The Elder Scrolls V: Skyrim |
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The Elder Scrolls V: Skyrim
look on fileplanet for skyrim mods, there's one that adds arrow crafting to the smithing menu
Carbuncle.Khane said: » look on fileplanet for skyrim mods, there's one that adds arrow crafting to the smithing menu If you are on PC :/ Question to all of you people with PS3 lag...
Are you on a 'slim' PS3? Mine is one of the 60g old school ones, and I have a 6MB+ save file. I see a couple of seconds of lag when I come out of the breezehome, but beyond that I don't lag anywhere. Odin.Daemun said: » Question to all of you people with PS3 lag... Are you on a 'slim' PS3? Mine is one of the 60g old school ones, and I have a 6MB+ save file. I see a couple of seconds of lag when I come out of the breezehome, but beyond that I don't lag anywhere. The only thing i think of when ppl talk about ps3 lag (even though im only a few hours into the game) is when i enter or leave city gates. The game stops for maybe 1 frame but its so slight its never a real problem. I also have a 320 GB ps3, fat one, and its the only data i have saved on it so far. Carbuncle.Khane said: » look on fileplanet for skyrim mods, there's one that adds arrow crafting to the smithing menu On another note, a bear humping an elk:
My biggest derp moment..
First day, bandit fort near riverwood. "So this Bandit fort was nice, just gonna jump down here.." *Miss ledge* Odin.Daemun said: » Question to all of you people with PS3 lag... Are you on a 'slim' PS3? Mine is one of the 60g old school ones, and I have a 6MB+ save file. I see a couple of seconds of lag when I come out of the breezehome, but beyond that I don't lag anywhere. I think the lag shows up more the larger your save file gets mine is almost 10 meg atm. Now the questions is how can I lower the size of my save file maybe sell off all the items I have stored in my house lol. I have like 10000 pounds of stuff and enough ingredients that I been storing forever. Also maybe clearing any unfinished dungeons will help as well... kinda wierd i'm on pc but the only place my game lags is in Markarth, just wish i could figure out why putting any level of antialiasing (forced or application set) totally destroys my fps even with a 2gb gfx card :\
Carbuncle.Khane said: » kinda wierd i'm on pc but the only place my game lags is in Markarth, just wish i could figure out why putting any level of antialiasing (forced or application set) totally destroys my fps even with a 2gb gfx card :\ Seems really just a ps3 issue and avmemory management problem... Phoenix.Lillicarnage said: » Cerberus.Rayik said: » Phoenix.Wackatramp said: » What's everyone's derpest moment? Not so much derp, but a real wake up call. Walked up to my first giant, figured he'd be tough so I drank some potions, cast a few buff spells... And got one-shotted into the lower atmosphere. Mine was with Giants as well. A girl asked me for a mammoth tusk so I saw them out there with mammoths, I thought maybe they were ranchers or something. As I approached they turned to me and didn't make any moves so I figured they were NPC types and went up to go talk to one and was promptly volunteered for Skyrim's space program. Leviathan.Korialstrasz said: » Carbuncle.Khane said: » look on fileplanet for skyrim mods, there's one that adds arrow crafting to the smithing menu On another note, a bear humping an elk: ![]() I was fighting the forworn I think and they dropped feathers like crazy I believe. Yup and I'm pretty sure bandits could drop them :s (maybe)
One bug I hope they fix is fast travel directly into a enemy place like robbers cove and watch your horse run in and get killed before you can react is just awesome sauce lol.
kenshynofshiva said: » Odin.Daemun said: » Question to all of you people with PS3 lag... Are you on a 'slim' PS3? Mine is one of the 60g old school ones, and I have a 6MB+ save file. I see a couple of seconds of lag when I come out of the breezehome, but beyond that I don't lag anywhere. I think the lag shows up more the larger your save file gets mine is almost 10 meg atm. Now the questions is how can I lower the size of my save file maybe sell off all the items I have stored in my house lol. I have like 10000 pounds of stuff and enough ingredients that I been storing forever. Also maybe clearing any unfinished dungeons will help as well... kenshynofshiva said: » One bug I hope they fix is fast travel directly into a enemy place like robbers cove and watch your horse run in and get killed before you can react is just awesome sauce lol. Leviathan.Korialstrasz said: » It seems like the newer and "shinier" a Bethesda game is, the worse they get as far as bugs go. Older games from them rarely had much wrong with them IMO, and if they did have bugs they weren't game breaking. Dunno what all was wrong with Fallout, but it wasn't anything noticeable to me anyways. New Vegas was a damn train wreck. Almost every single quest had something wrong with it. As for Elder Scrolls: Morrowind had very little wrong with it. Oblivion had a few things here and there but nothing too major. Skyrim seems like they didn't have a single person test the game beyond "turn on game > OOOH SHINY! WORKS GREAT! > release game". How the *** did nobody notice ***like 360 texture issues, or PS3 lag, or crap quests early on that just hang at a certain point that you can't progress past? Nobody testing the game mentioned anything that it just randomly shuts the *** off without even an error message? Or that wildlife would just randomly fly the *** away? And then there's this recent patch that breaks more ***. God forbid we uncap the game from 2 gigs of ram right? I can't help but feel like SE played a part in the creation of this game either... I mean why else would I break a pile of lockpicks on a master lock for 7 gold and a potato? New Vegas wasn't Bethesda, it was Obsidian. I've been playing Skyrim on 360 since release, and I have yet to encounter any of the issues you mention. Probably just jinxed myself, though. to get hawk feathers u have to kill the birds that are flying around, seems fun >.>;
Bethesda published it, Obsidian developed it.
am i the only one who gets creeped out by random village people coming into my house when im in whiterun?
if a npc is talking to me as i enter the house they follow me in and keep talking. LIKE GTFO BISH. the npc's call guards on me if someone does that to me, but i cant do anything when a guard follows me into my house. bs. bs I say. I find it creepy when two townspeople are having a conversation with eachother and are staring directly at me for some reason.
one thing i don't get is if i kill an npc that's married or attack one that can't be killed, they know it was me even if i was totally hidden and keep sending thugs after me..
Okay it's kind of dumb, but I absolutely love the conjure familiar spell, and I was wondering that even though it's an apprentice spell, does it gain significant power with a higher conjuration level, or does it remain laughably weak as you gain more power in the game?
I know there's a flaming familiar spell, but he's a suicide bomb more or less, and I can't help but absolutely love the ghostly wolf aiding you in battle. It's perfect for my magic hunter of sorts (Bound Bow, Conjure Familiar, Sneak etc.). If anyone could confirm that for me it would be much appreciated, otherwise I'll go back to using real bows and just stick to wood elf's beast command. Though, I did read up and notice the expert spell Conjure Thrall works on wolves and they will stay with you indefinitely. Unfortunately it means I'd need to find a dead ice wolf or ideally saber cat to make it worth having as my pet. Also having a summoned monster tends to piss off NPCs :( Artemicion said: » Okay it's kind of dumb, but I absolutely love the conjure familiar spell, and I was wondering that even though it's an apprentice spell, does it gain significant power with a higher conjuration level, or does it remain laughably weak as you gain more power in the game? I know there's a flaming familiar spell, but he's a suicide bomb more or less, and I can't help but absolutely love the ghostly wolf aiding you in battle. It's perfect for my magic hunter of sorts (Bound Bow, Conjure Familiar, Sneak etc.). If anyone could confirm that for me it would be much appreciated, otherwise I'll go back to using real bows and just stick to wood elf's beast command. Though, I did read up and notice the expert spell Conjure Thrall works on wolves and they will stay with you indefinitely. Unfortunately it means I'd need to find a dead ice wolf or ideally saber cat to make it worth having as my pet. Also having a summoned monster tends to piss off NPCs :( The wolf familiar doesn't get the boost from the perk that makes atronachs 50% more powerful, or the one that makes reanimated corpses stronger, but twin souls perk works with all the creatures you can summon, so you can have 2 wolf familiars at the same time. Then if you have the magicka for it, you can basically super carby kite a hard boss down by throwing wolves at it until it dies. Edit: But to answer your question, no it doesn't get stronger as far as I know, you could get that stronger zombie perk with a reanimated wolf though :/ Siren.Kunimatsu said: » Artemicion said: » Okay it's kind of dumb, but I absolutely love the conjure familiar spell, and I was wondering that even though it's an apprentice spell, does it gain significant power with a higher conjuration level, or does it remain laughably weak as you gain more power in the game? I know there's a flaming familiar spell, but he's a suicide bomb more or less, and I can't help but absolutely love the ghostly wolf aiding you in battle. It's perfect for my magic hunter of sorts (Bound Bow, Conjure Familiar, Sneak etc.). If anyone could confirm that for me it would be much appreciated, otherwise I'll go back to using real bows and just stick to wood elf's beast command. Though, I did read up and notice the expert spell Conjure Thrall works on wolves and they will stay with you indefinitely. Unfortunately it means I'd need to find a dead ice wolf or ideally saber cat to make it worth having as my pet. Also having a summoned monster tends to piss off NPCs :( The wolf familiar doesn't get the boost from the perk that makes atronachs 50% more powerful, or the one that makes reanimated corpses stronger, but twin souls perk works with all the creatures you can summon, so you can have 2 wolf familiars at the same time. Then if you have the magicka for it, you can basically super carby kite a hard boss down by throwing wolves at it until it dies. Edit: But to answer your question, no it doesn't get stronger as far as I know, you could get that stronger zombie perk with a reanimated wolf though :/ Think of the wolf as wild Growlithe, Reanimate Dead as a Pokeball. Sucks trying to be sneaky, step on something and the entire room explode. ; ;
Ah well, too good to be true sadly. Just thought it would be awesome to have a sort of magical hunter rather than using a real bow with beast command, but I'm sure bound bow and conjure familiar fall short in terms of power in comparison to upgraded glass/daedric bow and charming a saber cat and things of the like.
I suppose if anything I can make a semi-decent sneaky mage with a bound bow after setting some rune traps and having the illusion perk to make my spells silent :3 ding 100 Smithing! Made all of the dragon armor and a daedric sword. :3
And all of it was enhanced with +32% in gear and 20% from a potion. And Shadowmere just soloed a dragon. o.o Bahamut.Mizuharu said: » ding 100 Smithing! Made all of the dragon armor and a daedric sword. :3 And all of it was enhanced with +32% in gear and 20% from a potion. I take it +smithing gear and +smithing potions make your sharpening/refining stronger than usual even at 100 skill? |
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