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Level cap update information, discussion.
Cerberus.Kvazz
Server: Cerberus
Game: FFXI
Posts: 5345
By Cerberus.Kvazz 2010-06-11 09:59:52
Ifrit.Darkanaseur said: Siren.Thoraeon said: Ifrit.Darkanaseur said: Still have my money on vert/fresh being gimped as sub.
SE gimps JA not MA. Refresh will be the same. If anything, they will make it a lvl 50 spell or make Refresh II.
It would depend on how big the mp pool becomes, and more so how costly the newer spells will be to warrant a higher refresh. If they don't though, then it'd make sense to gimp the spell as a sub.
SE said rdm will get a higher tier refresh allready in an interview on the fanfest
Server: Ifrit
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Posts: 2328
By Ifrit.Darkanaseur 2010-06-11 10:02:49
Cerberus.Kvazz said: SE said rdm will get a higher tier refresh allready in an interview on the fanfest
Fair enough, I could still see it gimped as sub though.
Fairy.Basilo said: How certain are we uncap 80 upwards works in current dynamis zones?
They don't have lvl cap icons, but it's speculation
Unicorn.Ryuchan
Server: Unicorn
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By Unicorn.Ryuchan 2010-06-11 10:07:08
Siren.Thoraeon said: Odin.Zicdeh said: Siren.Thoraeon said: I thought that Sublimation was the same for /SCH. It is, but Sublimation has a few key weakness that make it a fairly poor choice for sub. First off, as of now, you're locked at 2mp/tic. This wouldn't be an issue, except for the second issue, it blocks the spell Refresh from taking effect. Scholar can get 4mp/tic which makes it theoretically better than the Refresh spell, but that requires gear to idle in. Hopefully something like a Ring slot for all jobs that boosts Sublimation effect is released. 5mp/tic for SCH and 3mp/tic for /SCH, not a bad proposition.
True, but SE did nothing to "water down Sublimation." They just boosted it with gear for SCH only. I like the boost sublimation proposition.
Oh, I'm sorry. For some reason I kept thinking my SCH could store more MP with Sublimation than my /SCH could, but it was just gear. ^^; How embarrassing.
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By Siren.Thoraeon 2010-06-11 10:07:13
Has SE ever gimped a spell that I just don't know about?
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By Ifrit.Darkanaseur 2010-06-11 10:07:52
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Server: Siren
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By Siren.Thoraeon 2010-06-11 10:08:07
Unicorn.Ryuchan said: Siren.Thoraeon said: Odin.Zicdeh said: Siren.Thoraeon said: I thought that Sublimation was the same for /SCH. It is, but Sublimation has a few key weakness that make it a fairly poor choice for sub. First off, as of now, you're locked at 2mp/tic. This wouldn't be an issue, except for the second issue, it blocks the spell Refresh from taking effect. Scholar can get 4mp/tic which makes it theoretically better than the Refresh spell, but that requires gear to idle in. Hopefully something like a Ring slot for all jobs that boosts Sublimation effect is released. 5mp/tic for SCH and 3mp/tic for /SCH, not a bad proposition. True, but SE did nothing to "water down Sublimation." They just boosted it with gear for SCH only. I like the boost sublimation proposition. Oh, I'm sorry. For some reason I kept thinking my SCH could store more MP with Sublimation than my /SCH could, but it was just gear. ^^; How embarrassing. Well, and merits...
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By Siren.Thoraeon 2010-06-11 10:08:35
Ifrit.Darkanaseur said: Utsusemi Ni, hello
touche
Ramuh.Krizz
Server: Ramuh
Game: FFXI
Posts: 23561
By Ramuh.Krizz 2010-06-11 10:10:03
Siren.Thoraeon said: Ifrit.Darkanaseur said: Utsusemi Ni, hello
touche Indeed. I was sitting here trying to figure out the same thing.
Server: Sylph
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Posts: 259
By Sylph.Taruzard 2010-06-11 10:12:41
Inga said: Sylph.Kanbaru said: Sylph.Jkun said: That might be DRK/SCH using Manifestation > Stun.
maybe can do manifestation drain2? lol
Then pull hate and die.
As usual.
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Fairy.Basilo
Server: Fairy
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Posts: 650
By Fairy.Basilo 2010-06-11 10:13:51
Ramuh.Krizz said: Siren.Thoraeon said: Ifrit.Darkanaseur said: Utsusemi Ni, hello touche Indeed. I was sitting here trying to figure out the same thing.
Stoneskin from blu or avatar, hastega. Also on the gimped convert thing this is probably likely much like how rdm mythic means you keep some hp? after convert i forget but perhaps sub rdm convert you only get half the mp for hp you have or half mp of ur total mp pool. So expect mebe to make high hp/mp builds for ur blm to get lotsa mp back from convert... idk.
Ramuh.Krizz
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By Ramuh.Krizz 2010-06-11 10:16:16
Basilo, are you talking about the actual stoneskin spell or the BLU spell that gives stoneskin (just went blank on it). Spells with formulas don't exactly fit into what we're talking about. The obvious difference in magic skill / stats will make it vary.
Fairy.Basilo
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By Fairy.Basilo 2010-06-11 10:18:10
Yes I guess earthen ward and diamondhide/metalic body are worded differently as is hastega I was just trying to say there are similar spells with gimped effects kinda besides utsu: NI.
Ramuh.Krizz
Server: Ramuh
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By Ramuh.Krizz 2010-06-11 10:20:11
Fairy.Basilo said: Yes I guess earthen ward and diamondhide/metalic body are worded differently as is hastega I was just trying to say there are similar spells with gimped effects kinda besides utsu: NI. Yeah. They were looking more for the exact same spell, like Ustu: Ni, that is straight up gimped.
Edit:
Anyway, I'll be glad to finally be able to D2 folks as WHM/BLM. =D
Ragnarok.Rusko
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By Ragnarok.Rusko 2010-06-11 10:22:07
Fairy.Basilo said: So expect mebe to make high hp/mp builds for ur blm to get lotsa mp back from convert... idk.
I'd personally need more inv space if se made it that way. between a -hp set for sorc ring, resting gear, nuking gear, idle gear, enf gear, dark gear ect, blm is kinda an inv hog as it is. Gimme 100 spaces in satchel and inv please.
Ramuh.Krizz
Server: Ramuh
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By Ramuh.Krizz 2010-06-11 10:23:31
Ragnarok.Rusko said: Gimme 100 spaces in satchel and inv please. {Yes, please.}
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Fairy.Basilo
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By Fairy.Basilo 2010-06-11 10:24:35
Uncapped dynamis in a zone like Jueno is gonna be ridiculously *easy* ... Well for a small group say 10ppl 2blms 2 rdm 1 whm 1 pld 1 brd 2 sam and a thf. Some mass links could still cause a wipe but even at lvl80 we talking 1 rana >> gekko from a sam should kill a goblin outright, which it pretty much does now at 75.
Ramuh.Krizz
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Posts: 23561
By Ramuh.Krizz 2010-06-11 10:28:29
Fairy.Basilo said: Uncapped dynamis in a zone like Jueno is gonna be ridiculously *easy* ... Well for a small group say 10ppl 2blms 2 rdm 1 whm 1 pld 1 brd 2 sam and a thf. Some mass links could still cause a wipe but even at lvl80 we talking 1 rana >> gekko from a sam should kill a goblin outright, which it pretty much does now at 75. I'm wondering if this might be done with the intention to make gearing in the 70s easier. Obviously most relic is situational, but not the point. The emphasis will be on AF3 and whatever else they put out.
Also, maybe to take some emphasis away from dynamis and other current EG for the new EG.
If a cap isn't imposed, I also expect to see more relic wielders as currency crashes.
Edit: Same can be said about sky as far as gear goes. Not like it can't already be low manned except for Kirin.
Fairy.Basilo
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By Fairy.Basilo 2010-06-11 10:31:55
Ragnarok.Rusko said: Fairy.Basilo said: So expect mebe to make high hp/mp builds for ur blm to get lotsa mp back from convert... idk. I'd personally need more inv space if se made it that way. between a -hp set for sorc ring, resting gear, nuking gear, idle gear, enf gear, dark gear ect, blm is kinda an inv hog as it is. Gimme 100 spaces in satchel and inv please.
Agreed its getting pretty silly now, my blm was like 75/80 for like dynamis 1yr ago when I used to go still shortly after satchel update, with 3obis on me anrin and 2 others, 5 in satchel as well as food in satchel and af blm hands ele torque kirin pole few other pieces. Since then got hecate cape, acp fastcast body, morri head, sturms report. Im roughly 79/80 for 3 obis on me as blm no seals or 1 obi with bst/kindred seals 79/80 its getting stupid again.
I wanted veela cape too just no room now really need 1 slot for ***to drop at least. Lucky aesir torque saved 1 slot, not that I ever kept ele torque in my inventory anyways only dark torque.
Fairy.Basilo
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Posts: 650
By Fairy.Basilo 2010-06-11 10:33:53
Time to solo myself a relic 99blm, y'all know I can do eet.
Cerberus.Lynde
Server: Cerberus
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Posts: 14
By Cerberus.Lynde 2010-06-11 10:35:44
Fairy.Basilo said: Uncapped dynamis in a zone like Jueno is gonna be ridiculously *easy* ... Well for a small group say 10ppl 2blms 2 rdm 1 whm 1 pld 1 brd 2 sam and a thf. Some mass links could still cause a wipe but even at lvl80 we talking 1 rana >> gekko from a sam should kill a goblin outright, which it pretty much does now at 75.
I'm wondering if they are going to make Dynamis "Instanced". They may need to, because only one group can be in a zone at the time right now, and with the level cap increase, people will use them to farm ancient currency. >_<
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By Diabolos.Obliterate 2010-06-11 10:36:07
Bismarck.Yuenna said: Cerberus.Kvazz said: Now, let's hope QD works with a bow! BLM\COR! Invalid Item Set Probably better sets, I'm just psyched and put together something D: Here is the definition of quick draw on wiki Job Ability Shoot a bullet charged with the magical energy of an elemental card. Special items required. Obtained: Corsair Level 40 Recharge Time: 1:00 Charges: 2 Duration: Instant To use Quick Draw, the Corsair must have a gun and bullet equipped and must have the appropriate card in their inventory (e.g. Light Shot requires a Light Card So unless there is a gun out there that other jobs besided rng or cor can use.. Not many people will be using QD.
Well it depends because SAM blade bash says its only supposed to work with a great katana but any sam that uses plm alot knows it also works with plm.
Asura.Rule
Server: Asura
Game: FFXI
Posts: 220
By Asura.Rule 2010-06-11 10:37:18
Ramuh.Krizz said: Fairy.Basilo said: Uncapped dynamis in a zone like Jueno is gonna be ridiculously *easy* ... Well for a small group say 10ppl 2blms 2 rdm 1 whm 1 pld 1 brd 2 sam and a thf. Some mass links could still cause a wipe but even at lvl80 we talking 1 rana >> gekko from a sam should kill a goblin outright, which it pretty much does now at 75. I'm wondering if this might be done with the intention to make gearing in the 70s easier. Obviously most relic is situational, but not the point. The emphasis will be on AF3 and whatever else they put out.
Also, maybe to take some emphasis away from dynamis and other current EG for the new EG.
If a cap isn't imposed, I also expect to see more relic wielders as currency crashes.
Edit: Same can be said about sky as far as gear goes. Not like it can't already be low manned except for Kirin.
currency will not crash imo, in fact it has increased quite a bit. When dynamis cost 1 mil. the buying rates of currency were around 6k, 7k, and 8k (or at least thats what i was quoted).
Now that dynamis is 500k the prices are around 6k, 12k, 13k respectively.
If you make low man dynamis, you will have the same amount of people doing the event but will be divided into many more runs. Amount of currency increases but so do the number of people going for relic.
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By Sylph.Spiriel 2010-06-11 10:40:23
Bismarck.Yuenna said: Cerberus.Kvazz said: Now, let's hope QD works with a bow! BLM\COR! Invalid Item Set Probably better sets, I'm just psyched and put together something D:
Here is the definition of quick draw on wiki
Job Ability Shoot a bullet charged with the magical energy of an elemental card. Special items required.
Obtained: Corsair Level 40
Recharge Time: 1:00
Charges: 2
Duration: Instant
To use Quick Draw, the Corsair must have a gun and bullet equipped and must have the appropriate card in their inventory (e.g. Light Shot requires a Light Card
So unless there is a gun out there that other jobs besided rng or cor can use.. Not many people will be using QD. http://wiki.ffxiclopedia.org/wiki/Firefly
RNG/COR/ THF/NIN. And that's just off the top of my head. I'm sure there's some situational, hard to obtain all jobs gun out there, or some such.
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By Titan.Cripnicc 2010-06-11 10:43:29
Still waiting on video footage (lowman 6 ppl) byakko
Fairy.Basilo
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Posts: 650
By Fairy.Basilo 2010-06-11 10:44:03
Asura.Rule said: Ramuh.Krizz said: Fairy.Basilo said: Uncapped dynamis in a zone like Jueno is gonna be ridiculously *easy* ... Well for a small group say 10ppl 2blms 2 rdm 1 whm 1 pld 1 brd 2 sam and a thf. Some mass links could still cause a wipe but even at lvl80 we talking 1 rana >> gekko from a sam should kill a goblin outright, which it pretty much does now at 75. I'm wondering if this might be done with the intention to make gearing in the 70s easier. Obviously most relic is situational, but not the point. The emphasis will be on AF3 and whatever else they put out. Also, maybe to take some emphasis away from dynamis and other current EG for the new EG. If a cap isn't imposed, I also expect to see more relic wielders as currency crashes. Edit: Same can be said about sky as far as gear goes. Not like it can't already be low manned except for Kirin. currency will not crash imo, in fact it has increased quite a bit. When dynamis cost 1 mil. the buying rates of currency were around 6k, 7k, and 8k (or at least thats what i was quoted). Now that dynamis is 500k the prices are around 6k, 12k, 13k respectively. If you make low man dynamis, you will have the same amount of people doing the event but will be divided into many more runs. Amount of currency increases but so do the number of people going for relic.
Yep Ive considered all of this and even if it gets to the point blm can actually solo in there long enough to make it rewarding like a limbus zone at 75, prices on currency shouldnt fall too much. Youll also get alot of ppl wasting time and money with less experience and maybe just as many wipes as before perhaps as ppl try to make new lvl 80 shells.
Bismarck.Helixx
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By Bismarck.Helixx 2010-06-11 10:44:07
With martial arts 7 MNK will be even more a beast. Also dynamis: now everyone can get Shadow lord gear, as I see him going down to 6 DD's in near future.
Ramuh.Krizz
Server: Ramuh
Game: FFXI
Posts: 23561
By Ramuh.Krizz 2010-06-11 10:44:22
Asura.Rule said: Ramuh.Krizz said: Fairy.Basilo said: Uncapped dynamis in a zone like Jueno is gonna be ridiculously *easy* ... Well for a small group say 10ppl 2blms 2 rdm 1 whm 1 pld 1 brd 2 sam and a thf. Some mass links could still cause a wipe but even at lvl80 we talking 1 rana >> gekko from a sam should kill a goblin outright, which it pretty much does now at 75. I'm wondering if this might be done with the intention to make gearing in the 70s easier. Obviously most relic is situational, but not the point. The emphasis will be on AF3 and whatever else they put out.
Also, maybe to take some emphasis away from dynamis and other current EG for the new EG.
If a cap isn't imposed, I also expect to see more relic wielders as currency crashes.
Edit: Same can be said about sky as far as gear goes. Not like it can't already be low manned except for Kirin.
currency will not crash imo, in fact it has increased quite a bit. When dynamis cost 1 mil. the buying rates of currency were around 6k, 7k, and 8k (or at least thats what i was quoted).
Now that dynamis is 500k the prices are around 6k, 12k, 13k respectively.
If you make low man dynamis, you will have the same amount of people doing the event but will be divided into many more runs. Amount of currency increases but so do the number of people going for relic. Currency fluctuates quite a bit. Even if it doesn't crash in the long term, it's quite possible it will in the short term. The LSs that can destroy city zones like Bastok (hi2u Ramuh.Remnants) will be able to with even more efficiency.
If Dynamis isn't instanced and a level cap isn't imposed, I fully expect all hell to break lose over dyna zones once people hit the new cap.
TBH, I don't think 80 will make a HUGE difference. I'm looking more towards 90-99 later on.
Fairy.Basilo
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By Fairy.Basilo 2010-06-11 10:45:20
Titan.Cripnicc said: Still waiting on video footage (lowman 6 ppl) byakko
You can 6 man byakko now with 6 rdm/sch chainspell drain.
Server: Titan
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Posts: 268
By Titan.Cripnicc 2010-06-11 10:51:03
Fairy.Basilo said: Titan.Cripnicc said: Still waiting on video footage (lowman 6 ppl) byakko
You can 6 man byakko now with 6 rdm/sch chainspell drain.
Interesting that would be cool to see.
Bahamut.Zorander
Server: Bahamut
Game: FFXI
Posts: 2104
By Bahamut.Zorander 2010-06-11 10:51:21
Who's excited to re-write crap tons of macros for all the new subs and abilities.
My blm just got a whole lot more complicated..
And whomever said it...but sooner or later they are gunna have to update inventory space..almost everyone has more than 1 75..space is an issue for almost everyone I know..they need to fix it. Hell even if they allow'd us to use our storage in WG or at all Moogles would be a step in the right direction.
As previously announced at VanaFest 2010, the impending version update will usher in the first stage of the long-awaited level cap increase! What factors led to this monumental decision? What implications will it have for adventurers? Today, we would like to take the opportunity to address pressing questions and concerns about the latest major evolution to hit Vana'diel.
Q: What inspired the decision to increase the level cap?
A: With the cap set at level 75 for quite some time now, a wide variety of monsters, equipment, and game content has been introduced over the years for players who had reached this limit. With such content having been fleshed out to the development team's satisfaction, it was deemed that the time was right to usher in the sort of new challenges that could only come with the ability to achieve higher levels.
Q: What changes can we expect to see after the cap is lifted?
A: Beginning with the upcoming version update, the level cap will be gradually increased to an eventual maximum of 99, with new job abilities, magic spells, weapon skills, and equipment to be made available at these higher levels. These additions, as well as refinements to existing abilities and spells, will focus on preserving and strengthening the unique roles that each main job serves, while increasing the tactical options available to each support job. Needless to say, new game content will also be introduced that will demand every onz of adventurers' newfound might.
Q: What specific changes will be implemented in the coming version update?
A: The level cap will be raised to 80, and new abilities, magic, weapon skills and equipment for players up to this level will be added. Level restrictions placed on certain areas will also be removed, creating additional high-level battlegrounds for players to explore. The level cap increase will also result in a number of existing skills becoming newly available to support jobs, with a few exceptions and adjustments to preserve balance and ensure that main jobs do not see their thunder stolen.
Unusable by Support Jobs
- The white magic job abilities "Afflatus: Misery" and "Afflatus: Solace", and the ninja job abilities Yonin and Innin will not be available to support jobs.
Usable by Support Jobs, with Altered Effects
- The ranger job ability Shadowbind will be subject to an accuracy check, with a miss generating no effect.
- The scholar job abilities Accession and Manifestation will triple (rather than double) recast time for the spells used.
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