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League Of Legends |
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League of Legends
Caitsith.Shiroi said: » I can't see flat AP being any good for a jungler minus fiddle. Atk speed, flad AD or MS seem way better. Her orb dmg is massive(to minions and jungle mobs) with a low cooldown. Her Q has a rather short cooldown and hurts too. Between those and Ult when you get it jungle mobs don't last. I'd rather have the orbs be stronger than my auto attack. How would Wit's End work on her?
Asura.Lolserj said: » How would Wit's End work on her? +40% attack speed +30 magic resistance Passive Unique: Your basic attacks deal 42 bonus magic damage and you gain +5 magic resistance for 5 seconds (maximum 4 stacks). Attack Speed + added magic damage AND magic resist up to 50 (with base and stacks). Seriously, someone try this build on Diana and get back to me >.> Am I the only one who likes it? Not necessarily in this order: Nashor's Tooth, Wit's End, Malady, Phantom Dancer, Executioner's Calling, Boots of choice = killing machine. Asura.Lolserj said: » How would Wit's End work on her? Personally though I feel Nashors, Malady or Wits End would all work. With the first 2 you get some AP, Wits of course has on hit. But if that's the case isn't Malady a nice combo of both types, for a bargain no less. I'm thinking for me it would depend on just how much magic dmg I'm taking on which one I'd prefer. Bismarck.Faelar said: » Asura.Lolserj said: » How would Wit's End work on her? +40% attack speed +30 magic resistance Passive Unique: Your basic attacks deal 42 bonus magic damage and you gain +5 magic resistance for 5 seconds (maximum 4 stacks). Attack Speed + added magic damage AND magic resist up to 50 (with base and stacks). Seriously, someone try this build on Diana and get back to me >.> Am I the only one who likes it? Not necessarily in this order: Nashor's Tooth, Wit's End, Malady, Phantom Dancer, Executioner's Calling, Boots of choice = killing machine. I don't think that build would really work Ramuh.Urial said: » Asura.Lolserj said: » How would Wit's End work on her? Personally though I feel Nashors, Malady or Wits End would all work. With the first 2 you get some AP, Wits of course has on hit. But if that's the case isn't Malady a nice combo of both types, for a bargain no less. I'm thinking for me it would depend on just how much magic dmg I'm taking on which one I'd prefer. A few pages back, back when they first announced Diana and put her on the PBE, I even said she looked like she'd benefit from attack speed a fair bit. I highly doubt that would work.
That's way to much focus on ATT Speed and not enough on dmg. You don't need that much attack speed because her passive. 1 tops is all you need. You need more AP to get through magic resist. You can talk hypothetical builds like that all you want on bot's but lets be honest they really don't fight back or build to counter. I'm wrong, shutting up now ._.
Carry on. Caitsith.Shiroi said: » I think trinity force would work nicely on her, she will end up being a "middle ground" between irelia and akali play style wise. Wouldn't it be better to build a lich-bane and extra AP if you want to proc the on hit? Caitsith.Shiroi said: » I think trinity force would work nicely on her, she will end up being a "middle ground" between irelia and akali play style wise. Some champs Tryn is just so amazing on. Others it hinders your build to focus on it. I feel that for some champs it's just too good not to build, Irelia being a great example. But with Diana you can't be spending 4k on an item that gives what 30 AP? Edit: What Lawlserj said. Caitsith.Shiroi said: » lich/rylai is an option that would work, but if I was to go with such a build Akali would be a much better pick since her burst is much stronger. So I was thinking tankier Akali, hence the trinity but I could very well be wrong. Only reason Akali takes the edge is because late game she snowballs hard when fed because her passive becomes stupidly strong. Diana with Rylai's and RoA gets around 3k HP and can burst like mad. It probably isn't the best mid build, but jungling or top I'd prefer that over trin. Offline
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Just bought Diana, though I've not played one of these kind of champs before. Are there any general guides up that I can take a peek at to get an idea?
I don't think her passive is a major part of her champ kill skill set. From what I've seen its more about chaining together q with r, then e, then r or q/r. Her passive is great for clearing jungle but its her ability to constantly dash/slow/dash; that is the core of her kit.
It's an interesting choice faelar, but I don't feel that AS without a solid ap backing would be reliable enough to make it worth it. Certainly would be a fun build to troll around with though. Ultrarichard said: » Just bought Diana, though I've not played one of these kind of champs before. Are there any general guides up that I can take a peek at to get an idea? so i've just been informed that the Koreans may have *** with the meta :|
I hope we don't move on to what they do Yeah I think that it's new and shocking, but I don't think it'll last.
Well, considering Azubu also times ultimates, has different builds, and starts fights at optimal levels...
and tries to end the laning phase as soon as possible by rotating lanes and even getting the support CS Asura.Lolserj said: » Well, considering Azubu also times ultimates, has different builds, and starts fights at optimal levels... and tries to end the laning phase as soon as possible by rotating lanes and even getting the support CS Well, the item builds are a bit different (Aura items, cheap items, things that can help the team, ADs rushing BT almost every game, supports rushing zeke's)
they'd rotate lanes, push down towers asap, shutting down the other team early in terms of gold and all that article meta gets boring :|
i like lane swapping. for 3v3's there really isn't a good meta, nearly everything can work @lolserj you can also win by going 5v1 mid lane semi early with cheap items 5v1 mid isn't normally that great because normally when you do that your team falls behind in levels meaning you lose the team fights
and It isn't lane swapping, It's like if the top were to need to town the AP mid would cover top, the support would CS mid, the AD carry would do something like farm the jungle, and the Jungle would cover bottom
its like they're robots or something interesting read, and I assume it would work better on champions that don't rely heavy on gear ?
Like Philo-Irelia The point of philo irelia isn't that she was was under geared, its that with constant movement between lanes philo became the better item. It allowed continued gold gen while putting pressure at key points, and denying the other team.
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