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DNC: The new queen of FFXI!
Leviathan.Niniann
Server: Leviathan
Game: FFXI
Posts: 2596
By Leviathan.Niniann 2010-06-17 12:42:37
Whenever I'm home, we play together. We duo (with boxes, so trio?) salvage in our spare time. I'm rarely waiting on him unless he's finishing something he started when I was away. I don't see what you're getting at.
Leviathan.Thornyy
Server: Leviathan
Game: FFXI
Posts: 145
By Leviathan.Thornyy 2010-06-17 12:42:48
If you really want me to dig through your posts and drag up all your NIN ***, I can. I'd rather we go back to the topic at hand and you either admit you're wrong or tell me why we're wrong.
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Sylph.Kimble
Server: Sylph
Game: FFXI
Posts: 2912
By Sylph.Kimble 2010-06-17 12:44:32
Genuine question, If you like to DD on DNC as well as buff/cure (please try to put aside your view of DNC Main heal only for a minute) Would that dagger set up be best for that or would there be better?
Sylph.Kozuki
Server: Sylph
Game: FFXI
Posts: 223
By Sylph.Kozuki 2010-06-17 12:47:08
I think you're wrong because you think DNC is only a healer with haste samba, and can't be played any other way effectively. If the DNC needs that minor extra tp so badly from offhanding a bad dps weapon, then your mages are doing something wrong, your dd's are doing something wrong, or your pt is set up wrong.
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Leviathan.Thornyy
Server: Leviathan
Game: FFXI
Posts: 145
By Leviathan.Thornyy 2010-06-17 12:52:07
Sylph.Kimble said: Genuine question, If you like to DD on DNC as well as buff/cure (please try to put aside your view of DNC Main heal only for a minute) Would that dagger set up be best for that or would there be better? My response to Duvessa was entirely regarding damage, as that's her point of view. I was trying to explain why papilio is bad, I already posted what I feel is an adequate explanation of why DNC is not a proper DD earlier.
If-Then tree for DNC weapon choice
1.Do You Suck?
Yes - Quit DNC
No - Get an Athame.
2.Does your TP keep up with the healing requirements of your party?
Yes - Skip to 4
No - Continue to 3
3. Is your accuracy capped with a Joyeuse?
Yes - Use Athame/Joyeuse
No - Use Athame/Cinqedea
4. Do you have Red Mages healing that could be nuking? By could be nuking, I mean the mob must be reasonably susceptible to nukes.
Yes - Go to 3. Take over some of your RDM's duty and let them nuke with their free MP.
No - Continue to 5.
5. Could any of your mages swap to a DD job if you healed more?
Yes - Go to 3. Take over some of your mage's duty and allow your group to have an additional DD that easily outdoes your WS damage.
No - Continue to 6.
6. Are you lying to yourself on any of the previous questions?
Yes - For Shame.
No - Proceed to 7.
7. Is your accuracy capped with a joyeuse?
Yes - Use Athame/Joyeuse for damage.
No - Use DEXkini/Athame for damage.
Efficiency aside;
Capped Acc, regardless: Athame/Joyeuse
Uncapped Acc, TP gain: Athame/Cinqedea
Uncapped Acc, Damage: DEXkini/Athame
You can fit STR dakini instead of DEX dakini if you have capped accuracy with daggers but not sword.
It's not about anyone doing anything wrong, it's about the ability to increase your overall efficiency. Comparing DNC WS to DNC cures and RDM cures to RDM nukes makes it very obvious. If you cannot properly use your TP to cure, and aren't pushing your limits, you can likely afford to have more DD and less mages in your alliance, adding a single DD will outstrip the difference between using your TP on waltz and using it on damage by miles. Before you start spewing more idiocy, I'm talking in general, as DNC is particularly useful in dynamis and einherjar as well. It's not uncommon to be able to WS in a merit party, but it's still not your primary goal. If you're WSing frequently, your DD damn well better be using hasso(or in the case of MNK, /war and counterstance). With Hasso DD it's tough to keep up, a counterstanced MNK is much easier to maintain and should afford you more chances to weaponskill.
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Diabolos.Wilsner
Server: Diabolos
Game: FFXI
Posts: 8
By Diabolos.Wilsner 2010-06-17 12:54:52
While I understand people saying who cares about skill chains and added damage to Dnc, in a standard 6 man party or alliance situation.
I do like the fact that a smaller party will benefit from it a lot more, after all SE are talking about smaller teams doing more and more as we progress.
So having a job that can buff, debuff, Cure and bring some damage to the table can only be a good thing.
I'm very interested to see how Dnc/sam works out, I see people laughing and saying dnc needs them shadows but tbh that's bollocks in a lot of cases. Even when soloing some of the harder nms now on Dnc, Id be happier with no shadows and more tp.
Carbuncle.Sevourn
Server: Carbuncle
Game: FFXI
Posts: 9481
By Carbuncle.Sevourn 2010-06-17 12:55:27
Leviathan.Revgrigor said: I <3 threads that niniann and thornyy post in. Not because I lol at elitists, but because its funny watching ppl try to call them out on ***only to be shot down hard.
^
Sylph.Kimble
Server: Sylph
Game: FFXI
Posts: 2912
By Sylph.Kimble 2010-06-17 12:57:58
I think you are missing the point. I know your views on how DNC should be played and while I don't 100% agree with you, it is what it is. No point in debating that.
People like to play different ways. Just how it is. some people like to have fun at the cost of some efficiency, others find it fun to be as efficient as possible.
I see you answered the question at the end of the post though. Just trying to make the point, not everyone plays how you do nor do they want to. Which is why people dont agree with Main handing Athame.
I just see everything as a debate. People will have their point of views and the best way to have a good debate without resulting to name calling is to try and see the other persons point of view and try to see where they are coming from.
You have great math skills, I give you that. Your people skills just seem to be lacking. (Based purely on boards as I dont know how you interact with people irl when trying to prove a point)
Server: Asura
Game: FFXI
Posts: 120
By Asura.Yurisaki 2010-06-17 12:58:13
What i want to know is why argue about it we all play the way we want to play.. there is NO right and NO wrong way to play a job, its up to you!!!
one say's you must use these Daggers for DNC duh.. other says um no use these. just agree to disagree
neither of you is right as we can play however we want.
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Leviathan.Thornyy
Server: Leviathan
Game: FFXI
Posts: 145
By Leviathan.Thornyy 2010-06-17 13:00:28
Quote: Which is why people dont agree with Main handing Athame. Nothing was ever said about mainhand, Duvessa blindly sent me a tell ingame saying she's a better DNC because she has a papilio. That implies papilio is better than athame, which isn't the case. Whether you mainhand or offhand it is dependant on both situation and what you have available, and many people don't and won't have Athame as well. The fact remains that if you own one, it has a place in any situation for DNC atm, it's by far their best weapon.
The only times mainhand/offhand were brought up were when Duvessa said it to save face and when your girlfriend bashed Niniann for something on ffxiah equip screen(Really? If that was accurate, my MNK would be half naked..) with no consideration for situation.
Sylph.Kozuki
Server: Sylph
Game: FFXI
Posts: 223
By Sylph.Kozuki 2010-06-17 13:01:54
When a WHM isn't healing, they simply aren't doing anything. Are you saying RDM is the only healer, and WHM should never be used?
With a good RDM, using saber dance + DDing adds more dmg than a RDM spamming nukes...
Server: Fenrir
Game: FFXI
Posts: 11681
By Fenrir.Nightfyre 2010-06-17 13:03:43
Asura.Yurisaki said: What i want to know is why argue about it we all play the way we want to play.. there is NO right and NO wrong way to play a job, its up to you!!!
one say's you must use these Daggers for DNC duh.. other says um no use these. just agree to disagree
neither of you is right as we can play however we want.
^^ Eh, I'm pretty sure Building Flourish merits are without question "doing it wrong".
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Leviathan.Thornyy
Server: Leviathan
Game: FFXI
Posts: 145
By Leviathan.Thornyy 2010-06-17 13:04:07
Sylph.Kozuki said: When a WHM isn't healing, they simply aren't doing anything. Are you saying RDM is the only healer, and WHM should never be used? I see you're having difficulty following the tree. It's okay, I'll help out. Wild guess at your situation:
1.Do You Suck?
Yes - Quit DNC
No - Get an Athame. - Going to guess you're in the process of this, we can pretend you're done though.
2.Does your TP keep up with the healing requirements of your party?
Yes - Skip to 4 - Yep, yep.
No - Continue to 3
3. Is your accuracy capped with a Joyeuse?
Yes - Use Athame/Joyeuse
No - Use Athame/Cinqedea
4. Do you have Red Mages healing that could be nuking? By could be nuking, I mean the mob must be reasonably susceptible to nukes.
Yes - Go to 3. Take over some of your RDM's duty and let them nuke with their free MP.
No - Continue to 5. - Here's where you got lost. No RDMs means no RDMs healing that could be nuking. Simple. Continue.
5. Could any of your mages swap to a DD job if you healed more?
Yes - Go to 3. Take over some of your mage's duty and allow your group to have an additional DD that easily outdoes your WS damage.
No - Continue to 6.
6. Are you lying to yourself on any of the previous questions?
Yes - For Shame.
No - Proceed to 7.
7. Is your accuracy capped with a joyeuse?
Yes - Use Athame/Joyeuse for damage.
No - Use DEXkini/Athame for damage.
You need to complete the bolded part! There are isolated situations where full DD is viable, but they're rare and far between.
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Sylph.Kozuki
Server: Sylph
Game: FFXI
Posts: 223
By Sylph.Kozuki 2010-06-17 13:06:11
I don't have an athame because I quit the game. I was close to getting it. A dnc can't mainheal solo with 0 support 100%, and haste + dia is better than having another DD.
Server: Fenrir
Game: FFXI
Posts: 11681
By Fenrir.Nightfyre 2010-06-17 13:07:06
If you'd give up Haste and Dia, you can't afford to drop a mage. Continue to 6.
Carbuncle.Sevourn
Server: Carbuncle
Game: FFXI
Posts: 9481
By Carbuncle.Sevourn 2010-06-17 13:08:42
Asura.Yurisaki said: What i want to know is why argue about it we all play the way we want to play.. there is NO right and NO wrong way to play a job, its up to you!!!
one say's you must use these Daggers for DNC duh.. other says um no use these. just agree to disagree
neither of you is right as we can play however we want.
^^
straight out of the gimp handbook. first, said gimp tries to offer an opinion, which he/she says is correct.
they promptly get mathematically proven wrong by someone who understands the game, and whose mule is better geared than their main
then, since they can't prove their opinion is right, they throw up their hands and declare that there IS no right answer, even though there clearly is
INC RL card
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Leviathan.Thornyy
Server: Leviathan
Game: FFXI
Posts: 145
By Leviathan.Thornyy 2010-06-17 13:09:01
Have you read anything I said? The removing mages part primarily applies to dynamis/einherjar, where your party setup will be something like:
DNC
BRD-Rotating if you do that
COR
DD
DD
DD
with a seperate mage assigned to haste elsewhere. If you're meritting with a WHM, go for it, DD, just keep an eye on the damage dealers because a WHM absolutely cannot keep up with a hassoed DD forever unless they're meleeing with a good boon setup. If you're meritting with a RDM, same applies, but you may not even need to heal if you have counterstanced MNKs as opposed to traditional hassoed DD.
I'm in no way trying to say that DNC DD is nonexistant, I'm saying that if you can alter your setup in any way to take advantage of their cures, it'll almost always be more efficient.
Server: Asura
Game: FFXI
Posts: 120
By Asura.Yurisaki 2010-06-17 13:09:20
Fenrir.Nightfyre said: Eh, I'm pretty sure Building Flourish merits are without question "doing it wrong".
1 Your opinion = i don't give a ***! :P
2 I merited Haste once new lvl cap was confirmed :P
3 I play my way! = doing it right.
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Sylph.Kozuki
Server: Sylph
Game: FFXI
Posts: 223
By Sylph.Kozuki 2010-06-17 13:13:07
Leviathan.Thornyy said: Have you read anything I said? The removing mages part primarily applies to dynamis/einherjar, where your party setup will be something like:
DNC
BRD-Rotating if you do that
COR
DD
DD
DD
with a seperate mage assigned to haste elsewhere. If you're meritting with a WHM, go for it, DD, just keep an eye on the damage dealers because a WHM absolutely cannot keep up with a hassoed DD forever unless they're meleeing with a good boon setup. If you're meritting with a RDM, same applies, but you may not even need to heal if you have counterstanced MNKs as opposed to traditional hassoed DD.
I'm in no way trying to say that DNC DD is nonexistant, I'm saying that if you can alter your setup in any way to take advantage of their cures, it'll almost always be more efficient. WHM has the easiest time out of all healers keeping alive hasso'd DD's..
If the healer is good, I don't have to heal except in extreme emergencies, if the healer is bad, I have to take over mainhealing. That's how it always has been for me.
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Leviathan.Thornyy
Server: Leviathan
Game: FFXI
Posts: 145
By Leviathan.Thornyy 2010-06-17 13:15:22
Sylph.Kozuki said: WHM has the easiest time out of all healers keeping alive hasso'd DD's..
If the healer is good, I don't have to heal except in extreme emergencies, if the healer is bad, I have to take over mainhealing. That's how it always has been for me. Copypaste from other threads, it's for RDM but still illustrates how it's unreasonable to keep MP up forever on a mage. Quote: our sample RDM has stone mufflers, stone gorget, poison tasters cape, morrigan's robe, duelist's chapeau. They composure stoneskin, haste, refresh, regen and idle in orochi nodowa. During most convert cycles(8 min 20 secs, full merits of course), regen will be down for 225 seconds and up for 275 seconds. In some cases, it'll be down at start/end and you'll lose a bit of hp, but can overlook this as it favors running out of mp not sustaining it. This amounts to 459 hp. Regen trait and orochi nodowa will get you an additional 334, for 793 total. Now, assuming your perfect RDM has a 1200 convert, you'll need to cure4 yourself once, for 88 mp. This makes the cost of a convert cycle 88 mp, keeping composure cycle seperate. Each composure will use up 40 mp for haste, 40 for refresh, 29 for stoneskin, and 15 for regen. This is 124 mp per 7.5 minutes, or 16.5 mp per minute used. 88 / 8 1/3 = 10.5 mp per minute used. Self-sustainment costs 27 mp per minute. Your DD will require 3 hastes, at 120 mp per 3 minutes. This amounts to 40 mp per minute. Total cost: 67 mp per minute. At 250 exp per kill, 40k/hr is 160 monsters, or a kill every 22.5 seconds. This amounts to 120 mp per minute in dia. Stoneskin -should- cover poison potions as well as reflected dias when recast every 7:30 with gorget/mufflers, though it'll be close. Total cost: 187 mp per minute.
Convert will be 1200 mp every 8:20, which gives you 138 mp per minute. 12/tick with ballads and evokers is 240 mp per minute, grand total: 378 mp per minute regained and 187 spent on static spells. 191 mp per minute to spend on cures.
Assuming each colibri gets 4 hits in, as they have a 6 second delay with elegy and no delay on first swing(~180 damage each) and every 6th colibri gets a pecking flurry(600), you're looking at 820 damage per colibri or 2186 damage per minute to heal with your remaining 191 mp. You can't even make half of that, so it's safe to say that your DD are going to need to seigan, even with all of this perfection. If you're going to mention resting, a dia every 22.5 seconds limits you to one click at a time if you do it immediately after dia(first click is 20 seconds) and requires that you don't have to cast any spells in between. Realistically, this will not amount to anything over time, and you'll also need to cast erase. Wivre and Mamool will do more damage.
I don't give a *** how good your healer is, you're not keeping up with fulltime hasso while diaing every mob.
Swapping to seigan costs you a weaponskill about every 20 seconds. Real DD will drastically outdamage DNC WS for WS, so you're just making an idiot out of yourself acting as if your damage is worth making someone seigan.
Running out for a bit, I'll be back to answer your drivel later.
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Quetzalcoatl.Dawnn
Server: Quetzalcoatl
Game: FFXI
Posts: 1041
By Quetzalcoatl.Dawnn 2010-06-17 13:16:40
*cough*
Ragnarok.Faiye
Server: Ragnarok
Game: FFXI
Posts: 164
By Ragnarok.Faiye 2010-06-17 13:16:41
Leviathan.Thornyy said: I am an elitist BG homo who has nothing important to contribute to the subject of this thread.
Just ignore the trolls people, if you stop giving him an audience to continually spew his BS then hopefully he will go away.
Sylph.Kozuki
Server: Sylph
Game: FFXI
Posts: 223
By Sylph.Kozuki 2010-06-17 13:17:56
Your math is wrong because that doesn't happen in game at all. You can't do math for how the game is played..merit pts are eratic and random. Nothing is done like we're robots.
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Server: Asura
Game: FFXI
Posts: 120
By Asura.Yurisaki 2010-06-17 13:19:42
Ragnarok.Faiye said: Leviathan.Thornyy said: I am an elitist BG homo who has nothing important to contribute to the subject of this thread.
Just ignore the trolls people, if you stop giving him an audience to continually spew his BS then hopefully he will go away.
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Server: Fenrir
Game: FFXI
Posts: 11681
By Fenrir.Nightfyre 2010-06-17 13:29:25
Ragnarok.Faiye said: Leviathan.Thornyy said: I am an elitist BG homo who has nothing important to contribute to the subject of this thread.
Just ignore the trolls people, if you stop giving him an audience to continually spew his BS then hopefully he will go away. This strikes me as rather ironic.
Sylph.Kozuki said: Your math is wrong because that doesn't happen in game at all. You can't do math for how the game is played..merit pts are eratic and random. Nothing is done like we're robots. While it won't play out in the exact stated manner every time (or necessarily any time), that's not to say a model isn't a better approach than "well my healer can do this this and this" without any sort of background information on what everyone else is doing. If you think his math is wrong, you need to provide better data rather than just saying so.
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Sylph.Kozuki
Server: Sylph
Game: FFXI
Posts: 223
By Sylph.Kozuki 2010-06-17 13:32:20
Data? I've played the game and seen it myself, my in game experiences show me that what he said is wrong.
Server: Sylph
Game: FFXI
Posts: 148
By Sylph.Spiriel 2010-06-17 13:33:41
Ragnarok.Faiye said: Just ignore the trolls people, if you stop giving him an audience to continually spew his BS then hopefully he will go away. No, the troll is over in the 3-hit SAM thread.
Man, I need to get my WHM leveled before the update, but this has got me itching to get out the ol' dancing shoes again. Crap >.<
Server: Fenrir
Game: FFXI
Posts: 11681
By Fenrir.Nightfyre 2010-06-17 13:35:26
Sylph.Kozuki said: Data? I've played the game and seen it myself, my in game experiences show me that what he said is wrong. Then you should have no problem proving your point!
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Yes, the title remains true if you're male or female. Either way, you're a dancing queen.
This new update will bolster lots of improvements to the already amazing job of Dancer. Though not many people know its strengths, its already rather exceptional in merit parties and in DRK zergs.
Here is a list of the changes for DNC in an easy to read list complete with your loyal FFXIAH Dancer's commentary on the additions:
Presto (DNC Lv.77 Recast: 15 sec ~ Duration: 30 sec.)
Enhances the effect of your next step and grants you an additional finishing move.
This means stronger debuffs, and 3 finishing moves per step. Steps have 15 sec cooldown, so does this JA.
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Divine Waltz II (DNC Lv.78 Ability Delay: 20 sec.)
Restores the HP of all party members within a small radius.
Gogo more potent Curaga dance. Not much more to say.
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Climactic Flourish (DNC Lv.80 Ability Delay: 90 sec.)
Allows you to deal critical hits. Requires at least one finishing move.
If this stacks with WS’s then you can crit on… Dancing Edge. This = absolute WIN.
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Crit. Atk. Bonus: Improves power of critical hits. Dnc level 80
Bad ass job trait… Who doesn’t want stronger crits? This in combo with Climactic Finish will result in basically a potent replacement for Sneak Attack.
Tactical Parry: Grants bonus TP when parrying an attack. DNC 77
Extra TP off those odd parries. Can’t hurt, right?
Skillchain Bonus Improves skillchain damage. DNC 45
Extra damage for skillchains? Also bad ass… Though situational unless you actually solo skillchains on DNC. Typically a waste of finishing moves though.
Conserve TP Occasionally cuts down TP cost of weapon skills. Dnc 77
Once again… Another bad ass addition to the Dancer arsenal. The chance to retain some of your TP upon WS’ing is very cool.
Dancers will be able to perform the ability "Cure Waltz" on non-party members.
Awesome. Sucked being a solo DNC in campaign sometimes when you could only heal yourself. Now you can also help cure alliance members too!
Now… Last but certainly not least… In fact this is easily the best new thing:
The "Dual Wield" job trait will become available to dancers at level 20, with the degree of mastery increasing in stages thereafter.
Yes… yes that’s right… Dnc/War, Dnc/Sam, Dnc/Thf, Dnc/Drk, Dnc/anything you can think of for boosted DD potential with the ability to still dual wield since Dancer will get the trait themselves… absolute madness. Possibilities are endless… Dnc/Whm with aspir samba to get mp for extra cures is always nice. Also Dnc/Drk will have 2 stuns. Violent flourish is a stun with a 20 second cooldown that already exists in-game, btw.
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