nvm >.> guess i was missing a lot of stuff. but got it from the calamity npc
That'd explain a lot, I was wondering where my stuff is - still missing some bits myself D:
Whereabouts was this Calamity NPC in LL? :D
by the giant aether crystal. X11, Y14 in Lower
It's actually Upper Limsa. Here...
See where the Hammer(Repair NPC), Linkpearl (Linkshell NPC), and Letter (Moogle NPC) icons are on the map? That's Upper Limsa. The Calamity NPC is next to those three.
Ok so I was doing the story missions, and after the copper bell mines one I had to protect a girl from forced oral operations. During the fight with the bodyguards there was some sort of FFII (maybe a different one I dunno) battle theme remix playing... Really want to hear it again and i'm having no luck finding anything to do with it on google or youtube... Help! T_T
Ok so I was doing the story missions, and after the copper bell mines one I had to protect a girl from forced oral operations. During the fight with the bodyguards there was some sort of FFII (maybe a different one I dunno) battle theme remix playing... Really want to hear it again and i'm having no luck finding anything to do with it on google or youtube... Help! T_T
haha yeah that made me laugh in phase 3. Something broke with my music this time when I did it..I don't know whats its called unfortunately.
---
I think my phase4 was relatively successful I stopped doing the mission line though because my archer hit the 20cap >.> and I didn't have a secondary job high enough to finish.
I had a 3 day plan. Was going to level archer on the first day and do all those thousands of quests. Day 2 was going to be missions. Day3 was going to be botony and crafting.
and I actually did all that. I got my archer to 20, marauder to 13, lancer to 12?, arcanist and conj to 8. My botony is 15 and my carpentry is 11.
only got up to the mission where you meet Minfilia though just because of the level cap or else I would have continued.
I got to explore a little bit..found some areas that were obviously blocked off in phase 3. Found the path that leads to mor dohna and got the aethryte but didn't go any further because of death.
Ok so I was doing the story missions, and after the copper bell mines one I had to protect a girl from forced oral operations. During the fight with the bodyguards there was some sort of FFII (maybe a different one I dunno) battle theme remix playing... Really want to hear it again and i'm having no luck finding anything to do with it on google or youtube... Help! T_T
Actually they play the music during both Eorzea collection videos. :o
I think my phase4 was relatively successful I stopped doing the mission line though because my archer hit the 20cap >.> and I didn't have a secondary job high enough to finish.
I had a 3 day plan. Was going to level archer on the first day and do all those thousands of quests. Day 2 was going to be missions. Day3 was going to be botony and crafting.
and I actually did all that. I got my archer to 20, marauder to 13, lancer to 12?, arcanist and conj to 8. My botony is 15 and my carpentry is 11.
only got up to the mission where you meet Minfilia though just because of the level cap or else I would have continued.
I got to explore a little bit..found some areas that were obviously blocked off in phase 3. Found the path that leads to mor dohna and got the aethryte but didn't go any further because of death.
My weekend went just as planned too. Never had that 3102/90000 problem. Only had 1017 "World is full please try again later" message like twice trying to get on yesterday. Waited 20mins and got on just fine. Managed to..
Level Arcanist from 1 to 20
Level THM from 10 to 20
Collect all the lv15 armor from the Dungeon (Foestriker is so purty hur dur.)
Level Miner from 5 to 19.
Level Goldsmithing from 1 to 17.
Level every other craft (except cul since it was 29 and woodworking cause it was 20) to 10.
Complete the main story that was playable in phase4.
First thing I'm doing after Early Access is joining a grand company. Have all my Lv50 grand company weapons for PLD/BRD/DRG and couldn't play any of those lol. Feeling kinda durpy about not saving any of my ifrit weapons... GC weapons were better than primal weapons in 1.0... Now primal weapons are better :< lol
SPEAKING OF DERPY!!! I bought that baby raptor minion via tokens (since I didn't have enough for any more darklight)! :3 When you're running, it head turns freaking everywhere lol
Ok so I was doing the story missions, and after the copper bell mines one I had to protect a girl from forced oral operations. During the fight with the bodyguards there was some sort of FFII (maybe a different one I dunno) battle theme remix playing... Really want to hear it again and i'm having no luck finding anything to do with it on google or youtube... Help! T_T
wait for the game to release and ppl will torrent the CE soundtrack. or just buy the CE.. or maybe the soundtrack will release on itunes after launch.
btw I didn't get that far in the story... "Forced oral operations" whats that mean exactly? >.> Because I'm going to a dark place and can't fathom them putting that in the game
Ok so I was doing the story missions, and after the copper bell mines one I had to protect a girl from forced oral operations. During the fight with the bodyguards there was some sort of FFII (maybe a different one I dunno) battle theme remix playing... Really want to hear it again and i'm having no luck finding anything to do with it on google or youtube... Help! T_T
wait for the game to release and ppl will torrent the CE soundtrack. or just buy the CE.. or maybe the soundtrack will release on itunes after launch.
btw I didn't get that far in the story... "Forced oral operations" whats that mean exactly? >.> Because I'm going to a dark place and can't fathom them putting that in the game
Um I think you misunderstood the wording? Then again, I can't seem to remember the exact wording either... Need to find a screenshot.
EDIT
While looking for a possible screenshot (I assumed if it was something that could cause offense to people, someone would have screenshot'd it and shared it...) I found this for crafting/gathering.
For me, marauder tanking became easy once I got used to the focus targeting system and cycling through targets more efficiently. I use a controller so I can't really give you tips on how to do it on a keyboard :(
My first dungeon was a sloppy mess, because I kept unintentionally dropping targets or I wasn't selecting subtargets quick enough. But once I got that down, I could keep mobs on me even without Overpower. Only thing that kept stealing hate off me was that damn pikachu Carby >.>
For me, marauder tanking became easy once I got used to the focus targeting system and cycling through targets more efficiently. I use a controller so I can't really give you tips on how to do it on a keyboard :(
My first dungeon was a sloppy mess, because I kept unintentionally dropping targets or I wasn't selecting subtargets quick enough. But once I got that down, I could keep mobs on me even without Overpower. Only thing that kept stealing hate off me was that damn pikachu Carby >.>
I use controller too and cycling through enemies is tough. got any tips?
For mob targeting, you can change your targeting settings to 'Enemy only' on the fly using the LB+(some button I forget which) shortcut. That way using the left/right directional pad buttons will cycle through mobs only and ignore PCs and Carbys. It works well for situations where you don't need to target other players at all, like DD jobs and MRD tanking.
Even without that though, targeting functioned pretty intelligently using just the left/right buttons (up/down to cycle through party members).
So I know its probably posted places. but how much of the battle system did they change? If I remember correctly it looks like armor and weapons give different stuff now. Going to have to relearn a whole new game xD
I need advice on marauder tanking because I really would like to do the first couple newb dungeons on marauder. (to torture myself)
in phase3 I got yelled at cause I didn't know what I was doing but a blm told me to spam overpower and that helped.
having issues on the pc trying to target adds to grab hate..its just kinda all a mess and I still don't know what I'm doing.
I did a couple of those lvl10 guildleves..but thats it cause Im only 13.
I asked some of friends in my ls and they're very supportive "Daus...tanking on whm doesn't count as tank experience"
I was a total mage in 11.
F1 - Target Self
F2-8 - Target party member 2/3/4/5/6/7/8
F9 - Target Carbuncle/Ifrit Egi/Garuda Egi/Titan Egi/Any possible pet
F10 - Target nearest npc
Tab (by default) will only cycle through monsters. Tab will cycle from left to right (MonsterA -> Monster B), and Shift+Tab will cycle right to left (Monster A <- Monster B). Mouse can be used to quickly target a monster.
My best advice for MRD is to level GLD until it learns Flash and Provoke. Provoke is great since it has a slightly longer range than your tomahawk throwing skill and cost no TP. They recently updated TP gain in battle making 60TP recover in battle rather than the previous 50, so Overpower spam works. Some monsters, though, it's best to have a THM sleep them.
... But I've partied with a LOT of THMs that apparently never learned Sleep at Level 10, so you're mostly stuck Overpower spamming anyway. >_>
So I know its probably posted places. but how much of the battle system did they change? If I remember correctly it looks like armor and weapons give different stuff now. Going to have to relearn a whole new game xD
Battle is a much faster pace than compared to 1.0... It's not bad because of that because, while you're attacking faster, so are the monsters... Meaning you need to be quick to respond to certain situations (Example; Lv33 dungon in phase3 had a wyrm that'd spit toxic circles at you instantly. If the dragon stayed in the circle, it'd regen ~5% of its heal every tic.)
AF armor had a lot changed about it. They don't enhancing abilities anymore, but get a lot more stat boosts done to them. I'm only talking armor atm because I did not own a relic weapon in 1.0. :x
I bought the ps3 collectors edition (to get all the goodies, already have a 1.o CE) and am going to let my friend play using a second account im going to be paying for. I got it off amazon, and they sent me a promo code. Is that promo code for pre order bonus items, or is that for the full game? I ant the pre order bonus items on my main account, and use the activation on his. Anyone know?
When i played as GLD on the first dungeon for the laugh.....there was times I couldn't take the hate of the pikachu carby, even when i was spamming savage blade or flash....takes hate like a beast O_o
does up/down work for carby? ive been using left right to cast healz on him.
I'm pretty sure it doesn't. Did a few dungeons as CNJ and I just left the arcanists to their own devices really because I did have trouble targeting the pets.
Man... this game is fun. Coming off this phas of the beta i think the thing im most looking forward too now is continuing the crafting classes. The crafting is surprisingly addictive.
does up/down work for carby? ive been using left right to cast healz on him.
I'm pretty sure it doesn't. Did a few dungeons as CNJ and I just left the arcanists to their own devices really because I did have trouble targeting the pets.
ya thats my current issue. i died once because i tried to target carby to heal him and locked onto some other monster and was trying to figure out why i couldnt target anything for like 20 seconds xD not use to the 360 controller and forgot i had my ps3 controller setup on my pc so that one was my bad. im sure i will feel more at home when i use the ps3 controller.
My SE account has FFXIV 1.0 linked with it, I bought ARR for the early access, my question is will I be able to apply the ARR code on the same account, even though it already has 1.0? Or will I have to make a new account?
You should be able to apply it to the same account. thats what I did. Though its annoying because everytime i login it says "ffxiv account 1 or 2? and 2 is my ARR one and has no characters on it. I just hope it doesnt charge me for having 2 accounts. (3 with ps3)
Ok I'm really confused. Either str,vit etc. + skills do a lot or... Ok I'm just really confused.
Drg relice weapon.. with the new stats says it has lower dps than garudas and about the same as moogle/ifrit. and it has the same stats as the moogle weapon just a bit more. So what makes it worth it? I have no idea how anything works in ffxiv atm. And does dps on a weapon even matter when all we really do is spam abilities? and if not is critical hit rating > skill speed?
Also it looks like "Hero's" gear is the best followed by "Darklight" Well for accessories i mean. and i forgot about AF2 which just looks exactly like af1 but for end game... lol same lvl but 1 is way better. Do people know how to get af2 yet?
If ps4 has remote play with ffxiv that will make me super happy. Also if they join in with the other publishers and make it so where if you buy the ps3 version of a game that is also coming out on ps4 you can buy the ps4 version for a huge discount. Isn't likely but here is to hoping
Well seeing as we're getting a load of threads pop up on different things popping into the game, I thought it would be easier if I made a general thread.
Firstly, I'd like to say the following:
If you want to come into this thread just to start shit with people who are going to buy XIV, please refrain from doing so. I'm not making you do this, but nearly every XIV thread so far has gone to the flame-core, and I'd rather keep at least one topic about the game that will be civil. If you have a personal opinion on the game, then feel free to vent it, but please do it in a positive way instead of flame-baiting. Thanks.
I thought I'd start off with some general information on the different aspects of the game. All this information has been gathered from The XIV website or interviews.
Here we go!
Story The Age of Adventure Men are wont to suffer
And forget wherein they’ve sinned
Ne’er hearkening back on tragedies past
Lest the Twelve might humble them
— Unknown
Countless moons have waxed and waned since wandering tribes from across Hydaelyn first arrived in Eorzea and settled its untamed lands. The benevolent deities who ruled the empty continent and its surrounding islands were impressed with the resilience of these primitive men and women, and in an act of mercy each saw fit to ensure their welfare.
These gods and goddesses soon came to be known as the Twelve, and the villages thrived in their light until the land was bespeckled with several independent city-states. Though, where man walks, strife follows, and for generations, these tiny nations carved out a history of blood and betrayal built upon broken oaths and the sun-bleached bones of the fallen.
However, the fate of the land would soon change. Not fifteen years past, a new threat appeared without warning from the east. Metal-clad warriors brandishing weapons that spewed streams of fire, fleets of behemoth airships belching oily smoke that would block out the sun for days at a time... A resistance was amassed, but to little avail, and it was not long before Ala Mhigo, once considered the most powerful of the remaining six Eorzean city-states, had fallen to the mighty Garlean Empire.
As the empire’s dreadnaughts continued their march of terror across the blood-soaked fields of the north, the remaining nations put aside their differences and clandestinely joined hands to form a loose alliance to ensure they not meet the same fate, should the invaders turn their eyes southward.
Fortunately, the invasion never came, and just as quickly as it had arrived, the empire was gone again. However, echoes of their grim message rang clear in the hearts of Eorzea’s people—its effect on them, profound and irreversible. The realm would never be the same.
And it was thus that Eorzea slipped into the “Age of Calm,” during which an uneasy peace prevailed.
To prepare for the coming storm, the first task of the newly-formed alliance was to fortify their defenses. In the previous era, few city-states maintained organized militaries, opting instead to hire the services of mercenaries and hedge knights to champion their causes. However, after the fall of Ala Mhigo, city guard units were restructured into legitimate standing armies which could be quickly called upon and mobilized if the need arose.
Unfortunately, this left a majority of the realm’s hireswords with nowhere to pledge their fealty, and with their livelihood ripped out from under them, many of these men and women resorted to acts of villainy to survive. For fear of the situation worsening and the land falling into chaos, several respected leaders from around Eorzea gathered together and formed a network of guilds to provide these lost souls with the opportunity to redeem themselves by aiding others.
Through the foresight and resolve of these leaders a new industry known as “adventuring” emerged, its advent helping usher in the current era—an era of hope in a time when shadows of uncertainty loom ever closer.
A Realm Divided
It is nigh on ten years since the fearsome beings known as the primals first appeared in these lands. Ten years since they were summoned forth by the destructive ambition of the beast tribes. Ten years, and still those tribes, drunk on the power granted them by the primals, continue to wreak havoc upon the free peoples of Eorzea.
To the northeast, the Garlean Empire stirs, casting an ominous shadow across the realm. Seeking dominion over the continent of Aldenard, the Garleans set out on a campaign of conquest, smiting all opposition with their superior technology and overwhelming military might. In a relentless drive to the south and west, they lay ruin to the once flourishing city-state of Ala Mhigo.
It is in the midst of this embattled Eorzea that a mysterious power surfaces. Known simply as the Echo, it is said cause the souls of those touched by it to resonate with others. And of this is born the ability to relive their past experiences—to see and feel them as though they were one’s own.
Can these seeds of the past somehow serve to sow hope for the future?
What is the origin of this eldritch power?
Is it a deific gift of righteousness? Or the deception of some sinister sorcery?
To what end has it been given?
The search for the answers to such questions falls to you. So go forth. Seek out and join your brethren. And together claim your place among legends in the annals of time.
— Diversity in Numbers —
Boasting the largest population in Eorzea, the Hyur came from neighboring continents and islands in three great migratory waves. With them they brought a sophisticated technology and complex ethos tempered by the breadth of the outside world. They rapidly became a driving force behind cultural progress, and are now widely attributed with spearheading advances in Eorzean civilization.
One of the Hyur’s strengths is the staggering variety of languages and social institutions they exhibit. This is said to account for their firm conviction in individual freedoms, though it also results in a relative lack of solidarity and group cohesion.
Two distinct groups now exist among the Hyur-Highlanders, denizens of mountainous areas, and Midlanders, who reside in lower elevations.
Midlander
The Midlander clan comprises over half of the total population of Eorzea’s Hyur. They have established themselves throughout every city in the realm and lead lives as diverse as their heritage. Trained in letters from infancy, the Midlanders are generally more educated than many of the other races and clans.
Highlander
The Highlanders derive their name from a long tradition of inhabiting Eorzea’s mountainous regions. Compared to their Midland brethren, the Highlanders are noticeably larger in build. These days, it is rare to see Highlanders save for those who fled Ala Mhigo after its fall, and now work in the other city-states as mercenaries and sellswords.
— A Tribe of One —
During the Age of Endless Frost, as the seas turned to ice and passage over them became possible, Eorzea saw an influx of foreign fauna to her shores. This in turn brought the hunting tribes which subsisted upon them, the modern descendants of whom are today known as the Miqo’te.
Since then, the Miqo’te have diverged into two physically distinguishable groups — the diurnal Seekers of the Sun and the nocturnal Keepers of the Moon. Both groups share a superb olfactory sense and powerful leg musculature, results of a long evolution geared towards hunting and predation.
Comparatively few in number, they maintain an insular group mentality, tending to avoid contact with the other races. Many individuals lead isolated lifestyles, even when residing in the more populous cities.
Seekers of the Sun
The self-proclaimed Seekers of the Sun are the diurnal clan of the Miqo’te race. Their preference for the warm light of day pervades all aspects of their culture, as is apparent in their devout reverence for Azeyma the Warden, goddess of the sun. They are perhaps known best for their striking eyes — the result of their vertically aligned pupils and faintly colored irises.
Keepers of the Moon
The nocturnal among the Miqo’te have dubbed themselves the Keepers of the Moon. Shying from the garish light of day, they revel in the shroud of night, and offer their piety to Menphina the Lover, goddess of the moon. The custom of applying war paint to the face is still regularly practiced by the Keepers of the Moon, enhancing their already distinctive appearance.
— More Clever by Half —
The Lalafell were originally a group of agriculturalists inhabiting the fertile islands of the south seas. With the introduction of transmarine commerce, they soon found their way to Eorzea via trade routes. They are now one of the more populous races and are well established throughout the region, though they remain averse to cold climates.
The short, rotund builds of the Lalafell belie an incredible agility, and their seemingly feeble legs are capable of carrying them long distances over any terrain. Many among them are also known for possessing highly developed and cunning intellects.
The Lalafell place a great deal of significance on familial bonds, but are by no means unfriendly to outsiders. This is evidenced by the fact that they continue to share prosperous relations with all of the other races of Eorzea.
Plainsfolk
The flat landscapes of the Plainsfolk’s home islands are dotted with the clan’s traditional thatched huts, beneath which lie intricate networks of underground passageways. Their distinct hair coloration — a myriad of earthy and grassy tones — mimics their native environment, and their long, pointy ears are said to be able to detect the faintest scampering of the prairie’s various fauna.
Dunesfolk
Perhaps the most distinctive aspect of Dunesfolk culture is its traditional dwellings — structures affixed to the backs of large beasts of burden. The luminous eyes of the Dunesfolk are the result of a glossy, protective layer which covers the pupil, an evolutionary response to the glaring sunlight of their home region. Many individuals wear a small gemstone on their forehead, representing their zodiacal sign.
— Noble and Refined —
The Elezen are a traditionally nomadic people who in former times claimed sole dominion over Eorzea, their presence predating that of the other races. Believing this prominence to be ordained by the gods, they came to develop an esteemed sense of honor and pride.
Their characteristically tall, slim physiques and elongated limbs are part of a successful adaptation to the land’s various environments. Indeed, it is said that their highly sensitive ears can discern the squeak of a field mouse at a distance of up to several malms.
The Elezen perceived the immigration of the Hyur as tantamount to invasion, and as a result the two share a past plagued by warfare. At present, however, they can be seen coexisting peacefully, the exception being the reclusive Duskwight Elezen.
Wildwood Elezen
For hundreds of years the Wildwood Elezen have lived in the safety of Eorzea’s lush forests. They possess an incredibly keen sense of sight — a contributing factor in their unparalleled expertise as archers. With the formation of the realm’s governments, many Wildwood ventured forth from the forests, drawn either to the exhilarating cosmopolitanism of the urban centers or the simple nomadism of the plains.
The Duskwight Elezen
The Duskwight Elezen have spent centuries in the peace and seclusion of Eorzea’s caves and caverns. They have developed an acute sense of hearing, capable of detecting the faintest of sounds. This natural gift, and the uncanny awareness it grants, has proven advantageous in the field of hand-to-hand combat. Many of the reclusive Duskwight resort to robbery and pillaging to survive, earning them the scorn of their woodland relatives.
— Size Matters —
The Roegadyn are a maritime people whose largest concentrations are found in the northern seas, by way of which they came to Eorzea.
They possess enormous, muscular builds and are known for the cultural emphasis they place on competition and unflinching courage, though tender, introspective individuals can also be found. Roegadyn in and around the Limsa Lominsa area are typically seamen putting in at port, but many have also settled permanently, becoming mercenaries, bodyguards, or even pirates by trade. Far away, deep in the mountains of Ul’dah, live mountain clans of reclusive Roegadyn known as the Hellsguard, said to have mastered the magical arts.
Sea Wolves
The Sea Wolves originally hail from the islands of the far north seas, where they still subsist as fishermen and women. Long ago, no vessel or coastal village was safe from their maritime brand of brutality. Now, it is not uncommon to see them employed as sailors or naval mercenaries on all manner of vessels.
Hellsguard
The Hellsguard are a clan of Roegadyn with body and mind tempered by the unforgiving heat of the volcanic regions they inhabit. Believing these mountains of flame to be gates to the underworld, their line has for centuries stood vigil over them to prevent the passage of souls back to the realm of the living. Their sheer girth and steely demeanor open to the Hellsguard a wide range of paths, from the martial to the monastic.