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2010-09-08
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LV 57 WAR MNK WHM BLM RDM THF PLD DRK BST BRD RNG SAM NIN DRG SMN BLU COR PUP DNC SCH GEO RUN
Root » Armor » Rings
Info [Wiki] [BG Wiki] [FFXIDB]
Stock 2
Rate Slow (0.226 sold/day)
Median 600,000
List Characters: [Owned] [Equipped]
Calculations
Max 2,000,000
Min 480,000
Average 627,600
Last 800,000
Price History
25 Days Ago800,000
1 Months Ago2,000,000
1 Months Ago800,000
1 Months Ago800,000
GilPrice History11/2312/612/241/72/30k500k1,000k1,500k2,000k2,500kExport to raster or vector imagePrint the chart
Price History (25)
DateSellerBuyerPrice
Feb. 16, 2025AinseArdynn800,000
Feb. 8, 2025MrboozeObemonk2,000,000
Feb. 8, 2025WottanXedan800,000
Feb. 3, 2025GabygodAlickina800,000
Feb. 3, 2025RippernyAlickina700,000
Feb. 2, 2025BaiyaOriondraft700,000
Jan. 27, 2025WaqfOriondraft700,000
Jan. 18, 2025EinstokGabygod700,000
Jan. 13, 2025OctavialynSnowknight700,000
Jan. 7, 2025SalopazephMillfeuille700,000
Comments (13)
Fairy.Neosito[Report] Score: 116
Just for further information about the ENM Pulling the Plug:
Ok basically there is a Glowing Light NM in the middle and will not start the fight until approached. When approached, 3 small lights will appear, making it 4 lights. The center mob is the main nm and will not take any damage until the other three mobs are taken care of. The Dark Blue light to the far left is for dealing RA dmg to the nm, the green light is for Magic NM, and the Light Blue is the most important being at the most right as the melee damage dealing. When you kill any lights, a very strong mob will spawn in its place. Remember, when the NM is approached, constant knock-back AoE spell is used. Forget the strong NM's that melee you, just do the ENM the following way:
Only 3 jobs do an amazing job at this ENM in order: SAM*, MNK, then WAR
*SAM with 2x Polearm Merrit for Penta Thrust at level 50.

SAM with Polearm Merrits and MNK can Solo this if experienced player, if they have 2hr's up. You can Duo it with a
2008-12-12 23:31:04
Ifrit.Squeax[Report] Score: 67
For anyone wondering, this ring does NOT remove the hidden effect of the Toreador's Cape (Enemy critical hit rate+40%).
2008-01-02 05:55:11
Fairy.Silversonic[Report] Score: 31
Obtained by trading an Impetuous Vision, a reward from the ENM Pulling the Plug, to Venessa at (H-10) Ru'Lude Gardens.
2008-09-24 14:47:00
Valefor.Byxfluzba[Report] Score: 3
Re: Neosito. This is also soloable by DRG. http://ffxi.allakhazam.com/db/jobs.html?fjob=14;mid=1203965705150972699;num=3;page=1
2009-06-07 16:55:43
Kujata.Savain[Report] Score: 2
It's dropping in price because people are assuming the new NMs drop rings often. They're not considering the fact many can't handle them, and when they do, a drop rate of 10% doesn't really make any rings obsolete. Can't wait for these to rise back up.
2010-03-28 11:48:24
Siren.Tulun[Report] Score: 1
Drop rate is pretty crappy; fair warning. I'm about 0/50 so far on this thing.

I duo this w/ drk + RDM (I have M-kris). Iccy wing + Great Axe the Teal recept, two hour dagger the main. Rdm uses Elemental Seal Sleep II on the add that pops.

Possibly doable without Iccy (or other meds) but it's a safety net.
2009-11-21 16:57:29
Sylph.Derekroy[Report] Score: 1
"Only 3 jobs do an amazing job at this ENM in order: SAM*, MNK, then WAR" this was my only problem with the comment. DRG is also another gret job to use. No need for any polearm merits.
2010-03-13 01:19:37
Shiva.Khimaira[Report] Score: 0
Replying to Danita:

As far as Acc rings go it's:

Mars' > 2-Handers Zilant > Toreador's <=> Sniper's +1 > Divisor <=> 1-Handers Zilant > Acc. +5 Rings

Attack isn't a reason to use ACC rings, just a bonus.
2010-06-29 22:34:04
Sylph.Penance Show Score: -24
Danita Snipers +1 is better due to the huge level difference and the fact it works for cap ***better
2009-10-14 03:57:10
Remora.Ampelius Show Score: -24
lv 50 cap ENM and this ring is lv 57. So when you do get it to drop you won't be able to wear it for the fight it drops from. wtf right
2009-12-22 11:03:15
Screenshots (2)