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Random Thoughts.....What Are You Thinking? |
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Random Thoughts.....What are you thinking?
I like food
YouTube Video Placeholder Data for Super Janemba cards has been found in the Japanese version of Dokkan Battle.
Gogeta soon. @w@ EDIT: Compensation for emergency maintenance put me back at 5 dragon stones so I did another single summon on the Battle of Gods banner. It's no Super Saiyan God Goku, but I'm always happy to have more Vegeta. ~w~ http://www.tribesuniverse.com/
Whoa. I had no idea they released them all as freeware. I'm gonna start up a VM or two and go play ES 1 + 2 and Starsiege for the first time in forever. Finally a use for my flight stick. Valefor.Endoq said: » Slot machine in Pokemon Yellow worth doing? Easy to win, it just takes forever to get the coins even if I keep finding the hot machines lol ![]() Time to find a wife, I guess. Valefor.Endoq said: » Slot machine in Pokemon Yellow worth doing? Easy to win, it just takes forever to get the coins even if I keep finding the hot machines lol DONE with Xenoblade Chronicles X.
About 245 hours and I just completed the last segment. Mira has been surveyed 100%. Did all quests, affinity missions, heart-to-hearts and defeated all segment tyrants (plus a ton of other random wandering ones). It was extremely fun and I'm more than ready for a part 3 at some point. Thanks, Monolift Software :) And with that... "This number has been disconnected" © L, 2015 - 2016 Oh my...
Quote: https://projectrisingbeetle.wordpress.com/2016/01/04/medarot-girls-mission-announced-for-3ds/ >The game will be released in both Kabuto and Kuwagata versions, but unlike many Medarot games, it looks like there will be a significant difference between releases. The lineup of girls and robots will vary, with the main character being from an agricultural high school in Kabuto, and a drama (?) school in Kuwagata. >Similar to Medarot Dual, 2-on-2 team battles will be available. Multiplayer will consist of four players local, and two players online. Throughout game play, you’ll be able to grow closer to you Medarot, increasing strength for both of you. >A radio program will be broadcast on January 10. Naturally, you’ve got to have voice actors for that, so here’s the cast of Medarot: Girls Mission: > Ibuki Kido >Aya Suzaki >Saki Ogasawara >Ayane Sakura >Sarah Emi Bridcutt >Minami Fujii >Aoki Shiki >Yuu Asakawa >Mari Shiraishi >Eriko Nakamura >Kana Asumi >Rina Kitagawa >Hiromi Igarashi >Nao Toyama >Sayaka Gomi (?) >Ai Kakuma >Lynn >Ayumi Fujimura >Yuu Kobayashi >Izumi Chiba >Robot designs will once again be handled by series regular Horuma Rin. The girls will be designed by Sai Izumi. >The game’s expected to receive a CERO C (ages 15+) rating, which is a first for the franchise.
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Warbandit #bestbot
I think my Icon hunt for spath is annoying him I've posted nothing but women. xD
Woot! Ice on the roads is gone!
I've just decided to go with "smiley"
Mine has a need to wish a painless death to
Blorg, sick...
Make me feel better! E/Q Girl
J/M Robot :Q Bismarck.Magnuss said: » Blorg, sick... Make me feel better! Bismarck.Misao said: » E/Q Girl J/M Robot :Q B/J Robot :3c On a more serious note; localization never. Needz moar 3DS emulation. Ackeron said: » Mine has a smile too! Leon Kasai said: » ![]() B & M bots Bismarck.Dracondria said: » Quote: Square Enix's cloud-based gaming service Shinra Technologies is being shut down, with the company suffering an "extraordinary loss" of 2.2 billion yen. According Square's announcement, Shinra Technologies Japan and its New York branch are being dissolved. Liquidation of the New York and Tokyo divisions are estimated to be complete by March 31, 2019 and June 30, 2016, respectively. Shinra Technologies "has been trying to raise funds necessary for further business operations from third party investors," Square Enix said in its official statement. Unfortunately, however, the company was unable to find "prospective investors," and as such has decided to close the business. Square Enix unveiled its ambitious cloud gaming venture in 2014, with former Square Enix CEO Yoichi Wada leading the business. The goal was to provide new gaming experiences through a cloud-based ecosystem that would allow developers to create constantly evolving virtual worlds. It's really starting to annoy me now, but what exactly is supposed to entail in this so-called "Cloud gaming"? Microsoft used that term constantly as a buzzword that would supposedly bring about mystic powers to somehow improve your gameplay, back when they were marketing the release of the Xbox One. I have yet to see a single real world example of it's use, functionality or benefit. Artemicion said: » Bismarck.Dracondria said: » Quote: Square Enix's cloud-based gaming service Shinra Technologies is being shut down, with the company suffering an "extraordinary loss" of 2.2 billion yen. According Square's announcement, Shinra Technologies Japan and its New York branch are being dissolved. Liquidation of the New York and Tokyo divisions are estimated to be complete by March 31, 2019 and June 30, 2016, respectively. Shinra Technologies "has been trying to raise funds necessary for further business operations from third party investors," Square Enix said in its official statement. Unfortunately, however, the company was unable to find "prospective investors," and as such has decided to close the business. Square Enix unveiled its ambitious cloud gaming venture in 2014, with former Square Enix CEO Yoichi Wada leading the business. The goal was to provide new gaming experiences through a cloud-based ecosystem that would allow developers to create constantly evolving virtual worlds. It's really starting to annoy me now, but what exactly is supposed to entail in this so-called "Cloud gaming"? Microsoft used that term constantly as a buzzword that would supposedly bring about mystic powers to somehow improve your gameplay, back when they were marketing the release of the Xbox One. I have yet to see a single real world example of it's use, functionality or benefit. wiki said: Cloud gaming, sometimes called gaming on demand, is a type of online gaming. Currently there are two main types of cloud gaming: cloud gaming based on video streaming and cloud gaming based on file streaming. Cloud gaming aims to provide end users frictionless and direct play-ability of games across various devices. Basically, think of it like Streaming a video, but in game form. One form: You're basically playing the game via a streamed video from the company's device. Second form(and less true to the idea if you ask me): Playing a game while it continues to download in the background. Basically allowing quick play for games by offering x amount of the game on a device(disk or w/e) which is playable immediately while your console of choice is in progress of procuring the rest of your game. So services that stream gameplay with your direct input through an online connection would be an example? I have yet to hear anything particularly receptive regarding services like Gaikai or Onlive. Though that Steam stream thing through the Nvidia Shield is kinda cool, but ultimate niche; especially since all of the above require proprietary platforms and a nearly flawless internet connection.
The only real applicable cloud gaming I know of is game saves hosted online so I could pick up my progress from a friend's house as long as they had the same game and an internet connection. Artemicion said: » So services that stream gameplay with your direct input through an online connection would be an example? I have yet to hear anything particularly receptive regarding services like Gaikai or Onlive. Though that Steam stream thing through the Nvidia Shield is kinda cool, but ultimate niche; especially since all of the above require proprietary platforms and a nearly flawless internet connection. The only real applicable cloud gaming I know of is game saves hosted online so I could pick up my progress from a friend's house as long as they had the same game and an internet connection. Basically giving you x amount of game via some means instantly(say a game disc), allowing you to play as soon as you have it, while the rest of the game downloads/installs in the background of your play session leaving you relatively uninterrupted. Either way, given what you've said about it you can kind of see why it failed. My ideal concept of cloud gaming would be online hosted data injection to help replace those silly algorithms of RNG based encounters or "radiant A.I."
But it seems implementation has been troubled over the years to say the least. |
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