Just for further information about the ENM Pulling the Plug:
Ok basically there is a Glowing Light NM in the middle and will not start the fight until approached. When approached, 3 small lights will appear, making it 4 lights. The center mob is the main nm and will not take any damage until the other three mobs are taken care of. The Dark Blue light to the far left is for dealing RA dmg to the nm, the green light is for Magic NM, and the Light Blue is the most important being at the most right as the melee damage dealing. When you kill any lights, a very strong mob will spawn in its place. Remember, when the NM is approached, constant knock-back AoE spell is used. Forget the strong NM's that melee you, just do the ENM the following way:
Only 3 jobs do an amazing job at this ENM in order: SAM*, MNK, then WAR
*SAM with 2x Polearm Merrit for Penta Thrust at level 50.
SAM with Polearm Merrits and MNK can Solo this if experienced player, if they have 2hr's up. You can Duo it with a
It's dropping in price because people are assuming the new NMs drop rings often. They're not considering the fact many can't handle them, and when they do, a drop rate of 10% doesn't really make any rings obsolete. Can't wait for these to rise back up.
Drop rate is pretty crappy; fair warning. I'm about 0/50 so far on this thing.
I duo this w/ drk + RDM (I have M-kris). Iccy wing + Great Axe the Teal recept, two hour dagger the main. Rdm uses Elemental Seal Sleep II on the add that pops.
Possibly doable without Iccy (or other meds) but it's a safety net.
"Only 3 jobs do an amazing job at this ENM in order: SAM*, MNK, then WAR" this was my only problem with the comment. DRG is also another gret job to use. No need for any polearm merits.