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Clearing Common Blue Mage Misconceptions.
Remora.Brain
Server: Remora
Game: FFXI
Posts: 602
By Remora.Brain 2010-06-27 19:33:46
MP Gear is always useless. Don't *** use it.
Ifrit's Blade is garbage post 71, EXCEPT for when /thf at an event and only using SA CB or VC. Even then, work on one of the better STR swords.
Your AF is not *** cool to tp in. None of it.
For physical spells, gear with Blue Magic Skill+ is not always the best choice. The AF Body is always the best choice because it gives a massive boost and STR/DEX+.
Magical Accuracy is for the most part affected by:
1) 1 MACC = 1 MACC
2) 1 Skill = 1 MACC
3) 2MND/INT/CHR = 1 MACC
Sacrificing a lot of melee damage for a little spell damage is not smart. See Ifrit's Blade.
TP only affects physical spells when the spells consume TP, meaning when using Chain Affinity.
Chain affinity doubles WSC on physical spells.
Burst affinity doubles WSC on Magical spells.
Convergence affect Breath Spell damage, MAB and elemental staves do not.
TPing Gear is extremely important.
So is WS gear
So is MP Drain gear. (kiss and hammer)
Attack does not affect Physical spells.
Spells receive some hidden accuracy bonus.
STR increases Physical Blue Magic attack at a rate of 2STR = 1 Attack.
STR affects all physical blue magic because of fSTR being present on all physical attacks. This means STR is about equivalent to a 30% WSC mod on spells without STR as a WSC mod, until fSTR caps.
fSTR for physical Blue Magic caps at ~22.
Phsical Blue Magic is weaker on higher level and more defensive mobs because Blue Magic pDIF can't be boosted by things like Berserk, ATK food, Minuets, Chaos Roll, etc. This makes Stacking STR/Skill and using DEF down on higher level targets extremely important for Blue Mage.
Anything I'm missing? Even common sense ***needs to be listed because many Blue Mages don't seems to know jack ***about the job.
Bismarck.Drakelth
Server: Bismarck
Game: FFXI
Posts: 734
By Bismarck.Drakelth 2010-06-27 19:37:42
Well elemental staffs do effect breath spell magic acc.
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Bismarck.Drakelth
Server: Bismarck
Game: FFXI
Posts: 734
By Bismarck.Drakelth 2010-06-27 19:37:57
But other wise bang on.
Server: Valefor
Game: FFXI
Posts: 616
By Valefor.Angeluzun 2010-06-27 19:57:25
lol jw what brought this about
edit: and sry I have to disagree with mp gear always being useless (I'm assuming you mean tping, ws, and casting physical spells in mp gear, which of course I agree on: don't f*cking do it) still I use mp gear before engaging a mob to buff up: haste, cocoon, stoneskin and buffs of the sort cost mp... mp I'd rather not be part of my ~500-ish mp I have after switching into tp setup, that's the only reason I argue for it though. Keeping high mp gear set on after the mp has been spent is beyond HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE obviously.
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Bismarck.Drakelth
Server: Bismarck
Game: FFXI
Posts: 734
By Bismarck.Drakelth 2010-06-27 20:09:02
Valefor.Angeluzun said: lol jw what brought this about
edit: and sry I have to disagree with mp gear always being useless (I'm assuming you mean tping, ws, and casting physical spells in mp gear, which of course I agree on: don't f*cking do it) still I use mp gear before engaging a mob to buff up: haste, cocoon, stoneskin and buffs of the sort cost mp... mp I'd rather not be part of my ~500-ish mp I have after switching into tp setup, that's the only reason I argue for it though. Keeping high mp gear set on after the mp has been spent is beyond HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE obviously.
i know how u feel when i usaly have to shoot off 2 or so spells just so i dont waste mp when i go from tp to spell gear.
Caitsith.Mahayaya
Server: Caitsith
Game: FFXI
Posts: 3341
By Caitsith.Mahayaya 2010-06-27 20:17:17
Post some situational and usual spell sets to get this thread going?
EDIT: Also, do things like BRD madrigals help your accuracy on BLU spells? I realize it's based on main hand accuracy, but do accuracy buffs enhance that?
Quetzalcoatl.Sectumsempra
Server: Quetzalcoatl
Game: FFXI
Posts: 3987
By Quetzalcoatl.Sectumsempra 2010-06-27 20:30:03
Copypastad' off BG;
Gearsets you should make for BLU:
* Standard melee sets
* Expiacion (STR/INT)
* Savage Blade (STR/MND)
* Vorpal Blade (STR/crit)
* Multi-hit spells
* Cannonball (50% STR 50% VIT, modified by your defense)
* Vertical Cleave (STR)
* Magic Fruit (MND, VIT, Enmity-)
* Head Butt (Acc, MAcc, Haste)
* INT/MND set (MAB~=INT>MND for damage, INT:MND damage is roughly 3:1)
* MND set
* CHR set
* Resting (multiple sets using staff or not?)
* Tanking (Group)
Necessary
* Do full STR set if Cannonball or Vertical Cleave is SA'd
Optional
* Morrigan's for CA Cannonball/VCleave instead of AF+1
* Various idle sets (Groups)
* Vulcan's/Brave for SA'd spells if no TP
* Progressive MAcc vs. DMG balance sets
Asura.Kowen
Server: Asura
Game: FFXI
Posts: 470
By Asura.Kowen 2010-06-27 20:34:27
Remora.Brain said: So is MP Drain gear. (kiss and hammer)
I thought MP Drainkiss didn't have any modifiers? I just cast it in haste gear so I can use it again sooner.
Server: Fenrir
Game: FFXI
Posts: 11681
By Fenrir.Nightfyre 2010-06-27 20:36:50
Valefor.Angeluzun said: lol jw what brought this about
edit: and sry I have to disagree with mp gear always being useless (I'm assuming you mean tping, ws, and casting physical spells in mp gear, which of course I agree on: don't f*cking do it) still I use mp gear before engaging a mob to buff up: haste, cocoon, stoneskin and buffs of the sort cost mp... mp I'd rather not be part of my ~500-ish mp I have after switching into tp setup, that's the only reason I argue for it though. Keeping high mp gear set on after the mp has been spent is beyond HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE obviously. While this is true, BLU is incredibly inventory-intensive already. I won't argue against idling in a bit of extra MP using gear you have lying around, but as it is I TP in ~+80 MP and cast in maybe 15 (AF+1 body). That 65 MP difference is plenty for me to buff out of. My idle gear actually has slightly more still, but it's all gear I wear for reasons other than MP.
Server: Fenrir
Game: FFXI
Posts: 11681
By Fenrir.Nightfyre 2010-06-27 20:40:14
Quote: Copypastad' off BG;
Gearsets you should make for BLU:
* Standard melee sets
* Expiacion (STR/INT)
* Savage Blade (STR/MND)
* Vorpal Blade (STR/crit)
* Multi-hit spells
* Cannonball (50% STR 50% VIT, modified by your defense)
* Vertical Cleave (STR)
* Magic Fruit (MND, VIT, Enmity-)
* Head Butt (Acc, MAcc, Haste)
* INT/MND set (MAB~=INT>MND for damage, INT:MND damage is roughly 3:1)
* MND set
* CHR set
* Resting (multiple sets using staff or not?)
* Tanking (Group)
Necessary
* Do full STR set if Cannonball or Vertical Cleave is SA'd
Optional
* Morrigan's for CA Cannonball/VCleave instead of AF+1
* Various idle sets (Groups)
* Vulcan's/Brave for SA'd spells if no TP
* Progressive MAcc vs. DMG balance sets I made that list as a fairly comprehensive example of a what a BLU could get into if they went all out... some things have changed slightly, but for the most part it still holds. One thing that has changed is that Morrigan's should not be used for SA Vertical Cleave unless you know you're pDIF capped. Cannonball is up in the air, don't think pDIF testing was ever finished.
It's by no means an end-all be-all list though; many BLU won't use everything on this list and others might employ sets I didn't think of.
Asura.Kowen said: Remora.Brain said: So is MP Drain gear. (kiss and hammer)
I thought MP Drainkiss didn't have any modifiers? I just cast it in haste gear so I can use it again sooner. MACC/Skill to boost your numbers. I use a bit of both.
Cerberus.Cair
Server: Cerberus
Game: FFXI
Posts: 30
By Cerberus.Cair 2010-06-27 21:05:27
Common Blue Mage misconception: you are playing a good job.
Server: Fenrir
Game: FFXI
Posts: 11681
By Fenrir.Nightfyre 2010-06-27 21:06:11
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Server: Ifrit
Game: FFXI
Posts: 2328
By Ifrit.Darkanaseur 2010-06-27 21:06:19
Careful, Draylo might see
Beat :<
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Server: Shiva
Game: FFXI
Posts: 100
By Shiva.Ravager 2010-06-27 21:18:51
Solid advice all around in this thread, just want to add one more thing though. PDT set is a lifesaver, especially if you sub anything other than NIN for events.
This is mine, I know it'd be tough for most players to get a hold of HQ darksteel, I was lucky to have a smithing friend make all of them for me.
Ifrit.Airius
Server: Ifrit
Game: FFXI
Posts: 45
By Ifrit.Airius 2010-06-27 21:21:45
Caitsith.Mahayaya said: Post some situational and usual spell sets to get this thread going?
EDIT: Also, do things like BRD madrigals help your accuracy on BLU spells? I realize it's based on main hand accuracy, but do accuracy buffs enhance that? physical blue spells only
Carbuncle.Virtuosus
Server: Carbuncle
Game: FFXI
Posts: 683
By Carbuncle.Virtuosus 2010-06-27 22:44:38
Shiva.Ravager said: Solid advice all around in this thread, just want to add one more thing though. PDT set is a lifesaver, especially if you sub anything other than NIN for events.
This is mine, I know it'd be tough for most players to get a hold of HQ darksteel, I was lucky to have a smithing friend make all of them for me.
Nice set. -36% PDT during day, -42% PDT during night with that. Only upgrades I could possibly ever see on your set is an extra -1 on ASA Legs, not worth getting really unless BLU is your only job I guess. Could do PDT/Movement if no W.Legs. Oh, and Shamshir. VIT+6 PDT-10%, Would put you at 46% Day and 50% Night. =D I'm aiming for a set similar to yours, as I can also use it on RDM.
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Leviathan.Draylo
Server: Leviathan
Game: FFXI
By Leviathan.Draylo 2010-06-27 22:51:47
Good listing, unfortunately most of the BLU's, a good 70% of them will still be gimp shits because they don't care to research their job.
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Ramuh.Dasva
Server: Ramuh
Game: FFXI
Posts: 40469
By Ramuh.Dasva 2010-06-27 22:53:01
Yeah thanks to homam and taru jse my spell and tp sets are a good 150 mp difference. Now that I use spellcast I'm not gunna waste that
Also remember can /rdm now which means having some mp gear to even out mp and hp to get more use out of it.
Also pretty sure the trial swd isn't up to 10 PDT yet
Leviathan.Draylo
Server: Leviathan
Game: FFXI
By Leviathan.Draylo 2010-06-27 22:53:06
Cerberus.Cair said: Common Blue Mage misconception: you are playing a good job.
You must be mistaken.
Ramuh.Dasva
Server: Ramuh
Game: FFXI
Posts: 40469
By Ramuh.Dasva 2010-06-27 22:55:42
Remora.Brain
Server: Remora
Game: FFXI
Posts: 602
By Remora.Brain 2010-06-27 23:35:44
Standard sets Every Blue Mage should have:
TP Gear
WS Gear
Spellcasting Gear (STR/DEX)
Aspir Gear
There should be no exception to that, as every single Blue Mage will use all of that very often.
Also, since RDM/NIN got the nerfbat, BLU/NIN can now step up and take the lead as a dedicated tank.
Server: Fenrir
Game: FFXI
Posts: 11681
By Fenrir.Nightfyre 2010-06-28 00:14:31
Shiva.Ravager said: Solid advice all around in this thread, just want to add one more thing though. PDT set is a lifesaver, especially if you sub anything other than NIN for events.
This is mine, I know it'd be tough for most players to get a hold of HQ darksteel, I was lucky to have a smithing friend make all of them for me. As mentioned, really solid set. If you're looking to keep a sword equipped I definitely recommend considering the PDT Shamshir. There's really only two other upgrades available outside augments, and those are Colossus's Earring and the new Succor Ring.
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Server: Unicorn
Game: FFXI
Posts: 368
By Unicorn.Ninetales 2010-06-28 00:17:21
Looking at the trials for VIT Shamshir (as well as M.Acc and some others), I'm pissed at how easy they are compared to DEX path's >:| 250 Golems during Lightning, pah.
Fenrir.Akuma
Server: Fenrir
Game: FFXI
Posts: 108
By Fenrir.Akuma 2010-06-28 00:24:02
I don't know about others but I've been having a hard time getting into endgame ls's with my blu hense why my blu has the limited gear it has. If anyone on fenrir has a ls or knows of an ls recruiting for sky, limbis, vnm, znm, let me know I'd love to go and have a chance to better gear my blu.
Leviathan.Draylo
Server: Leviathan
Game: FFXI
By Leviathan.Draylo 2010-06-28 00:26:56
Fenrir.Akuma said: If anyone on fafnir .
wut o.o
Server: Fenrir
Game: FFXI
Posts: 11681
By Fenrir.Nightfyre 2010-06-28 01:27:00
Unicorn.Ninetales said: Looking at the trials for VIT Shamshir (as well as M.Acc and some others), I'm pissed at how easy they are compared to DEX path's >:| 250 Golems during Lightning, pah. Dio farming gogo
I'm actually half serious, I suspect you could make a half decent solo camp out of it. Take a friend and that might jump up a bit provided you use Ulli camp. I have zero idea what the weather situation in there is like though.
As far as camps you could clear quickly with 1-2 people... yeah, you're ***.
Leviathan.Draylo
Server: Leviathan
Game: FFXI
By Leviathan.Draylo 2010-06-28 01:37:55
During lightnings day or weather..? No weather in there.
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Server: Shiva
Game: FFXI
Posts: 441
By Shiva.Darkmacabre 2010-06-28 01:48:07
Finally a damn good post.
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Server: Fenrir
Game: FFXI
Posts: 11681
By Fenrir.Nightfyre 2010-06-28 01:49:50
Leviathan.Draylo said: During lightnings day or weather..? No weather in there. Hmm, thought I remembered lightning weather in there. Nevermind then, not really worth the trip for an hour.
Odin.Yakoo
Server: Odin
Game: FFXI
Posts: 43
By Odin.Yakoo 2010-06-28 01:55:14
"MP Gear is always useless. Don't *** use it."
I lol'd xD
Tell this information a galka or Elvaan.
Btw how do you wanna casts spells without mp?
BLU without mp is more worst as ninja without shadows or pld without a shield.
MP Gear is always useless. Don't fucking use it.
Ifrit's Blade is garbage post 71, EXCEPT for when /thf at an event and only using SA CB or VC. Even then, work on one of the better STR swords.
Your AF is not fucking cool to tp in. None of it.
For physical spells, gear with Blue Magic Skill+ is not always the best choice. The AF Body is always the best choice because it gives a massive boost and STR/DEX+.
Magical Accuracy is for the most part affected by:
1) 1 MACC = 1 MACC
2) 1 Skill = 1 MACC
3) 2MND/INT/CHR = 1 MACC
Sacrificing a lot of melee damage for a little spell damage is not smart. See Ifrit's Blade.
TP only affects physical spells when the spells consume TP, meaning when using Chain Affinity.
Chain affinity doubles WSC on physical spells.
Burst affinity doubles WSC on Magical spells.
Convergence affect Breath Spell damage, MAB and elemental staves do not.
TPing Gear is extremely important.
So is WS gear
So is MP Drain gear. (kiss and hammer)
Attack does not affect Physical spells.
Spells receive some hidden accuracy bonus.
STR increases Physical Blue Magic attack at a rate of 2STR = 1 Attack.
STR affects all physical blue magic because of fSTR being present on all physical attacks. This means STR is about equivalent to a 30% WSC mod on spells without STR as a WSC mod, until fSTR caps.
fSTR for physical Blue Magic caps at ~22.
Phsical Blue Magic is weaker on higher level and more defensive mobs because Blue Magic pDIF can't be boosted by things like Berserk, ATK food, Minuets, Chaos Roll, etc. This makes Stacking STR/Skill and using DEF down on higher level targets extremely important for Blue Mage.
Anything I'm missing? Even common sense shit needs to be listed because many Blue Mages don't seems to know jack shit about the job.
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