Savant's Gown / Enhances Addendum |
||
savant's gown / enhances addendum
Quetzalcoatl.Brayenn
Offline
dont need addendum for cure4
Offline
Posts: 132
Actually, Addendum: White would probably be easier to test. If it is indeed a hate eraser just aggro a low lvl mob and spam addendum spells and see if it erases hate and deaggros?
There have been plenty of times where I've been nuke>sleep>nuking stuff and the mob will randomly go yellow and depop. It happens all the time in sea in those square rooms when you're kiting the flowers around. It can happen after a nuke or anything, it doesn't matter so long as the mob doesn't touch you. It sounds like what's going on here.
Best test would be to stand next to the mob and just spam spells on it until you lose hate I guess (while it's hitting you). This would happen to me back at 75 in flan camp D=
Offline
Posts: 132
I remember it happening when you were far enough away from the mob, but when you're in close range? Not close enough to get hit, but just outside of melee range?
I'd say 7-20 yalms as most of the time it would despawn during my casting.
Yamoto said: » Actually, Addendum: White would probably be easier to test. If it is indeed a hate eraser just aggro a low lvl mob and spam addendum spells and see if it erases hate and deaggros? so wait? curious would casting a -na spell on a party/alliance member erase my hate then? Bahamut.Cuelebra said: » Yamoto said: » Actually, Addendum: White would probably be easier to test. If it is indeed a hate eraser just aggro a low lvl mob and spam addendum spells and see if it erases hate and deaggros? so wait? curious would casting a -na spell on a party/alliance member erase my hate then? Siren.Thoraeon said: » Bahamut.Cuelebra said: » Yamoto said: » Actually, Addendum: White would probably be easier to test. If it is indeed a hate eraser just aggro a low lvl mob and spam addendum spells and see if it erases hate and deaggros? so wait? curious would casting a -na spell on a party/alliance member erase my hate then? well thats kinda interesting then....considering how Voidwatch currently functions... having sch cast tier3-tier5's and have blm everything else I haven't tested it (Night was lazy), but I highly doubt it erases hate completely, it probably just has a chance to produce a completely hateless spell. We'll find out sometime.
I can't see them giving SCH Enmity Douse as a random gear proc... it would almost certainly be minimal hate for the one spell at best.
SCH Body+2 is one of the 4 pieces I'm missing overall, or else I'd play around. :( Anecdotal evidence seems to suggest the possibility of erasing hate entirely, but it could just be a bugged mechanic. That doesn't sound like something they would implement. Then again, this is the FFXI Dev. Team.
Fenrir.Jinjo said: » SCH Body+2 is one of the 4 pieces I'm missing overall, or else I'd play around. :( Anecdotal evidence seems to suggest the possibility of erasing hate entirely, but it could just be a bugged mechanic. That doesn't sound like something they would implement. Then again, this is the FFXI Dev. Team. I agree any form of consistency with the FFXI Dev team is just a shocker. I'm really starting to think the Dev team is on "something" when they do the SCH updates... in any case im testing it at the moment with a THF and PLD. ill post results later today Valefor.Monkeynutz
Offline
More than likely the depopping has nothing to do with 'enhances adendum' or SCH at all. If a mob is unable to hit you for an extended period of time (sleep, gravity, simple outrunning) it can sometimes just stop, turn yellow, and despawn. This has happened to me many times on BLM, occasionally within seconds of landing a spell on a mob (usually crabs). It despawns if it's outside it's roaming area, otehrwise it could just turn yellow and walk away.
Also, even if it did completely erase enmity, aggro is different and can exist with 0 enmity. Enmity Douse obviously doesn't remove aggro, only enmity. If you're solo and your enmity somehow drops to 0 you'd never notice. Carbuncle.Wulfshadow
Offline
Bismarck.Josiahkf said: » I've had cases where, say a hpemde follows you for 20 seconds before giving up. if you sleep that mob at 19 seconds of following you, it will wake up right at 20 seconds and walk away, ignoring your enfeeble completely because you didn't do damage /shrug and I've even done damage to them at 19 seconds of following you at at the 20th second they just said "*** this" and walked away anyways So idk about sea and testing this, enmity wise. I always believed if you dealt damage, any mob in game would come after you. contrary to what I've been seeing this last little while the only other mob in game I can think of with an enmity glitch like this is the corse NM in tahrongi. will randomly stop if you are out of sneak aggro range and give up Calling out the unique trait of one monster family doesn't disqualify these findings at all, especially seeing as how it was performed against other monsters. And if you're bringing up Hpedmes to imply that it's a "glitch", their aggressive attributes are well known and completely separate of other mobs. And in regard to notorious monsters such as Amun and Mict;asdjkgfr;asdf, we're seeing these instances be applied to monsters that are known as having no deviations from the norm reported on them until now, where the NMs have had multiple grievances of requiring multiple claim/pull attempts, etc, etc. To bring them up is the rough equivalent of "Hey guys, the sky is blue btw, in case you didn't know, so yeah, /shrug" Tell us about the day you blizzard V'ed a beetle on blm and it shrugged it off and it'll be relevant. Carbuncle.Wulfshadow
Offline
Bismarck.Josiahkf said: » Carbuncle.Wulfshadow said: » Bismarck.Josiahkf said: » I've had cases where, say a hpemde follows you for 20 seconds before giving up. if you sleep that mob at 19 seconds of following you, it will wake up right at 20 seconds and walk away, ignoring your enfeeble completely because you didn't do damage /shrug and I've even done damage to them at 19 seconds of following you at at the 20th second they just said "*** this" and walked away anyways So idk about sea and testing this, enmity wise. I always believed if you dealt damage, any mob in game would come after you. contrary to what I've been seeing this last little while the only other mob in game I can think of with an enmity glitch like this is the corse NM in tahrongi. will randomly stop if you are out of sneak aggro range and give up Calling out the unique trait of one monster family doesn't disqualify these findings at all, especially seeing as how it was performed against other monsters. And if you're bringing up Hpedmes to imply that it's a "glitch", their aggressive attributes are well known and completely separate of other mobs. And in regard to notorious monsters such as Amun and Mict;asdjkgfr;asdf, we're seeing these instances be applied to monsters that are known as having no deviations from the norm reported on them until now. To bring them up is the rough equivalent of "Hey guys, the sky is blue btw, in case you didn't know, so yeah, /shrug" Tell us about the day you blizzard V'ed a beetle on blm and it shrugged it off and it'll be relevant. And I was on whm not scholar, it was just something very odd I saw happen recently that's all. My first sentence was just to give a context of my post. I'll restate Hpedme are not normal mobs, they are very very very different in their aggression properties. Any deviations from the norm reported on them is nothing new. Good lord A friend of mine was once skilling up elemental magic on RDM back at 75 cap. He was nuking a troll in Wajaom Woodlands and after a while the troll just gave up and walked off.
Phoenix.Jimie said: » A friend of mine was once skilling up elemental magic on RDM back at 75 cap. He was nuking a troll in Wajaom Woodlands and after a while the troll just gave up and walked off. *puts on sunglasses* trolled. YEEEEEAH! Carbuncle.Wulfshadow
Offline
Bismarck.Josiahkf said: » this is the last time I'll reply about this, I don't want to derail completely but for some reason you still aren't hearing me. I'll simplify it. First I notice "hmmm I did damage to that monster and yet it didn't attack, never seen a hpemde do that" then I check wiki and bgwiki, curious if that type of behavior is listed at all "may occasionally let damage be dealt and remain passive" etc or if it's just a glitch both bgwiki and wiki state Quote: Hpemdes will aggro and follow you. You can perform actions on them that cause no damage (Slow, Paralyze, Steal, Provoke, etc) and they will remain passive. They will only attack if something is done to reduce their HP. Then someone here mentions weird enmity behavior in sea. and so I post what I saw. Calm down and like I said, don't worry I wont bring this up again Btw you have an avatar that is an anime character In case that interests you in the least /shrug You guys need an enmity reset! :< *hands over gowns*
inb4 tests show it won't work. Not difficult to test for, and if I had someone to do it with I would.
Have one person go on SCH/RDM, the other go something/WHM. Both people's enmity levels obviously have to be equal, accounting for merits etc. SCH should have Addendum: Black or White as well as +2 Gown equipped. While it is unlikely, these monsters can critical for 1 damage which would cause a minor issue. It's best if both parties keep Stoneskin up, just make sure to cast it at the same time to avoid enmity unbalancing. If you do this, keep count of the number of stoneskins cast and add 1 CE for every one. Go to Ronfaure or a like area and find a rabbit/bee/etc. outside of the gate. The non-SCH pulls with Slow to produce 201 CE. Wait for the VE to decay, then the SCH casts Blind on the mob or Regen on the puller. This will produce 1 CE and 300VE, which should cause the monster to look at the SCH briefly. From this point, the SCH should wait for VE to decay (the enemy looks back at the puller) and then casts Blind or Regen again (only the initial Regen must be on the puller). Make sure to count how many Blinds/Regens you've casted. If the monster fails to turn, the spell may have been hateless, or hate may have been reset (my money goes on the former). In order to check, take (201 - number of Blinds or Regens cast) and cast as many barspells as the result. This will even out hate so that both the SCH and the puller have 201 CE. The SCH can then cast one more barspell, if the monster is not permanently on the SCH at this point then the Blind/Regen was hateless. Cast one more time, if the monster is not permanently on the SCH now, then enmity was reset. Repeat this test for both white and black magic, preferably numerous times. I doubt the white and black effects are different, but still. If you don't see any results after a while, it's likely that no such effect exists. An alternative to this experiment that would be easier to observe but more time consuming that would involve the SCH subbing WHM. Note that this will also only work for white magic. Perform the same procedure as the first experiment up until casting Blind/Regen. Instead of either of those spells, cast Flash. This will provide the SCH with 180 CE, leaving the puller 21 CE ahead. Wait for the VE to dissipate and for the monster to turn back to the puller then have the puller cast flash. Again, wait for VE to dissipate. Do this over and over until you see any odd results, and be wary of reaching the enmity cap. If the monster does not turn toward the SCH, then it is likely that enmity was ignored or erased. Tests for but one form of one possibility. Mobs not being claimed by spells could be attributed to factors other than the gown's effect. It's equally likely that the addendum effect could simple cut the spell's enmity to 1CE as it is to cut the spell's enmity out entirely, or it could cut the SCH's overall enmity to 1CE or to 0. 0 seems very unlikely.
Valefor.Monkeynutz
Offline
Carbuncle.Wulfshadow said: » Tell us about the day you blizzard V'ed a beetle on blm and it shrugged it off and it'll be relevant. I mentioned almost exactly that (crabs rather than beetles, but whatever) and that it's happened repeatedly. Of course, I was actually arguing that it's only relevance to the discussion was that such mob disinterest seems to be common (moreso in Abyssea than other places) and has nothing to do with SCH empyrean armor at all. For whatever reason Abyssea mobs especially give up easily if they can't hit (literally swing at) they're attacker, while most mobs have a bit more patience, and as far as I can tell dynamis mobs/ NMs and perhaps a few others never give up. For some further details, I've had mobs despawn at <20% hp usually after a bout of aspiring them (leaving them alive much longer than if I were just outright nuking), sometimes the despawn immediately after aspir, blizzard V, blizzard, IV, or a variety of other spells land. If I notice that their name turned yellow in time I can stun to reclaim them. Valefor.Monkeynutz said: » Carbuncle.Wulfshadow said: » Tell us about the day you blizzard V'ed a beetle on blm and it shrugged it off and it'll be relevant. I mentioned almost exactly that (crabs rather than beetles, but whatever) and that it's happened repeatedly. Of course, I was actually arguing that it's only relevance to the discussion was that such mob disinterest seems to be common (moreso in Abyssea than other places) and has nothing to do with SCH empyrean armor at all. For whatever reason Abyssea mobs especially give up easily if they can't hit (literally swing at) they're attacker, while most mobs have a bit more patience, and as far as I can tell dynamis mobs/ NMs and perhaps a few others never give up. For some further details, I've had mobs despawn at <20% hp usually after a bout of aspiring them (leaving them alive much longer than if I were just outright nuking), sometimes the despawn immediately after aspir, blizzard V, blizzard, IV, or a variety of other spells land. If I notice that their name turned yellow in time I can stun to reclaim them. It's well known that a mob will deaggro if they can't melee/cast a smell on you for I believe it's 20sec awake time. That's not happened with my Squid, it was within melee range, it just walked off after it woke up. Definitely more than 20 seconds, probably more like 30, but yeah. Any testing with this should probably we done with a scent mob just for random glitching reasons. Especially if you intend to not be standing right next to the mob for whatever reason.
|
||
All FFXI content and images © 2002-2024 SQUARE ENIX CO., LTD. FINAL
FANTASY is a registered trademark of Square Enix Co., Ltd.
|