Blu Nuke Spells |
||
Blu nuke spells
Yeah even swds just using pretty much my sanguine blade set since I haven't really done the math for regurgitation (partly cause wiki doesn't have formulas and I don't feel like sifting thru BG till I find it) I hit 600 from behind. And that's no staff no BA or convergence
I hope we get some new magical spells next update, some support/nukes would be nice considering all the DD ones we got so far.
Offline
Posts: 62
mighty guard?:P
Siren.Kyte
Offline
Bahamut.Dasva said: Yeah even swds just using pretty much my sanguine blade set since I haven't really done the math for regurgitation (partly cause wiki doesn't have formulas and I don't feel like sifting thru BG till I find it) I hit 600 from behind. And that's no staff no BA or convergence There's a link to the formulas at wiki, although it's not updated for the new spells. http://www.neko-sentai.com/images/BlumageNFO.htm btw i got 2 augmented ring both 4 int and 3 mnd total 8 int 6 mnd
and i got 2 other ring with both 6 int total 12 int which set would be good for regurgitation or any other blu magic spell Quetzalcoatl.Xylock said: btw i got 2 augmented ring both 4 int and 3 mnd total 8 int 6 mnd and i got 2 other ring with both 6 int total 12 int which set would be good for regurgitation or any other blu magic spell MND spells - INT + MND rings (ie get real MND rings) Eyes on Me - neither, CHR mod Bismarck.Helel said: I've solo/duo'd tunga and the wamoura solely with regurgitation. Firespit costs a lot of mp compared to regurgitation and does about the same damage. I'd say, if you can use regurgitation (mob doesn't resist water) then use it. Of course, if the mob isn't super evasive or doesn't resists physical damage, physical spells are always better. Regurgitation will only give the mob 10% tp as well and accumulates very little enmity compared to multihit physical spells. I tried this, but the constant -ga spells made it problematic and it ended up not working out. It seemed to spam breakga. Have any advice? Carbuncle.Asymptotic said: Bismarck.Helel said: I've solo/duo'd tunga and the wamoura solely with regurgitation. Firespit costs a lot of mp compared to regurgitation and does about the same damage. I'd say, if you can use regurgitation (mob doesn't resist water) then use it. Of course, if the mob isn't super evasive or doesn't resists physical damage, physical spells are always better. Regurgitation will only give the mob 10% tp as well and accumulates very little enmity compared to multihit physical spells. I tried this, but the constant -ga spells made it problematic and it ended up not working out. It seemed to spam breakga. Have any advice? Odin.Chazzyphizzle
Offline
i highly doubt you can silence it
Mm, well, looking it up, I see no reason why someone would get caught in Breakga anyway, since Regurgitation has the same max distance as Black Magic spells.
Edit: And causes Knockback that would interrupt spell casting. Knock back from regurgitation doesn't interrupt, and in fact doesn't even actually move the mob I think, just makes it look like it moved. Also when players cast, the range is ~21, when mobs cast it's ~30, yes, they cheat.
For regurgitation and other INT/MND modded spells, the formula I go on is 1INT = 3MND. Haven't really done any testing to see how accurate that is, but that would mean that INT+6 ring > INT+4 MND+3. Personally, I use magic spells a LOT less since abyssea came out than I used to, I just haven't found any NMs where they do any real damage. As for triggering magic !!, we always have 6 spells to go through, regardless what day it is (I'm still not sure on the earthsday procs, one is listed as seedspray, which is physical...), which can actually take up a hell of a lot of set points depending on day. Then if the mob is being a *** and starts casting magic or tp'ing just as your spells go off, it's not simply a matter of casting your 6 spells then changing spells again. Ramuh.Laffter said: Carbuncle.Asymptotic said: Bismarck.Helel said: I've solo/duo'd tunga and the wamoura solely with regurgitation. Firespit costs a lot of mp compared to regurgitation and does about the same damage. I'd say, if you can use regurgitation (mob doesn't resist water) then use it. Of course, if the mob isn't super evasive or doesn't resists physical damage, physical spells are always better. Regurgitation will only give the mob 10% tp as well and accumulates very little enmity compared to multihit physical spells. I tried this, but the constant -ga spells made it problematic and it ended up not working out. It seemed to spam breakga. Have any advice? Either I'm HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE, or the bind from Regurgitation doesn't stick to Tunga, nor does silence. |
||
All FFXI content and images © 2002-2024 SQUARE ENIX CO., LTD. FINAL
FANTASY is a registered trademark of Square Enix Co., Ltd.
|