Ask The Dev Team (09.29/2010)

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Ask the dev team (09.29/2010)
 Ramuh.Krizz
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By Ramuh.Krizz 2010-09-29 12:58:08
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Ask the development and management teams!

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Markets


Q. I have read that there are changes planned to improve the market system, but is there any more specific information available regarding these changes and the direction the market system will take?

A. We have continued to receive copious amounts of feedback regarding changes that players would like to see made to the market system. As a result, we are planning a number of revisions and additions to the system, the first of which are scheduled to be implemented in the next one to two weeks.

Specifically, market wards will be organized according to specific item types, making it easier to consolidate similar items in the same area. Further, if an item sold within a ward corresponds to that wards’ item type, the tax incurred will be reduced. Items not of that ward’s category may still be sold, but the tax imposed will remain the same as it has up until now.

The planned ward names are as follows:

Limsa Lominsa Item Categories with Reduced Tax
Battlecraft Ward Pugilist's Arms / Gladiator's Arms / Marauder's Arms / Lancer's Arms / Archer's Arms / Shields / Arrows / Throwing Stones / Throwing Spears / Throwing Circles / Throwing Axes
Fieldcraft Ward Thaumaturge's Arms / Two-Handed Thaumaturge's Arms / Conjurer's Arms / Two-Handed Conjurer's Arms
Fieldcraft Ward Fisher's Primary Tools / Fisher's Secondary Tools / Miner's Primary Tools / Miner's Secondary Tools / Botanist's Primary Tools / Botanist's Secondary Tools / Bait / Lures
Tradescraft Ward Goldsmith's Primary Tools / Goldsmith's Secondary Tools / Culinarian's Primary Tools / Culinarian's Secondary Tools / Carpenter's Primary Tools / Carpenter's Secondary Tools / Blacksmith's Primary Tools / Blacksmith's Secondary Tools / Armorer's Primary Tools / Armorer's Secondary Tools / Leatherworker's Primary Tools / Leatherworker's Secondary Tools / Alchemist's Primary Tools / Alchemist's Secondary Tools / Weaver's Primary Tools / Weaver's Secondary Tools / Crystals
Drinks Meat Dishes / Egg Dishes / Grain Dishes / Vegetable Dishes / Sweets / Drinks / Seafood Dishes
Grocers Ward Eggs / Dairy Products / Vegetables / Vegetables / Vegetables / Grains / Spices / Fruits / Mushrooms / Seasonings / Foodstuffs / Freshwater Fare / Saltwater Fare / Meats
Hunters Ward Corals & Shells / Teeth & Claws / Wings / Bones / Beastcoins / Feathers
Chirurgeons Ward Potions / Remedies / Ethers / Toxins / Panaceas / Curatives / Reagents / Dyes / Paints / Oils
Ironmongers Ward Unrefined Metals / Metal Sheets / Metal Wires / Metals / Clasps / Chainmail Meshes / Armor Metals
Woodcutters Ward Raw Wood / Lumber / Planks
Tanners Ward Hides / Leathers / Furs / Armor Hides / Armor Leathers / Footwear Parts
Masons Ward Ores / Stones / Gemstones
Tailors Ward Fibers / Cloth / Hooded Attire Cloth / Cloth Bodies / Smallclothes Cloth / Cloth Sleeves / Front Cloth / Back Cloth / Armor Cloth
Tinkerers Ward Weapon Heads / Weapon Parts / Weapon Butts / Weapon Grips / Fletchings / Shafts / Arrowheads / Hooks / Armor Parts / Sundries
Clothiers Ward Undershirts / Full Plate / War Garb / Attire / Hooded Attire
Jewellers Ward Necklaces / Earrings / Bracelets / Rings / Belts / Sashes
Hatters Ward Helms / Hats / Covers / Crowns / Masks / Eyewear
Glovers Ward Gauntlets / Gloves / Armbands
Legfitters Ward Undergarments / Pants
Cobblers Ward Greaves / Shoes / Sandals


* Market area names in all cities are subject to change.

We will be closely monitoring the trends and developments of the market system following the implementation of these revisions and new features, and will continue to make further adjustments and alterations to improve player usability and convenience. For example, we are currently looking into options that will provide players with precise information as to which items are located in which market areas, or the ability to seek out specific items without the need for speaking to retainers, and more.

Also, we are now taking steps to increase the number of retainers that a character is able to simultaneously employ.


Anima


Q. What is the deal with the anima regeneration rate?

A. During the Open Beta, anima was recovered at the rate of one point every six hours (Earth time). Since service began last week for owners of the collector’s edition, however, that rate has been adjusted to one point every four hours.


Food


Q. What kind of effects does eating have on my character?

A. Eating food serves to temporarily increase certain stats, such as physical and magic attack power, or attributes, such as strength and dexterity. Also, there are foods and dishes suited more to the palates of certain races than others, resulting in more powerful effects.

(Edit: I just had to jack up the date in the title.)
[+]
 Leviathan.Yokhai
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By Leviathan.Yokhai 2010-09-29 13:06:46
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schwing
 Shiva.Ninaa
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By Shiva.Ninaa 2010-09-29 13:37:25
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Does this mean we will need 20 retainers if we have multiple types of items to sell? A single craft can cover several areas that they have listed...
 Ramuh.Krizz
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By Ramuh.Krizz 2010-09-29 13:38:44
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Shiva.Ninaa said:
Does this mean we will need 20 retainers if we have multiple types of items to sell? A single craft can cover several areas that they have listed...
You'll probably want to specialize your retainer. Though they did say that you just won't get the discounted tax if you're selling items that don't belong in that ward.
 Shiva.Ninaa
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By Shiva.Ninaa 2010-09-29 13:45:43
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I guess I am just being cynical. This will be a vast improvement, I just don't really understand why they want to push the marketplace model. The AH worked, why just dump it?
 Ramuh.Krizz
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By Ramuh.Krizz 2010-09-29 13:47:20
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Shiva.Ninaa said:
I guess I am just being cynical. This will be a vast improvement, I just don't really understand why they want to push the marketplace model. The AH worked, why just dump it?

I agree completely. However, I think this is a step in the right direction if they're going to avoid the AH system.
 Ifrit.Sabinblitz
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By Ifrit.Sabinblitz 2010-09-29 14:15:27
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Quote:
For example, we are currently looking into options that will provide players with precise information as to which items are located in which market areas,or the ability to seek out specific items without the need for speaking to retainers,

To me that sounds like an AH type search of retainers. That would be most ideal.
 Fenrir.Scragg
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By Fenrir.Scragg 2010-09-29 14:19:35
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I haven't played the game that much to formulate a good opinion on the marketplace system. From what I understand, players have been requesting more organization and some kind of search function which are some future changes described in this interview. This takes it a step closer to a centralized system, partitioned into cities/wards. Where as FFXI AH is partitioned into cities.

I theorize that a particular city will become the dominant zone for a market. Similar to how each server in FFXI would choose a zone outside of Jeuno for their bazaars. Unless there is a countermeasure in place for that already?

In my opinion, SE should focus on making the task of finding/trading goods easy and fast. Otherwise it can just become frustrating. Players want to spend their time exploring the content. I remember when FFXIAH.com had server outages, people would commonly be frustrated just to walk to the AH to check on a price or if something sold. The site removed this time sink which many players became accustom.

 Lakshmi.Jaerik
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By Lakshmi.Jaerik 2010-09-29 14:38:16
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I think they want to avoid the AH because once you put one in, you've basically locked-in your economic model and can't alter it later.

The XI AH had a number of relatively minor design choices (don't show list price, lowest list price sells first, allow blind over-bidding, etc) that actually had a huge impact on the entire XI economy. It was actually a pretty strange system, if you think about it.

I can't really blame them for wanting to try something else first, this time. This is their only opportunity. I just hope that whatever they go with, it's centralized and easy to use. The Retainer and Bazaar systems just aren't working on their own.
 Odin.Moondaddy
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By Odin.Moondaddy 2010-09-29 14:44:06
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well maybe bazaar would work a little better if we could put more than 8 items up for sale at a time. also why does it take the item out of my inventory when i put it in my bazaar, what is the reasoning on that decision?
 Shiva.Ninaa
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By Shiva.Ninaa 2010-09-29 14:44:28
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Fenrir.Scragg said:
In my opinion, SE should focus on making the task of finding/trading goods easy and fast. Otherwise it can just become frustrating. Players want to spend their time exploring the content.

This. If you need a specific item, you have to search through a million retainers selling random trash, and you are almost forced to buy the first one you see, because there is no guarantee you will see another for sale anytime soon.
 Ramuh.Krizz
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By Ramuh.Krizz 2010-09-29 14:45:21
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Shiva.Ninaa said:
Fenrir.Scragg said:
In my opinion, SE should focus on making the task of finding/trading goods easy and fast. Otherwise it can just become frustrating. Players want to spend their time exploring the content.

This. If you need a specific item, you have to search through a million retainers selling random trash, and you are almost forced to buy the first one you see, because there is no guarantee you will see another for sale anytime soon.
Or be able to find them again if you don't find a better priced one.
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