You know what I find fascinating... the fact that you're all arguing and getting all bent out of shape over this ***. GTFO out of your mother's basement and get some physical activity. FFS..... who cares what it does.. just stack the god damn haste, attack faster, and move on.
1/(200/600) is 600/200 simplified yes. But iirc the OP was putting 200/600 to explain their answer, so Tiger explained if you want to use 200/600, then you need to make it 1/(200/600) to be mathmatically correct.
Edit: Obv the exact numbers used were different, just speaking in terms of logic. What 200 represents and what 600 represents.
You know what I find fascinating... the fact that you're all arguing and getting all bent out of shape over this ***. GTFO out of your mother's basement and get some physical activity. FFS..... who cares what it does.. just stack the god damn haste, attack faster, and move on.
You're the only one getting bent outta shape over this, you red flag commie :P
The rest of us are having fun in our own usual ways.
You know what I find fascinating... the fact that you're all arguing and getting all bent out of shape over this ***. GTFO out of your mother's basement and get some physical activity. FFS..... who cares what it does.. just stack the god damn haste, attack faster, and move on.
I imagine a lot of them are at work, and have nothing better to do like me XD
I think it's a stupid topic but I've argued over stupid crap before too, more so even out of boredom.
lol! Fapping doesn't count.. unless it's outside and you have to run from the police for indecent exposure... then it's definitly physical activity... >_>
You know what I find fascinating... the fact that you're all arguing and getting all bent out of shape over this ***. GTFO out of your mother's basement and get some physical activity. FFS..... who cares what it does.. just stack the god damn haste, attack faster, and move on.
RL card
GTFO the forums if you don't like it you semen stain.
lol! Fapping doesn't count.. unless it's outside and you have to run from the police for indecent exposure... then it's definitly physical activity... >_>
I usually do jumping jacks while rotating between hands every time I land after jumping. Pretty healthy, you don't stop jumping until you're finished. So, lot of jumping, lot of fapping, very little dignity.
It effects delay by a straight percentage. Your swings (delay) is only directly affected by a straight percentage. Haste's effect is a straight, linear return. You are saying that Haste's effect is exponential, which means that adding 1% haste would lower your delay by greater than the previous addition to haste. That is what you are implying.
But then again, you also implied Delay lowering by a set amount, meaning adding 1% haste lowers the delay at the same amount as the previous addition which is linear.
That is what people are saying. Haste is not exponential. But your return (damage over time) is, thanks to the change in your delay.
No, OP is claiming the returns to be linear. And also, I've already said in this thread, before your post, that Pchan had the best terminology for it. Again, I don't care semantics, and that was never what the argument was about for me. The increase in percentage that my math showed though was correct every time, spare typos (the delay haste thing).
Again, Pchan has the best explanation for the actual word that should have been used.
Leaving out the most important numbers again?! lol
You keep leaving out the most important fact that you should be comparing attack speeds and not delays. And that the entire point of all this is in the end is dmg. Which given exactly the same everything else but changing haste will not be a linear increase in the slightest
tbh I'm going to take Veg's advice on ***, He's never given bad advice before and seems to know more than most people do on the subject of DD's.
I know Veg is good an all and Imma let you finish, Korpg is the greatest FF player of all time....OF ALL TIME!
LULZ Veg has never given advice that wasn't correct about Sam and a lot of help so I'd agree.
Converting delay to seconds means nothing other than putting it in a form you better recognize. If I said wait 10 seconds, you'd have a better understanding how long that would be vs if I said wait 600 delay. The conversion to time has no effect on the actual result, so I don't see why you claim it to be "the most important"
Leaving out the most important numbers again?! lol
You keep leaving out the most important fact that you should be comparing attack speeds and not delays. And that the entire point of all this is in the end is dmg. Which given exactly the same everything else but changing haste will not be a linear increase in the slightest
It was stated in the first page that its very obvious damage increases as you attack faster. Anyone can see that. The post was made to compare haste vs delay. Did you even read the OP or just jump in? lol
So... Everyone runs around saying haste is exponential, but why is that?
500 delay with 1% haste lowers the delay by 5.
24% haste lowers your delay to 380 from 500.
25% haste lowers your delay to 375 from 500.
Every 1% haste has the same effect on delay.
The term exponential refers to a curved rate of return that gets either greater or lesser at a faster rate the more you add to it. As you can plainly see in the example i showed, this is not the case. If it were, then going from 24 to 25% haste would have given a larger or smaller return than 5 delay, but as we can see it's a constant.
Yes, obviously the more haste you stack the better because it further reduces your delay by a constant amount, but it is in no way exponential. Every 1% you add will have the same exact effect on your delay as the first 1% you added. So... Why do people run around saying it's exponential?
So please, use a different word! Every time i read someone stating haste is exponential i want to slap them. It has a constant rate of return. It is a straight line. It is not exponential.
In case people still don't get it... This is a graph of an exponential return.
Here is a straight line graph, which is exactly how haste returns act:
(Note that these graphs weren't made by me and in no way reflect the actual values of haste, or have anything to do with haste. They are merely being used as a visual explanation of the difference between exponential and constant returns. Haste is NOT exponential.)
If haste were truly exponential, then adding 1% haste would do something like lower your delay by 5, while the 1% difference between 24 and 25 haste would lower your delay by like 15.