc.
I'm not trying to say you're wrong :o I do agree with you that it's slower, but it's slower for a reason and I personally love that reason <3 I want the enemy to have a chance against me, and if I mess up I want the enemy to take advantage of that opportunity and punish for it. If I'm lucky enough to still avoid the attack after making a mistake that makes it so exciting for me, I get that from no other game.
Also Josi is right, Bloodborne mixed up the formula a lot and allowed a much faster pace of playing which was really exciting to me. They even pulled it off so well that the enemies were even more challenging and aggressive, and that carried on through to Dark Souls III to a point.
Not everyone is going to like the formula, but for those of us who love the games we appreciate that it exists :) and that it's inspiring other games, especially indie games.
hey! Just because you suck and can't handle dork souls doesn't mean no one cares about it!
you wouldn't believe the profit bloodborne created my friend.
wow really?
I didnt even know you here talking about DS, tho I shouldnt be surprised.
suck at it? this is not the reason I dont play nor dislike the series. not once I have bashed the game mechanics nor developer nor its success. <made fun of the game yes but w/e, I also make fun of the games I do like>
seen Kali play it, seen Spath play it, and someone else I forgot who play it too. each their own.
why I dont play it?
frankly , the slow paced - sluggish - delayed mechanics annoy me even more than dying 20 times to a boss learning it's tricks.
same reason I dont fully enjoy the Monster Hunter Series.
In my opinion the speed at which you move is made up for reacting and paying attention to the enemy (something a viewer doesn't really get to experience very well without feeling the game play for themselves). You're using your brain resources on more than just navigation and moving, you're also including other mechanics, move sets, whether to dodge or block, etc.
I'm not trying to say you're wrong :o I do agree with you that it's slower, but it's slower for a reason and I personally love that reason <3 I want the enemy to have a chance against me, and if I mess up I want the enemy to take advantage of that opportunity and punish for it. If I'm lucky enough to still avoid the attack after making a mistake that makes it so exciting for me, I get that from no other game.
Also Josi is right, Bloodborne mixed up the formula a lot and allowed a much faster pace of playing which was really exciting to me. They even pulled it off so well that the enemies were even more challenging and aggressive, and that carried on through to Dark Souls III to a point.
Not everyone is going to like the formula, but for those of us who love the games we appreciate that it exists :) and that it's inspiring other games, especially indie games.
Agreed. I like Dark Souls (started with Demon's Souls), but Bloodborne was a breath of fresh air, and its combat is the most enjoyable. I liked how FromSoft puy a wooden shield as a joke item, its description included: "Shields are nice, but not if they engender passivity".
Besides the fact that the crazy ***Lobos does won't change a joke item's status, it's still a pacifist community run. He still dodges, and lets phantoms take care of bosses. That shield is probably just for show.
If you want someone who tried to find actual use for it, ENB is your guy. He tried using it against Rom, since he couldn't reliably dodge its long-range homing projectile attack (40% Arcane block).
So I started doing the riddle quest on XIV today. The first was supereasy, just an anagram of Thal's Respite, so I looked up if there was a place with this name and went there...and..?? Cause there was nothing even clickable, am I supposed to emote or something lol.
So I started doing the riddle quest on XIV today. The first was supereasy, just an anagram of Thal's Respite, so I looked up if there was a place with this name and went there...and..?? Cause there was nothing even clickable, am I supposed to emote or something lol.
inb4 I just had to tell the npc about it
I forget, I think I did that quest while waiting for Drac to return from AFK.
This is a thread that I found on another website I post at. It can be really really interesting. I thought it deserved a place here.
Post your random thoughts for the day here, or anything else that intrigues you.
For starters, is it possible to give constructive critism to someone who doesn't have a neck? I totally just walked by a girl who didn't. Someone isn't getting a necklace for Valentines day!
And who decided black and white can't be colors? I want to say a racist. I really do.